// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package gob // TODO(rsc): When garbage collector changes, revisit // the allocations in this file that use unsafe.Pointer. import ( "bytes" "io" "math" "os" "reflect" "unsafe" ) var ( errBadUint = os.NewError("gob: encoded unsigned integer out of range") errBadType = os.NewError("gob: unknown type id or corrupted data") errRange = os.NewError("gob: bad data: field numbers out of bounds") ) // decoderState is the execution state of an instance of the decoder. A new state // is created for nested objects. type decoderState struct { dec *Decoder // The buffer is stored with an extra indirection because it may be replaced // if we load a type during decode (when reading an interface value). b *bytes.Buffer fieldnum int // the last field number read. buf []byte next *decoderState // for free list } // We pass the bytes.Buffer separately for easier testing of the infrastructure // without requiring a full Decoder. func (dec *Decoder) newDecoderState(buf *bytes.Buffer) *decoderState { d := dec.freeList if d == nil { d = new(decoderState) d.dec = dec d.buf = make([]byte, uint64Size) } else { dec.freeList = d.next } d.b = buf return d } func (dec *Decoder) freeDecoderState(d *decoderState) { d.next = dec.freeList dec.freeList = d } func overflow(name string) os.Error { return os.NewError(`value for "` + name + `" out of range`) } // decodeUintReader reads an encoded unsigned integer from an io.Reader. // Used only by the Decoder to read the message length. func decodeUintReader(r io.Reader, buf []byte) (x uint64, width int, err os.Error) { width = 1 _, err = r.Read(buf[0:width]) if err != nil { return } b := buf[0] if b <= 0x7f { return uint64(b), width, nil } nb := -int(int8(b)) if nb > uint64Size { err = errBadUint return } var n int n, err = io.ReadFull(r, buf[0:nb]) if err != nil { if err == os.EOF { err = io.ErrUnexpectedEOF } return } // Could check that the high byte is zero but it's not worth it. for i := 0; i < n; i++ { x <<= 8 x |= uint64(buf[i]) width++ } return } // decodeUint reads an encoded unsigned integer from state.r. // Does not check for overflow. func (state *decoderState) decodeUint() (x uint64) { b, err := state.b.ReadByte() if err != nil { error(err) } if b <= 0x7f { return uint64(b) } nb := -int(int8(b)) if nb > uint64Size { error(errBadUint) } n, err := state.b.Read(state.buf[0:nb]) if err != nil { error(err) } // Don't need to check error; it's safe to loop regardless. // Could check that the high byte is zero but it's not worth it. for i := 0; i < n; i++ { x <<= 8 x |= uint64(state.buf[i]) } return x } // decodeInt reads an encoded signed integer from state.r. // Does not check for overflow. func (state *decoderState) decodeInt() int64 { x := state.decodeUint() if x&1 != 0 { return ^int64(x >> 1) } return int64(x >> 1) } // decOp is the signature of a decoding operator for a given type. type decOp func(i *decInstr, state *decoderState, p unsafe.Pointer) // The 'instructions' of the decoding machine type decInstr struct { op decOp field int // field number of the wire type indir int // how many pointer indirections to reach the value in the struct offset uintptr // offset in the structure of the field to encode ovfl os.Error // error message for overflow/underflow (for arrays, of the elements) } // Since the encoder writes no zeros, if we arrive at a decoder we have // a value to extract and store. The field number has already been read // (it's how we knew to call this decoder). // Each decoder is responsible for handling any indirections associated // with the data structure. If any pointer so reached is nil, allocation must // be done. // Walk the pointer hierarchy, allocating if we find a nil. Stop one before the end. func decIndirect(p unsafe.Pointer, indir int) unsafe.Pointer { for ; indir > 1; indir-- { if *(*unsafe.Pointer)(p) == nil { // Allocation required *(*unsafe.Pointer)(p) = unsafe.Pointer(new(unsafe.Pointer)) } p = *(*unsafe.Pointer)(p) } return p } // ignoreUint discards a uint value with no destination. func ignoreUint(i *decInstr, state *decoderState, p unsafe.Pointer) { state.decodeUint() } // ignoreTwoUints discards a uint value with no destination. It's used to skip // complex values. func ignoreTwoUints(i *decInstr, state *decoderState, p unsafe.Pointer) { state.decodeUint() state.decodeUint() } // decBool decodes a uint and stores it as a boolean through p. func decBool(i *decInstr, state *decoderState, p unsafe.Pointer) { if i.indir > 0 { if *(*unsafe.Pointer)(p) == nil { *(*unsafe.Pointer)(p) = unsafe.Pointer(new(bool)) } p = *(*unsafe.Pointer)(p) } *(*bool)(p) = state.decodeUint() != 0 } // decInt8 decodes an integer and stores it as an int8 through p. func decInt8(i *decInstr, state *decoderState, p unsafe.Pointer) { if i.indir > 0 { if *(*unsafe.Pointer)(p) == nil { *(*unsafe.Pointer)(p) = unsafe.Pointer(new(int8)) } p = *(*unsafe.Pointer)(p) } v := state.decodeInt() if v < math.MinInt8 || math.MaxInt8 < v { error(i.ovfl) } else { *(*int8)(p) = int8(v) } } // decUint8 decodes an unsigned integer and stores it as a uint8 through p. func decUint8(i *decInstr, state *decoderState, p unsafe.Pointer) { if i.indir > 0 { if *(*unsafe.Pointer)(p) == nil { *(*unsafe.Pointer)(p) = unsafe.Pointer(new(uint8)) } p = *(*unsafe.Pointer)(p) } v := state.decodeUint() if math.MaxUint8 < v { error(i.ovfl) } else { *(*uint8)(p) = uint8(v) } } // decInt16 decodes an integer and stores it as an int16 through p. func decInt16(i *decInstr, state *decoderState, p unsafe.Pointer) { if i.indir > 0 { if *(*unsafe.Pointer)(p) == nil { *(*unsafe.Pointer)(p) = unsafe.Pointer(new(int16)) } p = *(*unsafe.Pointer)(p) } v := state.decodeInt() if v < math.MinInt16 || math.MaxInt16 < v { error(i.ovfl) } else { *(*int16)(p) = int16(v) } } // decUint16 decodes an unsigned integer and stores it as a uint16 through p. func decUint16(i *decInstr, state *decoderState, p unsafe.Pointer) { if i.indir > 0 { if *(*unsafe.Pointer)(p) == nil { *(*unsafe.Pointer)(p) = unsafe.Pointer(new(uint16)) } p = *(*unsafe.Pointer)(p) } v := state.decodeUint() if math.MaxUint16 < v { error(i.ovfl) } else { *(*uint16)(p) = uint16(v) } } // decInt32 decodes an integer and stores it as an int32 through p. func decInt32(i *decInstr, state *decoderState, p unsafe.Pointer) { if i.indir > 0 { if *(*unsafe.Pointer)(p) == nil { *(*unsafe.Pointer)(p) = unsafe.Pointer(new(int32)) } p = *(*unsafe.Pointer)(p) } v := state.decodeInt() if v < math.MinInt32 || math.MaxInt32 < v { error(i.ovfl) } else { *(*int32)(p) = int32(v) } } // decUint32 decodes an unsigned integer and stores it as a uint32 through p. func decUint32(i *decInstr, state *decoderState, p unsafe.Pointer) { if i.indir > 0 { if *(*unsafe.Pointer)(p) == nil { *(*unsafe.Pointer)(p) = unsafe.Pointer(new(uint32)) } p = *(*unsafe.Pointer)(p) } v := state.decodeUint() if math.MaxUint32 < v { error(i.ovfl) } else { *(*uint32)(p) = uint32(v) } } // decInt64 decodes an integer and stores it as an int64 through p. func decInt64(i *decInstr, state *decoderState, p unsafe.Pointer) { if i.indir > 0 { if *(*unsafe.Pointer)(p) == nil { *(*unsafe.Pointer)(p) = unsafe.Pointer(new(int64)) } p = *(*unsafe.Pointer)(p) } *(*int64)(p) = int64(state.decodeInt()) } // decUint64 decodes an unsigned integer and stores it as a uint64 through p. func decUint64(i *decInstr, state *decoderState, p unsafe.Pointer) { if i.indir > 0 { if *(*unsafe.Pointer)(p) == nil { *(*unsafe.Pointer)(p) = unsafe.Pointer(new(uint64)) } p = *(*unsafe.Pointer)(p) } *(*uint64)(p) = uint64(state.decodeUint()) } // Floating-point numbers are transmitted as uint64s holding the bits // of the underlying representation. They are sent byte-reversed, with // the exponent end coming out first, so integer floating point numbers // (for example) transmit more compactly. This routine does the // unswizzling. func floatFromBits(u uint64) float64 { var v uint64 for i := 0; i < 8; i++ { v <<= 8 v |= u & 0xFF u >>= 8 } return math.Float64frombits(v) } // storeFloat32 decodes an unsigned integer, treats it as a 32-bit floating-point // number, and stores it through p. It's a helper function for float32 and complex64. func storeFloat32(i *decInstr, state *decoderState, p unsafe.Pointer) { v := floatFromBits(state.decodeUint()) av := v if av < 0 { av = -av } // +Inf is OK in both 32- and 64-bit floats. Underflow is always OK. if math.MaxFloat32 < av && av <= math.MaxFloat64 { error(i.ovfl) } else { *(*float32)(p) = float32(v) } } // decFloat32 decodes an unsigned integer, treats it as a 32-bit floating-point // number, and stores it through p. func decFloat32(i *decInstr, state *decoderState, p unsafe.Pointer) { if i.indir > 0 { if *(*unsafe.Pointer)(p) == nil { *(*unsafe.Pointer)(p) = unsafe.Pointer(new(float32)) } p = *(*unsafe.Pointer)(p) } storeFloat32(i, state, p) } // decFloat64 decodes an unsigned integer, treats it as a 64-bit floating-point // number, and stores it through p. func decFloat64(i *decInstr, state *decoderState, p unsafe.Pointer) { if i.indir > 0 { if *(*unsafe.Pointer)(p) == nil { *(*unsafe.Pointer)(p) = unsafe.Pointer(new(float64)) } p = *(*unsafe.Pointer)(p) } *(*float64)(p) = floatFromBits(uint64(state.decodeUint())) } // decComplex64 decodes a pair of unsigned integers, treats them as a // pair of floating point numbers, and stores them as a complex64 through p. // The real part comes first. func decComplex64(i *decInstr, state *decoderState, p unsafe.Pointer) { if i.indir > 0 { if *(*unsafe.Pointer)(p) == nil { *(*unsafe.Pointer)(p) = unsafe.Pointer(new(complex64)) } p = *(*unsafe.Pointer)(p) } storeFloat32(i, state, p) storeFloat32(i, state, unsafe.Pointer(uintptr(p)+unsafe.Sizeof(float32(0)))) } // decComplex128 decodes a pair of unsigned integers, treats them as a // pair of floating point numbers, and stores them as a complex128 through p. // The real part comes first. func decComplex128(i *decInstr, state *decoderState, p unsafe.Pointer) { if i.indir > 0 { if *(*unsafe.Pointer)(p) == nil { *(*unsafe.Pointer)(p) = unsafe.Pointer(new(complex128)) } p = *(*unsafe.Pointer)(p) } real := floatFromBits(uint64(state.decodeUint())) imag := floatFromBits(uint64(state.decodeUint())) *(*complex128)(p) = complex(real, imag) } // decUint8Array decodes byte array and stores through p a slice header // describing the data. // uint8 arrays are encoded as an unsigned count followed by the raw bytes. func decUint8Array(i *decInstr, state *decoderState, p unsafe.Pointer) { if i.indir > 0 { if *(*unsafe.Pointer)(p) == nil { *(*unsafe.Pointer)(p) = unsafe.Pointer(new([]uint8)) } p = *(*unsafe.Pointer)(p) } b := make([]uint8, state.decodeUint()) state.b.Read(b) *(*[]uint8)(p) = b } // decString decodes byte array and stores through p a string header // describing the data. // Strings are encoded as an unsigned count followed by the raw bytes. func decString(i *decInstr, state *decoderState, p unsafe.Pointer) { if i.indir > 0 { if *(*unsafe.Pointer)(p) == nil { *(*unsafe.Pointer)(p) = unsafe.Pointer(new(string)) } p = *(*unsafe.Pointer)(p) } b := make([]byte, state.decodeUint()) state.b.Read(b) // It would be a shame to do the obvious thing here, // *(*string)(p) = string(b) // because we've already allocated the storage and this would // allocate again and copy. So we do this ugly hack, which is even // even more unsafe than it looks as it depends the memory // representation of a string matching the beginning of the memory // representation of a byte slice (a byte slice is longer). *(*string)(p) = *(*string)(unsafe.Pointer(&b)) } // ignoreUint8Array skips over the data for a byte slice value with no destination. func ignoreUint8Array(i *decInstr, state *decoderState, p unsafe.Pointer) { b := make([]byte, state.decodeUint()) state.b.Read(b) } // Execution engine // The encoder engine is an array of instructions indexed by field number of the incoming // decoder. It is executed with random access according to field number. type decEngine struct { instr []decInstr numInstr int // the number of active instructions } // allocate makes sure storage is available for an object of underlying type rtyp // that is indir levels of indirection through p. func allocate(rtyp reflect.Type, p uintptr, indir int) uintptr { if indir == 0 { return p } up := unsafe.Pointer(p) if indir > 1 { up = decIndirect(up, indir) } if *(*unsafe.Pointer)(up) == nil { // Allocate object. *(*unsafe.Pointer)(up) = unsafe.New(rtyp) } return *(*uintptr)(up) } // decodeSingle decodes a top-level value that is not a struct and stores it through p. // Such values are preceded by a zero, making them have the memory layout of a // struct field (although with an illegal field number). func (dec *Decoder) decodeSingle(engine *decEngine, ut *userTypeInfo, p uintptr) (err os.Error) { indir := ut.indir if ut.isGobDecoder { indir = int(ut.decIndir) } p = allocate(ut.base, p, indir) state := dec.newDecoderState(&dec.buf) state.fieldnum = singletonField basep := p delta := int(state.decodeUint()) if delta != 0 { errorf("decode: corrupted data: non-zero delta for singleton") } instr := &engine.instr[singletonField] ptr := unsafe.Pointer(basep) // offset will be zero if instr.indir > 1 { ptr = decIndirect(ptr, instr.indir) } instr.op(instr, state, ptr) dec.freeDecoderState(state) return nil } // decodeSingle decodes a top-level struct and stores it through p. // Indir is for the value, not the type. At the time of the call it may // differ from ut.indir, which was computed when the engine was built. // This state cannot arise for decodeSingle, which is called directly // from the user's value, not from the innards of an engine. func (dec *Decoder) decodeStruct(engine *decEngine, ut *userTypeInfo, p uintptr, indir int) { p = allocate(ut.base, p, indir) state := dec.newDecoderState(&dec.buf) state.fieldnum = -1 basep := p for state.b.Len() > 0 { delta := int(state.decodeUint()) if delta < 0 { errorf("decode: corrupted data: negative delta") } if delta == 0 { // struct terminator is zero delta fieldnum break } fieldnum := state.fieldnum + delta if fieldnum >= len(engine.instr) { error(errRange) break } instr := &engine.instr[fieldnum] p := unsafe.Pointer(basep + instr.offset) if instr.indir > 1 { p = decIndirect(p, instr.indir) } instr.op(instr, state, p) state.fieldnum = fieldnum } dec.freeDecoderState(state) } // ignoreStruct discards the data for a struct with no destination. func (dec *Decoder) ignoreStruct(engine *decEngine) { state := dec.newDecoderState(&dec.buf) state.fieldnum = -1 for state.b.Len() > 0 { delta := int(state.decodeUint()) if delta < 0 { errorf("ignore decode: corrupted data: negative delta") } if delta == 0 { // struct terminator is zero delta fieldnum break } fieldnum := state.fieldnum + delta if fieldnum >= len(engine.instr) { error(errRange) } instr := &engine.instr[fieldnum] instr.op(instr, state, unsafe.Pointer(nil)) state.fieldnum = fieldnum } dec.freeDecoderState(state) } // ignoreSingle discards the data for a top-level non-struct value with no // destination. It's used when calling Decode with a nil value. func (dec *Decoder) ignoreSingle(engine *decEngine) { state := dec.newDecoderState(&dec.buf) state.fieldnum = singletonField delta := int(state.decodeUint()) if delta != 0 { errorf("decode: corrupted data: non-zero delta for singleton") } instr := &engine.instr[singletonField] instr.op(instr, state, unsafe.Pointer(nil)) dec.freeDecoderState(state) } // decodeArrayHelper does the work for decoding arrays and slices. func (dec *Decoder) decodeArrayHelper(state *decoderState, p uintptr, elemOp decOp, elemWid uintptr, length, elemIndir int, ovfl os.Error) { instr := &decInstr{elemOp, 0, elemIndir, 0, ovfl} for i := 0; i < length; i++ { up := unsafe.Pointer(p) if elemIndir > 1 { up = decIndirect(up, elemIndir) } elemOp(instr, state, up) p += uintptr(elemWid) } } // decodeArray decodes an array and stores it through p, that is, p points to the zeroth element. // The length is an unsigned integer preceding the elements. Even though the length is redundant // (it's part of the type), it's a useful check and is included in the encoding. func (dec *Decoder) decodeArray(atyp reflect.Type, state *decoderState, p uintptr, elemOp decOp, elemWid uintptr, length, indir, elemIndir int, ovfl os.Error) { if indir > 0 { p = allocate(atyp, p, 1) // All but the last level has been allocated by dec.Indirect } if n := state.decodeUint(); n != uint64(length) { errorf("length mismatch in decodeArray") } dec.decodeArrayHelper(state, p, elemOp, elemWid, length, elemIndir, ovfl) } // decodeIntoValue is a helper for map decoding. Since maps are decoded using reflection, // unlike the other items we can't use a pointer directly. func decodeIntoValue(state *decoderState, op decOp, indir int, v reflect.Value, ovfl os.Error) reflect.Value { instr := &decInstr{op, 0, indir, 0, ovfl} up := unsafe.Pointer(unsafeAddr(v)) if indir > 1 { up = decIndirect(up, indir) } op(instr, state, up) return v } // decodeMap decodes a map and stores its header through p. // Maps are encoded as a length followed by key:value pairs. // Because the internals of maps are not visible to us, we must // use reflection rather than pointer magic. func (dec *Decoder) decodeMap(mtyp reflect.Type, state *decoderState, p uintptr, keyOp, elemOp decOp, indir, keyIndir, elemIndir int, ovfl os.Error) { if indir > 0 { p = allocate(mtyp, p, 1) // All but the last level has been allocated by dec.Indirect } up := unsafe.Pointer(p) if *(*unsafe.Pointer)(up) == nil { // maps are represented as a pointer in the runtime // Allocate map. *(*unsafe.Pointer)(up) = unsafe.Pointer(reflect.MakeMap(mtyp).Pointer()) } // Maps cannot be accessed by moving addresses around the way // that slices etc. can. We must recover a full reflection value for // the iteration. v := reflect.ValueOf(unsafe.Unreflect(mtyp, unsafe.Pointer(p))) n := int(state.decodeUint()) for i := 0; i < n; i++ { key := decodeIntoValue(state, keyOp, keyIndir, allocValue(mtyp.Key()), ovfl) elem := decodeIntoValue(state, elemOp, elemIndir, allocValue(mtyp.Elem()), ovfl) v.SetMapIndex(key, elem) } } // ignoreArrayHelper does the work for discarding arrays and slices. func (dec *Decoder) ignoreArrayHelper(state *decoderState, elemOp decOp, length int) { instr := &decInstr{elemOp, 0, 0, 0, os.NewError("no error")} for i := 0; i < length; i++ { elemOp(instr, state, nil) } } // ignoreArray discards the data for an array value with no destination. func (dec *Decoder) ignoreArray(state *decoderState, elemOp decOp, length int) { if n := state.decodeUint(); n != uint64(length) { errorf("length mismatch in ignoreArray") } dec.ignoreArrayHelper(state, elemOp, length) } // ignoreMap discards the data for a map value with no destination. func (dec *Decoder) ignoreMap(state *decoderState, keyOp, elemOp decOp) { n := int(state.decodeUint()) keyInstr := &decInstr{keyOp, 0, 0, 0, os.NewError("no error")} elemInstr := &decInstr{elemOp, 0, 0, 0, os.NewError("no error")} for i := 0; i < n; i++ { keyOp(keyInstr, state, nil) elemOp(elemInstr, state, nil) } } // decodeSlice decodes a slice and stores the slice header through p. // Slices are encoded as an unsigned length followed by the elements. func (dec *Decoder) decodeSlice(atyp reflect.Type, state *decoderState, p uintptr, elemOp decOp, elemWid uintptr, indir, elemIndir int, ovfl os.Error) { n := int(uintptr(state.decodeUint())) if indir > 0 { up := unsafe.Pointer(p) if *(*unsafe.Pointer)(up) == nil { // Allocate the slice header. *(*unsafe.Pointer)(up) = unsafe.Pointer(new([]unsafe.Pointer)) } p = *(*uintptr)(up) } // Allocate storage for the slice elements, that is, the underlying array. // Always write a header at p. hdrp := (*reflect.SliceHeader)(unsafe.Pointer(p)) hdrp.Data = uintptr(unsafe.NewArray(atyp.Elem(), n)) hdrp.Len = n hdrp.Cap = n dec.decodeArrayHelper(state, hdrp.Data, elemOp, elemWid, n, elemIndir, ovfl) } // ignoreSlice skips over the data for a slice value with no destination. func (dec *Decoder) ignoreSlice(state *decoderState, elemOp decOp) { dec.ignoreArrayHelper(state, elemOp, int(state.decodeUint())) } // setInterfaceValue sets an interface value to a concrete value, // but first it checks that the assignment will succeed. func setInterfaceValue(ivalue reflect.Value, value reflect.Value) { if !value.Type().AssignableTo(ivalue.Type()) { errorf("cannot assign value of type %s to %s", value.Type(), ivalue.Type()) } ivalue.Set(value) } // decodeInterface decodes an interface value and stores it through p. // Interfaces are encoded as the name of a concrete type followed by a value. // If the name is empty, the value is nil and no value is sent. func (dec *Decoder) decodeInterface(ityp reflect.Type, state *decoderState, p uintptr, indir int) { // Create a writable interface reflect.Value. We need one even for the nil case. ivalue := allocValue(ityp) // Read the name of the concrete type. b := make([]byte, state.decodeUint()) state.b.Read(b) name := string(b) if name == "" { // Copy the representation of the nil interface value to the target. // This is horribly unsafe and special. *(*[2]uintptr)(unsafe.Pointer(p)) = ivalue.InterfaceData() return } // The concrete type must be registered. typ, ok := nameToConcreteType[name] if !ok { errorf("name not registered for interface: %q", name) } // Read the type id of the concrete value. concreteId := dec.decodeTypeSequence(true) if concreteId < 0 { error(dec.err) } // Byte count of value is next; we don't care what it is (it's there // in case we want to ignore the value by skipping it completely). state.decodeUint() // Read the concrete value. value := allocValue(typ) dec.decodeValue(concreteId, value) if dec.err != nil { error(dec.err) } // Allocate the destination interface value. if indir > 0 { p = allocate(ityp, p, 1) // All but the last level has been allocated by dec.Indirect } // Assign the concrete value to the interface. // Tread carefully; it might not satisfy the interface. setInterfaceValue(ivalue, value) // Copy the representation of the interface value to the target. // This is horribly unsafe and special. *(*[2]uintptr)(unsafe.Pointer(p)) = ivalue.InterfaceData() } // ignoreInterface discards the data for an interface value with no destination. func (dec *Decoder) ignoreInterface(state *decoderState) { // Read the name of the concrete type. b := make([]byte, state.decodeUint()) _, err := state.b.Read(b) if err != nil { error(err) } id := dec.decodeTypeSequence(true) if id < 0 { error(dec.err) } // At this point, the decoder buffer contains a delimited value. Just toss it. state.b.Next(int(state.decodeUint())) } // decodeGobDecoder decodes something implementing the GobDecoder interface. // The data is encoded as a byte slice. func (dec *Decoder) decodeGobDecoder(state *decoderState, v reflect.Value) { // Read the bytes for the value. b := make([]byte, state.decodeUint()) _, err := state.b.Read(b) if err != nil { error(err) } // We know it's a GobDecoder, so just call the method directly. err = v.Interface().(GobDecoder).GobDecode(b) if err != nil { error(err) } } // ignoreGobDecoder discards the data for a GobDecoder value with no destination. func (dec *Decoder) ignoreGobDecoder(state *decoderState) { // Read the bytes for the value. b := make([]byte, state.decodeUint()) _, err := state.b.Read(b) if err != nil { error(err) } } // Index by Go types. var decOpTable = [...]decOp{ reflect.Bool: decBool, reflect.Int8: decInt8, reflect.Int16: decInt16, reflect.Int32: decInt32, reflect.Int64: decInt64, reflect.Uint8: decUint8, reflect.Uint16: decUint16, reflect.Uint32: decUint32, reflect.Uint64: decUint64, reflect.Float32: decFloat32, reflect.Float64: decFloat64, reflect.Complex64: decComplex64, reflect.Complex128: decComplex128, reflect.String: decString, } // Indexed by gob types. tComplex will be added during type.init(). var decIgnoreOpMap = map[typeId]decOp{ tBool: ignoreUint, tInt: ignoreUint, tUint: ignoreUint, tFloat: ignoreUint, tBytes: ignoreUint8Array, tString: ignoreUint8Array, tComplex: ignoreTwoUints, } // decOpFor returns the decoding op for the base type under rt and // the indirection count to reach it. func (dec *Decoder) decOpFor(wireId typeId, rt reflect.Type, name string, inProgress map[reflect.Type]*decOp) (*decOp, int) { ut := userType(rt) // If the type implements GobEncoder, we handle it without further processing. if ut.isGobDecoder { return dec.gobDecodeOpFor(ut) } // If this type is already in progress, it's a recursive type (e.g. map[string]*T). // Return the pointer to the op we're already building. if opPtr := inProgress[rt]; opPtr != nil { return opPtr, ut.indir } typ := ut.base indir := ut.indir var op decOp k := typ.Kind() if int(k) < len(decOpTable) { op = decOpTable[k] } if op == nil { inProgress[rt] = &op // Special cases switch t := typ; t.Kind() { case reflect.Array: name = "element of " + name elemId := dec.wireType[wireId].ArrayT.Elem elemOp, elemIndir := dec.decOpFor(elemId, t.Elem(), name, inProgress) ovfl := overflow(name) op = func(i *decInstr, state *decoderState, p unsafe.Pointer) { state.dec.decodeArray(t, state, uintptr(p), *elemOp, t.Elem().Size(), t.Len(), i.indir, elemIndir, ovfl) } case reflect.Map: name = "element of " + name keyId := dec.wireType[wireId].MapT.Key elemId := dec.wireType[wireId].MapT.Elem keyOp, keyIndir := dec.decOpFor(keyId, t.Key(), name, inProgress) elemOp, elemIndir := dec.decOpFor(elemId, t.Elem(), name, inProgress) ovfl := overflow(name) op = func(i *decInstr, state *decoderState, p unsafe.Pointer) { up := unsafe.Pointer(p) state.dec.decodeMap(t, state, uintptr(up), *keyOp, *elemOp, i.indir, keyIndir, elemIndir, ovfl) } case reflect.Slice: name = "element of " + name if t.Elem().Kind() == reflect.Uint8 { op = decUint8Array break } var elemId typeId if tt, ok := builtinIdToType[wireId]; ok { elemId = tt.(*sliceType).Elem } else { elemId = dec.wireType[wireId].SliceT.Elem } elemOp, elemIndir := dec.decOpFor(elemId, t.Elem(), name, inProgress) ovfl := overflow(name) op = func(i *decInstr, state *decoderState, p unsafe.Pointer) { state.dec.decodeSlice(t, state, uintptr(p), *elemOp, t.Elem().Size(), i.indir, elemIndir, ovfl) } case reflect.Struct: // Generate a closure that calls out to the engine for the nested type. enginePtr, err := dec.getDecEnginePtr(wireId, userType(typ)) if err != nil { error(err) } op = func(i *decInstr, state *decoderState, p unsafe.Pointer) { // indirect through enginePtr to delay evaluation for recursive structs. dec.decodeStruct(*enginePtr, userType(typ), uintptr(p), i.indir) } case reflect.Interface: op = func(i *decInstr, state *decoderState, p unsafe.Pointer) { state.dec.decodeInterface(t, state, uintptr(p), i.indir) } } } if op == nil { errorf("decode can't handle type %s", rt.String()) } return &op, indir } // decIgnoreOpFor returns the decoding op for a field that has no destination. func (dec *Decoder) decIgnoreOpFor(wireId typeId) decOp { op, ok := decIgnoreOpMap[wireId] if !ok { if wireId == tInterface { // Special case because it's a method: the ignored item might // define types and we need to record their state in the decoder. op = func(i *decInstr, state *decoderState, p unsafe.Pointer) { state.dec.ignoreInterface(state) } return op } // Special cases wire := dec.wireType[wireId] switch { case wire == nil: errorf("bad data: undefined type %s", wireId.string()) case wire.ArrayT != nil: elemId := wire.ArrayT.Elem elemOp := dec.decIgnoreOpFor(elemId) op = func(i *decInstr, state *decoderState, p unsafe.Pointer) { state.dec.ignoreArray(state, elemOp, wire.ArrayT.Len) } case wire.MapT != nil: keyId := dec.wireType[wireId].MapT.Key elemId := dec.wireType[wireId].MapT.Elem keyOp := dec.decIgnoreOpFor(keyId) elemOp := dec.decIgnoreOpFor(elemId) op = func(i *decInstr, state *decoderState, p unsafe.Pointer) { state.dec.ignoreMap(state, keyOp, elemOp) } case wire.SliceT != nil: elemId := wire.SliceT.Elem elemOp := dec.decIgnoreOpFor(elemId) op = func(i *decInstr, state *decoderState, p unsafe.Pointer) { state.dec.ignoreSlice(state, elemOp) } case wire.StructT != nil: // Generate a closure that calls out to the engine for the nested type. enginePtr, err := dec.getIgnoreEnginePtr(wireId) if err != nil { error(err) } op = func(i *decInstr, state *decoderState, p unsafe.Pointer) { // indirect through enginePtr to delay evaluation for recursive structs state.dec.ignoreStruct(*enginePtr) } case wire.GobEncoderT != nil: op = func(i *decInstr, state *decoderState, p unsafe.Pointer) { state.dec.ignoreGobDecoder(state) } } } if op == nil { errorf("bad data: ignore can't handle type %s", wireId.string()) } return op } // gobDecodeOpFor returns the op for a type that is known to implement // GobDecoder. func (dec *Decoder) gobDecodeOpFor(ut *userTypeInfo) (*decOp, int) { rcvrType := ut.user if ut.decIndir == -1 { rcvrType = reflect.PtrTo(rcvrType) } else if ut.decIndir > 0 { for i := int8(0); i < ut.decIndir; i++ { rcvrType = rcvrType.Elem() } } var op decOp op = func(i *decInstr, state *decoderState, p unsafe.Pointer) { // Caller has gotten us to within one indirection of our value. if i.indir > 0 { if *(*unsafe.Pointer)(p) == nil { *(*unsafe.Pointer)(p) = unsafe.New(ut.base) } } // Now p is a pointer to the base type. Do we need to climb out to // get to the receiver type? var v reflect.Value if ut.decIndir == -1 { v = reflect.ValueOf(unsafe.Unreflect(rcvrType, unsafe.Pointer(&p))) } else { v = reflect.ValueOf(unsafe.Unreflect(rcvrType, p)) } state.dec.decodeGobDecoder(state, v) } return &op, int(ut.indir) } // compatibleType asks: Are these two gob Types compatible? // Answers the question for basic types, arrays, maps and slices, plus // GobEncoder/Decoder pairs. // Structs are considered ok; fields will be checked later. func (dec *Decoder) compatibleType(fr reflect.Type, fw typeId, inProgress map[reflect.Type]typeId) bool { if rhs, ok := inProgress[fr]; ok { return rhs == fw } inProgress[fr] = fw ut := userType(fr) wire, ok := dec.wireType[fw] // If fr is a GobDecoder, the wire type must be GobEncoder. // And if fr is not a GobDecoder, the wire type must not be either. if ut.isGobDecoder != (ok && wire.GobEncoderT != nil) { // the parentheses look odd but are correct. return false } if ut.isGobDecoder { // This test trumps all others. return true } switch t := ut.base; t.Kind() { default: // chan, etc: cannot handle. return false case reflect.Bool: return fw == tBool case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64: return fw == tInt case reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64, reflect.Uintptr: return fw == tUint case reflect.Float32, reflect.Float64: return fw == tFloat case reflect.Complex64, reflect.Complex128: return fw == tComplex case reflect.String: return fw == tString case reflect.Interface: return fw == tInterface case reflect.Array: if !ok || wire.ArrayT == nil { return false } array := wire.ArrayT return t.Len() == array.Len && dec.compatibleType(t.Elem(), array.Elem, inProgress) case reflect.Map: if !ok || wire.MapT == nil { return false } MapType := wire.MapT return dec.compatibleType(t.Key(), MapType.Key, inProgress) && dec.compatibleType(t.Elem(), MapType.Elem, inProgress) case reflect.Slice: // Is it an array of bytes? if t.Elem().Kind() == reflect.Uint8 { return fw == tBytes } // Extract and compare element types. var sw *sliceType if tt, ok := builtinIdToType[fw]; ok { sw = tt.(*sliceType) } else { sw = dec.wireType[fw].SliceT } elem := userType(t.Elem()).base return sw != nil && dec.compatibleType(elem, sw.Elem, inProgress) case reflect.Struct: return true } return true } // typeString returns a human-readable description of the type identified by remoteId. func (dec *Decoder) typeString(remoteId typeId) string { if t := idToType[remoteId]; t != nil { // globally known type. return t.string() } return dec.wireType[remoteId].string() } // compileSingle compiles the decoder engine for a non-struct top-level value, including // GobDecoders. func (dec *Decoder) compileSingle(remoteId typeId, ut *userTypeInfo) (engine *decEngine, err os.Error) { rt := ut.base if ut.isGobDecoder { rt = ut.user } engine = new(decEngine) engine.instr = make([]decInstr, 1) // one item name := rt.String() // best we can do if !dec.compatibleType(rt, remoteId, make(map[reflect.Type]typeId)) { return nil, os.NewError("gob: wrong type received for local value " + name + ": " + dec.typeString(remoteId)) } op, indir := dec.decOpFor(remoteId, rt, name, make(map[reflect.Type]*decOp)) ovfl := os.NewError(`value for "` + name + `" out of range`) engine.instr[singletonField] = decInstr{*op, singletonField, indir, 0, ovfl} engine.numInstr = 1 return } // compileIgnoreSingle compiles the decoder engine for a non-struct top-level value that will be discarded. func (dec *Decoder) compileIgnoreSingle(remoteId typeId) (engine *decEngine, err os.Error) { engine = new(decEngine) engine.instr = make([]decInstr, 1) // one item op := dec.decIgnoreOpFor(remoteId) ovfl := overflow(dec.typeString(remoteId)) engine.instr[0] = decInstr{op, 0, 0, 0, ovfl} engine.numInstr = 1 return } // compileDec compiles the decoder engine for a value. If the value is not a struct, // it calls out to compileSingle. func (dec *Decoder) compileDec(remoteId typeId, ut *userTypeInfo) (engine *decEngine, err os.Error) { rt := ut.base srt := rt if srt.Kind() != reflect.Struct || ut.isGobDecoder { return dec.compileSingle(remoteId, ut) } var wireStruct *structType // Builtin types can come from global pool; the rest must be defined by the decoder. // Also we know we're decoding a struct now, so the client must have sent one. if t, ok := builtinIdToType[remoteId]; ok { wireStruct, _ = t.(*structType) } else { wire := dec.wireType[remoteId] if wire == nil { error(errBadType) } wireStruct = wire.StructT } if wireStruct == nil { errorf("type mismatch in decoder: want struct type %s; got non-struct", rt.String()) } engine = new(decEngine) engine.instr = make([]decInstr, len(wireStruct.Field)) seen := make(map[reflect.Type]*decOp) // Loop over the fields of the wire type. for fieldnum := 0; fieldnum < len(wireStruct.Field); fieldnum++ { wireField := wireStruct.Field[fieldnum] if wireField.Name == "" { errorf("empty name for remote field of type %s", wireStruct.Name) } ovfl := overflow(wireField.Name) // Find the field of the local type with the same name. localField, present := srt.FieldByName(wireField.Name) // TODO(r): anonymous names if !present || !isExported(wireField.Name) { op := dec.decIgnoreOpFor(wireField.Id) engine.instr[fieldnum] = decInstr{op, fieldnum, 0, 0, ovfl} continue } if !dec.compatibleType(localField.Type, wireField.Id, make(map[reflect.Type]typeId)) { errorf("wrong type (%s) for received field %s.%s", localField.Type, wireStruct.Name, wireField.Name) } op, indir := dec.decOpFor(wireField.Id, localField.Type, localField.Name, seen) engine.instr[fieldnum] = decInstr{*op, fieldnum, indir, uintptr(localField.Offset), ovfl} engine.numInstr++ } return } // getDecEnginePtr returns the engine for the specified type. func (dec *Decoder) getDecEnginePtr(remoteId typeId, ut *userTypeInfo) (enginePtr **decEngine, err os.Error) { rt := ut.base decoderMap, ok := dec.decoderCache[rt] if !ok { decoderMap = make(map[typeId]**decEngine) dec.decoderCache[rt] = decoderMap } if enginePtr, ok = decoderMap[remoteId]; !ok { // To handle recursive types, mark this engine as underway before compiling. enginePtr = new(*decEngine) decoderMap[remoteId] = enginePtr *enginePtr, err = dec.compileDec(remoteId, ut) if err != nil { decoderMap[remoteId] = nil, false } } return } // emptyStruct is the type we compile into when ignoring a struct value. type emptyStruct struct{} var emptyStructType = reflect.TypeOf(emptyStruct{}) // getDecEnginePtr returns the engine for the specified type when the value is to be discarded. func (dec *Decoder) getIgnoreEnginePtr(wireId typeId) (enginePtr **decEngine, err os.Error) { var ok bool if enginePtr, ok = dec.ignorerCache[wireId]; !ok { // To handle recursive types, mark this engine as underway before compiling. enginePtr = new(*decEngine) dec.ignorerCache[wireId] = enginePtr wire := dec.wireType[wireId] if wire != nil && wire.StructT != nil { *enginePtr, err = dec.compileDec(wireId, userType(emptyStructType)) } else { *enginePtr, err = dec.compileIgnoreSingle(wireId) } if err != nil { dec.ignorerCache[wireId] = nil, false } } return } // decodeValue decodes the data stream representing a value and stores it in val. func (dec *Decoder) decodeValue(wireId typeId, val reflect.Value) { defer catchError(&dec.err) // If the value is nil, it means we should just ignore this item. if !val.IsValid() { dec.decodeIgnoredValue(wireId) return } // Dereference down to the underlying struct type. ut := userType(val.Type()) base := ut.base var enginePtr **decEngine enginePtr, dec.err = dec.getDecEnginePtr(wireId, ut) if dec.err != nil { return } engine := *enginePtr if st := base; st.Kind() == reflect.Struct && !ut.isGobDecoder { if engine.numInstr == 0 && st.NumField() > 0 && len(dec.wireType[wireId].StructT.Field) > 0 { name := base.Name() errorf("type mismatch: no fields matched compiling decoder for %s", name) } dec.decodeStruct(engine, ut, uintptr(unsafeAddr(val)), ut.indir) } else { dec.decodeSingle(engine, ut, uintptr(unsafeAddr(val))) } } // decodeIgnoredValue decodes the data stream representing a value of the specified type and discards it. func (dec *Decoder) decodeIgnoredValue(wireId typeId) { var enginePtr **decEngine enginePtr, dec.err = dec.getIgnoreEnginePtr(wireId) if dec.err != nil { return } wire := dec.wireType[wireId] if wire != nil && wire.StructT != nil { dec.ignoreStruct(*enginePtr) } else { dec.ignoreSingle(*enginePtr) } } func init() { var iop, uop decOp switch reflect.TypeOf(int(0)).Bits() { case 32: iop = decInt32 uop = decUint32 case 64: iop = decInt64 uop = decUint64 default: panic("gob: unknown size of int/uint") } decOpTable[reflect.Int] = iop decOpTable[reflect.Uint] = uop // Finally uintptr switch reflect.TypeOf(uintptr(0)).Bits() { case 32: uop = decUint32 case 64: uop = decUint64 default: panic("gob: unknown size of uintptr") } decOpTable[reflect.Uintptr] = uop } // Gob assumes it can call UnsafeAddr on any Value // in order to get a pointer it can copy data from. // Values that have just been created and do not point // into existing structs or slices cannot be addressed, // so simulate it by returning a pointer to a copy. // Each call allocates once. func unsafeAddr(v reflect.Value) uintptr { if v.CanAddr() { return v.UnsafeAddr() } x := reflect.New(v.Type()).Elem() x.Set(v) return x.UnsafeAddr() } // Gob depends on being able to take the address // of zeroed Values it creates, so use this wrapper instead // of the standard reflect.Zero. // Each call allocates once. func allocValue(t reflect.Type) reflect.Value { return reflect.New(t).Elem() }