// Copyright 2010 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package image import ( "image/color" ) var ( // Black is an opaque black uniform image. Black = NewUniform(color.Black) // White is an opaque white uniform image. White = NewUniform(color.White) // Transparent is a fully transparent uniform image. Transparent = NewUniform(color.Transparent) // Opaque is a fully opaque uniform image. Opaque = NewUniform(color.Opaque) ) // Uniform is an infinite-sized Image of uniform color. // It implements the color.Color, color.ColorModel, and Image interfaces. type Uniform struct { C color.Color } func (c *Uniform) RGBA() (r, g, b, a uint32) { return c.C.RGBA() } func (c *Uniform) ColorModel() color.Model { return c } func (c *Uniform) Convert(color.Color) color.Color { return c.C } func (c *Uniform) Bounds() Rectangle { return Rectangle{Point{-1e9, -1e9}, Point{1e9, 1e9}} } func (c *Uniform) At(x, y int) color.Color { return c.C } // Opaque scans the entire image and returns whether or not it is fully opaque. func (c *Uniform) Opaque() bool { _, _, _, a := c.C.RGBA() return a == 0xffff } func NewUniform(c color.Color) *Uniform { return &Uniform{c} } // A Tiled is an infinite-sized Image that repeats another Image in both // directions. Tiled{i, p}.At(x, y) will equal i.At(x+p.X, y+p.Y) for all // points {x+p.X, y+p.Y} within i's Bounds. type Tiled struct { I Image Offset Point } func (t *Tiled) ColorModel() color.Model { return t.I.ColorModel() } func (t *Tiled) Bounds() Rectangle { return Rectangle{Point{-1e9, -1e9}, Point{1e9, 1e9}} } func (t *Tiled) At(x, y int) color.Color { p := Point{x, y}.Add(t.Offset).Mod(t.I.Bounds()) return t.I.At(p.X, p.Y) } func NewTiled(i Image, offset Point) *Tiled { return &Tiled{i, offset} }