Policy-Based Data StructuresISO C++policycontainerdatastructureassociatedtreetriehashmetaprogrammingIntro
This is a library of policy-based elementary data structures:
associative containers and priority queues. It is designed for
high-performance, flexibility, semantic safety, and conformance to
the corresponding containers in std and
std::tr1 (except for some points where it differs
by design).
Performance Issues
An attempt is made to categorize the wide variety of possible
container designs in terms of performance-impacting factors. These
performance factors are translated into design policies and
incorporated into container design.
There is tension between unravelling factors into a coherent set of
policies. Every attempt is made to make a minimal set of
factors. However, in many cases multiple factors make for long
template names. Every attempt is made to alias and use typedefs in
the source files, but the generated names for external symbols can
be large for binary files or debuggers.
In many cases, the longer names allow capabilities and behaviours
controlled by macros to also be unamibiguously emitted as distinct
generated names.
Specific issues found while unraveling performance factors in the
design of associative containers and priority queues follow.
Associative
Associative containers depend on their composite policies to a very
large extent. Implicitly hard-wiring policies can hamper their
performance and limit their functionality. An efficient hash-based
container, for example, requires policies for testing key
equivalence, hashing keys, translating hash values into positions
within the hash table, and determining when and how to resize the
table internally. A tree-based container can efficiently support
order statistics, i.e. the ability to query what is the order of
each key within the sequence of keys in the container, but only if
the container is supplied with a policy to internally update
meta-data. There are many other such examples.
Ideally, all associative containers would share the same
interface. Unfortunately, underlying data structures and mapping
semantics differentiate between different containers. For example,
suppose one writes a generic function manipulating an associative
container.
template<typename Cntnr>
void
some_op_sequence(Cntnr& r_cnt)
{
...
}
Given this, then what can one assume about the instantiating
container? The answer varies according to its underlying data
structure. If the underlying data structure of
Cntnr is based on a tree or trie, then the order
of elements is well defined; otherwise, it is not, in general. If
the underlying data structure of Cntnr is based
on a collision-chaining hash table, then modifying
r_Cntnr will not invalidate its iterators' order;
if the underlying data structure is a probing hash table, then this
is not the case. If the underlying data structure is based on a tree
or trie, then a reference to the container can efficiently be split;
otherwise, it cannot, in general. If the underlying data structure
is a red-black tree, then splitting a reference to the container is
exception-free; if it is an ordered-vector tree, exceptions can be
thrown.
Priority Que
Priority queues are useful when one needs to efficiently access a
minimum (or maximum) value as the set of values changes.
Most useful data structures for priority queues have a relatively
simple structure, as they are geared toward relatively simple
requirements. Unfortunately, these structures do not support access
to an arbitrary value, which turns out to be necessary in many
algorithms. Say, decreasing an arbitrary value in a graph
algorithm. Therefore, some extra mechanism is necessary and must be
invented for accessing arbitrary values. There are at least two
alternatives: embedding an associative container in a priority
queue, or allowing cross-referencing through iterators. The first
solution adds significant overhead; the second solution requires a
precise definition of iterator invalidation. Which is the next
point...
Priority queues, like hash-based containers, store values in an
order that is meaningless and undefined externally. For example, a
push operation can internally reorganize the
values. Because of this characteristic, describing a priority
queues' iterator is difficult: on one hand, the values to which
iterators point can remain valid, but on the other, the logical
order of iterators can change unpredictably.
Roughly speaking, any element that is both inserted to a priority
queue (e.g. through push) and removed
from it (e.g., through pop), incurs a
logarithmic overhead (in the amortized sense). Different underlying
data structures place the actual cost differently: some are
optimized for amortized complexity, whereas others guarantee that
specific operations only have a constant cost. One underlying data
structure might be chosen if modifying a value is frequent
(Dijkstra's shortest-path algorithm), whereas a different one might
be chosen otherwise. Unfortunately, an array-based binary heap - an
underlying data structure that optimizes (in the amortized sense)
push and pop operations, differs from the
others in terms of its invalidation guarantees. Other design
decisions also impact the cost and placement of the overhead, at the
expense of more difference in the the kinds of operations that the
underlying data structure can support. These differences pose a
challenge when creating a uniform interface for priority queues.
Goals
Many fine associative-container libraries were already written,
most notably, the C++ standard's associative containers. Why
then write another library? This section shows some possible
advantages of this library, when considering the challenges in
the introduction. Many of these points stem from the fact that
the ISO C++ process introduced associative-containers in a
two-step process (first standardizing tree-based containers,
only then adding hash-based containers, which are fundamentally
different), did not standardize priority queues as containers,
and (in our opinion) overloads the iterator concept.
AssociativePolicy Choices
Associative containers require a relatively large number of
policies to function efficiently in various settings. In some
cases this is needed for making their common operations more
efficient, and in other cases this allows them to support a
larger set of operations
Hash-based containers, for example, support look-up and
insertion methods (find and
insert). In order to locate elements
quickly, they are supplied a hash functor, which instruct
how to transform a key object into some size type; a hash
functor might transform "hello"
into 1123002298. A hash table, though,
requires transforming each key object into some size-type
type in some specific domain; a hash table with a 128-long
table might transform "hello" into
position 63. The policy by which the
hash value is transformed into a position within the table
can dramatically affect performance. Hash-based containers
also do not resize naturally (as opposed to tree-based
containers, for example). The appropriate resize policy is
unfortunately intertwined with the policy that transforms
hash value into a position within the table.
Tree-based containers, for example, also support look-up and
insertion methods, and are primarily useful when maintaining
order between elements is important. In some cases, though,
one can utilize their balancing algorithms for completely
different purposes.
Figure A shows a tree whose each node contains two entries:
a floating-point key, and some size-type
metadata (in bold beneath it) that is
the number of nodes in the sub-tree. (The root has key 0.99,
and has 5 nodes (including itself) in its sub-tree.) A
container based on this data structure can obviously answer
efficiently whether 0.3 is in the container object, but it
can also answer what is the order of 0.3 among all those in
the container object: see .
As another example, Figure B shows a tree whose each node
contains two entries: a half-open geometric line interval,
and a number metadata (in bold beneath
it) that is the largest endpoint of all intervals in its
sub-tree. (The root describes the interval [20,
36), and the largest endpoint in its sub-tree is
99.) A container based on this data structure can obviously
answer efficiently whether [3, 41) is
in the container object, but it can also answer efficiently
whether the container object has intervals that intersect
[3, 41). These types of queries are
very useful in geometric algorithms and lease-management
algorithms.
It is important to note, however, that as the trees are
modified, their internal structure changes. To maintain
these invariants, one must supply some policy that is aware
of these changes. Without this, it would be better to use a
linked list (in itself very efficient for these purposes).
Underlying Data Structures
The standard C++ library contains associative containers based on
red-black trees and collision-chaining hash tables. These are
very useful, but they are not ideal for all types of
settings.
The figure below shows the different underlying data structures
currently supported in this library.
A shows a collision-chaining hash-table, B shows a probing
hash-table, C shows a red-black tree, D shows a splay tree, E shows
a tree based on an ordered vector(implicit in the order of the
elements), F shows a PATRICIA trie, and G shows a list-based
container with update policies.
Each of these data structures has some performance benefits, in
terms of speed, size or both. For now, note that vector-based trees
and probing hash tables manipulate memory more efficiently than
red-black trees and collision-chaining hash tables, and that
list-based associative containers are very useful for constructing
"multimaps".
Now consider a function manipulating a generic associative
container,
template<class Cntnr>
int
some_op_sequence(Cntnr &r_cnt)
{
...
}
Ideally, the underlying data structure
of Cntnr would not affect what can be
done with r_cnt. Unfortunately, this is not
the case.
For example, if Cntnr
is std::map, then the function can
use
std::for_each(r_cnt.find(foo), r_cnt.find(bar), foobar)
in order to apply foobar to all
elements between foo and
bar. If
Cntnr is a hash-based container,
then this call's results are undefined.
Also, if Cntnr is tree-based, the type
and object of the comparison functor can be
accessed. If Cntnr is hash based, these
queries are nonsensical.
There are various other differences based on the container's
underlying data structure. For one, they can be constructed by,
and queried for, different policies. Furthermore:
Containers based on C, D, E and F store elements in a
meaningful order; the others store elements in a meaningless
(and probably time-varying) order. By implication, only
containers based on C, D, E and F can
support erase operations taking an
iterator and returning an iterator to the following element
without performance loss.
Containers based on C, D, E, and F can be split and joined
efficiently, while the others cannot. Containers based on C
and D, furthermore, can guarantee that this is exception-free;
containers based on E cannot guarantee this.
Containers based on all but E can guarantee that
erasing an element is exception free; containers based on E
cannot guarantee this. Containers based on all but B and E
can guarantee that modifying an object of their type does
not invalidate iterators or references to their elements,
while containers based on B and E cannot. Containers based
on C, D, and E can furthermore make a stronger guarantee,
namely that modifying an object of their type does not
affect the order of iterators.
A unified tag and traits system (as used for the C++ standard
library iterators, for example) can ease generic manipulation of
associative containers based on different underlying data
structures.
Iterators
Iterators are centric to the design of the standard library
containers, because of the container/algorithm/iterator
decomposition that allows an algorithm to operate on a range
through iterators of some sequence. Iterators, then, are useful
because they allow going over a
specific sequence. The standard library
also uses iterators for accessing a
specific element: when an associative
container returns one through find. The
standard library consistently uses the same types of iterators
for both purposes: going over a range, and accessing a specific
found element. Before the introduction of hash-based containers
to the standard library, this made sense (with the exception of
priority queues, which are discussed later).
Using the standard associative containers together with
non-order-preserving associative containers (and also because of
priority-queues container), there is a possible need for
different types of iterators for self-organizing containers:
the iterator concept seems overloaded to mean two different
things (in some cases). XXX
"ds_gen.html#find_range">Design::Associative
Containers::Data-Structure Genericity::Point-Type and Range-Type
Methods.
Using Point Iterators for Range Operations
Suppose cntnr is some associative
container, and say c is an object of
type cntnr. Then what will be the outcome
of
std::for_each(c.find(1), c.find(5), foo);
If cntnr is a tree-based container
object, then an in-order walk will
apply foo to the relevant elements,
as in the graphic below, label A. If c is
a hash-based container, then the order of elements between any
two elements is undefined (and probably time-varying); there is
no guarantee that the elements traversed will coincide with the
logical elements between 1 and 5, as in
label B.
In our opinion, this problem is not caused just because
red-black trees are order preserving while
collision-chaining hash tables are (generally) not - it
is more fundamental. Most of the standard's containers
order sequences in a well-defined manner that is
determined by their interface:
calling insert on a tree-based
container modifies its sequence in a predictable way, as
does calling push_back on a list or
a vector. Conversely, collision-chaining hash tables,
probing hash tables, priority queues, and list-based
containers (which are very useful for "multimaps") are
self-organizing data structures; the effect of each
operation modifies their sequences in a manner that is
(practically) determined by their
implementation.
Consequently, applying an algorithm to a sequence obtained from most
containers may or may not make sense, but applying it to a
sub-sequence of a self-organizing container does not.
Cost to Point Iterators to Enable Range Operations
Suppose c is some collision-chaining
hash-based container object, and one calls
c.find(3)
Then what composes the returned iterator?
In the graphic below, label A shows the simplest (and
most efficient) implementation of a collision-chaining
hash table. The little box marked
point_iterator shows an object
that contains a pointer to the element's node. Note that
this "iterator" has no way to move to the next element (
it cannot support
operator++). Conversely, the little
box marked iterator stores both a
pointer to the element, as well as some other
information (the bucket number of the element). the
second iterator, then, is "heavier" than the first one-
it requires more time and space. If we were to use a
different container to cross-reference into this
hash-table using these iterators - it would take much
more space. As noted above, nothing much can be done by
incrementing these iterators, so why is this extra
information needed?
Alternatively, one might create a collision-chaining hash-table
where the lists might be linked, forming a monolithic total-element
list, as in the graphic below, label B. Here the iterators are as
light as can be, but the hash-table's operations are more
complicated.
It should be noted that containers based on collision-chaining
hash-tables are not the only ones with this type of behavior;
many other self-organizing data structures display it as well.
Invalidation GuaranteesConsider the following snippet:
it = c.find(3);
c.erase(5);
Following the call to erase, what is the
validity of it: can it be de-referenced?
can it be incremented?
The answer depends on the underlying data structure of the
container. The graphic below shows three cases: A1 and A2 show
a red-black tree; B1 and B2 show a probing hash-table; C1 and C2
show a collision-chaining hash table.
Erasing 5 from A1 yields A2. Clearly, an iterator to 3 can
be de-referenced and incremented. The sequence of iterators
changed, but in a way that is well-defined by the interface.
Erasing 5 from B1 yields B2. Clearly, an iterator to 3 is
not valid at all - it cannot be de-referenced or
incremented; the order of iterators changed in a way that is
(practically) determined by the implementation and not by
the interface.
Erasing 5 from C1 yields C2. Here the situation is more
complicated. On the one hand, there is no problem in
de-referencing it. On the other hand,
the order of iterators changed in a way that is
(practically) determined by the implementation and not by
the interface.
So in the standard library containers, it is not always possible
to express whether it is valid or not. This
is true also for insert. Again, the
iterator concept seems overloaded.
Functional
The design of the functional overlay to the underlying data
structures differs slightly from some of the conventions used in
the C++ standard. A strict public interface of methods that
comprise only operations which depend on the class's internal
structure; other operations are best designed as external
functions. (See ).With this
rubric, the standard associative containers lack some useful
methods, and provide other methods which would be better
removed.
erase
Order-preserving standard associative containers provide the
method
iterator
erase(iterator it)
which takes an iterator, erases the corresponding
element, and returns an iterator to the following
element. Also standardd hash-based associative
containers provide this method. This seemingly
increasesgenericity between associative containers,
since it is possible to use
typename C::iterator it = c.begin();
typename C::iterator e_it = c.end();
while(it != e_it)
it = pred(*it)? c.erase(it) : ++it;
in order to erase from a container object
c all element which match a
predicate pred. However, in a
different sense this actually decreases genericity: an
integral implication of this method is that tree-based
associative containers' memory use is linear in the total
number of elements they store, while hash-based
containers' memory use is unbounded in the total number of
elements they store. Assume a hash-based container is
allowed to decrease its size when an element is
erased. Then the elements might be rehashed, which means
that there is no "next" element - it is simply
undefined. Consequently, it is possible to infer from the
fact that the standard library's hash-based containers
provide this method that they cannot downsize when
elements are erased. As a consequence, different code is
needed to manipulate different containers, assuming that
memory should be conserved. Therefor, this library's
non-order preserving associative containers omit this
method.
All associative containers include a conditional-erase method
template<
class Pred>
size_type
erase_if
(Pred pred)
which erases all elements matching a predicate. This is probably the
only way to ensure linear-time multiple-item erase which can
actually downsize a container.
The standard associative containers provide methods for
multiple-item erase of the form
size_type
erase(It b, It e)
erasing a range of elements given by a pair of
iterators. For tree-based or trie-based containers, this can
implemented more efficiently as a (small) sequence of split
and join operations. For other, unordered, containers, this
method isn't much better than an external loop. Moreover,
if c is a hash-based container,
then
c.erase(c.find(2), c.find(5))
is almost certain to do something
different than erasing all elements whose keys are between 2
and 5, and is likely to produce other undefined behavior.
split and join
It is well-known that tree-based and trie-based container
objects can be efficiently split or joined (See
). Externally splitting or
joining trees is super-linear, and, furthermore, can throw
exceptions. Split and join methods, consequently, seem good
choices for tree-based container methods, especially, since as
noted just before, they are efficient replacements for erasing
sub-sequences.
insert
The standard associative containers provide methods of the form
template<class It>
size_type
insert(It b, It e);
for inserting a range of elements given by a pair of
iterators. At best, this can be implemented as an external loop,
or, even more efficiently, as a join operation (for the case of
tree-based or trie-based containers). Moreover, these methods seem
similar to constructors taking a range given by a pair of
iterators; the constructors, however, are transactional, whereas
the insert methods are not; this is possibly confusing.
operator== and operator<=
Associative containers are parametrized by policies allowing to
test key equivalence: a hash-based container can do this through
its equivalence functor, and a tree-based container can do this
through its comparison functor. In addition, some standard
associative containers have global function operators, like
operator== and operator<=,
that allow comparing entire associative containers.
In our opinion, these functions are better left out. To begin
with, they do not significantly improve over an external
loop. More importantly, however, they are possibly misleading -
operator==, for example, usually checks for
equivalence, or interchangeability, but the associative
container cannot check for values' equivalence, only keys'
equivalence; also, are two containers considered equivalent if
they store the same values in different order? this is an
arbitrary decision.
Priority QueuesPolicy Choices
Priority queues are containers that allow efficiently inserting
values and accessing the maximal value (in the sense of the
container's comparison functor). Their interface
supports push
and pop. The standard
container std::priorityqueue indeed support
these methods, but little else. For algorithmic and
software-engineering purposes, other methods are needed:
Many graph algorithms (see
) require increasing a
value in a priority queue (again, in the sense of the
container's comparison functor), or joining two
priority-queue objects.
The return type of priority_queue's
push method is a point-type iterator, which can
be used for modifying or erasing arbitrary values. For
example:
priority_queue<int> p;
priority_queue<int>::point_iterator it = p.push(3);
p.modify(it, 4);
These types of cross-referencing operations are necessary
for making priority queues useful for different applications,
especially graph applications.
It is sometimes necessary to erase an arbitrary value in a
priority queue. For example, consider
the select function for monitoring
file descriptors:
int
select(int nfds, fd_set *readfds, fd_set *writefds, fd_set *errorfds,
struct timeval *timeout);
then, as the select documentation states:
The nfds argument specifies the range of file
descriptors to be tested. The select() function tests file
descriptors in the range of 0 to nfds-1.
It stands to reason, therefore, that we might wish to
maintain a minimal value for nfds, and
priority queues immediately come to mind. Note, though, that
when a socket is closed, the minimal file description might
change; in the absence of an efficient means to erase an
arbitrary value from a priority queue, we might as well
avoid its use altogether.
The standard containers typically support iterators. It is
somewhat unusual
for std::priority_queue to omit them
(See ). One might
ask why do priority queues need to support iterators, since
they are self-organizing containers with a different purpose
than abstracting sequences. There are several reasons:
Iterators (even in self-organizing containers) are
useful for many purposes: cross-referencing
containers, serialization, and debugging code that uses
these containers.
The standard library's hash-based containers support
iterators, even though they too are self-organizing
containers with a different purpose than abstracting
sequences.
In standard-library-like containers, it is natural to specify the
interface of operations for modifying a value or erasing
a value (discussed previously) in terms of a iterators.
It should be noted that the standard
containers also use iterators for accessing and
manipulating a specific value. In hash-based
containers, one checks the existence of a key by
comparing the iterator returned by find to the
iterator returned by end, and not by comparing a
pointer returned by find to NULL.
Underlying Data Structures
There are three main implementations of priority queues: the
first employs a binary heap, typically one which uses a
sequence; the second uses a tree (or forest of trees), which is
typically less structured than an associative container's tree;
the third simply uses an associative container. These are
shown in the figure below with labels A1 and A2, B, and C.
No single implementation can completely replace any of the
others. Some have better push
and pop amortized performance, some have
better bounded (worst case) response time than others, some
optimize a single method at the expense of others, etc. In
general the "best" implementation is dictated by the specific
problem.
As with associative containers, the more implementations
co-exist, the more necessary a traits mechanism is for handling
generic containers safely and efficiently. This is especially
important for priority queues, since the invalidation guarantees
of one of the most useful data structures - binary heaps - is
markedly different than those of most of the others.
Binary Heaps
Binary heaps are one of the most useful underlying
data structures for priority queues. They are very efficient in
terms of memory (since they don't require per-value structure
metadata), and have the best amortized push and
pop performance for primitive types like
int.
The standard library's priority_queue
implements this data structure as an adapter over a sequence,
typically
std::vector
or std::deque, which correspond to labels
A1 and A2 respectively in the graphic above.
This is indeed an elegant example of the adapter concept and
the algorithm/container/iterator decomposition. (See ). There are
several reasons why a binary-heap priority queue
may be better implemented as a container instead of a
sequence adapter:
std::priority_queue cannot erase values
from its adapted sequence (irrespective of the sequence
type). This means that the memory use of
an std::priority_queue object is always
proportional to the maximal number of values it ever contained,
and not to the number of values that it currently
contains. (See performance/priority_queue_text_pop_mem_usage.cc.)
This implementation of binary heaps acts very differently than
other underlying data structures (See also pairing heaps).
Some combinations of adapted sequences and value types
are very inefficient or just don't make sense. If one uses
std::priority_queue<std::vector<std::string>
> >, for example, then not only will each
operation perform a logarithmic number of
std::string assignments, but, furthermore, any
operation (including pop) can render the container
useless due to exceptions. Conversely, if one uses
std::priority_queue<std::deque<int> >
>, then each operation uses incurs a logarithmic
number of indirect accesses (through pointers) unnecessarily.
It might be better to let the container make a conservative
deduction whether to use the structure in the graphic above, labels A1 or A2.
There does not seem to be a systematic way to determine
what exactly can be done with the priority queue.
If p is a priority queue adapting an
std::vector, then it is possible to iterate over
all values by using &p.top() and
&p.top() + p.size(), but this will not work
if p is adapting an std::deque; in any
case, one cannot use p.begin() and
p.end(). If a different sequence is adapted, it
is even more difficult to determine what can be
done.
If p is a priority queue adapting an
std::deque, then the reference return by
p.top()
will remain valid until it is popped,
but if p adapts an std::vector, the
next push will invalidate it. If a different
sequence is adapted, it is even more difficult to
determine what can be done.
Sequence-based binary heaps can still implement
linear-time erase and modify operations.
This means that if one needs to erase a small
(say logarithmic) number of values, then one might still
choose this underlying data structure. Using
std::priority_queue, however, this will generally
change the order of growth of the entire sequence of
operations.
UsingPrerequisitesThe library contains only header files, and does not require any
other libraries except the standard C++ library . All classes are
defined in namespace __gnu_pbds. The library internally
uses macros beginning with PB_DS, but
#undefs anything it #defines (except for
header guards). Compiling the library in an environment where macros
beginning in PB_DS are defined, may yield unpredictable
results in compilation, execution, or both.
Further dependencies are necessary to create the visual output
for the performance tests. To create these graphs, an
additional package is needed: pychart.
Organization
The various data structures are organized as follows.
Branch-Based
basic_branch
is an abstract base class for branched-based
associative-containers
tree
is a concrete base class for tree-based
associative-containers
trie
is a concrete base class trie-based
associative-containers
Hash-Based
basic_hash_table
is an abstract base class for hash-based
associative-containers
cc_hash_table
is a concrete collision-chaining hash-based
associative-containers
gp_hash_table
is a concrete (general) probing hash-based
associative-containers
List-Based
list_update
list-based update-policy associative container
Heap-Based
priority_queue
A priority queue.
The hierarchy is composed naturally so that commonality is
captured by base classes. Thus operator[]
is defined at the base of any hierarchy, since all derived
containers support it. Conversely split is
defined in basic_branch, since only
tree-like containers support it.
In addition, there are the following diagnostics classes,
used to report errors specific to this library's data
structures.
TutorialBasic Use
For the most part, the policy-based containers containers in
namespace __gnu_pbds have the same interface as
the equivalent containers in the standard C++ library, except for
the names used for the container classes themselves. For example,
this shows basic operations on a collision-chaining hash-based
container:
#include <ext/pb_ds/assoc_container.h>
int main()
{
__gnu_pbds::cc_hash_table<int, char> c;
c[2] = 'b';
assert(c.find(1) == c.end());
};
The container is called
__gnu_pbds::cc_hash_table instead of
std::unordered_map, since unordered
map does not necessarily mean a hash-based map as implied by
the C++ library (C++11 or TR1). For example, list-based associative
containers, which are very useful for the construction of
"multimaps," are also unordered.
This snippet shows a red-black tree based container:
#include <ext/pb_ds/assoc_container.h>
int main()
{
__gnu_pbds::tree<int, char> c;
c[2] = 'b';
assert(c.find(2) != c.end());
};
The container is called tree instead of
map since the underlying data structures are
being named with specificity.
The member function naming convention is to strive to be the same as
the equivalent member functions in other C++ standard library
containers. The familiar methods are unchanged:
begin, end,
size, empty, and
clear.
This isn't to say that things are exactly as one would expect, given
the container requirments and interfaces in the C++ standard.
The names of containers' policies and policy accessors are
different then the usual. For example, if hash_type is
some type of hash-based container, then
hash_type::hash_fn
gives the type of its hash functor, and if obj is
some hash-based container object, then
obj.get_hash_fn()
will return a reference to its hash-functor object.
Similarly, if tree_type is some type of tree-based
container, then
tree_type::cmp_fn
gives the type of its comparison functor, and if
obj is some tree-based container object,
then
obj.get_cmp_fn()
will return a reference to its comparison-functor object.
It would be nice to give names consistent with those in the existing
C++ standard (inclusive of TR1). Unfortunately, these standard
containers don't consistently name types and methods. For example,
std::tr1::unordered_map uses
hasher for the hash functor, but
std::map uses key_compare for
the comparison functor. Also, we could not find an accessor for
std::tr1::unordered_map's hash functor, but
std::map uses compare
for accessing the comparison functor.
Instead, __gnu_pbds attempts to be internally
consistent, and uses standard-derived terminology if possible.
Another source of difference is in scope:
__gnu_pbds contains more types of associative
containers than the standard C++ library, and more opportunities
to configure these new containers, since different types of
associative containers are useful in different settings.
Namespace __gnu_pbds contains different classes for
hash-based containers, tree-based containers, trie-based containers,
and list-based containers.
Since associative containers share parts of their interface, they
are organized as a class hierarchy.
Each type or method is defined in the most-common ancestor
in which it makes sense.
For example, all associative containers support iteration
expressed in the following form:
const_iterator
begin() const;
iterator
begin();
const_iterator
end() const;
iterator
end();
But not all containers contain or use hash functors. Yet, both
collision-chaining and (general) probing hash-based associative
containers have a hash functor, so
basic_hash_table contains the interface:
const hash_fn&
get_hash_fn() const;
hash_fn&
get_hash_fn();
so all hash-based associative containers inherit the same
hash-functor accessor methods.
Configuring via Template Parameters
In general, each of this library's containers is
parametrized by more policies than those of the standard library. For
example, the standard hash-based container is parametrized as
follows:
template<typename Key, typename Mapped, typename Hash,
typename Pred, typename Allocator, bool Cache_Hashe_Code>
class unordered_map;
and so can be configured by key type, mapped type, a functor
that translates keys to unsigned integral types, an equivalence
predicate, an allocator, and an indicator whether to store hash
values with each entry. this library's collision-chaining
hash-based container is parametrized as
template<typename Key, typename Mapped, typename Hash_Fn,
typename Eq_Fn, typename Comb_Hash_Fn,
typename Resize_Policy, bool Store_Hash
typename Allocator>
class cc_hash_table;
and so can be configured by the first four types of
std::tr1::unordered_map, then a
policy for translating the key-hash result into a position
within the table, then a policy by which the table resizes,
an indicator whether to store hash values with each entry,
and an allocator (which is typically the last template
parameter in standard containers).
Nearly all policy parameters have default values, so this
need not be considered for casual use. It is important to
note, however, that hash-based containers' policies can
dramatically alter their performance in different settings,
and that tree-based containers' policies can make them
useful for other purposes than just look-up.
As opposed to associative containers, priority queues have
relatively few configuration options. The priority queue is
parametrized as follows:
template<typename Value_Type, typename Cmp_Fn,typename Tag,
typename Allocator>
class priority_queue;
The Value_Type, Cmp_Fn, and
Allocator parameters are the container's value type,
comparison-functor type, and allocator type, respectively;
these are very similar to the standard's priority queue. The
Tag parameter is different: there are a number of
pre-defined tag types corresponding to binary heaps, binomial
heaps, etc., and Tag should be instantiated
by one of them.Note that as opposed to the
std::priority_queue,
__gnu_pbds::priority_queue is not a
sequence-adapter; it is a regular container.
Querying Container Attributes
A containers underlying data structure
affect their performance; Unfortunately, they can also affect
their interface. When manipulating generically associative
containers, it is often useful to be able to statically
determine what they can support and what the cannot.
Happily, the standard provides a good solution to a similar
problem - that of the different behavior of iterators. If
It is an iterator, then
typename std::iterator_traits<It>::iterator_category
is one of a small number of pre-defined tag classes, and
typename std::iterator_traits<It>::value_type
is the value type to which the iterator "points".
Similarly, in this library, if C is a
container, then container_traits is a
trait class that stores information about the kind of
container that is implemented.
typename container_traits<C>::container_category
is one of a small number of predefined tag structures that
uniquely identifies the type of underlying data structure.
In most cases, however, the exact underlying data
structure is not really important, but what is important is
one of its other attributes: whether it guarantees storing
elements by key order, for example. For this one can
use
typename container_traits<C>::order_preserving
Also,
typename container_traits<C>::invalidation_guarantee
is the container's invalidation guarantee. Invalidation
guarantees are especially important regarding priority queues,
since in this library's design, iterators are practically the
only way to manipulate them.
Point and Range Iteration
This library differentiates between two types of methods
and iterators: point-type, and range-type. For example,
find and insert are point-type methods, since
they each deal with a specific element; their returned
iterators are point-type iterators. begin and
end are range-type methods, since they are not used to
find a specific element, but rather to go over all elements in
a container object; their returned iterators are range-type
iterators.
Most containers store elements in an order that is
determined by their interface. Correspondingly, it is fine that
their point-type iterators are synonymous with their range-type
iterators. For example, in the following snippet
std::for_each(c.find(1), c.find(5), foo);
two point-type iterators (returned by find) are used
for a range-type purpose - going over all elements whose key is
between 1 and 5.
Conversely, the above snippet makes no sense for
self-organizing containers - ones that order (and reorder)
their elements by implementation. It would be nice to have a
uniform iterator system that would allow the above snippet to
compile only if it made sense.
This could trivially be done by specializing
std::for_each for the case of iterators returned by
std::tr1::unordered_map, but this would only solve the
problem for one algorithm and one container. Fundamentally, the
problem is that one can loop using a self-organizing
container's point-type iterators.
This library's containers define two families of
iterators: point_const_iterator and
point_iterator are the iterator types returned by
point-type methods; const_iterator and
iterator are the iterator types returned by range-type
methods.
class <- some container ->
{
public:
...
typedef <- something -> const_iterator;
typedef <- something -> iterator;
typedef <- something -> point_const_iterator;
typedef <- something -> point_iterator;
...
public:
...
const_iterator begin () const;
iterator begin();
point_const_iterator find(...) const;
point_iterator find(...);
};
For
containers whose interface defines sequence order , it
is very simple: point-type and range-type iterators are exactly
the same, which means that the above snippet will compile if it
is used for an order-preserving associative container.
For self-organizing containers, however, (hash-based
containers as a special example), the preceding snippet will
not compile, because their point-type iterators do not support
operator++.
In any case, both for order-preserving and self-organizing
containers, the following snippet will compile:
typename Cntnr::point_iterator it = c.find(2);
because a range-type iterator can always be converted to a
point-type iterator.
Distingushing between iterator types also
raises the point that a container's iterators might have
different invalidation rules concerning their de-referencing
abilities and movement abilities. This now corresponds exactly
to the question of whether point-type and range-type iterators
are valid. As explained above, container_traits allows
querying a container for its data structure attributes. The
iterator-invalidation guarantees are certainly a property of
the underlying data structure, and so
container_traits<C>::invalidation_guarantee
gives one of three pre-determined types that answer this
query.
Examples
Additional code examples are provided in the source
distribution, as part of the regression and performance
testsuite.
Intermediate Use
Basic use of maps:
basic_map.cc
Basic use of sets:
basic_set.cc
Conditionally erasing values from an associative container object:
erase_if.cc
Basic use of multimaps:
basic_multimap.cc
Basic use of multisets:
basic_multiset.cc
Basic use of priority queues:
basic_priority_queue.cc
Splitting and joining priority queues:
priority_queue_split_join.cc
Conditionally erasing values from a priority queue:
priority_queue_erase_if.ccQuerying with container_traits
Using container_traits to query
about underlying data structure behavior:
assoc_container_traits.cc
A non-compiling example showing wrong use of finding keys in
hash-based containers: hash_find_neg.cc
Using container_traits
to query about underlying data structure behavior:
priority_queue_container_traits.ccBy Container MethodHash-Basedsize Related
Setting the initial size of a hash-based container
object:
hash_initial_size.cc
A non-compiling example showing how not to resize a
hash-based container object:
hash_resize_neg.cc
Resizing the size of a hash-based container object:
hash_resize.cc
Showing an illegal resize of a hash-based container
object:
hash_illegal_resize.cc
Changing the load factors of a hash-based container
object: hash_load_set_change.ccHashing Function Related
Using a modulo range-hashing function for the case of an
unknown skewed key distribution:
hash_mod.cc
Writing a range-hashing functor for the case of a known
skewed key distribution:
shift_mask.cc
Storing the hash value along with each key:
store_hash.cc
Writing a ranged-hash functor:
ranged_hash.ccBranch-Basedsplit or join Related
Joining two tree-based container objects:
tree_join.cc
Splitting a PATRICIA trie container object:
trie_split.cc
Order statistics while joining two tree-based container
objects:
tree_order_statistics_join.ccNode Invariants
Using trees for order statistics:
tree_order_statistics.cc
Augmenting trees to support operations on line
intervals:
tree_intervals.cctrie
Using a PATRICIA trie for DNA strings:
trie_dna.cc
Using a PATRICIA
trie for finding all entries whose key matches a given prefix:
trie_prefix_search.ccPriority Queues
Cross referencing an associative container and a priority
queue: priority_queue_xref.cc
Cross referencing a vector and a priority queue using a
very simple version of Dijkstra's shortest path
algorithm:
priority_queue_dijkstra.ccDesignConceptsNull Policy Classes
Associative containers are typically parametrized by various
policies. For example, a hash-based associative container is
parametrized by a hash-functor, transforming each key into an
non-negative numerical type. Each such value is then further mapped
into a position within the table. The mapping of a key into a
position within the table is therefore a two-step process.
In some cases, instantiations are redundant. For example, when the
keys are integers, it is possible to use a redundant hash policy,
which transforms each key into its value.
In some other cases, these policies are irrelevant. For example, a
hash-based associative container might transform keys into positions
within a table by a different method than the two-step method
described above. In such a case, the hash functor is simply
irrelevant.
When a policy is either redundant or irrelevant, it can be replaced
by null_type.
For example, a set is an associative
container with one of its template parameters (the one for the
mapped type) replaced with null_type. Other
places simplifications are made possible with this technique
include node updates in tree and trie data structures, and hash
and probe functions for hash data structures.
Map and Set Semantics
Distinguishing Between Maps and Sets
Anyone familiar with the standard knows that there are four kinds
of associative containers: maps, sets, multimaps, and
multisets. The map datatype associates each key to
some data.
Sets are associative containers that simply store keys -
they do not map them to anything. In the standard, each map class
has a corresponding set class. E.g.,
std::map<int, char> maps each
int to a char, but
std::set<int, char> simply stores
ints. In this library, however, there are no
distinct classes for maps and sets. Instead, an associative
container's Mapped template parameter is a policy: if
it is instantiated by null_type, then it
is a "set"; otherwise, it is a "map". E.g.,
cc_hash_table<int, char>
is a "map" mapping each int value to a
char, but
cc_hash_table<int, null_type>
is a type that uniquely stores int values.
Once the Mapped template parameter is instantiated
by null_type, then
the "set" acts very similarly to the standard's sets - it does not
map each key to a distinct null_type object. Also,
, the container's value_type is essentially
its key_type - just as with the standard's sets
.
The standard's multimaps and multisets allow, respectively,
non-uniquely mapping keys and non-uniquely storing keys. As
discussed, the
reasons why this might be necessary are 1) that a key might be
decomposed into a primary key and a secondary key, 2) that a
key might appear more than once, or 3) any arbitrary
combination of 1)s and 2)s. Correspondingly,
one should use 1) "maps" mapping primary keys to secondary
keys, 2) "maps" mapping keys to size types, or 3) any arbitrary
combination of 1)s and 2)s. Thus, for example, an
std::multiset<int> might be used to store
multiple instances of integers, but using this library's
containers, one might use
tree<int, size_t>
i.e., a map of ints to
size_ts.
These "multimaps" and "multisets" might be confusing to
anyone familiar with the standard's std::multimap and
std::multiset, because there is no clear
correspondence between the two. For example, in some cases
where one uses std::multiset in the standard, one might use
in this library a "multimap" of "multisets" - i.e., a
container that maps primary keys each to an associative
container that maps each secondary key to the number of times
it occurs.
When one uses a "multimap," one should choose with care the
type of container used for secondary keys.
Alternatives to std::multiset and std::multimap
Brace onself: this library does not contain containers like
std::multimap or
std::multiset. Instead, these data
structures can be synthesized via manipulation of the
Mapped template parameter.
One maps the unique part of a key - the primary key, into an
associative-container of the (originally) non-unique parts of
the key - the secondary key. A primary associative-container
is an associative container of primary keys; a secondary
associative-container is an associative container of
secondary keys.
Stepping back a bit, and starting in from the beginning.
Maps (or sets) allow mapping (or storing) unique-key values.
The standard library also supplies associative containers which
map (or store) multiple values with equivalent keys:
std::multimap, std::multiset,
std::tr1::unordered_multimap, and
unordered_multiset. We first discuss how these might
be used, then why we think it is best to avoid them.
Suppose one builds a simple bank-account application that
records for each client (identified by an std::string)
and account-id (marked by an unsigned long) -
the balance in the account (described by a
float). Suppose further that ordering this
information is not useful, so a hash-based container is
preferable to a tree based container. Then one can use
std::tr1::unordered_map<std::pair<std::string, unsigned long>, float, ...>
which hashes every combination of client and account-id. This
might work well, except for the fact that it is now impossible
to efficiently list all of the accounts of a specific client
(this would practically require iterating over all
entries). Instead, one can use
std::tr1::unordered_multimap<std::pair<std::string, unsigned long>, float, ...>
which hashes every client, and decides equivalence based on
client only. This will ensure that all accounts belonging to a
specific user are stored consecutively.
Also, suppose one wants an integers' priority queue
(a container that supports push,
pop, and top operations, the last of which
returns the largest int) that also supports
operations such as find and lower_bound. A
reasonable solution is to build an adapter over
std::set<int>. In this adapter,
push will just call the tree-based
associative container's insert method; pop
will call its end method, and use it to return the
preceding element (which must be the largest). Then this might
work well, except that the container object cannot hold
multiple instances of the same integer (push(4),
will be a no-op if 4 is already in the
container object). If multiple keys are necessary, then one
might build the adapter over an
std::multiset<int>.
The standard library's non-unique-mapping containers are useful
when (1) a key can be decomposed in to a primary key and a
secondary key, (2) a key is needed multiple times, or (3) any
combination of (1) and (2).
The graphic below shows how the standard library's container
design works internally; in this figure nodes shaded equally
represent equivalent-key values. Equivalent keys are stored
consecutively using the properties of the underlying data
structure: binary search trees (label A) store equivalent-key
values consecutively (in the sense of an in-order walk)
naturally; collision-chaining hash tables (label B) store
equivalent-key values in the same bucket, the bucket can be
arranged so that equivalent-key values are consecutive.
Put differently, the standards' non-unique mapping
associative-containers are associative containers that map
primary keys to linked lists that are embedded into the
container. The graphic below shows again the two
containers from the first graphic above, this time with
the embedded linked lists of the grayed nodes marked
explicitly.
These embedded linked lists have several disadvantages.
The underlying data structure embeds the linked lists
according to its own consideration, which means that the
search path for a value might include several different
equivalent-key values. For example, the search path for the
the black node in either of the first graphic, labels A or B,
includes more than a single gray node.
The links of the linked lists are the underlying data
structures' nodes, which typically are quite structured. In
the case of tree-based containers (the grapic above, label
B), each "link" is actually a node with three pointers (one
to a parent and two to children), and a
relatively-complicated iteration algorithm. The linked
lists, therefore, can take up quite a lot of memory, and
iterating over all values equal to a given key (through the
return value of the standard
library's equal_range) can be
expensive.
The primary key is stored multiply; this uses more memory.
Finally, the interface of this design excludes several
useful underlying data structures. Of all the unordered
self-organizing data structures, practically only
collision-chaining hash tables can (efficiently) guarantee
that equivalent-key values are stored consecutively.
The above reasons hold even when the ratio of secondary keys to
primary keys (or average number of identical keys) is small, but
when it is large, there are more severe problems:
The underlying data structures order the links inside each
embedded linked-lists according to their internal
considerations, which effectively means that each of the
links is unordered. Irrespective of the underlying data
structure, searching for a specific value can degrade to
linear complexity.
Similarly to the above point, it is impossible to apply
to the secondary keys considerations that apply to primary
keys. For example, it is not possible to maintain secondary
keys by sorted order.
While the interface "understands" that all equivalent-key
values constitute a distinct list (through
equal_range), the underlying data
structure typically does not. This means that operations such
as erasing from a tree-based container all values whose keys
are equivalent to a a given key can be super-linear in the
size of the tree; this is also true also for several other
operations that target a specific list.
In this library, all associative containers map
(or store) unique-key values. One can (1) map primary keys to
secondary associative-containers (containers of
secondary keys) or non-associative containers (2) map identical
keys to a size-type representing the number of times they
occur, or (3) any combination of (1) and (2). Instead of
allowing multiple equivalent-key values, this library
supplies associative containers based on underlying
data structures that are suitable as secondary
associative-containers.
In the figure below, labels A and B show the equivalent
underlying data structures in this library, as mapped to the
first graphic above. Labels A and B, respectively. Each shaded
box represents some size-type or secondary
associative-container.
In the first example above, then, one would use an associative
container mapping each user to an associative container which
maps each application id to a start time (see
example/basic_multimap.cc); in the second
example, one would use an associative container mapping
each int to some size-type indicating the
number of times it logically occurs
(see example/basic_multiset.cc.
See the discussion in list-based container types for containers
especially suited as secondary associative-containers.
Iterator SemanticsPoint and Range Iterators
Iterator concepts are bifurcated in this design, and are
comprised of point-type and range-type iteration.
A point-type iterator is an iterator that refers to a specific
element as returned through an
associative-container's find method.
A range-type iterator is an iterator that is used to go over a
sequence of elements, as returned by a container's
find method.
A point-type method is a method that
returns a point-type iterator; a range-type method is a method
that returns a range-type iterator.
For most containers, these types are synonymous; for
self-organizing containers, such as hash-based containers or
priority queues, these are inherently different (in any
implementation, including that of C++ standard library
components), but in this design, it is made explicit. They are
distinct types.
Distinguishing Point and Range IteratorsWhen using this library, is necessary to differentiate
between two types of methods and iterators: point-type methods and
iterators, and range-type methods and iterators. Each associative
container's interface includes the methods:
point_const_iterator
find(const_key_reference r_key) const;
point_iterator
find(const_key_reference r_key);
std::pair<point_iterator,bool>
insert(const_reference r_val);
The relationship between these iterator types varies between
container types. The figure below
shows the most general invariant between point-type and
range-type iterators: In Aiterator, can
always be converted to point_iterator. In B
shows invariants for order-preserving containers: point-type
iterators are synonymous with range-type iterators.
Orthogonally, Cshows invariants for "set"
containers: iterators are synonymous with const iterators.Note that point-type iterators in self-organizing containers
(hash-based associative containers) lack movement
operators, such as operator++ - in fact, this
is the reason why this library differentiates from the standard C++ librarys
design on this point.Typically, one can determine an iterator's movement
capabilities using
std::iterator_traits<It>iterator_category,
which is a struct indicating the iterator's
movement capabilities. Unfortunately, none of the standard predefined
categories reflect a pointer's not having any
movement capabilities whatsoever. Consequently,
pb_ds adds a type
trivial_iterator_tag (whose name is taken from
a concept in C++ standardese, which is the category of iterators
with no movement capabilities.) All other standard C++ library
tags, such as forward_iterator_tag retain their
common use.Invalidation Guarantees
If one manipulates a container object, then iterators previously
obtained from it can be invalidated. In some cases a
previously-obtained iterator cannot be de-referenced; in other cases,
the iterator's next or previous element might have changed
unpredictably. This corresponds exactly to the question whether a
point-type or range-type iterator (see previous concept) is valid or
not. In this design, one can query a container (in compile time) about
its invalidation guarantees.
Given three different types of associative containers, a modifying
operation (in that example, erase) invalidated
iterators in three different ways: the iterator of one container
remained completely valid - it could be de-referenced and
incremented; the iterator of a different container could not even be
de-referenced; the iterator of the third container could be
de-referenced, but its "next" iterator changed unpredictably.
Distinguishing between find and range types allows fine-grained
invalidation guarantees, because these questions correspond exactly
to the question of whether point-type iterators and range-type
iterators are valid. The graphic below shows tags corresponding to
different types of invalidation guarantees.
basic_invalidation_guarantee
corresponds to a basic guarantee that a point-type iterator,
a found pointer, or a found reference, remains valid as long
as the container object is not modified.
point_invalidation_guarantee
corresponds to a guarantee that a point-type iterator, a
found pointer, or a found reference, remains valid even if
the container object is modified.
range_invalidation_guarantee
corresponds to a guarantee that a range-type iterator remains
valid even if the container object is modified.
To find the invalidation guarantee of a
container, one can use
typename container_traits<Cntnr>::invalidation_guarantee
Note that this hierarchy corresponds to the logic it
represents: if a container has range-invalidation guarantees,
then it must also have find invalidation guarantees;
correspondingly, its invalidation guarantee (in this case
range_invalidation_guarantee)
can be cast to its base class (in this case point_invalidation_guarantee).
This means that this this hierarchy can be used easily using
standard metaprogramming techniques, by specializing on the
type of invalidation_guarantee.
These types of problems were addressed, in a more general
setting, in - Item 2. In
our opinion, an invalidation-guarantee hierarchy would solve
these problems in all container types - not just associative
containers.
Genericity
The design attempts to address the following problem of
data-structure genericity. When writing a function manipulating
a generic container object, what is the behavior of the object?
Suppose one writes
template<typename Cntnr>
void
some_op_sequence(Cntnr &r_container)
{
...
}
then one needs to address the following questions in the body
of some_op_sequence:
Which types and methods does Cntnr support?
Containers based on hash tables can be queries for the
hash-functor type and object; this is meaningless for tree-based
containers. Containers based on trees can be split, joined, or
can erase iterators and return the following iterator; this
cannot be done by hash-based containers.
What are the exception and invalidation guarantees
of Cntnr? A container based on a probing
hash-table invalidates all iterators when it is modified; this
is not the case for containers based on node-based
trees. Containers based on a node-based tree can be split or
joined without exceptions; this is not the case for containers
based on vector-based trees.
How does the container maintain its elements? Tree-based and
Trie-based containers store elements by key order; others,
typically, do not. A container based on a splay trees or lists
with update policies "cache" "frequently accessed" elements;
containers based on most other underlying data structures do
not.
How does one query a container about characteristics and
capabilities? What is the relationship between two different
data structures, if anything?
The remainder of this section explains these issues in
detail.Tag
Tags are very useful for manipulating generic types. For example, if
It is an iterator class, then typename
It::iterator_category or typename
std::iterator_traits<It>::iterator_category will
yield its category, and typename
std::iterator_traits<It>::value_type will yield its
value type.
This library contains a container tag hierarchy corresponding to the
diagram below.
Given any container Cntnr, the tag of
the underlying data structure can be found via typename
Cntnr::container_category.
TraitsAdditionally, a traits mechanism can be used to query a
container type for its attributes. Given any container
Cntnr, then <Cntnr>
is a traits class identifying the properties of the
container.To find if a container can throw when a key is erased (which
is true for vector-based trees, for example), one can
use
container_traits<Cntnr>::erase_can_throw
Some of the definitions in container_traits
are dependent on other
definitions. If container_traits<Cntnr>::order_preserving
is true (which is the case for containers
based on trees and tries), then the container can be split or
joined; in this
case, container_traits<Cntnr>::split_join_can_throw
indicates whether splits or joins can throw exceptions (which is
true for vector-based trees);
otherwise container_traits<Cntnr>::split_join_can_throw
will yield a compilation error. (This is somewhat similar to a
compile-time version of the COM model).
By ContainerhashInterface
The collision-chaining hash-based container has the
following declaration.
template<
typename Key,
typename Mapped,
typename Hash_Fn = std::hash<Key>,
typename Eq_Fn = std::equal_to<Key>,
typename Comb_Hash_Fn = direct_mask_range_hashing<>
typename Resize_Policy = default explained below.
bool Store_Hash = false,
typename Allocator = std::allocator<char> >
class cc_hash_table;
The parameters have the following meaning:Key is the key type.Mapped is the mapped-policy.Hash_Fn is a key hashing functor.Eq_Fn is a key equivalence functor.Comb_Hash_Fn is a range-hashing_functor;
it describes how to translate hash values into positions
within the table. Resize_Policy describes how a container object
should change its internal size. Store_Hash indicates whether the hash value
should be stored with each entry. Allocator is an allocator
type.The probing hash-based container has the following
declaration.
template<
typename Key,
typename Mapped,
typename Hash_Fn = std::hash<Key>,
typename Eq_Fn = std::equal_to<Key>,
typename Comb_Probe_Fn = direct_mask_range_hashing<>
typename Probe_Fn = default explained below.
typename Resize_Policy = default explained below.
bool Store_Hash = false,
typename Allocator = std::allocator<char> >
class gp_hash_table;
The parameters are identical to those of the
collision-chaining container, except for the following.Comb_Probe_Fn describes how to transform a probe
sequence into a sequence of positions within the table.Probe_Fn describes a probe sequence policy.Some of the default template values depend on the values of
other parameters, and are explained below.DetailsHash PoliciesGeneralFollowing is an explanation of some functions which hashing
involves. The graphic below illustrates the discussion.Let U be a domain (e.g., the integers, or the
strings of 3 characters). A hash-table algorithm needs to map
elements of U "uniformly" into the range [0,..., m -
1] (where m is a non-negative integral value, and
is, in general, time varying). I.e., the algorithm needs
a ranged-hash function
f : U × Z+ → Z+such that for any u in U ,0 ≤ f(u, m) ≤ m - 1and which has "good uniformity" properties (say
.)
One
common solution is to use the composition of the hash
functionh : U → Z+ ,which maps elements of U into the non-negative
integrals, andg : Z+ × Z+ →
Z+,which maps a non-negative hash value, and a non-negative
range upper-bound into a non-negative integral in the range
between 0 (inclusive) and the range upper bound (exclusive),
i.e., for any r in Z+,0 ≤ g(r, m) ≤ m - 1The resulting ranged-hash function, isRanged Hash Function
f(u , m) = g(h(u), m)
From the above, it is obvious that given g and
h, f can always be composed (however the converse
is not true). The standard's hash-based containers allow specifying
a hash function, and use a hard-wired range-hashing function;
the ranged-hash function is implicitly composed.The above describes the case where a key is to be mapped
into a single position within a hash table, e.g.,
in a collision-chaining table. In other cases, a key is to be
mapped into a sequence of positions within a table,
e.g., in a probing table. Similar terms apply in this
case: the table requires a ranged probe function,
mapping a key into a sequence of positions withing the table.
This is typically achieved by composing a hash function
mapping the key into a non-negative integral type, a
probe function transforming the hash value into a
sequence of hash values, and a range-hashing function
transforming the sequence of hash values into a sequence of
positions.Range HashingSome common choices for range-hashing functions are the
division, multiplication, and middle-square methods (), defined
asRange-Hashing, Division Method
g(r, m) = r mod m
g(r, m) = ⌈ u/v ( a r mod v ) ⌉andg(r, m) = ⌈ u/v ( r2 mod v ) ⌉respectively, for some positive integrals u and
v (typically powers of 2), and some a. Each of
these range-hashing functions works best for some different
setting.The division method (see above) is a
very common choice. However, even this single method can be
implemented in two very different ways. It is possible to
implement using the low
level % (modulo) operation (for any m), or the
low level & (bit-mask) operation (for the case where
m is a power of 2), i.e.,Division via Prime Modulo
g(r, m) = r % m
andDivision via Bit Mask
g(r, m) = r & m - 1, (with m =
2k for some k)
respectively.The % (modulo) implementation has the advantage that for
m a prime far from a power of 2, g(r, m) is
affected by all the bits of r (minimizing the chance of
collision). It has the disadvantage of using the costly modulo
operation. This method is hard-wired into SGI's implementation
.The & (bit-mask) implementation has the advantage of
relying on the fast bit-wise and operation. It has the
disadvantage that for g(r, m) is affected only by the
low order bits of r. This method is hard-wired into
Dinkumware's implementation.Ranged HashIn cases it is beneficial to allow the
client to directly specify a ranged-hash hash function. It is
true, that the writer of the ranged-hash function cannot rely
on the values of m having specific numerical properties
suitable for hashing (in the sense used in ), since
the values of m are determined by a resize policy with
possibly orthogonal considerations.There are two cases where a ranged-hash function can be
superior. The firs is when using perfect hashing: the
second is when the values of m can be used to estimate
the "general" number of distinct values required. This is
described in the following.Let
s = [ s0,..., st - 1]
be a string of t characters, each of which is from
domain S. Consider the following ranged-hash
function:
A Standard String Hash Function
f1(s, m) = ∑ i =
0t - 1 si ai mod m
where a is some non-negative integral value. This is
the standard string-hashing function used in SGI's
implementation (with a = 5). Its advantage is that
it takes into account all of the characters of the string.Now assume that s is the string representation of a
of a long DNA sequence (and so S = {'A', 'C', 'G',
'T'}). In this case, scanning the entire string might be
prohibitively expensive. A possible alternative might be to use
only the first k characters of the string, where|S|k ≥ m ,i.e., using the hash function
Only k String DNA Hash
f2(s, m) = ∑ i
= 0k - 1 si ai mod m
requiring scanning over onlyk = log4( m )characters.Other more elaborate hash-functions might scan k
characters starting at a random position (determined at each
resize), or scanning k random positions (determined at
each resize), i.e., usingf3(s, m) = ∑ i =
r0r0 + k - 1 si
ai mod m ,orf4(s, m) = ∑ i = 0k -
1 sri ari mod
m ,respectively, for r0,..., rk-1
each in the (inclusive) range [0,...,t-1].It should be noted that the above functions cannot be
decomposed as per a ranged hash composed of hash and range hashing.ImplementationThis sub-subsection describes the implementation of
the above in this library. It first explains range-hashing
functions in collision-chaining tables, then ranged-hash
functions in collision-chaining tables, then probing-based
tables, and finally lists the relevant classes in this
library.
Range-Hashing and Ranged-Hashes in Collision-Chaining Tables
cc_hash_table is
parametrized by Hash_Fn and Comb_Hash_Fn, a
hash functor and a combining hash functor, respectively.In general, Comb_Hash_Fn is considered a
range-hashing functor. cc_hash_table
synthesizes a ranged-hash function from Hash_Fn and
Comb_Hash_Fn. The figure below shows an insert sequence
diagram for this case. The user inserts an element (point A),
the container transforms the key into a non-negative integral
using the hash functor (points B and C), and transforms the
result into a position using the combining functor (points D
and E).If cc_hash_table's
hash-functor, Hash_Fn is instantiated by null_type , then Comb_Hash_Fn is taken to be
a ranged-hash function. The graphic below shows an insert sequence
diagram. The user inserts an element (point A), the container
transforms the key into a position using the combining functor
(points B and C).
Probing tables
gp_hash_table is parametrized by
Hash_Fn, Probe_Fn,
and Comb_Probe_Fn. As before, if
Hash_Fn and Probe_Fn
are both null_type, then
Comb_Probe_Fn is a ranged-probe
functor. Otherwise, Hash_Fn is a hash
functor, Probe_Fn is a functor for offsets
from a hash value, and Comb_Probe_Fn
transforms a probe sequence into a sequence of positions within
the table.
Pre-Defined Policies
This library contains some pre-defined classes
implementing range-hashing and probing functions:direct_mask_range_hashing
and direct_mod_range_hashing
are range-hashing functions based on a bit-mask and a modulo
operation, respectively.linear_probe_fn, and
quadratic_probe_fn are
a linear probe and a quadratic probe function,
respectively.
The graphic below shows the relationships.
Resize PoliciesGeneralHash-tables, as opposed to trees, do not naturally grow or
shrink. It is necessary to specify policies to determine how
and when a hash table should change its size. Usually, resize
policies can be decomposed into orthogonal policies:A size policy indicating how a hash table
should grow (e.g., it should multiply by powers of
2).A trigger policy indicating when a hash
table should grow (e.g., a load factor is
exceeded).Size PoliciesSize policies determine how a hash table changes size. These
policies are simple, and there are relatively few sensible
options. An exponential-size policy (with the initial size and
growth factors both powers of 2) works well with a mask-based
range-hashing function, and is the
hard-wired policy used by Dinkumware. A
prime-list based policy works well with a modulo-prime range
hashing function and is the hard-wired policy used by SGI's
implementation.Trigger PoliciesTrigger policies determine when a hash table changes size.
Following is a description of two policies: load-check
policies, and collision-check policies.Load-check policies are straightforward. The user specifies
two factors, Αmin and
Αmax, and the hash table maintains the
invariant thatΑmin ≤ (number of
stored elements) / (hash-table size) ≤
Αmaxload factor min maxCollision-check policies work in the opposite direction of
load-check policies. They focus on keeping the number of
collisions moderate and hoping that the size of the table will
not grow very large, instead of keeping a moderate load-factor
and hoping that the number of collisions will be small. A
maximal collision-check policy resizes when the longest
probe-sequence grows too large.Consider the graphic below. Let the size of the hash table
be denoted by m, the length of a probe sequence be denoted by k,
and some load factor be denoted by Α. We would like to
calculate the minimal length of k, such that if there were Α
m elements in the hash table, a probe sequence of length k would
be found with probability at most 1/m.Denote the probability that a probe sequence of length
k appears in bin i by pi, the
length of the probe sequence of bin i by
li, and assume uniform distribution. Then
Probability of Probe Sequence of Length k
p1 =
P(l1 ≥ k) =
P(l1 ≥ α ( 1 + k / α - 1) ≤ (a)
e ^ ( - ( α ( k / α - 1 )2 ) /2)
where (a) follows from the Chernoff bound (). To
calculate the probability that some bin contains a probe
sequence greater than k, we note that the
li are negatively-dependent
()
. Let
I(.) denote the indicator function. Then
Probability Probe Sequence in Some Bin
P( existsi li ≥ k ) =
P ( ∑ i = 1m
I(li ≥ k) ≥ 1 ) =P ( ∑ i = 1m I (
li ≥ k ) ≥ m p1 ( 1 + 1 / (m
p1) - 1 ) ) ≤ (a)e ^ ( ( - m p1 ( 1 / (m p1)
- 1 ) 2 ) / 2 ) ,where (a) follows from the fact that the Chernoff bound can
be applied to negatively-dependent variables (). Inserting the first probability
equation into the second one, and equating with 1/m, we
obtaink ~ √ ( 2 α ln 2 m ln(m) )
) .ImplementationThis sub-subsection describes the implementation of the
above in this library. It first describes resize policies and
their decomposition into trigger and size policies, then
describes pre-defined classes, and finally discusses controlled
access the policies' internals.DecompositionEach hash-based container is parametrized by a
Resize_Policy parameter; the container derives
publicly from Resize_Policy. For
example:
cc_hash_table<typename Key,
typename Mapped,
...
typename Resize_Policy
...> : public Resize_Policy
As a container object is modified, it continuously notifies
its Resize_Policy base of internal changes
(e.g., collisions encountered and elements being
inserted). It queries its Resize_Policy base whether
it needs to be resized, and if so, to what size.The graphic below shows a (possible) sequence diagram
of an insert operation. The user inserts an element; the hash
table notifies its resize policy that a search has started
(point A); in this case, a single collision is encountered -
the table notifies its resize policy of this (point B); the
container finally notifies its resize policy that the search
has ended (point C); it then queries its resize policy whether
a resize is needed, and if so, what is the new size (points D
to G); following the resize, it notifies the policy that a
resize has completed (point H); finally, the element is
inserted, and the policy notified (point I).In practice, a resize policy can be usually orthogonally
decomposed to a size policy and a trigger policy. Consequently,
the library contains a single class for instantiating a resize
policy: hash_standard_resize_policy
is parametrized by Size_Policy and
Trigger_Policy, derives publicly from
both, and acts as a standard delegate ()
to these policies.The two graphics immediately below show sequence diagrams
illustrating the interaction between the standard resize policy
and its trigger and size policies, respectively.Predefined PoliciesThe library includes the following
instantiations of size and trigger policies:hash_load_check_resize_trigger
implements a load check trigger policy.cc_hash_max_collision_check_resize_trigger
implements a collision check trigger policy.hash_exponential_size_policy
implements an exponential-size policy (which should be used
with mask range hashing).hash_prime_size_policy
implementing a size policy based on a sequence of primes
(which should
be used with mod range hashingThe graphic below gives an overall picture of the resize-related
classes. basic_hash_table
is parametrized by Resize_Policy, which it subclasses
publicly. This class is currently instantiated only by hash_standard_resize_policy.
hash_standard_resize_policy
itself is parametrized by Trigger_Policy and
Size_Policy. Currently, Trigger_Policy is
instantiated by hash_load_check_resize_trigger,
or cc_hash_max_collision_check_resize_trigger;
Size_Policy is instantiated by hash_exponential_size_policy,
or hash_prime_size_policy.Controling Access to InternalsThere are cases where (controlled) access to resize
policies' internals is beneficial. E.g., it is sometimes
useful to query a hash-table for the table's actual size (as
opposed to its size() - the number of values it
currently holds); it is sometimes useful to set a table's
initial size, externally resize it, or change load factors.Clearly, supporting such methods both decreases the
encapsulation of hash-based containers, and increases the
diversity between different associative-containers' interfaces.
Conversely, omitting such methods can decrease containers'
flexibility.In order to avoid, to the extent possible, the above
conflict, the hash-based containers themselves do not address
any of these questions; this is deferred to the resize policies,
which are easier to change or replace. Thus, for example,
neither cc_hash_table nor
gp_hash_table
contain methods for querying the actual size of the table; this
is deferred to hash_standard_resize_policy.Furthermore, the policies themselves are parametrized by
template arguments that determine the methods they support
(
shows techniques for doing so). hash_standard_resize_policy
is parametrized by External_Size_Access that
determines whether it supports methods for querying the actual
size of the table or resizing it. hash_load_check_resize_trigger
is parametrized by External_Load_Access that
determines whether it supports methods for querying or
modifying the loads. cc_hash_max_collision_check_resize_trigger
is parametrized by External_Load_Access that
determines whether it supports methods for querying the
load.Some operations, for example, resizing a container at
run time, or changing the load factors of a load-check trigger
policy, require the container itself to resize. As mentioned
above, the hash-based containers themselves do not contain
these types of methods, only their resize policies.
Consequently, there must be some mechanism for a resize policy
to manipulate the hash-based container. As the hash-based
container is a subclass of the resize policy, this is done
through virtual methods. Each hash-based container has a
privatevirtual method:
virtual void
do_resize
(size_type new_size);
which resizes the container. Implementations of
Resize_Policy can export public methods for resizing
the container externally; these methods internally call
do_resize to resize the table.Policy InteractionsHash-tables are unfortunately especially susceptible to
choice of policies. One of the more complicated aspects of this
is that poor combinations of good policies can form a poor
container. Following are some considerations.probe/size/triggerSome combinations do not work well for probing containers.
For example, combining a quadratic probe policy with an
exponential size policy can yield a poor container: when an
element is inserted, a trigger policy might decide that there
is no need to resize, as the table still contains unused
entries; the probe sequence, however, might never reach any of
the unused entries.Unfortunately, this library cannot detect such problems at
compilation (they are halting reducible). It therefore defines
an exception class insert_error to throw an
exception in this case.hash/triggerSome trigger policies are especially susceptible to poor
hash functions. Suppose, as an extreme case, that the hash
function transforms each key to the same hash value. After some
inserts, a collision detecting policy will always indicate that
the container needs to grow.The library, therefore, by design, limits each operation to
one resize. For each insert, for example, it queries
only once whether a resize is needed.equivalence functors/storing hash values/hashcc_hash_table and
gp_hash_table are
parametrized by an equivalence functor and by a
Store_Hash parameter. If the latter parameter is
true, then the container stores with each entry
a hash value, and uses this value in case of collisions to
determine whether to apply a hash value. This can lower the
cost of collision for some types, but increase the cost of
collisions for other types.If a ranged-hash function or ranged probe function is
directly supplied, however, then it makes no sense to store the
hash value with each entry. This library's container will
fail at compilation, by design, if this is attempted.size/load-check triggerAssume a size policy issues an increasing sequence of sizes
a, a q, a q1, a q2, ... For
example, an exponential size policy might issue the sequence of
sizes 8, 16, 32, 64, ...If a load-check trigger policy is used, with loads
αmin and αmax,
respectively, then it is a good idea to have:αmax ~ 1 / qαmin < 1 / (2 q)This will ensure that the amortized hash cost of each
modifying operation is at most approximately 3.αmin ~ αmax is, in
any case, a bad choice, and αmin >
α max is horrendous.treeInterfaceThe tree-based container has the following declaration:
template<
typename Key,
typename Mapped,
typename Cmp_Fn = std::less<Key>,
typename Tag = rb_tree_tag,
template<
typename Const_Node_Iterator,
typename Node_Iterator,
typename Cmp_Fn_,
typename Allocator_>
class Node_Update = null_node_update,
typename Allocator = std::allocator<char> >
class tree;
The parameters have the following meaning:Key is the key type.Mapped is the mapped-policy.Cmp_Fn is a key comparison functorTag specifies which underlying data structure
to use.Node_Update is a policy for updating node
invariants.Allocator is an allocator
type.The Tag parameter specifies which underlying
data structure to use. Instantiating it by rb_tree_tag, splay_tree_tag, or
ov_tree_tag,
specifies an underlying red-black tree, splay tree, or
ordered-vector tree, respectively; any other tag is illegal.
Note that containers based on the former two contain more types
and methods than the latter (e.g.,
reverse_iterator and rbegin), and different
exception and invalidation guarantees.DetailsNode InvariantsConsider the two trees in the graphic below, labels A and B. The first
is a tree of floats; the second is a tree of pairs, each
signifying a geometric line interval. Each element in a tree is referred to as a node of the tree. Of course, each of
these trees can support the usual queries: the first can easily
search for 0.4; the second can easily search for
std::make_pair(10, 41).Each of these trees can efficiently support other queries.
The first can efficiently determine that the 2rd key in the
tree is 0.3; the second can efficiently determine
whether any of its intervals overlaps
std::make_pair(29,42) (useful in geometric
applications or distributed file systems with leases, for
example). It should be noted that an std::set can
only solve these types of problems with linear complexity.In order to do so, each tree stores some metadata in
each node, and maintains node invariants (see .) The first stores in
each node the size of the sub-tree rooted at the node; the
second stores at each node the maximal endpoint of the
intervals at the sub-tree rooted at the node.Supporting such trees is difficult for a number of
reasons:There must be a way to specify what a node's metadata
should be (if any).Various operations can invalidate node
invariants. The graphic below shows how a right rotation,
performed on A, results in B, with nodes x and y having
corrupted invariants (the grayed nodes in C). The graphic shows
how an insert, performed on D, results in E, with nodes x and y
having corrupted invariants (the grayed nodes in F). It is not
feasible to know outside the tree the effect of an operation on
the nodes of the tree.The search paths of standard associative containers are
defined by comparisons between keys, and not through
metadata.It is not feasible to know in advance which methods trees
can support. Besides the usual find method, the
first tree can support a find_by_order method, while
the second can support an overlaps method.These problems are solved by a combination of two means:
node iterators, and template-template node updater
parameters.Node IteratorsEach tree-based container defines two additional iterator
types, const_node_iterator
and node_iterator.
These iterators allow descending from a node to one of its
children. Node iterator allow search paths different than those
determined by the comparison functor. The tree
supports the methods:
const_node_iterator
node_begin() const;
node_iterator
node_begin();
const_node_iterator
node_end() const;
node_iterator
node_end();
The first pairs return node iterators corresponding to the
root node of the tree; the latter pair returns node iterators
corresponding to a just-after-leaf node.Node UpdatorThe tree-based containers are parametrized by a
Node_Update template-template parameter. A
tree-based container instantiates
Node_Update to some
node_update class, and publicly subclasses
node_update. The graphic below shows this
scheme, as well as some predefined policies (which are explained
below).node_update (an instantiation of
Node_Update) must define metadata_type as
the type of metadata it requires. For order statistics,
e.g., metadata_type might be size_t.
The tree defines within each node a metadata_type
object.node_update must also define the following method
for restoring node invariants:
void
operator()(node_iterator nd_it, const_node_iterator end_nd_it)
In this method, nd_it is a
node_iterator corresponding to a node whose
A) all descendants have valid invariants, and B) its own
invariants might be violated; end_nd_it is
a const_node_iterator corresponding to a
just-after-leaf node. This method should correct the node
invariants of the node pointed to by
nd_it. For example, say node x in the
graphic below label A has an invalid invariant, but its' children,
y and z have valid invariants. After the invocation, all three
nodes should have valid invariants, as in label B.When a tree operation might invalidate some node invariant,
it invokes this method in its node_update base to
restore the invariant. For example, the graphic below shows
an insert operation (point A); the tree performs some
operations, and calls the update functor three times (points B,
C, and D). (It is well known that any insert,
erase, split or join, can restore
all node invariants by a small number of node invariant updates ()
.To complete the description of the scheme, three questions
need to be answered:How can a tree which supports order statistics define a
method such as find_by_order?How can the node updater base access methods of the
tree?How can the following cyclic dependency be resolved?
node_update is a base class of the tree, yet it
uses node iterators defined in the tree (its child).The first two questions are answered by the fact that
node_update (an instantiation of
Node_Update) is a public base class
of the tree. Consequently:Any public methods of
node_update are automatically methods of
the tree ().
Thus an order-statistics node updater,
tree_order_statistics_node_update defines
the find_by_order method; any tree
instantiated by this policy consequently supports this method as
well.In C++, if a base class declares a method as
virtual, it is
virtual in its subclasses. If
node_update needs to access one of the
tree's methods, say the member function
end, it simply declares that method as
virtual abstract.The cyclic dependency is solved through template-template
parameters. Node_Update is parametrized by
the tree's node iterators, its comparison functor, and its
allocator type. Thus, instantiations of
Node_Update have all information
required.This library assumes that constructing a metadata object and
modifying it are exception free. Suppose that during some method,
say insert, a metadata-related operation
(e.g., changing the value of a metadata) throws an exception. Ack!
Rolling back the method is unusually complex.Previously, a distinction was made between redundant
policies and null policies. Node invariants show a
case where null policies are required.Assume a regular tree is required, one which need not
support order statistics or interval overlap queries.
Seemingly, in this case a redundant policy - a policy which
doesn't affect nodes' contents would suffice. This, would lead
to the following drawbacks:Each node would carry a useless metadata object, wasting
space.The tree cannot know if its
Node_Update policy actually modifies a
node's metadata (this is halting reducible). In the graphic
below, assume the shaded node is inserted. The tree would have
to traverse the useless path shown to the root, applying
redundant updates all the way.A null policy class, null_node_update
solves both these problems. The tree detects that node
invariants are irrelevant, and defines all accordingly.Split and JoinTree-based containers support split and join methods.
It is possible to split a tree so that it passes
all nodes with keys larger than a given key to a different
tree. These methods have the following advantages over the
alternative of externally inserting to the destination
tree and erasing from the source tree:These methods are efficient - red-black trees are split
and joined in poly-logarithmic complexity; ordered-vector
trees are split and joined at linear complexity. The
alternatives have super-linear complexity.Aside from orders of growth, these operations perform
few allocations and de-allocations. For red-black trees, allocations are not performed,
and the methods are exception-free. TrieInterfaceThe trie-based container has the following declaration:
template<typename Key,
typename Mapped,
typename Cmp_Fn = std::less<Key>,
typename Tag = pat_trie_tag,
template<typename Const_Node_Iterator,
typename Node_Iterator,
typename E_Access_Traits_,
typename Allocator_>
class Node_Update = null_node_update,
typename Allocator = std::allocator<char> >
class trie;
The parameters have the following meaning:Key is the key type.Mapped is the mapped-policy.E_Access_Traits is described in below.Tag specifies which underlying data structure
to use, and is described shortly.Node_Update is a policy for updating node
invariants. This is described below.Allocator is an allocator
type.The Tag parameter specifies which underlying
data structure to use. Instantiating it by pat_trie_tag, specifies an
underlying PATRICIA trie (explained shortly); any other tag is
currently illegal.Following is a description of a (PATRICIA) trie
(this implementation follows and
).
A (PATRICIA) trie is similar to a tree, but with the
following differences:It explicitly views keys as a sequence of elements.
E.g., a trie can view a string as a sequence of
characters; a trie can view a number as a sequence of
bits.It is not (necessarily) binary. Each node has fan-out n
+ 1, where n is the number of distinct
elements.It stores values only at leaf nodes.Internal nodes have the properties that A) each has at
least two children, and B) each shares the same prefix with
any of its descendant.A (PATRICIA) trie has some useful properties:It can be configured to use large node fan-out, giving it
very efficient find performance (albeit at insertion
complexity and size).It works well for common-prefix keys.It can support efficiently queries such as which
keys match a certain prefix. This is sometimes useful in file
systems and routers, and for "type-ahead" aka predictive text matching
on mobile devices.DetailsElement Access TraitsA trie inherently views its keys as sequences of elements.
For example, a trie can view a string as a sequence of
characters. A trie needs to map each of n elements to a
number in {0, n - 1}. For example, a trie can map a
character c to
static_cast<size_t>(c).Seemingly, then, a trie can assume that its keys support
(const) iterators, and that the value_type of this
iterator can be cast to a size_t. There are several
reasons, though, to decouple the mechanism by which the trie
accesses its keys' elements from the trie:In some cases, the numerical value of an element is
inappropriate. Consider a trie storing DNA strings. It is
logical to use a trie with a fan-out of 5 = 1 + |{'A', 'C',
'G', 'T'}|. This requires mapping 'T' to 3, though.In some cases the keys' iterators are different than what
is needed. For example, a trie can be used to search for
common suffixes, by using strings'
reverse_iterator. As another example, a trie mapping
UNICODE strings would have a huge fan-out if each node would
branch on a UNICODE character; instead, one can define an
iterator iterating over 8-bit (or less) groups.trie is,
consequently, parametrized by E_Access_Traits -
traits which instruct how to access sequences' elements.
string_trie_e_access_traits
is a traits class for strings. Each such traits define some
types, like:
typename E_Access_Traits::const_iterator
is a const iterator iterating over a key's elements. The
traits class must also define methods for obtaining an iterator
to the first and last element of a key.The graphic below shows a
(PATRICIA) trie resulting from inserting the words: "I wish
that I could ever see a poem lovely as a trie" (which,
unfortunately, does not rhyme).The leaf nodes contain values; each internal node contains
two typename E_Access_Traits::const_iterator
objects, indicating the maximal common prefix of all keys in
the sub-tree. For example, the shaded internal node roots a
sub-tree with leafs "a" and "as". The maximal common prefix is
"a". The internal node contains, consequently, to const
iterators, one pointing to 'a', and the other to
's'.Node InvariantsTrie-based containers support node invariants, as do
tree-based containers. There are two minor
differences, though, which, unfortunately, thwart sharing them
sharing the same node-updating policies:A trie's Node_Update template-template
parameter is parametrized by E_Access_Traits, while
a tree's Node_Update template-template parameter is
parametrized by Cmp_Fn.Tree-based containers store values in all nodes, while
trie-based containers (at least in this implementation) store
values in leafs.The graphic below shows the scheme, as well as some predefined
policies (which are explained below).This library offers the following pre-defined trie node
updating policies:trie_order_statistics_node_update
supports order statistics.
trie_prefix_search_node_update
supports searching for ranges that match a given prefix.null_node_update
is the null node updater.Split and JoinTrie-based containers support split and join methods; the
rationale is equal to that of tree-based containers supporting
these methods.ListInterfaceThe list-based container has the following declaration:
template<typename Key,
typename Mapped,
typename Eq_Fn = std::equal_to<Key>,
typename Update_Policy = move_to_front_lu_policy<>,
typename Allocator = std::allocator<char> >
class list_update;
The parameters have the following meaning:Key is the key type.
Mapped is the mapped-policy.
Eq_Fn is a key equivalence functor.
Update_Policy is a policy updating positions in
the list based on access patterns. It is described in the
following subsection.
Allocator is an allocator type.
A list-based associative container is a container that
stores elements in a linked-list. It does not order the elements
by any particular order related to the keys. List-based
containers are primarily useful for creating "multimaps". In fact,
list-based containers are designed in this library expressly for
this purpose.List-based containers might also be useful for some rare
cases, where a key is encapsulated to the extent that only
key-equivalence can be tested. Hash-based containers need to know
how to transform a key into a size type, and tree-based containers
need to know if some key is larger than another. List-based
associative containers, conversely, only need to know if two keys
are equivalent.Since a list-based associative container does not order
elements by keys, is it possible to order the list in some
useful manner? Remarkably, many on-line competitive
algorithms exist for reordering lists to reflect access
prediction. (See and ).
DetailsUnderlying Data StructureThe graphic below shows a
simple list of integer keys. If we search for the integer 6, we
are paying an overhead: the link with key 6 is only the fifth
link; if it were the first link, it could be accessed
faster.List-update algorithms reorder lists as elements are
accessed. They try to determine, by the access history, which
keys to move to the front of the list. Some of these algorithms
require adding some metadata alongside each entry.For example, in the graphic below label A shows the counter
algorithm. Each node contains both a key and a count metadata
(shown in bold). When an element is accessed (e.g. 6) its count is
incremented, as shown in label B. If the count reaches some
predetermined value, say 10, as shown in label C, the count is set
to 0 and the node is moved to the front of the list, as in label
D.
Policiesthis library allows instantiating lists with policies
implementing any algorithm moving nodes to the front of the
list (policies implementing algorithms interchanging nodes are
unsupported).Associative containers based on lists are parametrized by a
Update_Policy parameter. This parameter defines the
type of metadata each node contains, how to create the
metadata, and how to decide, using this metadata, whether to
move a node to the front of the list. A list-based associative
container object derives (publicly) from its update policy.
An instantiation of Update_Policy must define
internally update_metadata as the metadata it
requires. Internally, each node of the list contains, besides
the usual key and data, an instance of typename
Update_Policy::update_metadata.An instantiation of Update_Policy must define
internally two operators:
update_metadata
operator()();
bool
operator()(update_metadata &);
The first is called by the container object, when creating a
new node, to create the node's metadata. The second is called
by the container object, when a node is accessed (
when a find operation's key is equivalent to the key of the
node), to determine whether to move the node to the front of
the list.
The library contains two predefined implementations of
list-update policies. The first
is lu_counter_policy, which implements the
counter algorithm described above. The second is
lu_move_to_front_policy,
which unconditionally move an accessed element to the front of
the list. The latter type is very useful in this library,
since there is no need to associate metadata with each element.
(See Use in MultimapsIn this library, there are no equivalents for the standard's
multimaps and multisets; instead one uses an associative
container mapping primary keys to secondary keys.List-based containers are especially useful as associative
containers for secondary keys. In fact, they are implemented
here expressly for this purpose.To begin with, these containers use very little per-entry
structure memory overhead, since they can be implemented as
singly-linked lists. (Arrays use even lower per-entry memory
overhead, but they are less flexible in moving around entries,
and have weaker invalidation guarantees).More importantly, though, list-based containers use very
little per-container memory overhead. The memory overhead of an
empty list-based container is practically that of a pointer.
This is important for when they are used as secondary
associative-containers in situations where the average ratio of
secondary keys to primary keys is low (or even 1).In order to reduce the per-container memory overhead as much
as possible, they are implemented as closely as possible to
singly-linked lists.
List-based containers do not store internally the number
of values that they hold. This means that their size
method has linear complexity (just like std::list).
Note that finding the number of equivalent-key values in a
standard multimap also has linear complexity (because it must be
done, via std::distance of the
multimap's equal_range method), but usually with
higher constants.
Most associative-container objects each hold a policy
object (a hash-based container object holds a
hash functor). List-based containers, conversely, only have
class-wide policy objects.
Priority QueueInterfaceThe priority queue container has the following
declaration:
template<typename Value_Type,
typename Cmp_Fn = std::less<Value_Type>,
typename Tag = pairing_heap_tag,
typename Allocator = std::allocator<char > >
class priority_queue;
The parameters have the following meaning:Value_Type is the value type.Cmp_Fn is a value comparison functorTag specifies which underlying data structure
to use.Allocator is an allocator
type.The Tag parameter specifies which underlying
data structure to use. Instantiating it bypairing_heap_tag,binary_heap_tag,
binomial_heap_tag,
rc_binomial_heap_tag,
or thin_heap_tag,
specifies, respectively,
an underlying pairing heap (),
binary heap (),
binomial heap (),
a binomial heap with a redundant binary counter (),
or a thin heap ().
As mentioned in the tutorial,
__gnu_pbds::priority_queue shares most of the
same interface with std::priority_queue.
E.g. if q is a priority queue of type
Q, then q.top() will
return the "largest" value in the container (according to
typename
Q::cmp_fn). __gnu_pbds::priority_queue
has a larger (and very slightly different) interface than
std::priority_queue, however, since typically
push and pop are deemed
insufficient for manipulating priority-queues. Different settings require different priority-queue
implementations which are described in later; see traits
discusses ways to differentiate between the different traits of
different implementations.DetailsIteratorsThere are many different underlying-data structures for
implementing priority queues. Unfortunately, most such
structures are oriented towards making push and
top efficient, and consequently don't allow efficient
access of other elements: for instance, they cannot support an efficient
find method. In the use case where it
is important to both access and "do something with" an
arbitrary value, one would be out of luck. For example, many graph algorithms require
modifying a value (typically increasing it in the sense of the
priority queue's comparison functor).In order to access and manipulate an arbitrary value in a
priority queue, one needs to reference the internals of the
priority queue from some form of an associative container -
this is unavoidable. Of course, in order to maintain the
encapsulation of the priority queue, this needs to be done in a
way that minimizes exposure to implementation internals.In this library the priority queue's insert
method returns an iterator, which if valid can be used for subsequent modify and
erase operations. This both preserves the priority
queue's encapsulation, and allows accessing arbitrary values (since the
returned iterators from the push operation can be
stored in some form of associative container).Priority queues' iterators present a problem regarding their
invalidation guarantees. One assumes that calling
operator++ on an iterator will associate it
with the "next" value. Priority-queues are
self-organizing: each operation changes what the "next" value
means. Consequently, it does not make sense that push
will return an iterator that can be incremented - this can have
no possible use. Also, as in the case of hash-based containers,
it is awkward to define if a subsequent push operation
invalidates a prior returned iterator: it invalidates it in the
sense that its "next" value is not related to what it
previously considered to be its "next" value. However, it might not
invalidate it, in the sense that it can be
de-referenced and used for modify and erase
operations.Similarly to the case of the other unordered associative
containers, this library uses a distinction between
point-type and range type iterators. A priority queue's iterator can always be
converted to a point_iterator, and a
const_iterator can always be converted to a
point_const_iterator.The following snippet demonstrates manipulating an arbitrary
value:
// A priority queue of integers.
priority_queue<int > p;
// Insert some values into the priority queue.
priority_queue<int >::point_iterator it = p.push(0);
p.push(1);
p.push(2);
// Now modify a value.
p.modify(it, 3);
assert(p.top() == 3);
It should be noted that an alternative design could embed an
associative container in a priority queue. Could, but most
probably should not. To begin with, it should be noted that one
could always encapsulate a priority queue and an associative
container mapping values to priority queue iterators with no
performance loss. One cannot, however, "un-encapsulate" a priority
queue embedding an associative container, which might lead to
performance loss. Assume, that one needs to associate each value
with some data unrelated to priority queues. Then using
this library's design, one could use an
associative container mapping each value to a pair consisting of
this data and a priority queue's iterator. Using the embedded
method would need to use two associative containers. Similar
problems might arise in cases where a value can reside
simultaneously in many priority queues.Underlying Data StructureThere are three main implementations of priority queues: the
first employs a binary heap, typically one which uses a
sequence; the second uses a tree (or forest of trees), which is
typically less structured than an associative container's tree;
the third simply uses an associative container. These are
shown in the graphic below, in labels A1 and A2, label B, and label C.Roughly speaking, any value that is both pushed and popped
from a priority queue must incur a logarithmic expense (in the
amortized sense). Any priority queue implementation that would
avoid this, would violate known bounds on comparison-based
sorting (see and ).
Most implementations do
not differ in the asymptotic amortized complexity of
push and pop operations, but they differ in
the constants involved, in the complexity of other operations
(e.g., modify), and in the worst-case
complexity of single operations. In general, the more
"structured" an implementation (i.e., the more internal
invariants it possesses) - the higher its amortized complexity
of push and pop operations.This library implements different algorithms using a
single class: priority_queue.
Instantiating the Tag template parameter, "selects"
the implementation:
Instantiating Tag = binary_heap_tag creates
a binary heap of the form in represented in the graphic with labels A1 or A2. The former is internally
selected by priority_queue
if Value_Type is instantiated by a primitive type
(e.g., an int); the latter is
internally selected for all other types (e.g.,
std::string). This implementations is relatively
unstructured, and so has good push and pop
performance; it is the "best-in-kind" for primitive
types, e.g., ints. Conversely, it has
high worst-case performance, and can support only linear-time
modify and erase operations.Instantiating Tag =
pairing_heap_tag creates a pairing heap of the form
in represented by label B in the graphic above. This
implementations too is relatively unstructured, and so has good
push and pop
performance; it is the "best-in-kind" for non-primitive types,
e.g., std:strings. It also has very good
worst-case push and
join performance (O(1)), but has high
worst-case pop
complexity.Instantiating Tag =
binomial_heap_tag creates a binomial heap of the
form repsented by label B in the graphic above. This
implementations is more structured than a pairing heap, and so
has worse push and pop
performance. Conversely, it has sub-linear worst-case bounds for
pop, e.g., and so it might be preferred in
cases where responsiveness is important.Instantiating Tag =
rc_binomial_heap_tag creates a binomial heap of the
form represented in label B above, accompanied by a redundant
counter which governs the trees. This implementations is
therefore more structured than a binomial heap, and so has worse
push and pop
performance. Conversely, it guarantees O(1)
push complexity, and so it might be
preferred in cases where the responsiveness of a binomial heap
is insufficient.Instantiating Tag =
thin_heap_tag creates a thin heap of the form
represented by the label B in the graphic above. This
implementations too is more structured than a pairing heap, and
so has worse push and
pop performance. Conversely, it has better
worst-case and identical amortized complexities than a Fibonacci
heap, and so might be more appropriate for some graph
algorithms.Of course, one can use any order-preserving associative
container as a priority queue, as in the graphic above label C, possibly by creating an adapter class
over the associative container (much as
std::priority_queue can adapt std::vector).
This has the advantage that no cross-referencing is necessary
at all; the priority queue itself is an associative container.
Most associative containers are too structured to compete with
priority queues in terms of push and pop
performance.TraitsIt would be nice if all priority queues could
share exactly the same behavior regardless of implementation. Sadly, this is not possible. Just one for instance is in join operations: joining
two binary heaps might throw an exception (not corrupt
any of the heaps on which it operates), but joining two pairing
heaps is exception free.Tags and traits are very useful for manipulating generic
types. __gnu_pbds::priority_queue
publicly defines container_category as one of the tags. Given any
container Cntnr, the tag of the underlying
data structure can be found via typename
Cntnr::container_category; this is one of the possible tags shown in the graphic below.
Additionally, a traits mechanism can be used to query a
container type for its attributes. Given any container
Cntnr, then __gnu_pbds::container_traits<Cntnr>
is a traits class identifying the properties of the
container.To find if a container might throw if two of its objects are
joined, one can use
container_traits<Cntnr>::split_join_can_throw
Different priority-queue implementations have different invalidation guarantees. This is
especially important, since there is no way to access an arbitrary
value of priority queues except for iterators. Similarly to
associative containers, one can use
container_traits<Cntnr>::invalidation_guarantee
to get the invalidation guarantee type of a priority queue.It is easy to understand from the graphic above, what container_traits<Cntnr>::invalidation_guarantee
will be for different implementations. All implementations of
type represented by label B have point_invalidation_guarantee:
the container can freely internally reorganize the nodes -
range-type iterators are invalidated, but point-type iterators
are always valid. Implementations of type represented by labels A1 and A2 have basic_invalidation_guarantee:
the container can freely internally reallocate the array - both
point-type and range-type iterators might be invalidated.
This has major implications, and constitutes a good reason to avoid
using binary heaps. A binary heap can perform modify
or erase efficiently given a valid point-type
iterator. However, in order to supply it with a valid point-type
iterator, one needs to iterate (linearly) over all
values, then supply the relevant iterator (recall that a
range-type iterator can always be converted to a point-type
iterator). This means that if the number of modify or
erase operations is non-negligible (say
super-logarithmic in the total sequence of operations) - binary
heaps will perform badly.
Acknowledgments
Written by Ami Tavory and Vladimir Dreizin (IBM Haifa Research
Laboratories), and Benjamin Kosnik (Red Hat).
This library was partially written at IBM's Haifa Research Labs.
It is based heavily on policy-based design and uses many useful
techniques from Modern C++ Design: Generic Programming and Design
Patterns Applied by Andrei Alexandrescu.
Two ideas are borrowed from the SGI-STL implementation:
The prime-based resize policies use a list of primes taken from
the SGI-STL implementation.
The red-black trees contain both a root node and a header node
(containing metadata), connected in a way that forward and
reverse iteration can be performed efficiently.
Some test utilities borrow ideas from
boost::timer.
We would like to thank Scott Meyers for useful comments (without
attributing to him any flaws in the design or implementation of the
library).
We would like to thank Matt Austern for the suggestion to
include tries.