462b73969e
2001-05-30 Phil Edwards <pme@sources.redhat.com> * docs/doxygen/user.cfg.in: Minor addition. * docs/html/documentation.html: Reorganize. Put most-looked-at stuff first. * docs/html/install.html: Update for 3.0. HTML fixups. * docs/html/17_intro/howto.html: Likewise. * docs/html/18_support/howto.html: Likewise. * docs/html/19_diagnostics/howto.html: Likewise. * docs/html/20_util/howto.html: Likewise. * docs/html/23_containers/howto.html: Likewise. * docs/html/24_iterators/howto.html: Likewise. More notes. * docs/html/25_algorithms/howto.html: Likewise. * docs/html/26_numerics/howto.html: Likewise. More notes. * docs/html/27_io/howto.html: Likewise. * docs/html/ext/howto.html: Likewise. * docs/html/faq/index.html: Likewise. * docs/html/faq/index.txt: Regenerate. * docs/html/27_io/iostreams_hierarchy.pdf: Remove in favor of Doxygen-created documentation. From-SVN: r42723
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209 lines
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<META NAME="AUTHOR" CONTENT="pme@sources.redhat.com (Phil Edwards)">
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<META NAME="KEYWORDS" CONTENT="HOWTO, libstdc++, GCC, g++, libg++, STL">
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<META NAME="DESCRIPTION" CONTENT="HOWTO for the libstdc++ chapter 20.">
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<META NAME="GENERATOR" CONTENT="vi and eight fingers">
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<TITLE>libstdc++-v3 HOWTO: Chapter 20</TITLE>
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<BODY>
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<H1 CLASS="centered"><A NAME="top">Chapter 20: General Utilities</A></H1>
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<P>Chapter 20 deals with utility classes and functions, such as
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the oft-debated <TT>auto_ptr<></TT>.
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</P>
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<HR>
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<H1>Contents</H1>
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<UL>
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<LI><A HREF="#1"><TT>auto_ptr</TT> is not omnipotent</A>
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<LI><A HREF="#2"><TT>auto_ptr</TT> inside container classes</A>
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<LI><A HREF="#3">Functors</A>
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<LI><A HREF="#4">Pairs</A>
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</UL>
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<HR>
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<H2><A NAME="1"><TT>auto_ptr</TT> is not omnipotent</A></H2>
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<P>I'm not going to try and explain all of the fun and delicious
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things that can happen with misuse of the auto_ptr class template
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(called AP here), nor am I going to try and teach you how to use
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AP safely in the presence of copying. The AP class is a really
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nifty idea for a smart pointer, but it is one of the dumbest of
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all the smart pointers -- and that's fine.
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</P>
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<P>AP is not meant to be a supersmart solution to all resource
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leaks everywhere. Neither is it meant to be an effective form
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of garbage collection (although it can help, a little bit).
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And it can <EM>not</EM> be used for arrays!
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</P>
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<P>AP <EM>is</EM> meant to prevent nasty leaks in the presence of
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exceptions. That's <EM>all</EM>. This code is AP-friendly:
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<PRE>
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// not a recommend naming scheme, but good for web-based FAQs
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typedef std::auto_ptr<MyClass> APMC;
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extern function_taking_MyClass_pointer (MyClass*);
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extern some_throwable_function ();
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void func (int data)
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{
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APMC ap (new MyClass(data));
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some_throwable_function(); // this will throw an exception
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function_taking_MyClass_pointer (ap.get());
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}
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</PRE>When an exception gets thrown, the instance of MyClass that's
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been created on the heap will be <TT>delete</TT>'d as the stack is
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unwound past <TT>func()</TT>.
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</P>
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<P>Changing that code as follows is <EM>not</EM> AP-friendly:
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<PRE>
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APMC ap (new MyClass[22]);
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</PRE>You will get the same problems as you would without the use
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of AP:
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<PRE>
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char* array = new char[10]; // array new...
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...
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delete array; // ...but single-object delete
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</PRE>
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</P>
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<P>AP cannot tell whether the pointer you've passed at creation points
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to one or many things. If it points to many things, you are about
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to die. AP is trivial to write, however, so you could write your
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own <TT>auto_array_ptr</TT> for that situation (in fact, this has
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been done many times; check the mailing lists, Usenet, Boost, etc).
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</P>
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<P>Return <A HREF="#top">to top of page</A> or
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<A HREF="../faq/index.html">to the FAQ</A>.
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</P>
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<HR>
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<H2><A NAME="2"><TT>auto_ptr</TT> inside container classes</A></H2>
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<P>All of the <A HREF="../23_containers/howto.html">containers</A>
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described in the standard library require their contained types
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to have, among other things, a copy contructor like this:
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<PRE>
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struct My_Type
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{
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My_Type (My_Type const&);
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};
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</PRE>
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Note the const keyword; the object being copied shouldn't change.
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The template class <TT>auto_ptr</TT> (called AP here) does not
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meet this requirement. Creating a new AP by copying an existing
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one transfers ownership of the pointed-to object, which means that
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the AP being copied must change, which in turn means that the
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copy ctors of AP do not take const objects.
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</P>
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<P>The resulting rule is simple: <EM>Never ever use a container of
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auto_ptr objects.</EM> The standard says that undefined behavior
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is the result, but it is guaranteed to be messy.
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</P>
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<P>To prevent you from doing this to yourself, the
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<A HREF="../19_diagnostics/howto.html#3">concept checks</A> built
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in to this implementation will issue an error if you try to
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compile code like this:
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<PRE>
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#include <vector>
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#include <memory>
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void f()
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{
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std::vector< std::auto_ptr<int> > vec_ap_int;
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}
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</PRE>
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Should you try this with the checks enabled, you will see an error.
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</P>
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<P>Return <A HREF="#top">to top of page</A> or
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<A HREF="../faq/index.html">to the FAQ</A>.
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</P>
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<HR>
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<H2><A NAME="3">Functors</A></H2>
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<P>If you don't know what functors are, you're not alone. Many people
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get slightly the wrong idea. In the interest of not reinventing
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the wheel, we will refer you to the introduction to the functor
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concept written by SGI as part of their STL, in
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<A HREF="http://www.sgi.com/Technology/STL/functors.html">their
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http://www.sgi.com/Technology/STL/functors.html</A>.
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</P>
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<P>Return <A HREF="#top">to top of page</A> or
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<A HREF="../faq/index.html">to the FAQ</A>.
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</P>
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<HR>
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<H2><A NAME="4">Pairs</A></H2>
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<P>The <TT>pair<T1,T2></TT> is a simple and handy way to
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carry around a pair of objects. One is of type T1, and another of
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type T2; they may be the same type, but you don't get anything
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extra if they are. The two members can be accessed directly, as
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<TT>.first</TT> and <TT>.second</TT>.
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</P>
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<P>Construction is simple. The default ctor initializes each member
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with its respective default ctor. The other simple ctor,
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<PRE>
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pair (const T1& x, const T2& y);
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</PRE>does what you think it does, <TT>first</TT> getting <TT>x</TT>
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and <TT>second</TT> getting <TT>y</TT>.
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</P>
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<P>There is a copy constructor, but it requires that your compiler
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handle member function templates:
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<PRE>
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template <class U, class V> pain (const pair<U,V>& p);
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</PRE>The compiler will convert as necessary from U to T1 and from
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V to T2 in order to perform the respective initializations.
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</P>
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<P>The comparison operators are done for you. Equality
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of two <TT>pair<T1,T2></TT>s is defined as both <TT>first</TT>
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members comparing equal and both <TT>second</TT> members comparing
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equal; this simply delegates responsibility to the respective
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<TT>operator==</TT> functions (for types like MyClass) or builtin
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comparisons (for types like int, char, etc).
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</P>
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<P>The less-than operator is a bit odd the first time you see it. It
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is defined as evaluating to:
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<PRE>
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x.first < y.first ||
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( !(y.first < x.first) && x.second < y.second )
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</PRE>
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The other operators are not defined using the <TT>rel_ops</TT>
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functions above, but their semantics are the same.
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</P>
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<P>Finally, there is a template function called <TT>make_pair</TT>
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that takes two references-to-const objects and returns an
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instance of a pair instantiated on their respective types:
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<PRE>
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pair<int,MyClass> p = make_pair(4,myobject);
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</PRE>
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</P>
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<P>Return <A HREF="#top">to top of page</A> or
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<A HREF="../faq/index.html">to the FAQ</A>.
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</P>
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<!-- ####################################################### -->
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<HR>
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<P CLASS="fineprint"><EM>
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Comments and suggestions are welcome, and may be sent to
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<A HREF="mailto:libstdc++@gcc.gnu.org">the mailing list</A>.
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<BR> $Id: howto.html,v 1.3 2001/04/03 00:26:55 pme Exp $
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</EM></P>
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