/* ActiveEvent.java -- a self-dispatching event Copyright (C) 2000, 2002 Free Software Foundation This file is part of GNU Classpath. GNU Classpath is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. GNU Classpath is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GNU Classpath; see the file COPYING. If not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. Linking this library statically or dynamically with other modules is making a combined work based on this library. Thus, the terms and conditions of the GNU General Public License cover the whole combination. As a special exception, the copyright holders of this library give you permission to link this library with independent modules to produce an executable, regardless of the license terms of these independent modules, and to copy and distribute the resulting executable under terms of your choice, provided that you also meet, for each linked independent module, the terms and conditions of the license of that module. An independent module is a module which is not derived from or based on this library. If you modify this library, you may extend this exception to your version of the library, but you are not obligated to do so. If you do not wish to do so, delete this exception statement from your version. */ package java.awt; /** * An interface for events which can dispatch themselves in another thread. * This has two uses: first, if your code is in a critical section, calling a * synchronized method might deadlock. But by using an ActiveEvent to call * the second section, it will not obtain the lock until you have left the * critical section, avoiding deadlock. The second use is for calling * untrusted code. For example, system code should use an ActiveEvent to * invoke user code securely. * * @author Tom Tromey * @since 1.2 * @status updated to 1.4 */ public interface ActiveEvent { /** * Dispatch the event, according to what the event needs done. Invoked * automatically if this is placed on the EventDispatchQueue. */ public void dispatch(); } // interface ActiveEvent