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There are numerous things that can be done to improve the ease with which C++ binaries are debugged when using the GNU tool chain. Here are some of them.
The default optimizations and debug flags for a libstdc++ build are
-g -O2
. However, both debug and optimization flags can
be varied to change debugging characteristics. For instance,
turning off all optimization via the -g -O0
flag will
disable inlining, so that stepping through all functions, including
inlined constructors and destructors, is possible. In addition,
-fno-eliminate-unused-debug-types
can be used when
additional debug information, such as nested class info, is desired.
Or, the debug format that the compiler and debugger use to communicate
information about source constructs can be changed via
-gdwarf-2
or -gstabs
flags: some debugging
formats permit more expressive type and scope information to be
shown in gdb. The default debug information for a particular
platform can be identified via the value set by the
PREFERRED_DEBUGGING_TYPE macro in the gcc sources.
Many other options are available: please see "Options for Debugging Your Program" in Using the GNU Compiler Collection (GCC) for a complete list.
If you would like debug symbols in libstdc++, there are two ways to build libstdc++ with debug flags. The first is to run make from the toplevel in a freshly-configured tree with
--enable-libstdcxx-debug
and perhaps
--enable-libstdcxx-debug-flags='...'
to create a separate debug build. Both the normal build and the
debug build will persist, without having to specify
CXXFLAGS
, and the debug library will be installed in a
separate directory tree, in (prefix)/lib/debug
. For
more information, look at the configuration
options document.
A second approach is to use the configuration flags
make CXXFLAGS='-g3 -O0' all
This quick and dirty approach is often sufficient for quick debugging tasks, when you cannot or don't want to recompile your application to use the debug mode.
By default, libstdc++ is built with efficiency in mind, and therefore performs little or no error checking that is not required by the C++ standard. This means that programs that incorrectly use the C++ standard library will exhibit behavior that is not portable and may not even be predictable, because they tread into implementation-specific or undefined behavior. To detect some of these errors before they can become problematic, libstdc++ offers a debug mode that provides additional checking of library facilities, and will report errors in the use of libstdc++ as soon as they can be detected by emitting a description of the problem to standard error and aborting the program. This debug mode is available with GCC 3.4.0 and later versions.
The libstdc++ debug mode performs checking for many areas of the C++ standard, but the focus is on checking interactions among standard iterators, containers, and algorithms, including:
set_intersection
algorithm requires that its iterator
parameters first1
and last1
form a valid
iterator range, and that the sequence
[first1
, last1
) is sorted according to
the same predicate that was passed
to set_intersection
; the libstdc++ debug mode will
detect an error if the sequence is not sorted or was sorted by a
different predicate.To use the libstdc++ debug mode, compile your application with the
compiler flag -D_GLIBCXX_DEBUG
. Note that this flag
changes the sizes and behavior of standard class templates such
as std::vector
, and therefore you can only link code
compiled with debug mode and code compiled without debug mode if no
instantiation of a container is passed between the two translation
units.
For information about the design of the libstdc++ debug mode, please see the libstdc++ debug mode design document.
When it is not feasible to recompile your entire application, or only specific containers need checking, debugging containers are available as GNU extensions. These debugging containers are functionally equivalent to the standard drop-in containers used in debug mode, but they are available in a separate namespace as GNU extensions and may be used in programs compiled with either release mode or with debug mode. The following table provides the names and headers of the debugging containers:
Container | Header | Debug container | Debug header |
---|---|---|---|
std::bitset | <bitset> | __gnu_debug::bitset | <debug/bitset> |
std::deque | <deque> | __gnu_debug::deque | <debug/deque> |
std::list | <list> | __gnu_debug::list | <debug/list> |
std::map | <map> | __gnu_debug::map | <debug/map> |
std::multimap | <map> | __gnu_debug::multimap | <debug/map> |
std::multiset | <set> | __gnu_debug::multiset | <debug/set> |
std::set | <set> | __gnu_debug::set | <debug/set> |
std::string | <string> | __gnu_debug::string | <debug/string> |
std::wstring | <string> | __gnu_debug::wstring | <debug/string> |
std::basic_string | <string> | __gnu_debug::basic_string | <debug/string> |
std::vector | <vector> | __gnu_debug::vector | <debug/vector> |
__gnu_cxx::hash_map | <ext/hash_map> | __gnu_debug::hash_map | <debug/hash_map> |
__gnu_cxx::hash_multimap | <ext/hash_map> | __gnu_debug::hash_multimap | <debug/hash_map> |
__gnu_cxx::hash_set | <ext/hash_set> | __gnu_debug::hash_set | <debug/hash_set> |
__gnu_cxx::hash_multiset | <ext/hash_set> | __gnu_debug::hash_multiset | <debug/hash_set> |
A program that uses the C++ standard library correctly
will maintain the same semantics under debug mode as it had with
the normal (release) library. All functional and exception-handling
guarantees made by the normal library also hold for the debug mode
library, with one exception: performance guarantees made by the
normal library may not hold in the debug mode library. For
instance, erasing an element in a std::list
is a
constant-time operation in normal library, but in debug mode it is
linear in the number of iterators that reference that particular
list. So while your (correct) program won't change its results, it
is likely to execute more slowly.
libstdc++ includes many extensions to the C++ standard library. In
some cases the extensions are obvious, such as the hashed
associative containers, whereas other extensions give predictable
results to behavior that would otherwise be undefined, such as
throwing an exception when a std::basic_string
is
constructed from a NULL character pointer. This latter category also
includes implementation-defined and unspecified semantics, such as
the growth rate of a vector. Use of these extensions is not
considered incorrect, so code that relies on them will not be
rejected by debug mode. However, use of these extensions may affect
the portability of code to other implementations of the C++ standard
library, and is therefore somewhat hazardous. For this reason, the
libstdc++ debug mode offers a "pedantic" mode (similar to
GCC's -pedantic
compiler flag) that attempts to emulate
the semantics guaranteed by the C++ standard. For
instance, constructing a std::basic_string
with a NULL
character pointer would result in an exception under normal mode or
non-pedantic debug mode (this is a libstdc++ extension), whereas
under pedantic debug mode libstdc++ would signal an error. To enable
the pedantic debug mode, compile your program with
both -D_GLIBCXX_DEBUG
and -D_GLIBCXX_DEBUG_PEDANTIC
.
(N.B. In GCC 3.4.x and 4.0.0, due to a bug,
-D_GLIBXX_DEBUG_PEDANTIC
was also needed. The problem has
been fixed in GCC 4.0.1 and later versions.)
The following library components provide extra debugging capabilities in debug mode:
std::basic_string
(no safe iterators)std::bitset
std::deque
std::list
std::map
std::multimap
std::multiset
std::set
std::vector
__gnu_cxx::hash_map
__gnu_cxx::hash_multimap
__gnu_cxx::hash_multiset
__gnu_cxx::hash_set
There are various third party memory tracing and debug utilities
that can be used to provide detailed memory allocation information
about C++ code. An exhaustive list of tools is not going to be
attempted, but includes mtrace
, valgrind
,
mudflap
, and the non-free commercial product
purify
. In addition, libcwd
has a
replacement for the global new and delete operators that can track
memory allocation and deallocation and provide useful memory
statistics.
Regardless of the memory debugging tool being used, there is one
thing of great importance to keep in mind when debugging C++ code
that uses new
and delete
:
there are different kinds of allocation schemes that can be used by
std::allocator
. For implementation details, see this
document and look specifically for
GLIBCXX_FORCE_NEW
.
In a nutshell, the default allocator used by
std::allocator
is a high-performance pool allocator, and can
give the mistaken impression that in a suspect executable, memory
is being leaked, when in reality the memory "leak" is a pool being
used by the library's allocator and is reclaimed after program
termination.
For valgrind, there are some specific items to keep in mind. First of all, use a version of valgrind that will work with current GNU C++ tools: the first that can do this is valgrind 1.0.4, but later versions should work at least as well. Second of all, use a completely unoptimized build to avoid confusing valgrind. Third, use GLIBCXX_FORCE_NEW to keep extraneous pool allocation noise from cluttering debug information.
Fourth, it may be necessary to force deallocation in other
libraries as well, namely the "C" library. On linux, this can be
accomplished with the appropriate use of the
__cxa_atexit
or atexit
functions.
#include <cstdlib> extern "C" void __libc_freeres(void); void do_something() { } int main() { atexit(__libc_freeres); do_something(); return 0; }
or, using __cxa_atexit
:
extern "C" void __libc_freeres(void); extern "C" int __cxa_atexit(void (*func) (void *), void *arg, void *d); void do_something() { } int main() { extern void* __dso_handle __attribute__ ((__weak__)); __cxa_atexit((void (*) (void *)) __libc_freeres, NULL, &__dso_handle ? __dso_handle : NULL); do_test(); return 0; }
Suggested valgrind flags, given the suggestions above about setting up the runtime environment, library, and test file, might be:
valgrind -v --num-callers=20 --leak-check=yes --leak-resolution=high --show-reachable=yes a.out
Many options are available for gdb itself: please see "GDB features for C++" in the gdb documentation. Also recommended: the other parts of this manual.
These settings can either be switched on in at the gdb command line, or put into a .gdbint file to establish default debugging characteristics, like so:
set print pretty on set print object on set print static-members on set print vtbl on set print demangle on set demangle-style gnu-v3
The verbose termination handler gives information about uncaught exceptions which are killing the program. It is described in the linked-to page.
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