// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package gob import ( "bytes" "io" "os" "reflect" "sync" ) // An Encoder manages the transmission of type and data information to the // other side of a connection. type Encoder struct { mutex sync.Mutex // each item must be sent atomically w []io.Writer // where to send the data sent map[reflect.Type]typeId // which types we've already sent countState *encoderState // stage for writing counts freeList *encoderState // list of free encoderStates; avoids reallocation buf []byte // for collecting the output. byteBuf bytes.Buffer // buffer for top-level encoderState err os.Error } // NewEncoder returns a new encoder that will transmit on the io.Writer. func NewEncoder(w io.Writer) *Encoder { enc := new(Encoder) enc.w = []io.Writer{w} enc.sent = make(map[reflect.Type]typeId) enc.countState = enc.newEncoderState(new(bytes.Buffer)) return enc } // writer() returns the innermost writer the encoder is using func (enc *Encoder) writer() io.Writer { return enc.w[len(enc.w)-1] } // pushWriter adds a writer to the encoder. func (enc *Encoder) pushWriter(w io.Writer) { enc.w = append(enc.w, w) } // popWriter pops the innermost writer. func (enc *Encoder) popWriter() { enc.w = enc.w[0 : len(enc.w)-1] } func (enc *Encoder) badType(rt reflect.Type) { enc.setError(os.ErrorString("gob: can't encode type " + rt.String())) } func (enc *Encoder) setError(err os.Error) { if enc.err == nil { // remember the first. enc.err = err } } // writeMessage sends the data item preceded by a unsigned count of its length. func (enc *Encoder) writeMessage(w io.Writer, b *bytes.Buffer) { enc.countState.encodeUint(uint64(b.Len())) // Build the buffer. countLen := enc.countState.b.Len() total := countLen + b.Len() if total > len(enc.buf) { enc.buf = make([]byte, total+1000) // extra for growth } // Place the length before the data. // TODO(r): avoid the extra copy here. enc.countState.b.Read(enc.buf[0:countLen]) // Now the data. b.Read(enc.buf[countLen:total]) // Write the data. _, err := w.Write(enc.buf[0:total]) if err != nil { enc.setError(err) } } // sendActualType sends the requested type, without further investigation, unless // it's been sent before. func (enc *Encoder) sendActualType(w io.Writer, state *encoderState, ut *userTypeInfo, actual reflect.Type) (sent bool) { if _, alreadySent := enc.sent[actual]; alreadySent { return false } typeLock.Lock() info, err := getTypeInfo(ut) typeLock.Unlock() if err != nil { enc.setError(err) return } // Send the pair (-id, type) // Id: state.encodeInt(-int64(info.id)) // Type: enc.encode(state.b, reflect.ValueOf(info.wire), wireTypeUserInfo) enc.writeMessage(w, state.b) if enc.err != nil { return } // Remember we've sent this type, both what the user gave us and the base type. enc.sent[ut.base] = info.id if ut.user != ut.base { enc.sent[ut.user] = info.id } // Now send the inner types switch st := actual; st.Kind() { case reflect.Struct: for i := 0; i < st.NumField(); i++ { enc.sendType(w, state, st.Field(i).Type) } case reflect.Array, reflect.Slice: enc.sendType(w, state, st.Elem()) case reflect.Map: enc.sendType(w, state, st.Key()) enc.sendType(w, state, st.Elem()) } return true } // sendType sends the type info to the other side, if necessary. func (enc *Encoder) sendType(w io.Writer, state *encoderState, origt reflect.Type) (sent bool) { ut := userType(origt) if ut.isGobEncoder { // The rules are different: regardless of the underlying type's representation, // we need to tell the other side that this exact type is a GobEncoder. return enc.sendActualType(w, state, ut, ut.user) } // It's a concrete value, so drill down to the base type. switch rt := ut.base; rt.Kind() { default: // Basic types and interfaces do not need to be described. return case reflect.Slice: // If it's []uint8, don't send; it's considered basic. if rt.Elem().Kind() == reflect.Uint8 { return } // Otherwise we do send. break case reflect.Array: // arrays must be sent so we know their lengths and element types. break case reflect.Map: // maps must be sent so we know their lengths and key/value types. break case reflect.Struct: // structs must be sent so we know their fields. break case reflect.Chan, reflect.Func: // Probably a bad field in a struct. enc.badType(rt) return } return enc.sendActualType(w, state, ut, ut.base) } // Encode transmits the data item represented by the empty interface value, // guaranteeing that all necessary type information has been transmitted first. func (enc *Encoder) Encode(e interface{}) os.Error { return enc.EncodeValue(reflect.ValueOf(e)) } // sendTypeDescriptor makes sure the remote side knows about this type. // It will send a descriptor if this is the first time the type has been // sent. func (enc *Encoder) sendTypeDescriptor(w io.Writer, state *encoderState, ut *userTypeInfo) { // Make sure the type is known to the other side. // First, have we already sent this type? rt := ut.base if ut.isGobEncoder { rt = ut.user } if _, alreadySent := enc.sent[rt]; !alreadySent { // No, so send it. sent := enc.sendType(w, state, rt) if enc.err != nil { return } // If the type info has still not been transmitted, it means we have // a singleton basic type (int, []byte etc.) at top level. We don't // need to send the type info but we do need to update enc.sent. if !sent { typeLock.Lock() info, err := getTypeInfo(ut) typeLock.Unlock() if err != nil { enc.setError(err) return } enc.sent[rt] = info.id } } } // sendTypeId sends the id, which must have already been defined. func (enc *Encoder) sendTypeId(state *encoderState, ut *userTypeInfo) { // Identify the type of this top-level value. state.encodeInt(int64(enc.sent[ut.base])) } // EncodeValue transmits the data item represented by the reflection value, // guaranteeing that all necessary type information has been transmitted first. func (enc *Encoder) EncodeValue(value reflect.Value) os.Error { // Make sure we're single-threaded through here, so multiple // goroutines can share an encoder. enc.mutex.Lock() defer enc.mutex.Unlock() // Remove any nested writers remaining due to previous errors. enc.w = enc.w[0:1] ut, err := validUserType(value.Type()) if err != nil { return err } enc.err = nil enc.byteBuf.Reset() state := enc.newEncoderState(&enc.byteBuf) enc.sendTypeDescriptor(enc.writer(), state, ut) enc.sendTypeId(state, ut) if enc.err != nil { return enc.err } // Encode the object. enc.encode(state.b, value, ut) if enc.err == nil { enc.writeMessage(enc.writer(), state.b) } enc.freeEncoderState(state) return enc.err }