/* * Written by Ulrich Drepper <drepper@gmail.com> */ /* * __quadmath_isinf_nsq (x) returns != 0 if x is ±inf, else 0; * no branching! */ #include "quadmath-imp.h" int __quadmath_isinf_nsq (__float128 x) { int64_t hx,lx; GET_FLT128_WORDS64(hx,lx,x); return !(lx | ((hx & 0x7fffffffffffffffLL) ^ 0x7fff000000000000LL)); }