No, you cannot write code of the form
#include <bitset> void foo (size_t n) { std::bitset<n> bits; .... }
because n
must be known at compile time. Your
compiler is correct; it is not a bug. That's the way templates
work. (Yes, it is a feature.)
There are a couple of ways to handle this kind of thing. Please consider all of them before passing judgement. They include, in no particular order:
A very large N in bitset<N>
.
A container<bool>.
Extremely weird solutions.
A very large N in
bitset<N>
. It has been
pointed out a few times in newsgroups that N bits only takes up
(N/8) bytes on most systems, and division by a factor of eight is
pretty impressive when speaking of memory. Half a megabyte given
over to a bitset (recall that there is zero space overhead for
housekeeping info; it is known at compile time exactly how large
the set is) will hold over four million bits. If you're using
those bits as status flags (e.g.,
“changed”/“unchanged” flags), that's a
lot of state.
You can then keep track of the “maximum bit used” during some testing runs on representative data, make note of how many of those bits really need to be there, and then reduce N to a smaller number. Leave some extra space, of course. (If you plan to write code like the incorrect example above, where the bitset is a local variable, then you may have to talk your compiler into allowing that much stack space; there may be zero space overhead, but it's all allocated inside the object.)
A container<bool>. The
Committee made provision for the space savings possible with that
(N/8) usage previously mentioned, so that you don't have to do
wasteful things like Container<char>
or
Container<short int>
. Specifically,
vector<bool>
is required to be specialized for
that space savings.
The problem is that vector<bool>
doesn't
behave like a normal vector anymore. There have been recent
journal articles which discuss the problems (the ones by Herb
Sutter in the May and July/August 1999 issues of C++ Report cover
it well). Future revisions of the ISO C++ Standard will change
the requirement for vector<bool>
specialization. In the meantime, deque<bool>
is recommended (although its behavior is sane, you probably will
not get the space savings, but the allocation scheme is different
than that of vector).
Extremely weird solutions. If
you have access to the compiler and linker at runtime, you can do
something insane, like figuring out just how many bits you need,
then writing a temporary source code file. That file contains an
instantiation of bitset
for the required number of
bits, inside some wrapper functions with unchanging signatures.
Have your program then call the compiler on that file using
Position Independent Code, then open the newly-created object
file and load those wrapper functions. You'll have an
instantiation of bitset<N>
for the exact
N
that you need at the time. Don't forget to delete
the temporary files. (Yes, this can be, and
has been, done.)
This would be the approach of either a visionary genius or a raving lunatic, depending on your programming and management style. Probably the latter.
Which of the above techniques you use, if any, are up to you and your intended application. Some time/space profiling is indicated if it really matters (don't just guess). And, if you manage to do anything along the lines of the third category, the author would love to hear from you...
Also note that the implementation of bitset used in libstdc++ has some extensions.
Bitmasks do not take char* nor const char* arguments in their constructors. This is something of an accident, but you can read about the problem: follow the library's “Links” from the homepage, and from the C++ information “defect reflector” link, select the library issues list. Issue number 116 describes the problem.
For now you can simply make a temporary string object using the constructor expression:
std::bitset<5> b ( std::string(“10110”) );
instead of
std::bitset<5> b ( “10110” ); // invalid