// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Memory allocator, based on tcmalloc. // http://goog-perftools.sourceforge.net/doc/tcmalloc.html // The main allocator works in runs of pages. // Small allocation sizes (up to and including 32 kB) are // rounded to one of about 100 size classes, each of which // has its own free list of objects of exactly that size. // Any free page of memory can be split into a set of objects // of one size class, which are then managed using free list // allocators. // // The allocator's data structures are: // // FixAlloc: a free-list allocator for fixed-size objects, // used to manage storage used by the allocator. // MHeap: the malloc heap, managed at page (4096-byte) granularity. // MSpan: a run of pages managed by the MHeap. // MCentral: a shared free list for a given size class. // MCache: a per-thread (in Go, per-M) cache for small objects. // MStats: allocation statistics. // // Allocating a small object proceeds up a hierarchy of caches: // // 1. Round the size up to one of the small size classes // and look in the corresponding MCache free list. // If the list is not empty, allocate an object from it. // This can all be done without acquiring a lock. // // 2. If the MCache free list is empty, replenish it by // taking a bunch of objects from the MCentral free list. // Moving a bunch amortizes the cost of acquiring the MCentral lock. // // 3. If the MCentral free list is empty, replenish it by // allocating a run of pages from the MHeap and then // chopping that memory into a objects of the given size. // Allocating many objects amortizes the cost of locking // the heap. // // 4. If the MHeap is empty or has no page runs large enough, // allocate a new group of pages (at least 1MB) from the // operating system. Allocating a large run of pages // amortizes the cost of talking to the operating system. // // Freeing a small object proceeds up the same hierarchy: // // 1. Look up the size class for the object and add it to // the MCache free list. // // 2. If the MCache free list is too long or the MCache has // too much memory, return some to the MCentral free lists. // // 3. If all the objects in a given span have returned to // the MCentral list, return that span to the page heap. // // 4. If the heap has too much memory, return some to the // operating system. // // TODO(rsc): Step 4 is not implemented. // // Allocating and freeing a large object uses the page heap // directly, bypassing the MCache and MCentral free lists. // // The small objects on the MCache and MCentral free lists // may or may not be zeroed. They are zeroed if and only if // the second word of the object is zero. The spans in the // page heap are always zeroed. When a span full of objects // is returned to the page heap, the objects that need to be // are zeroed first. There are two main benefits to delaying the // zeroing this way: // // 1. stack frames allocated from the small object lists // can avoid zeroing altogether. // 2. the cost of zeroing when reusing a small object is // charged to the mutator, not the garbage collector. // // This C code was written with an eye toward translating to Go // in the future. Methods have the form Type_Method(Type *t, ...). typedef struct MCentral MCentral; typedef struct MHeap MHeap; typedef struct MSpan MSpan; typedef struct MStats MStats; typedef struct MLink MLink; enum { PageShift = 12, PageSize = 1<> PageShift enum { // Computed constant. The definition of MaxSmallSize and the // algorithm in msize.c produce some number of different allocation // size classes. NumSizeClasses is that number. It's needed here // because there are static arrays of this length; when msize runs its // size choosing algorithm it double-checks that NumSizeClasses agrees. NumSizeClasses = 61, // Tunable constants. MaxSmallSize = 32<<10, FixAllocChunk = 128<<10, // Chunk size for FixAlloc MaxMCacheListLen = 256, // Maximum objects on MCacheList MaxMCacheSize = 2<<20, // Maximum bytes in one MCache MaxMHeapList = 1<<(20 - PageShift), // Maximum page length for fixed-size list in MHeap. HeapAllocChunk = 1<<20, // Chunk size for heap growth // Number of bits in page to span calculations (4k pages). // On 64-bit, we limit the arena to 16G, so 22 bits suffices. // On 32-bit, we don't bother limiting anything: 20 bits for 4G. #if __SIZEOF_POINTER__ == 8 MHeapMap_Bits = 22, #else MHeapMap_Bits = 20, #endif // Max number of threads to run garbage collection. // 2, 3, and 4 are all plausible maximums depending // on the hardware details of the machine. The garbage // collector scales well to 4 cpus. MaxGcproc = 4, }; // A generic linked list of blocks. (Typically the block is bigger than sizeof(MLink).) struct MLink { MLink *next; }; // SysAlloc obtains a large chunk of zeroed memory from the // operating system, typically on the order of a hundred kilobytes // or a megabyte. If the pointer argument is non-nil, the caller // wants a mapping there or nowhere. // // SysUnused notifies the operating system that the contents // of the memory region are no longer needed and can be reused // for other purposes. The program reserves the right to start // accessing those pages in the future. // // SysFree returns it unconditionally; this is only used if // an out-of-memory error has been detected midway through // an allocation. It is okay if SysFree is a no-op. // // SysReserve reserves address space without allocating memory. // If the pointer passed to it is non-nil, the caller wants the // reservation there, but SysReserve can still choose another // location if that one is unavailable. // // SysMap maps previously reserved address space for use. void* runtime_SysAlloc(uintptr nbytes); void runtime_SysFree(void *v, uintptr nbytes); void runtime_SysUnused(void *v, uintptr nbytes); void runtime_SysMap(void *v, uintptr nbytes); void* runtime_SysReserve(void *v, uintptr nbytes); // FixAlloc is a simple free-list allocator for fixed size objects. // Malloc uses a FixAlloc wrapped around SysAlloc to manages its // MCache and MSpan objects. // // Memory returned by FixAlloc_Alloc is not zeroed. // The caller is responsible for locking around FixAlloc calls. // Callers can keep state in the object but the first word is // smashed by freeing and reallocating. struct FixAlloc { uintptr size; void *(*alloc)(uintptr); void (*first)(void *arg, byte *p); // called first time p is returned void *arg; MLink *list; byte *chunk; uint32 nchunk; uintptr inuse; // in-use bytes now uintptr sys; // bytes obtained from system }; void runtime_FixAlloc_Init(FixAlloc *f, uintptr size, void *(*alloc)(uintptr), void (*first)(void*, byte*), void *arg); void* runtime_FixAlloc_Alloc(FixAlloc *f); void runtime_FixAlloc_Free(FixAlloc *f, void *p); // Statistics. // Shared with Go: if you edit this structure, also edit extern.go. struct MStats { // General statistics. uint64 alloc; // bytes allocated and still in use uint64 total_alloc; // bytes allocated (even if freed) uint64 sys; // bytes obtained from system (should be sum of xxx_sys below, no locking, approximate) uint64 nlookup; // number of pointer lookups uint64 nmalloc; // number of mallocs uint64 nfree; // number of frees // Statistics about malloc heap. // protected by mheap.Lock uint64 heap_alloc; // bytes allocated and still in use uint64 heap_sys; // bytes obtained from system uint64 heap_idle; // bytes in idle spans uint64 heap_inuse; // bytes in non-idle spans uint64 heap_released; // bytes released to the OS uint64 heap_objects; // total number of allocated objects // Statistics about allocation of low-level fixed-size structures. // Protected by FixAlloc locks. uint64 stacks_inuse; // bootstrap stacks uint64 stacks_sys; uint64 mspan_inuse; // MSpan structures uint64 mspan_sys; uint64 mcache_inuse; // MCache structures uint64 mcache_sys; uint64 buckhash_sys; // profiling bucket hash table // Statistics about garbage collector. // Protected by stopping the world during GC. uint64 next_gc; // next GC (in heap_alloc time) uint64 last_gc; // last GC (in absolute time) uint64 pause_total_ns; uint64 pause_ns[256]; uint32 numgc; bool enablegc; bool debuggc; // Statistics about allocation size classes. struct { uint32 size; uint64 nmalloc; uint64 nfree; } by_size[NumSizeClasses]; }; extern MStats mstats __asm__ ("libgo_runtime.runtime.VmemStats"); // Size classes. Computed and initialized by InitSizes. // // SizeToClass(0 <= n <= MaxSmallSize) returns the size class, // 1 <= sizeclass < NumSizeClasses, for n. // Size class 0 is reserved to mean "not small". // // class_to_size[i] = largest size in class i // class_to_allocnpages[i] = number of pages to allocate when // making new objects in class i // class_to_transfercount[i] = number of objects to move when // taking a bunch of objects out of the central lists // and putting them in the thread free list. int32 runtime_SizeToClass(int32); extern int32 runtime_class_to_size[NumSizeClasses]; extern int32 runtime_class_to_allocnpages[NumSizeClasses]; extern int32 runtime_class_to_transfercount[NumSizeClasses]; extern void runtime_InitSizes(void); // Per-thread (in Go, per-M) cache for small objects. // No locking needed because it is per-thread (per-M). typedef struct MCacheList MCacheList; struct MCacheList { MLink *list; uint32 nlist; uint32 nlistmin; }; struct MCache { MCacheList list[NumSizeClasses]; uint64 size; int64 local_cachealloc; // bytes allocated (or freed) from cache since last lock of heap int64 local_objects; // objects allocated (or freed) from cache since last lock of heap int64 local_alloc; // bytes allocated (or freed) since last lock of heap int64 local_total_alloc; // bytes allocated (even if freed) since last lock of heap int64 local_nmalloc; // number of mallocs since last lock of heap int64 local_nfree; // number of frees since last lock of heap int64 local_nlookup; // number of pointer lookups since last lock of heap int32 next_sample; // trigger heap sample after allocating this many bytes // Statistics about allocation size classes since last lock of heap struct { int64 nmalloc; int64 nfree; } local_by_size[NumSizeClasses]; }; void* runtime_MCache_Alloc(MCache *c, int32 sizeclass, uintptr size, int32 zeroed); void runtime_MCache_Free(MCache *c, void *p, int32 sizeclass, uintptr size); void runtime_MCache_ReleaseAll(MCache *c); // An MSpan is a run of pages. enum { MSpanInUse = 0, MSpanFree, MSpanListHead, MSpanDead, }; struct MSpan { MSpan *next; // in a span linked list MSpan *prev; // in a span linked list MSpan *allnext; // in the list of all spans PageID start; // starting page number uintptr npages; // number of pages in span MLink *freelist; // list of free objects uint32 ref; // number of allocated objects in this span uint32 sizeclass; // size class uint32 state; // MSpanInUse etc int64 unusedsince; // First time spotted by GC in MSpanFree state uintptr npreleased; // number of pages released to the OS byte *limit; // end of data in span }; void runtime_MSpan_Init(MSpan *span, PageID start, uintptr npages); // Every MSpan is in one doubly-linked list, // either one of the MHeap's free lists or one of the // MCentral's span lists. We use empty MSpan structures as list heads. void runtime_MSpanList_Init(MSpan *list); bool runtime_MSpanList_IsEmpty(MSpan *list); void runtime_MSpanList_Insert(MSpan *list, MSpan *span); void runtime_MSpanList_Remove(MSpan *span); // from whatever list it is in // Central list of free objects of a given size. struct MCentral { Lock; int32 sizeclass; MSpan nonempty; MSpan empty; int32 nfree; }; void runtime_MCentral_Init(MCentral *c, int32 sizeclass); int32 runtime_MCentral_AllocList(MCentral *c, int32 n, MLink **first); void runtime_MCentral_FreeList(MCentral *c, int32 n, MLink *first); // Main malloc heap. // The heap itself is the "free[]" and "large" arrays, // but all the other global data is here too. struct MHeap { Lock; MSpan free[MaxMHeapList]; // free lists of given length MSpan large; // free lists length >= MaxMHeapList MSpan *allspans; // span lookup MSpan *map[1<