/* * * Copyright (c) 1994 * Hewlett-Packard Company * * Permission to use, copy, modify, distribute and sell this software * and its documentation for any purpose is hereby granted without fee, * provided that the above copyright notice appear in all copies and * that both that copyright notice and this permission notice appear * in supporting documentation. Hewlett-Packard Company makes no * representations about the suitability of this software for any * purpose. It is provided "as is" without express or implied warranty. * * Copyright (c) 1997 * Silicon Graphics Computer Systems, Inc. * * Permission to use, copy, modify, distribute and sell this software * and its documentation for any purpose is hereby granted without fee, * provided that the above copyright notice appear in all copies and * that both that copyright notice and this permission notice appear * in supporting documentation. Silicon Graphics makes no * representations about the suitability of this software for any * purpose. It is provided "as is" without express or implied warranty. */ /* NOTE: This is an internal header file, included by other STL headers. * You should not attempt to use it directly. */ #ifndef _CPP_BITS_STL_HEAP_H #define _CPP_BITS_STL_HEAP_H 1 __STL_BEGIN_NAMESPACE #if defined(__sgi) && !defined(__GNUC__) && (_MIPS_SIM != _MIPS_SIM_ABI32) #pragma set woff 1209 #endif // Heap-manipulation functions: push_heap, pop_heap, make_heap, sort_heap. template void __push_heap(_RandomAccessIterator __first, _Distance __holeIndex, _Distance __topIndex, _Tp __value) { _Distance __parent = (__holeIndex - 1) / 2; while (__holeIndex > __topIndex && *(__first + __parent) < __value) { *(__first + __holeIndex) = *(__first + __parent); __holeIndex = __parent; __parent = (__holeIndex - 1) / 2; } *(__first + __holeIndex) = __value; } template inline void __push_heap_aux(_RandomAccessIterator __first, _RandomAccessIterator __last, _Distance*, _Tp*) { __push_heap(__first, _Distance((__last - __first) - 1), _Distance(0), _Tp(*(__last - 1))); } template inline void push_heap(_RandomAccessIterator __first, _RandomAccessIterator __last) { __STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator); __STL_REQUIRES(typename iterator_traits<_RandomAccessIterator>::value_type, _LessThanComparable); __push_heap_aux(__first, __last, __DISTANCE_TYPE(__first), __VALUE_TYPE(__first)); } template void __push_heap(_RandomAccessIterator __first, _Distance __holeIndex, _Distance __topIndex, _Tp __value, _Compare __comp) { _Distance __parent = (__holeIndex - 1) / 2; while (__holeIndex > __topIndex && __comp(*(__first + __parent), __value)) { *(__first + __holeIndex) = *(__first + __parent); __holeIndex = __parent; __parent = (__holeIndex - 1) / 2; } *(__first + __holeIndex) = __value; } template inline void __push_heap_aux(_RandomAccessIterator __first, _RandomAccessIterator __last, _Compare __comp, _Distance*, _Tp*) { __push_heap(__first, _Distance((__last - __first) - 1), _Distance(0), _Tp(*(__last - 1)), __comp); } template inline void push_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, _Compare __comp) { __STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator); __push_heap_aux(__first, __last, __comp, __DISTANCE_TYPE(__first), __VALUE_TYPE(__first)); } template void __adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex, _Distance __len, _Tp __value) { _Distance __topIndex = __holeIndex; _Distance __secondChild = 2 * __holeIndex + 2; while (__secondChild < __len) { if (*(__first + __secondChild) < *(__first + (__secondChild - 1))) __secondChild--; *(__first + __holeIndex) = *(__first + __secondChild); __holeIndex = __secondChild; __secondChild = 2 * (__secondChild + 1); } if (__secondChild == __len) { *(__first + __holeIndex) = *(__first + (__secondChild - 1)); __holeIndex = __secondChild - 1; } __push_heap(__first, __holeIndex, __topIndex, __value); } template inline void __pop_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, _RandomAccessIterator __result, _Tp __value, _Distance*) { *__result = *__first; __adjust_heap(__first, _Distance(0), _Distance(__last - __first), __value); } template inline void __pop_heap_aux(_RandomAccessIterator __first, _RandomAccessIterator __last, _Tp*) { __pop_heap(__first, __last - 1, __last - 1, _Tp(*(__last - 1)), __DISTANCE_TYPE(__first)); } template inline void pop_heap(_RandomAccessIterator __first, _RandomAccessIterator __last) { __STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator); __STL_REQUIRES(typename iterator_traits<_RandomAccessIterator>::value_type, _LessThanComparable); __pop_heap_aux(__first, __last, __VALUE_TYPE(__first)); } template void __adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex, _Distance __len, _Tp __value, _Compare __comp) { _Distance __topIndex = __holeIndex; _Distance __secondChild = 2 * __holeIndex + 2; while (__secondChild < __len) { if (__comp(*(__first + __secondChild), *(__first + (__secondChild - 1)))) __secondChild--; *(__first + __holeIndex) = *(__first + __secondChild); __holeIndex = __secondChild; __secondChild = 2 * (__secondChild + 1); } if (__secondChild == __len) { *(__first + __holeIndex) = *(__first + (__secondChild - 1)); __holeIndex = __secondChild - 1; } __push_heap(__first, __holeIndex, __topIndex, __value, __comp); } template inline void __pop_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, _RandomAccessIterator __result, _Tp __value, _Compare __comp, _Distance*) { *__result = *__first; __adjust_heap(__first, _Distance(0), _Distance(__last - __first), __value, __comp); } template inline void __pop_heap_aux(_RandomAccessIterator __first, _RandomAccessIterator __last, _Tp*, _Compare __comp) { __pop_heap(__first, __last - 1, __last - 1, _Tp(*(__last - 1)), __comp, __DISTANCE_TYPE(__first)); } template inline void pop_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, _Compare __comp) { __STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator); __pop_heap_aux(__first, __last, __VALUE_TYPE(__first), __comp); } template void __make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, _Tp*, _Distance*) { if (__last - __first < 2) return; _Distance __len = __last - __first; _Distance __parent = (__len - 2)/2; while (true) { __adjust_heap(__first, __parent, __len, _Tp(*(__first + __parent))); if (__parent == 0) return; __parent--; } } template inline void make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last) { __STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator); __STL_REQUIRES(typename iterator_traits<_RandomAccessIterator>::value_type, _LessThanComparable); __make_heap(__first, __last, __VALUE_TYPE(__first), __DISTANCE_TYPE(__first)); } template void __make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, _Compare __comp, _Tp*, _Distance*) { if (__last - __first < 2) return; _Distance __len = __last - __first; _Distance __parent = (__len - 2)/2; while (true) { __adjust_heap(__first, __parent, __len, _Tp(*(__first + __parent)), __comp); if (__parent == 0) return; __parent--; } } template inline void make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, _Compare __comp) { __STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator); __make_heap(__first, __last, __comp, __VALUE_TYPE(__first), __DISTANCE_TYPE(__first)); } template void sort_heap(_RandomAccessIterator __first, _RandomAccessIterator __last) { __STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator); __STL_REQUIRES(typename iterator_traits<_RandomAccessIterator>::value_type, _LessThanComparable); while (__last - __first > 1) pop_heap(__first, __last--); } template void sort_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, _Compare __comp) { __STL_REQUIRES(_RandomAccessIterator, _Mutable_RandomAccessIterator); while (__last - __first > 1) pop_heap(__first, __last--, __comp); } #if defined(__sgi) && !defined(__GNUC__) && (_MIPS_SIM != _MIPS_SIM_ABI32) #pragma reset woff 1209 #endif __STL_END_NAMESPACE #endif /* _CPP_BITS_STL_HEAP_H */ // Local Variables: // mode:C++ // End: