// Copyright 2019 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Page allocator. // // The page allocator manages mapped pages (defined by pageSize, NOT // physPageSize) for allocation and re-use. It is embedded into mheap. // // Pages are managed using a bitmap that is sharded into chunks. // In the bitmap, 1 means in-use, and 0 means free. The bitmap spans the // process's address space. Chunks are managed in a sparse-array-style structure // similar to mheap.arenas, since the bitmap may be large on some systems. // // The bitmap is efficiently searched by using a radix tree in combination // with fast bit-wise intrinsics. Allocation is performed using an address-ordered // first-fit approach. // // Each entry in the radix tree is a summary that describes three properties of // a particular region of the address space: the number of contiguous free pages // at the start and end of the region it represents, and the maximum number of // contiguous free pages found anywhere in that region. // // Each level of the radix tree is stored as one contiguous array, which represents // a different granularity of subdivision of the processes' address space. Thus, this // radix tree is actually implicit in these large arrays, as opposed to having explicit // dynamically-allocated pointer-based node structures. Naturally, these arrays may be // quite large for system with large address spaces, so in these cases they are mapped // into memory as needed. The leaf summaries of the tree correspond to a bitmap chunk. // // The root level (referred to as L0 and index 0 in pageAlloc.summary) has each // summary represent the largest section of address space (16 GiB on 64-bit systems), // with each subsequent level representing successively smaller subsections until we // reach the finest granularity at the leaves, a chunk. // // More specifically, each summary in each level (except for leaf summaries) // represents some number of entries in the following level. For example, each // summary in the root level may represent a 16 GiB region of address space, // and in the next level there could be 8 corresponding entries which represent 2 // GiB subsections of that 16 GiB region, each of which could correspond to 8 // entries in the next level which each represent 256 MiB regions, and so on. // // Thus, this design only scales to heaps so large, but can always be extended to // larger heaps by simply adding levels to the radix tree, which mostly costs // additional virtual address space. The choice of managing large arrays also means // that a large amount of virtual address space may be reserved by the runtime. package runtime import ( "runtime/internal/atomic" "unsafe" ) const ( // The size of a bitmap chunk, i.e. the amount of bits (that is, pages) to consider // in the bitmap at once. pallocChunkPages = 1 << logPallocChunkPages pallocChunkBytes = pallocChunkPages * pageSize logPallocChunkPages = 9 logPallocChunkBytes = logPallocChunkPages + pageShift // The number of radix bits for each level. // // The value of 3 is chosen such that the block of summaries we need to scan at // each level fits in 64 bytes (2^3 summaries * 8 bytes per summary), which is // close to the L1 cache line width on many systems. Also, a value of 3 fits 4 tree // levels perfectly into the 21-bit pallocBits summary field at the root level. // // The following equation explains how each of the constants relate: // summaryL0Bits + (summaryLevels-1)*summaryLevelBits + logPallocChunkBytes = heapAddrBits // // summaryLevels is an architecture-dependent value defined in mpagealloc_*.go. summaryLevelBits = 3 summaryL0Bits = heapAddrBits - logPallocChunkBytes - (summaryLevels-1)*summaryLevelBits // pallocChunksL2Bits is the number of bits of the chunk index number // covered by the second level of the chunks map. // // See (*pageAlloc).chunks for more details. Update the documentation // there should this change. pallocChunksL2Bits = heapAddrBits - logPallocChunkBytes - pallocChunksL1Bits pallocChunksL1Shift = pallocChunksL2Bits // Maximum searchAddr value, which indicates that the heap has no free space. // // We subtract arenaBaseOffset because we want this to represent the maximum // value in the shifted address space, but searchAddr is stored as a regular // memory address. See arenaBaseOffset for details. maxSearchAddr = ^uintptr(0) - arenaBaseOffset // Minimum scavAddr value, which indicates that the scavenger is done. // // minScavAddr + arenaBaseOffset == 0 minScavAddr = (^arenaBaseOffset + 1) & uintptrMask ) // Global chunk index. // // Represents an index into the leaf level of the radix tree. // Similar to arenaIndex, except instead of arenas, it divides the address // space into chunks. type chunkIdx uint // chunkIndex returns the global index of the palloc chunk containing the // pointer p. func chunkIndex(p uintptr) chunkIdx { return chunkIdx((p + arenaBaseOffset) / pallocChunkBytes) } // chunkIndex returns the base address of the palloc chunk at index ci. func chunkBase(ci chunkIdx) uintptr { return uintptr(ci)*pallocChunkBytes - arenaBaseOffset } // chunkPageIndex computes the index of the page that contains p, // relative to the chunk which contains p. func chunkPageIndex(p uintptr) uint { return uint(p % pallocChunkBytes / pageSize) } // l1 returns the index into the first level of (*pageAlloc).chunks. func (i chunkIdx) l1() uint { if pallocChunksL1Bits == 0 { // Let the compiler optimize this away if there's no // L1 map. return 0 } else { return uint(i) >> pallocChunksL1Shift } } // l2 returns the index into the second level of (*pageAlloc).chunks. func (i chunkIdx) l2() uint { if pallocChunksL1Bits == 0 { return uint(i) } else { return uint(i) & (1<> levelShift[level]) hi = int(((limit-1)+arenaBaseOffset)>>levelShift[level]) + 1 return } // blockAlignSummaryRange aligns indices into the given level to that // level's block width (1 << levelBits[level]). It assumes lo is inclusive // and hi is exclusive, and so aligns them down and up respectively. func blockAlignSummaryRange(level int, lo, hi int) (int, int) { e := uintptr(1) << levelBits[level] return int(alignDown(uintptr(lo), e)), int(alignUp(uintptr(hi), e)) } type pageAlloc struct { // Radix tree of summaries. // // Each slice's cap represents the whole memory reservation. // Each slice's len reflects the allocator's maximum known // mapped heap address for that level. // // The backing store of each summary level is reserved in init // and may or may not be committed in grow (small address spaces // may commit all the memory in init). // // The purpose of keeping len <= cap is to enforce bounds checks // on the top end of the slice so that instead of an unknown // runtime segmentation fault, we get a much friendlier out-of-bounds // error. // // To iterate over a summary level, use inUse to determine which ranges // are currently available. Otherwise one might try to access // memory which is only Reserved which may result in a hard fault. // // We may still get segmentation faults < len since some of that // memory may not be committed yet. summary [summaryLevels][]pallocSum // chunks is a slice of bitmap chunks. // // The total size of chunks is quite large on most 64-bit platforms // (O(GiB) or more) if flattened, so rather than making one large mapping // (which has problems on some platforms, even when PROT_NONE) we use a // two-level sparse array approach similar to the arena index in mheap. // // To find the chunk containing a memory address `a`, do: // chunkOf(chunkIndex(a)) // // Below is a table describing the configuration for chunks for various // heapAddrBits supported by the runtime. // // heapAddrBits | L1 Bits | L2 Bits | L2 Entry Size // ------------------------------------------------ // 32 | 0 | 10 | 128 KiB // 33 (iOS) | 0 | 11 | 256 KiB // 48 | 13 | 13 | 1 MiB // // There's no reason to use the L1 part of chunks on 32-bit, the // address space is small so the L2 is small. For platforms with a // 48-bit address space, we pick the L1 such that the L2 is 1 MiB // in size, which is a good balance between low granularity without // making the impact on BSS too high (note the L1 is stored directly // in pageAlloc). // // To iterate over the bitmap, use inUse to determine which ranges // are currently available. Otherwise one might iterate over unused // ranges. // // TODO(mknyszek): Consider changing the definition of the bitmap // such that 1 means free and 0 means in-use so that summaries and // the bitmaps align better on zero-values. chunks [1 << pallocChunksL1Bits]*[1 << pallocChunksL2Bits]pallocData // The address to start an allocation search with. It must never // point to any memory that is not contained in inUse, i.e. // inUse.contains(searchAddr) must always be true. // // When added with arenaBaseOffset, we guarantee that // all valid heap addresses (when also added with // arenaBaseOffset) below this value are allocated and // not worth searching. // // Note that adding in arenaBaseOffset transforms addresses // to a new address space with a linear view of the full address // space on architectures with segmented address spaces. searchAddr uintptr // The address to start a scavenge candidate search with. It // need not point to memory contained in inUse. scavAddr uintptr // The amount of memory scavenged since the last scavtrace print. // // Read and updated atomically. scavReleased uintptr // start and end represent the chunk indices // which pageAlloc knows about. It assumes // chunks in the range [start, end) are // currently ready to use. start, end chunkIdx // inUse is a slice of ranges of address space which are // known by the page allocator to be currently in-use (passed // to grow). // // This field is currently unused on 32-bit architectures but // is harmless to track. We care much more about having a // contiguous heap in these cases and take additional measures // to ensure that, so in nearly all cases this should have just // 1 element. // // All access is protected by the mheapLock. inUse addrRanges // mheap_.lock. This level of indirection makes it possible // to test pageAlloc indepedently of the runtime allocator. mheapLock *mutex // sysStat is the runtime memstat to update when new system // memory is committed by the pageAlloc for allocation metadata. sysStat *uint64 // Whether or not this struct is being used in tests. test bool } func (s *pageAlloc) init(mheapLock *mutex, sysStat *uint64) { if levelLogPages[0] > logMaxPackedValue { // We can't represent 1< 0 if addr is greater than s.searchAddr in the linearized address space. // Returns 0 if addr and s.searchAddr are equal. func (s *pageAlloc) compareSearchAddrTo(addr uintptr) int { // Compare with arenaBaseOffset added because it gives us a linear, contiguous view // of the heap on architectures with signed address spaces. lAddr := addr + arenaBaseOffset lSearchAddr := s.searchAddr + arenaBaseOffset if lAddr < lSearchAddr { return -1 } else if lAddr > lSearchAddr { return 1 } return 0 } // chunkOf returns the chunk at the given chunk index. func (s *pageAlloc) chunkOf(ci chunkIdx) *pallocData { return &s.chunks[ci.l1()][ci.l2()] } // grow sets up the metadata for the address range [base, base+size). // It may allocate metadata, in which case *s.sysStat will be updated. // // s.mheapLock must be held. func (s *pageAlloc) grow(base, size uintptr) { // Round up to chunks, since we can't deal with increments smaller // than chunks. Also, sysGrow expects aligned values. limit := alignUp(base+size, pallocChunkBytes) base = alignDown(base, pallocChunkBytes) // Grow the summary levels in a system-dependent manner. // We just update a bunch of additional metadata here. s.sysGrow(base, limit) // Update s.start and s.end. // If no growth happened yet, start == 0. This is generally // safe since the zero page is unmapped. firstGrowth := s.start == 0 start, end := chunkIndex(base), chunkIndex(limit) if firstGrowth || start < s.start { s.start = start } if end > s.end { s.end = end } // Note that [base, limit) will never overlap with any existing // range inUse because grow only ever adds never-used memory // regions to the page allocator. s.inUse.add(addrRange{base, limit}) // A grow operation is a lot like a free operation, so if our // chunk ends up below the (linearized) s.searchAddr, update // s.searchAddr to the new address, just like in free. if s.compareSearchAddrTo(base) < 0 { s.searchAddr = base } // Add entries into chunks, which is sparse, if needed. Then, // initialize the bitmap. // // Newly-grown memory is always considered scavenged. // Set all the bits in the scavenged bitmaps high. for c := chunkIndex(base); c < chunkIndex(limit); c++ { if s.chunks[c.l1()] == nil { // Create the necessary l2 entry. // // Store it atomically to avoid races with readers which // don't acquire the heap lock. r := sysAlloc(unsafe.Sizeof(*s.chunks[0]), s.sysStat) atomic.StorepNoWB(unsafe.Pointer(&s.chunks[c.l1()]), r) } s.chunkOf(c).scavenged.setRange(0, pallocChunkPages) } // Update summaries accordingly. The grow acts like a free, so // we need to ensure this newly-free memory is visible in the // summaries. s.update(base, size/pageSize, true, false) } // update updates heap metadata. It must be called each time the bitmap // is updated. // // If contig is true, update does some optimizations assuming that there was // a contiguous allocation or free between addr and addr+npages. alloc indicates // whether the operation performed was an allocation or a free. // // s.mheapLock must be held. func (s *pageAlloc) update(base, npages uintptr, contig, alloc bool) { // base, limit, start, and end are inclusive. limit := base + npages*pageSize - 1 sc, ec := chunkIndex(base), chunkIndex(limit) // Handle updating the lowest level first. if sc == ec { // Fast path: the allocation doesn't span more than one chunk, // so update this one and if the summary didn't change, return. x := s.summary[len(s.summary)-1][sc] y := s.chunkOf(sc).summarize() if x == y { return } s.summary[len(s.summary)-1][sc] = y } else if contig { // Slow contiguous path: the allocation spans more than one chunk // and at least one summary is guaranteed to change. summary := s.summary[len(s.summary)-1] // Update the summary for chunk sc. summary[sc] = s.chunkOf(sc).summarize() // Update the summaries for chunks in between, which are // either totally allocated or freed. whole := s.summary[len(s.summary)-1][sc+1 : ec] if alloc { // Should optimize into a memclr. for i := range whole { whole[i] = 0 } } else { for i := range whole { whole[i] = freeChunkSum } } // Update the summary for chunk ec. summary[ec] = s.chunkOf(ec).summarize() } else { // Slow general path: the allocation spans more than one chunk // and at least one summary is guaranteed to change. // // We can't assume a contiguous allocation happened, so walk over // every chunk in the range and manually recompute the summary. summary := s.summary[len(s.summary)-1] for c := sc; c <= ec; c++ { summary[c] = s.chunkOf(c).summarize() } } // Walk up the radix tree and update the summaries appropriately. changed := true for l := len(s.summary) - 2; l >= 0 && changed; l-- { // Update summaries at level l from summaries at level l+1. changed = false // "Constants" for the previous level which we // need to compute the summary from that level. logEntriesPerBlock := levelBits[l+1] logMaxPages := levelLogPages[l+1] // lo and hi describe all the parts of the level we need to look at. lo, hi := addrsToSummaryRange(l, base, limit+1) // Iterate over each block, updating the corresponding summary in the less-granular level. for i := lo; i < hi; i++ { children := s.summary[l+1][i< firstFree.bound) { // This range only partially overlaps with the firstFree range, // so throw. print("runtime: addr = ", hex(addr), ", size = ", size, "\n") print("runtime: base = ", hex(firstFree.base), ", bound = ", hex(firstFree.bound), "\n") throw("range partially overlaps") } } // lastSum is the summary which we saw on the previous level that made us // move on to the next level. Used to print additional information in the // case of a catastrophic failure. // lastSumIdx is that summary's index in the previous level. lastSum := packPallocSum(0, 0, 0) lastSumIdx := -1 nextLevel: for l := 0; l < len(s.summary); l++ { // For the root level, entriesPerBlock is the whole level. entriesPerBlock := 1 << levelBits[l] logMaxPages := levelLogPages[l] // We've moved into a new level, so let's update i to our new // starting index. This is a no-op for level 0. i <<= levelBits[l] // Slice out the block of entries we care about. entries := s.summary[l][i : i+entriesPerBlock] // Determine j0, the first index we should start iterating from. // The searchAddr may help us eliminate iterations if we followed the // searchAddr on the previous level or we're on the root leve, in which // case the searchAddr should be the same as i after levelShift. j0 := 0 if searchIdx := int((s.searchAddr + arenaBaseOffset) >> levelShift[l]); searchIdx&^(entriesPerBlock-1) == i { j0 = searchIdx & (entriesPerBlock - 1) } // Run over the level entries looking for // a contiguous run of at least npages either // within an entry or across entries. // // base contains the page index (relative to // the first entry's first page) of the currently // considered run of consecutive pages. // // size contains the size of the currently considered // run of consecutive pages. var base, size uint for j := j0; j < len(entries); j++ { sum := entries[j] if sum == 0 { // A full entry means we broke any streak and // that we should skip it altogether. size = 0 continue } // We've encountered a non-zero summary which means // free memory, so update firstFree. foundFree(uintptr((i+j)<= uint(npages) { // If size == 0 we don't have a run yet, // which means base isn't valid. So, set // base to the first page in this block. if size == 0 { base = uint(j) << logMaxPages } // We hit npages; we're done! size += s break } if sum.max() >= uint(npages) { // The entry itself contains npages contiguous // free pages, so continue on the next level // to find that run. i += j lastSumIdx = i lastSum = sum continue nextLevel } if size == 0 || s < 1<= uint(npages) { // We found a sufficiently large run of free pages straddling // some boundary, so compute the address and return it. addr := uintptr(i<= s.end { return 0, 0 } // If npages has a chance of fitting in the chunk where the searchAddr is, // search it directly. searchAddr := uintptr(0) if pallocChunkPages-chunkPageIndex(s.searchAddr) >= uint(npages) { // npages is guaranteed to be no greater than pallocChunkPages here. i := chunkIndex(s.searchAddr) if max := s.summary[len(s.summary)-1][i].max(); max >= uint(npages) { j, searchIdx := s.chunkOf(i).find(npages, chunkPageIndex(s.searchAddr)) if j < 0 { print("runtime: max = ", max, ", npages = ", npages, "\n") print("runtime: searchIdx = ", chunkPageIndex(s.searchAddr), ", s.searchAddr = ", hex(s.searchAddr), "\n") throw("bad summary data") } addr = chunkBase(i) + uintptr(j)*pageSize searchAddr = chunkBase(i) + uintptr(searchIdx)*pageSize goto Found } } // We failed to use a searchAddr for one reason or another, so try // the slow path. addr, searchAddr = s.find(npages) if addr == 0 { if npages == 1 { // We failed to find a single free page, the smallest unit // of allocation. This means we know the heap is completely // exhausted. Otherwise, the heap still might have free // space in it, just not enough contiguous space to // accommodate npages. s.searchAddr = maxSearchAddr } return 0, 0 } Found: // Go ahead and actually mark the bits now that we have an address. scav = s.allocRange(addr, npages) // If we found a higher (linearized) searchAddr, we know that all the // heap memory before that searchAddr in a linear address space is // allocated, so bump s.searchAddr up to the new one. if s.compareSearchAddrTo(searchAddr) > 0 { s.searchAddr = searchAddr } return addr, scav } // free returns npages worth of memory starting at base back to the page heap. // // s.mheapLock must be held. func (s *pageAlloc) free(base, npages uintptr) { // If we're freeing pages below the (linearized) s.searchAddr, update searchAddr. if s.compareSearchAddrTo(base) < 0 { s.searchAddr = base } if npages == 1 { // Fast path: we're clearing a single bit, and we know exactly // where it is, so mark it directly. i := chunkIndex(base) s.chunkOf(i).free1(chunkPageIndex(base)) } else { // Slow path: we're clearing more bits so we may need to iterate. limit := base + npages*pageSize - 1 sc, ec := chunkIndex(base), chunkIndex(limit) si, ei := chunkPageIndex(base), chunkPageIndex(limit) if sc == ec { // The range doesn't cross any chunk boundaries. s.chunkOf(sc).free(si, ei+1-si) } else { // The range crosses at least one chunk boundary. s.chunkOf(sc).free(si, pallocChunkPages-si) for c := sc + 1; c < ec; c++ { s.chunkOf(c).freeAll() } s.chunkOf(ec).free(0, ei+1) } } s.update(base, npages, true, false) } const ( pallocSumBytes = unsafe.Sizeof(pallocSum(0)) // maxPackedValue is the maximum value that any of the three fields in // the pallocSum may take on. maxPackedValue = 1 << logMaxPackedValue logMaxPackedValue = logPallocChunkPages + (summaryLevels-1)*summaryLevelBits freeChunkSum = pallocSum(uint64(pallocChunkPages) | uint64(pallocChunkPages<> logMaxPackedValue) & (maxPackedValue - 1)) } // end extracts the end value from a packed sum. func (p pallocSum) end() uint { if uint64(p)&uint64(1<<63) != 0 { return maxPackedValue } return uint((uint64(p) >> (2 * logMaxPackedValue)) & (maxPackedValue - 1)) } // unpack unpacks all three values from the summary. func (p pallocSum) unpack() (uint, uint, uint) { if uint64(p)&uint64(1<<63) != 0 { return maxPackedValue, maxPackedValue, maxPackedValue } return uint(uint64(p) & (maxPackedValue - 1)), uint((uint64(p) >> logMaxPackedValue) & (maxPackedValue - 1)), uint((uint64(p) >> (2 * logMaxPackedValue)) & (maxPackedValue - 1)) } // mergeSummaries merges consecutive summaries which may each represent at // most 1 << logMaxPagesPerSum pages each together into one. func mergeSummaries(sums []pallocSum, logMaxPagesPerSum uint) pallocSum { // Merge the summaries in sums into one. // // We do this by keeping a running summary representing the merged // summaries of sums[:i] in start, max, and end. start, max, end := sums[0].unpack() for i := 1; i < len(sums); i++ { // Merge in sums[i]. si, mi, ei := sums[i].unpack() // Merge in sums[i].start only if the running summary is // completely free, otherwise this summary's start // plays no role in the combined sum. if start == uint(i)< max { max = end + si } if mi > max { max = mi } // Merge in end by checking if this new summary is totally // free. If it is, then we want to extend the running sum's // end by the new summary. If not, then we have some alloc'd // pages in there and we just want to take the end value in // sums[i]. if ei == 1<