gcc/libstdc++-v3/include/bits/stl_deque.h
Phil Edwards aa2d5ba2c7 abi.txt: New file.
2002-07-20  Phil Edwards  <pme@gcc.gnu.org>

	* docs/html/abi.txt:  New file.
	* docs/html/23_containers/howto.html:  Tweak vector-overhead text.
	* docs/html/ext/lwg-active.html, docs/html/ext/lwg-defects.html:
	Import from upstream, R22.

	* include/bits/char_traits.h, include/bits/stl_iterator.h,
	include/bits/stl_iterator_base_types.h, libsupc++/exception,
	libsupc++/new, libsupc++/typeinfo:  Use @brief markup.

	* include/bits/deque.tcc, include/bits/stl_alloc.h,
	include/bits/stl_deque.h, include/bits/stl_list.h:  Postpone removal
	of deprecated functions until 3.4.  (Same timeframe, different text.)
	* include/bits/stl_vector.h:  Ditto.  Also do the same cleanups that
	the other sequence classes received.

From-SVN: r55602
2002-07-20 06:26:27 +00:00

1598 lines
51 KiB
C++

// Deque implementation -*- C++ -*-
// Copyright (C) 2001, 2002 Free Software Foundation, Inc.
//
// This file is part of the GNU ISO C++ Library. This library is free
// software; you can redistribute it and/or modify it under the
// terms of the GNU General Public License as published by the
// Free Software Foundation; either version 2, or (at your option)
// any later version.
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License along
// with this library; see the file COPYING. If not, write to the Free
// Software Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307,
// USA.
// As a special exception, you may use this file as part of a free software
// library without restriction. Specifically, if other files instantiate
// templates or use macros or inline functions from this file, or you compile
// this file and link it with other files to produce an executable, this
// file does not by itself cause the resulting executable to be covered by
// the GNU General Public License. This exception does not however
// invalidate any other reasons why the executable file might be covered by
// the GNU General Public License.
/*
*
* Copyright (c) 1994
* Hewlett-Packard Company
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Hewlett-Packard Company makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
*
* Copyright (c) 1997
* Silicon Graphics Computer Systems, Inc.
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Silicon Graphics makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*/
/** @file stl_deque.h
* This is an internal header file, included by other library headers.
* You should not attempt to use it directly.
*/
#ifndef __GLIBCPP_INTERNAL_DEQUE_H
#define __GLIBCPP_INTERNAL_DEQUE_H
#include <bits/concept_check.h>
#include <bits/stl_iterator_base_types.h>
#include <bits/stl_iterator_base_funcs.h>
// Since this entire file is within namespace std, there's no reason to
// waste two spaces along the left column. Thus the leading indentation is
// slightly violated from here on.
namespace std
{
/**
* @if maint
* @brief This function controls the size of memory nodes.
* @param size The size of an element.
* @return The number (not byte size) of elements per node.
*
* This function started off as a compiler kludge from SGI, but seems to
* be a useful wrapper around a repeated constant expression. The '512' is
* tuneable (and no other code needs to change), but no investigation has
* been done since inheriting the SGI code.
* @endif
*/
inline size_t
__deque_buf_size(size_t __size)
{ return __size < 512 ? size_t(512 / __size) : size_t(1); }
/**
* @brief A deque::iterator.
*
* Quite a bit of intelligence here. Much of the functionality of deque is
* actually passed off to this class. A deque holds two of these internally,
* marking its valid range. Access to elements is done as offsets of either
* of those two, relying on operator overloading in this class.
*
* @if maint
* All the functions are op overloads except for _M_set_node.
* @endif
*/
template <typename _Tp, typename _Ref, typename _Ptr>
struct _Deque_iterator
{
typedef _Deque_iterator<_Tp, _Tp&, _Tp*> iterator;
typedef _Deque_iterator<_Tp, const _Tp&, const _Tp*> const_iterator;
static size_t _S_buffer_size() { return __deque_buf_size(sizeof(_Tp)); }
typedef random_access_iterator_tag iterator_category;
typedef _Tp value_type;
typedef _Ptr pointer;
typedef _Ref reference;
typedef size_t size_type;
typedef ptrdiff_t difference_type;
typedef _Tp** _Map_pointer;
typedef _Deque_iterator _Self;
_Tp* _M_cur;
_Tp* _M_first;
_Tp* _M_last;
_Map_pointer _M_node;
_Deque_iterator(_Tp* __x, _Map_pointer __y)
: _M_cur(__x), _M_first(*__y),
_M_last(*__y + _S_buffer_size()), _M_node(__y) {}
_Deque_iterator() : _M_cur(0), _M_first(0), _M_last(0), _M_node(0) {}
_Deque_iterator(const iterator& __x)
: _M_cur(__x._M_cur), _M_first(__x._M_first),
_M_last(__x._M_last), _M_node(__x._M_node) {}
reference operator*() const { return *_M_cur; }
pointer operator->() const { return _M_cur; }
_Self& operator++() {
++_M_cur;
if (_M_cur == _M_last) {
_M_set_node(_M_node + 1);
_M_cur = _M_first;
}
return *this;
}
_Self operator++(int) {
_Self __tmp = *this;
++*this;
return __tmp;
}
_Self& operator--() {
if (_M_cur == _M_first) {
_M_set_node(_M_node - 1);
_M_cur = _M_last;
}
--_M_cur;
return *this;
}
_Self operator--(int) {
_Self __tmp = *this;
--*this;
return __tmp;
}
_Self& operator+=(difference_type __n)
{
difference_type __offset = __n + (_M_cur - _M_first);
if (__offset >= 0 && __offset < difference_type(_S_buffer_size()))
_M_cur += __n;
else {
difference_type __node_offset =
__offset > 0 ? __offset / difference_type(_S_buffer_size())
: -difference_type((-__offset - 1) / _S_buffer_size()) - 1;
_M_set_node(_M_node + __node_offset);
_M_cur = _M_first +
(__offset - __node_offset * difference_type(_S_buffer_size()));
}
return *this;
}
_Self operator+(difference_type __n) const
{
_Self __tmp = *this;
return __tmp += __n;
}
_Self& operator-=(difference_type __n) { return *this += -__n; }
_Self operator-(difference_type __n) const {
_Self __tmp = *this;
return __tmp -= __n;
}
reference operator[](difference_type __n) const { return *(*this + __n); }
/** @if maint
* Prepares to traverse new_node. Sets everything except _M_cur, which
* should therefore be set by the caller immediately afterwards, based on
* _M_first and _M_last.
* @endif
*/
void
_M_set_node(_Map_pointer __new_node)
{
_M_node = __new_node;
_M_first = *__new_node;
_M_last = _M_first + difference_type(_S_buffer_size());
}
};
// Note: we also provide overloads whose operands are of the same type in
// order to avoid ambiguous overload resolution when std::rel_ops operators
// are in scope (for additional details, see libstdc++/3628)
template <typename _Tp, typename _Ref, typename _Ptr>
inline bool
operator==(const _Deque_iterator<_Tp, _Ref, _Ptr>& __x,
const _Deque_iterator<_Tp, _Ref, _Ptr>& __y)
{
return __x._M_cur == __y._M_cur;
}
template <typename _Tp, typename _RefL, typename _PtrL,
typename _RefR, typename _PtrR>
inline bool
operator==(const _Deque_iterator<_Tp, _RefL, _PtrL>& __x,
const _Deque_iterator<_Tp, _RefR, _PtrR>& __y)
{
return __x._M_cur == __y._M_cur;
}
template <typename _Tp, typename _Ref, typename _Ptr>
inline bool
operator!=(const _Deque_iterator<_Tp, _Ref, _Ptr>& __x,
const _Deque_iterator<_Tp, _Ref, _Ptr>& __y)
{
return !(__x == __y);
}
template <typename _Tp, typename _RefL, typename _PtrL,
typename _RefR, typename _PtrR>
inline bool
operator!=(const _Deque_iterator<_Tp, _RefL, _PtrL>& __x,
const _Deque_iterator<_Tp, _RefR, _PtrR>& __y)
{
return !(__x == __y);
}
template <typename _Tp, typename _Ref, typename _Ptr>
inline bool
operator<(const _Deque_iterator<_Tp, _Ref, _Ptr>& __x,
const _Deque_iterator<_Tp, _Ref, _Ptr>& __y)
{
return (__x._M_node == __y._M_node) ?
(__x._M_cur < __y._M_cur) : (__x._M_node < __y._M_node);
}
template <typename _Tp, typename _RefL, typename _PtrL,
typename _RefR, typename _PtrR>
inline bool
operator<(const _Deque_iterator<_Tp, _RefL, _PtrL>& __x,
const _Deque_iterator<_Tp, _RefR, _PtrR>& __y)
{
return (__x._M_node == __y._M_node) ?
(__x._M_cur < __y._M_cur) : (__x._M_node < __y._M_node);
}
template <typename _Tp, typename _Ref, typename _Ptr>
inline bool
operator>(const _Deque_iterator<_Tp, _Ref, _Ptr>& __x,
const _Deque_iterator<_Tp, _Ref, _Ptr>& __y)
{
return __y < __x;
}
template <typename _Tp, typename _RefL, typename _PtrL,
typename _RefR, typename _PtrR>
inline bool
operator>(const _Deque_iterator<_Tp, _RefL, _PtrL>& __x,
const _Deque_iterator<_Tp, _RefR, _PtrR>& __y)
{
return __y < __x;
}
template <typename _Tp, typename _Ref, typename _Ptr>
inline bool
operator<=(const _Deque_iterator<_Tp, _Ref, _Ptr>& __x,
const _Deque_iterator<_Tp, _Ref, _Ptr>& __y)
{
return !(__y < __x);
}
template <typename _Tp, typename _RefL, typename _PtrL,
typename _RefR, typename _PtrR>
inline bool
operator<=(const _Deque_iterator<_Tp, _RefL, _PtrL>& __x,
const _Deque_iterator<_Tp, _RefR, _PtrR>& __y)
{
return !(__y < __x);
}
template <typename _Tp, typename _Ref, typename _Ptr>
inline bool
operator>=(const _Deque_iterator<_Tp, _Ref, _Ptr>& __x,
const _Deque_iterator<_Tp, _Ref, _Ptr>& __y)
{
return !(__x < __y);
}
template <typename _Tp, typename _RefL, typename _PtrL,
typename _RefR, typename _PtrR>
inline bool
operator>=(const _Deque_iterator<_Tp, _RefL, _PtrL>& __x,
const _Deque_iterator<_Tp, _RefR, _PtrR>& __y)
{
return !(__x < __y);
}
// _GLIBCPP_RESOLVE_LIB_DEFECTS
// According to the resolution of DR179 not only the various comparison
// operators but also operator- must accept mixed iterator/const_iterator
// parameters.
template <typename _Tp, typename _RefL, typename _PtrL,
typename _RefR, typename _PtrR>
inline typename _Deque_iterator<_Tp, _RefL, _PtrL>::difference_type
operator-(const _Deque_iterator<_Tp, _RefL, _PtrL>& __x,
const _Deque_iterator<_Tp, _RefR, _PtrR>& __y)
{
return _Deque_iterator<_Tp, _RefL, _PtrL>::difference_type
(_Deque_iterator<_Tp, _RefL, _PtrL>::_S_buffer_size()) *
(__x._M_node - __y._M_node - 1) + (__x._M_cur - __x._M_first) +
(__y._M_last - __y._M_cur);
}
template <typename _Tp, typename _Ref, typename _Ptr>
inline _Deque_iterator<_Tp, _Ref, _Ptr>
operator+(ptrdiff_t __n, const _Deque_iterator<_Tp, _Ref, _Ptr>& __x)
{
return __x + __n;
}
/// @if maint Primary default version. @endif
/**
* @if maint
* Deque base class. It has two purposes. First, its constructor
* and destructor allocate (but don't initialize) storage. This makes
* %exception safety easier. Second, the base class encapsulates all of
* the differences between SGI-style allocators and standard-conforming
* allocators. (See stl_alloc.h for more on this topic.) There are two
* versions: this ordinary one, and the space-saving specialization for
* instanceless allocators.
* @endif
*/
template <typename _Tp, typename _Alloc, bool __is_static>
class _Deque_alloc_base
{
public:
typedef typename _Alloc_traits<_Tp,_Alloc>::allocator_type allocator_type;
allocator_type get_allocator() const { return _M_node_allocator; }
_Deque_alloc_base(const allocator_type& __a)
: _M_node_allocator(__a), _M_map_allocator(__a),
_M_map(0), _M_map_size(0)
{}
protected:
typedef typename _Alloc_traits<_Tp*, _Alloc>::allocator_type
_Map_allocator_type;
_Tp*
_M_allocate_node()
{
return _M_node_allocator.allocate(__deque_buf_size(sizeof(_Tp)));
}
void
_M_deallocate_node(_Tp* __p)
{
_M_node_allocator.deallocate(__p, __deque_buf_size(sizeof(_Tp)));
}
_Tp**
_M_allocate_map(size_t __n)
{ return _M_map_allocator.allocate(__n); }
void
_M_deallocate_map(_Tp** __p, size_t __n)
{ _M_map_allocator.deallocate(__p, __n); }
allocator_type _M_node_allocator;
_Map_allocator_type _M_map_allocator;
_Tp** _M_map;
size_t _M_map_size;
};
/// @if maint Specialization for instanceless allocators. @endif
template <typename _Tp, typename _Alloc>
class _Deque_alloc_base<_Tp, _Alloc, true>
{
public:
typedef typename _Alloc_traits<_Tp,_Alloc>::allocator_type allocator_type;
allocator_type get_allocator() const { return allocator_type(); }
_Deque_alloc_base(const allocator_type&)
: _M_map(0), _M_map_size(0)
{}
protected:
typedef typename _Alloc_traits<_Tp,_Alloc>::_Alloc_type _Node_alloc_type;
typedef typename _Alloc_traits<_Tp*,_Alloc>::_Alloc_type _Map_alloc_type;
_Tp*
_M_allocate_node()
{
return _Node_alloc_type::allocate(__deque_buf_size(sizeof(_Tp)));
}
void
_M_deallocate_node(_Tp* __p)
{
_Node_alloc_type::deallocate(__p, __deque_buf_size(sizeof(_Tp)));
}
_Tp**
_M_allocate_map(size_t __n)
{ return _Map_alloc_type::allocate(__n); }
void
_M_deallocate_map(_Tp** __p, size_t __n)
{ _Map_alloc_type::deallocate(__p, __n); }
_Tp** _M_map;
size_t _M_map_size;
};
/**
* @if maint
* Deque base class. Using _Alloc_traits in the instantiation of the parent
* class provides the compile-time dispatching mentioned in the parent's docs.
* This class provides the unified face for %deque's allocation.
*
* Nothing in this class ever constructs or destroys an actual Tp element.
* (Deque handles that itself.) Only/All memory management is performed here.
* @endif
*/
template <typename _Tp, typename _Alloc>
class _Deque_base
: public _Deque_alloc_base<_Tp,_Alloc,
_Alloc_traits<_Tp, _Alloc>::_S_instanceless>
{
public:
typedef _Deque_alloc_base<_Tp,_Alloc,
_Alloc_traits<_Tp, _Alloc>::_S_instanceless>
_Base;
typedef typename _Base::allocator_type allocator_type;
typedef _Deque_iterator<_Tp,_Tp&,_Tp*> iterator;
typedef _Deque_iterator<_Tp,const _Tp&,const _Tp*> const_iterator;
_Deque_base(const allocator_type& __a, size_t __num_elements)
: _Base(__a), _M_start(), _M_finish()
{ _M_initialize_map(__num_elements); }
_Deque_base(const allocator_type& __a)
: _Base(__a), _M_start(), _M_finish() {}
~_Deque_base();
protected:
void _M_initialize_map(size_t);
void _M_create_nodes(_Tp** __nstart, _Tp** __nfinish);
void _M_destroy_nodes(_Tp** __nstart, _Tp** __nfinish);
enum { _S_initial_map_size = 8 };
iterator _M_start;
iterator _M_finish;
};
template <typename _Tp, typename _Alloc>
_Deque_base<_Tp,_Alloc>::~_Deque_base()
{
if (_M_map)
{
_M_destroy_nodes(_M_start._M_node, _M_finish._M_node + 1);
_M_deallocate_map(_M_map, _M_map_size);
}
}
/**
* @if maint
* @brief Layout storage.
* @param num_elements The count of T's for which to allocate space at first.
* @return Nothing.
*
* The initial underlying memory layout is a bit complicated...
* @endif
*/
template <typename _Tp, typename _Alloc>
void
_Deque_base<_Tp,_Alloc>::_M_initialize_map(size_t __num_elements)
{
size_t __num_nodes =
__num_elements / __deque_buf_size(sizeof(_Tp)) + 1;
_M_map_size = max((size_t) _S_initial_map_size, __num_nodes + 2);
_M_map = _M_allocate_map(_M_map_size);
// For "small" maps (needing less than _M_map_size nodes), allocation
// starts in the middle elements and grows outwards. So nstart may be the
// beginning of _M_map, but for small maps it may be as far in as _M_map+3.
_Tp** __nstart = _M_map + (_M_map_size - __num_nodes) / 2;
_Tp** __nfinish = __nstart + __num_nodes;
try
{ _M_create_nodes(__nstart, __nfinish); }
catch(...)
{
_M_deallocate_map(_M_map, _M_map_size);
_M_map = 0;
_M_map_size = 0;
__throw_exception_again;
}
_M_start._M_set_node(__nstart);
_M_finish._M_set_node(__nfinish - 1);
_M_start._M_cur = _M_start._M_first;
_M_finish._M_cur = _M_finish._M_first +
__num_elements % __deque_buf_size(sizeof(_Tp));
}
template <typename _Tp, typename _Alloc>
void _Deque_base<_Tp,_Alloc>::_M_create_nodes(_Tp** __nstart, _Tp** __nfinish)
{
_Tp** __cur;
try
{
for (__cur = __nstart; __cur < __nfinish; ++__cur)
*__cur = _M_allocate_node();
}
catch(...)
{
_M_destroy_nodes(__nstart, __cur);
__throw_exception_again;
}
}
template <typename _Tp, typename _Alloc>
void
_Deque_base<_Tp,_Alloc>::_M_destroy_nodes(_Tp** __nstart, _Tp** __nfinish)
{
for (_Tp** __n = __nstart; __n < __nfinish; ++__n)
_M_deallocate_node(*__n);
}
/**
* @brief A standard container using fixed-size memory allocation and
* constant-time manipulation of elements at either end.
*
* @ingroup Containers
* @ingroup Sequences
*
* Meets the requirements of a <a href="tables.html#65">container</a>, a
* <a href="tables.html#66">reversible container</a>, and a
* <a href="tables.html#67">sequence</a>, including the
* <a href="tables.html#68">optional sequence requirements</a>.
*
* In previous HP/SGI versions of deque, there was an extra template parameter
* so users could control the node size. This extension turned out to violate
* the C++ standard (it can be detected using template template parameters),
* and it was removed.
*
* @if maint
* Here's how a deque<Tp> manages memory. Each deque has 4 members:
*
* - Tp** _M_map
* - size_t _M_map_size
* - iterator _M_start, _M_finish
*
* map_size is at least 8. %map is an array of map_size pointers-to-"nodes".
* (The name %map has nothing to do with the std::map class, and "nodes"
* should not be confused with std::list's usage of "node".)
*
* A "node" has no specific type name as such, but it is referred to as
* "node" in this file. It is a simple array-of-Tp. If Tp is very large,
* there will be one Tp element per node (i.e., an "array" of one).
* For non-huge Tp's, node size is inversely related to Tp size: the
* larger the Tp, the fewer Tp's will fit in a node. The goal here is to
* keep the total size of a node relatively small and constant over different
* Tp's, to improve allocator efficiency.
*
* **** As I write this, the nodes are /not/ allocated using the high-speed
* memory pool. There are 20 hours left in the year; perhaps I can fix
* this before 2002.
*
* Not every pointer in the %map array will point to a node. If the initial
* number of elements in the deque is small, the /middle/ %map pointers will
* be valid, and the ones at the edges will be unused. This same situation
* will arise as the %map grows: available %map pointers, if any, will be on
* the ends. As new nodes are created, only a subset of the %map's pointers
* need to be copied "outward".
*
* Class invariants:
* - For any nonsingular iterator i:
* - i.node points to a member of the %map array. (Yes, you read that
* correctly: i.node does not actually point to a node.) The member of
* the %map array is what actually points to the node.
* - i.first == *(i.node) (This points to the node (first Tp element).)
* - i.last == i.first + node_size
* - i.cur is a pointer in the range [i.first, i.last). NOTE:
* the implication of this is that i.cur is always a dereferenceable
* pointer, even if i is a past-the-end iterator.
* - Start and Finish are always nonsingular iterators. NOTE: this means that
* an empty deque must have one node, a deque with <N elements (where N is
* the node buffer size) must have one node, a deque with N through (2N-1)
* elements must have two nodes, etc.
* - For every node other than start.node and finish.node, every element in the
* node is an initialized object. If start.node == finish.node, then
* [start.cur, finish.cur) are initialized objects, and the elements outside
* that range are uninitialized storage. Otherwise, [start.cur, start.last)
* and [finish.first, finish.cur) are initialized objects, and [start.first,
* start.cur) and [finish.cur, finish.last) are uninitialized storage.
* - [%map, %map + map_size) is a valid, non-empty range.
* - [start.node, finish.node] is a valid range contained within
* [%map, %map + map_size).
* - A pointer in the range [%map, %map + map_size) points to an allocated node
* if and only if the pointer is in the range [start.node, finish.node].
*
* Here's the magic: nothing in deque is "aware" of the discontiguous storage!
*
* The memory setup and layout occurs in the parent, _Base, and the iterator
* class is entirely responsible for "leaping" from one node to the next. All
* the implementation routines for deque itself work only through the start
* and finish iterators. This keeps the routines simple and sane, and we can
* use other standard algorithms as well.
* @endif
*/
template <typename _Tp, typename _Alloc = allocator<_Tp> >
class deque : protected _Deque_base<_Tp, _Alloc>
{
// concept requirements
__glibcpp_class_requires(_Tp, _SGIAssignableConcept)
typedef _Deque_base<_Tp, _Alloc> _Base;
public:
typedef _Tp value_type;
typedef value_type* pointer;
typedef const value_type* const_pointer;
typedef typename _Base::iterator iterator;
typedef typename _Base::const_iterator const_iterator;
typedef reverse_iterator<const_iterator> const_reverse_iterator;
typedef reverse_iterator<iterator> reverse_iterator;
typedef value_type& reference;
typedef const value_type& const_reference;
typedef size_t size_type;
typedef ptrdiff_t difference_type;
typedef typename _Base::allocator_type allocator_type;
protected:
typedef pointer* _Map_pointer;
static size_t _S_buffer_size() { return __deque_buf_size(sizeof(_Tp)); }
// Functions controlling memory layout, and nothing else.
using _Base::_M_initialize_map;
using _Base::_M_create_nodes;
using _Base::_M_destroy_nodes;
using _Base::_M_allocate_node;
using _Base::_M_deallocate_node;
using _Base::_M_allocate_map;
using _Base::_M_deallocate_map;
/** @if maint
* A total of four data members accumulated down the heirarchy. If the
* _Alloc type requires separate instances, then two of them will also be
* included in each deque.
* @endif
*/
using _Base::_M_map;
using _Base::_M_map_size;
using _Base::_M_start;
using _Base::_M_finish;
public:
// [23.2.1.1] construct/copy/destroy
// (assign() and get_allocator() are also listed in this section)
/**
* @brief Default constructor creates no elements.
*/
explicit
deque(const allocator_type& __a = allocator_type())
: _Base(__a, 0) {}
/**
* @brief Create a %deque with copies of an exemplar element.
* @param n The number of elements to initially create.
* @param value An element to copy.
*
* This constructor fills the %deque with @a n copies of @a value.
*/
deque(size_type __n, const value_type& __value,
const allocator_type& __a = allocator_type())
: _Base(__a, __n)
{ _M_fill_initialize(__value); }
/**
* @brief Create a %deque with default elements.
* @param n The number of elements to initially create.
*
* This constructor fills the %deque with @a n copies of a
* default-constructed element.
*/
explicit
deque(size_type __n)
: _Base(allocator_type(), __n)
{ _M_fill_initialize(value_type()); }
/**
* @brief %Deque copy constructor.
* @param x A %deque of identical element and allocator types.
*
* The newly-created %deque uses a copy of the allocation object used
* by @a x.
*/
deque(const deque& __x)
: _Base(__x.get_allocator(), __x.size())
{ uninitialized_copy(__x.begin(), __x.end(), _M_start); }
/**
* @brief Builds a %deque from a range.
* @param first An input iterator.
* @param last An input iterator.
*
* Create a %deque consisting of copies of the elements from [first,last).
*
* If the iterators are forward, bidirectional, or random-access, then
* this will call the elements' copy constructor N times (where N is
* distance(first,last)) and do no memory reallocation. But if only
* input iterators are used, then this will do at most 2N calls to the
* copy constructor, and logN memory reallocations.
*/
template<typename _InputIterator>
deque(_InputIterator __first, _InputIterator __last,
const allocator_type& __a = allocator_type())
: _Base(__a)
{
// Check whether it's an integral type. If so, it's not an iterator.
typedef typename _Is_integer<_InputIterator>::_Integral _Integral;
_M_initialize_dispatch(__first, __last, _Integral());
}
/**
* The dtor only erases the elements, and note that if the elements
* themselves are pointers, the pointed-to memory is not touched in any
* way. Managing the pointer is the user's responsibilty.
*/
~deque() { _Destroy(_M_start, _M_finish); }
/**
* @brief %Deque assignment operator.
* @param x A %deque of identical element and allocator types.
*
* All the elements of @a x are copied, but unlike the copy constructor, the
* allocator object is not copied.
*/
deque&
operator=(const deque& __x);
/**
* @brief Assigns a given value to a %deque.
* @param n Number of elements to be assigned.
* @param val Value to be assigned.
*
* This function fills a %deque with @a n copies of the given value.
* Note that the assignment completely changes the %deque and that the
* resulting %deque's size is the same as the number of elements assigned.
* Old data may be lost.
*/
void
assign(size_type __n, const value_type& __val) { _M_fill_assign(__n, __val); }
/**
* @brief Assigns a range to a %deque.
* @param first An input iterator.
* @param last An input iterator.
*
* This function fills a %deque with copies of the elements in the
* range [first,last).
*
* Note that the assignment completely changes the %deque and that the
* resulting %deque's size is the same as the number of elements assigned.
* Old data may be lost.
*/
template<typename _InputIterator>
void
assign(_InputIterator __first, _InputIterator __last)
{
typedef typename _Is_integer<_InputIterator>::_Integral _Integral;
_M_assign_dispatch(__first, __last, _Integral());
}
/// Get a copy of the memory allocation object.
allocator_type
get_allocator() const { return _Base::get_allocator(); }
// iterators
/**
* Returns a read/write iterator that points to the first element in the
* %deque. Iteration is done in ordinary element order.
*/
iterator
begin() { return _M_start; }
/**
* Returns a read-only (constant) iterator that points to the first element
* in the %deque. Iteration is done in ordinary element order.
*/
const_iterator
begin() const { return _M_start; }
/**
* Returns a read/write iterator that points one past the last element in
* the %deque. Iteration is done in ordinary element order.
*/
iterator
end() { return _M_finish; }
/**
* Returns a read-only (constant) iterator that points one past the last
* element in the %deque. Iteration is done in ordinary element order.
*/
const_iterator
end() const { return _M_finish; }
/**
* Returns a read/write reverse iterator that points to the last element in
* the %deque. Iteration is done in reverse element order.
*/
reverse_iterator
rbegin() { return reverse_iterator(_M_finish); }
/**
* Returns a read-only (constant) reverse iterator that points to the last
* element in the %deque. Iteration is done in reverse element order.
*/
const_reverse_iterator
rbegin() const { return const_reverse_iterator(_M_finish); }
/**
* Returns a read/write reverse iterator that points to one before the
* first element in the %deque. Iteration is done in reverse element
* order.
*/
reverse_iterator
rend() { return reverse_iterator(_M_start); }
/**
* Returns a read-only (constant) reverse iterator that points to one
* before the first element in the %deque. Iteration is done in reverse
* element order.
*/
const_reverse_iterator
rend() const { return const_reverse_iterator(_M_start); }
// [23.2.1.2] capacity
/** Returns the number of elements in the %deque. */
size_type
size() const { return _M_finish - _M_start; }
/** Returns the size() of the largest possible %deque. */
size_type
max_size() const { return size_type(-1); }
/**
* @brief Resizes the %deque to the specified number of elements.
* @param new_size Number of elements the %deque should contain.
* @param x Data with which new elements should be populated.
*
* This function will %resize the %deque to the specified number of
* elements. If the number is smaller than the %deque's current size the
* %deque is truncated, otherwise the %deque is extended and new elements
* are populated with given data.
*/
void
resize(size_type __new_size, const value_type& __x)
{
const size_type __len = size();
if (__new_size < __len)
erase(_M_start + __new_size, _M_finish);
else
insert(_M_finish, __new_size - __len, __x);
}
/**
* @brief Resizes the %deque to the specified number of elements.
* @param new_size Number of elements the %deque should contain.
*
* This function will resize the %deque to the specified number of
* elements. If the number is smaller than the %deque's current size the
* %deque is truncated, otherwise the %deque is extended and new elements
* are default-constructed.
*/
void
resize(size_type new_size) { resize(new_size, value_type()); }
/**
* Returns true if the %deque is empty. (Thus begin() would equal end().)
*/
bool empty() const { return _M_finish == _M_start; }
// element access
/**
* @brief Subscript access to the data contained in the %deque.
* @param n The index of the element for which data should be accessed.
* @return Read/write reference to data.
*
* This operator allows for easy, array-style, data access.
* Note that data access with this operator is unchecked and out_of_range
* lookups are not defined. (For checked lookups see at().)
*/
reference
operator[](size_type __n) { return _M_start[difference_type(__n)]; }
/**
* @brief Subscript access to the data contained in the %deque.
* @param n The index of the element for which data should be accessed.
* @return Read-only (constant) reference to data.
*
* This operator allows for easy, array-style, data access.
* Note that data access with this operator is unchecked and out_of_range
* lookups are not defined. (For checked lookups see at().)
*/
const_reference
operator[](size_type __n) const { return _M_start[difference_type(__n)]; }
protected:
/// @if maint Safety check used only from at(). @endif
void
_M_range_check(size_type __n) const
{
if (__n >= this->size())
__throw_out_of_range("deque [] access out of range");
}
public:
/**
* @brief Provides access to the data contained in the %deque.
* @param n The index of the element for which data should be accessed.
* @return Read/write reference to data.
* @throw std::out_of_range If @a n is an invalid index.
*
* This function provides for safer data access. The parameter is first
* checked that it is in the range of the deque. The function throws
* out_of_range if the check fails.
*/
reference
at(size_type __n) { _M_range_check(__n); return (*this)[__n]; }
/**
* @brief Provides access to the data contained in the %deque.
* @param n The index of the element for which data should be accessed.
* @return Read-only (constant) reference to data.
* @throw std::out_of_range If @a n is an invalid index.
*
* This function provides for safer data access. The parameter is first
* checked that it is in the range of the deque. The function throws
* out_of_range if the check fails.
*/
const_reference
at(size_type __n) const { _M_range_check(__n); return (*this)[__n]; }
/**
* Returns a read/write reference to the data at the first element of the
* %deque.
*/
reference
front() { return *_M_start; }
/**
* Returns a read-only (constant) reference to the data at the first
* element of the %deque.
*/
const_reference
front() const { return *_M_start; }
/**
* Returns a read/write reference to the data at the last element of the
* %deque.
*/
reference
back()
{
iterator __tmp = _M_finish;
--__tmp;
return *__tmp;
}
/**
* Returns a read-only (constant) reference to the data at the last
* element of the %deque.
*/
const_reference
back() const
{
const_iterator __tmp = _M_finish;
--__tmp;
return *__tmp;
}
// [23.2.1.2] modifiers
/**
* @brief Add data to the front of the %deque.
* @param x Data to be added.
*
* This is a typical stack operation. The function creates an element at
* the front of the %deque and assigns the given data to it. Due to the
* nature of a %deque this operation can be done in constant time.
*/
void
push_front(const value_type& __x)
{
if (_M_start._M_cur != _M_start._M_first) {
_Construct(_M_start._M_cur - 1, __x);
--_M_start._M_cur;
}
else
_M_push_front_aux(__x);
}
#ifdef _GLIBCPP_DEPRECATED
/**
* @brief Add data to the front of the %deque.
*
* This is a typical stack operation. The function creates a
* default-constructed element at the front of the %deque. Due to the nature
* of a %deque this operation can be done in constant time. You should
* consider using push_front(value_type()) instead.
*
* @note This was deprecated in 3.2 and will be removed in 3.4. You must
* define @c _GLIBCPP_DEPRECATED to make this visible in 3.2; see
* c++config.h.
*/
void
push_front()
{
if (_M_start._M_cur != _M_start._M_first) {
_Construct(_M_start._M_cur - 1);
--_M_start._M_cur;
}
else
_M_push_front_aux();
}
#endif
/**
* @brief Add data to the end of the %deque.
* @param x Data to be added.
*
* This is a typical stack operation. The function creates an element at
* the end of the %deque and assigns the given data to it. Due to the
* nature of a %deque this operation can be done in constant time.
*/
void
push_back(const value_type& __x)
{
if (_M_finish._M_cur != _M_finish._M_last - 1) {
_Construct(_M_finish._M_cur, __x);
++_M_finish._M_cur;
}
else
_M_push_back_aux(__x);
}
#ifdef _GLIBCPP_DEPRECATED
/**
* @brief Add data to the end of the %deque.
*
* This is a typical stack operation. The function creates a
* default-constructed element at the end of the %deque. Due to the nature
* of a %deque this operation can be done in constant time. You should
* consider using push_back(value_type()) instead.
*
* @note This was deprecated in 3.2 and will be removed in 3.4. You must
* define @c _GLIBCPP_DEPRECATED to make this visible in 3.2; see
* c++config.h.
*/
void
push_back()
{
if (_M_finish._M_cur != _M_finish._M_last - 1) {
_Construct(_M_finish._M_cur);
++_M_finish._M_cur;
}
else
_M_push_back_aux();
}
#endif
/**
* @brief Removes first element.
*
* This is a typical stack operation. It shrinks the %deque by one.
*
* Note that no data is returned, and if the first element's data is
* needed, it should be retrieved before pop_front() is called.
*/
void
pop_front()
{
if (_M_start._M_cur != _M_start._M_last - 1) {
_Destroy(_M_start._M_cur);
++_M_start._M_cur;
}
else
_M_pop_front_aux();
}
/**
* @brief Removes last element.
*
* This is a typical stack operation. It shrinks the %deque by one.
*
* Note that no data is returned, and if the last element's data is
* needed, it should be retrieved before pop_back() is called.
*/
void
pop_back()
{
if (_M_finish._M_cur != _M_finish._M_first) {
--_M_finish._M_cur;
_Destroy(_M_finish._M_cur);
}
else
_M_pop_back_aux();
}
/**
* @brief Inserts given value into %deque before specified iterator.
* @param position An iterator into the %deque.
* @param x Data to be inserted.
* @return An iterator that points to the inserted data.
*
* This function will insert a copy of the given value before the specified
* location.
*/
iterator
insert(iterator position, const value_type& __x);
#ifdef _GLIBCPP_DEPRECATED
/**
* @brief Inserts an element into the %deque.
* @param position An iterator into the %deque.
* @return An iterator that points to the inserted element.
*
* This function will insert a default-constructed element before the
* specified location. You should consider using
* insert(position,value_type()) instead.
*
* @note This was deprecated in 3.2 and will be removed in 3.4. You must
* define @c _GLIBCPP_DEPRECATED to make this visible in 3.2; see
* c++config.h.
*/
iterator
insert(iterator __position)
{ return insert(__position, value_type()); }
#endif
/**
* @brief Inserts a number of copies of given data into the %deque.
* @param position An iterator into the %deque.
* @param n Number of elements to be inserted.
* @param x Data to be inserted.
*
* This function will insert a specified number of copies of the given data
* before the location specified by @a position.
*/
void
insert(iterator __position, size_type __n, const value_type& __x)
{ _M_fill_insert(__position, __n, __x); }
/**
* @brief Inserts a range into the %deque.
* @param pos An iterator into the %deque.
* @param first An input iterator.
* @param last An input iterator.
*
* This function will insert copies of the data in the range [first,last)
* into the %deque before the location specified by @a pos. This is
* known as "range insert."
*/
template<typename _InputIterator>
void
insert(iterator __pos, _InputIterator __first, _InputIterator __last)
{
// Check whether it's an integral type. If so, it's not an iterator.
typedef typename _Is_integer<_InputIterator>::_Integral _Integral;
_M_insert_dispatch(__pos, __first, __last, _Integral());
}
/**
* @brief Remove element at given position.
* @param position Iterator pointing to element to be erased.
* @return An iterator pointing to the next element (or end()).
*
* This function will erase the element at the given position and thus
* shorten the %deque by one.
*
* The user is cautioned that
* this function only erases the element, and that if the element is itself
* a pointer, the pointed-to memory is not touched in any way. Managing
* the pointer is the user's responsibilty.
*/
iterator
erase(iterator __position);
/**
* @brief Remove a range of elements.
* @param first Iterator pointing to the first element to be erased.
* @param last Iterator pointing to one past the last element to be erased.
* @return An iterator pointing to the element pointed to by @a last
* prior to erasing (or end()).
*
* This function will erase the elements in the range [first,last) and
* shorten the %deque accordingly.
*
* The user is cautioned that
* this function only erases the elements, and that if the elements
* themselves are pointers, the pointed-to memory is not touched in any
* way. Managing the pointer is the user's responsibilty.
*/
iterator
erase(iterator __first, iterator __last);
/**
* @brief Swaps data with another %deque.
* @param x A %deque of the same element and allocator types.
*
* This exchanges the elements between two deques in constant time.
* (Four pointers, so it should be quite fast.)
* Note that the global std::swap() function is specialized such that
* std::swap(d1,d2) will feed to this function.
*/
void
swap(deque& __x)
{
std::swap(_M_start, __x._M_start);
std::swap(_M_finish, __x._M_finish);
std::swap(_M_map, __x._M_map);
std::swap(_M_map_size, __x._M_map_size);
}
/**
* Erases all the elements. Note that this function only erases the
* elements, and that if the elements themselves are pointers, the
* pointed-to memory is not touched in any way. Managing the pointer is
* the user's responsibilty.
*/
void clear();
protected:
// Internal constructor functions follow.
// called by the range constructor to implement [23.1.1]/9
template<typename _Integer>
void
_M_initialize_dispatch(_Integer __n, _Integer __x, __true_type)
{
_M_initialize_map(__n);
_M_fill_initialize(__x);
}
// called by the range constructor to implement [23.1.1]/9
template<typename _InputIter>
void
_M_initialize_dispatch(_InputIter __first, _InputIter __last, __false_type)
{
typedef typename iterator_traits<_InputIter>::iterator_category
_IterCategory;
_M_range_initialize(__first, __last, _IterCategory());
}
// called by the second initialize_dispatch above
/** @{
* @if maint
* @brief Fills the deque with whatever is in [first,last).
* @param first An input iterator.
* @param last An input iterator.
* @return Nothing.
*
* If the iterators are actually forward iterators (or better), then the
* memory layout can be done all at once. Else we move forward using
* push_back on each value from the iterator.
* @endif
*/
template <typename _InputIterator>
void
_M_range_initialize(_InputIterator __first, _InputIterator __last,
input_iterator_tag);
// called by the second initialize_dispatch above
template <typename _ForwardIterator>
void
_M_range_initialize(_ForwardIterator __first, _ForwardIterator __last,
forward_iterator_tag);
/** @} */
/**
* @if maint
* @brief Fills the %deque with copies of value.
* @param value Initial value.
* @return Nothing.
* @pre _M_start and _M_finish have already been initialized, but none of
* the %deque's elements have yet been constructed.
*
* This function is called only when the user provides an explicit size
* (with or without an explicit exemplar value).
* @endif
*/
void
_M_fill_initialize(const value_type& __value);
// Internal assign functions follow. The *_aux functions do the actual
// assignment work for the range versions.
// called by the range assign to implement [23.1.1]/9
template<typename _Integer>
void
_M_assign_dispatch(_Integer __n, _Integer __val, __true_type)
{
_M_fill_assign(static_cast<size_type>(__n),
static_cast<value_type>(__val));
}
// called by the range assign to implement [23.1.1]/9
template<typename _InputIter>
void
_M_assign_dispatch(_InputIter __first, _InputIter __last, __false_type)
{
typedef typename iterator_traits<_InputIter>::iterator_category
_IterCategory;
_M_assign_aux(__first, __last, _IterCategory());
}
// called by the second assign_dispatch above
template <typename _InputIterator>
void
_M_assign_aux(_InputIterator __first, _InputIterator __last,
input_iterator_tag);
// called by the second assign_dispatch above
template <typename _ForwardIterator>
void
_M_assign_aux(_ForwardIterator __first, _ForwardIterator __last,
forward_iterator_tag)
{
size_type __len = distance(__first, __last);
if (__len > size()) {
_ForwardIterator __mid = __first;
advance(__mid, size());
copy(__first, __mid, begin());
insert(end(), __mid, __last);
}
else
erase(copy(__first, __last, begin()), end());
}
// Called by assign(n,t), and the range assign when it turns out to be the
// same thing.
void
_M_fill_assign(size_type __n, const value_type& __val)
{
if (__n > size())
{
fill(begin(), end(), __val);
insert(end(), __n - size(), __val);
}
else
{
erase(begin() + __n, end());
fill(begin(), end(), __val);
}
}
/** @{
* @if maint
* @brief Helper functions for push_* and pop_*.
* @endif
*/
void _M_push_back_aux(const value_type&);
void _M_push_front_aux(const value_type&);
#ifdef _GLIBCPP_DEPRECATED
void _M_push_back_aux();
void _M_push_front_aux();
#endif
void _M_pop_back_aux();
void _M_pop_front_aux();
/** @} */
// Internal insert functions follow. The *_aux functions do the actual
// insertion work when all shortcuts fail.
// called by the range insert to implement [23.1.1]/9
template<typename _Integer>
void
_M_insert_dispatch(iterator __pos, _Integer __n, _Integer __x, __true_type)
{
_M_fill_insert(__pos, static_cast<size_type>(__n),
static_cast<value_type>(__x));
}
// called by the range insert to implement [23.1.1]/9
template<typename _InputIterator>
void
_M_insert_dispatch(iterator __pos,
_InputIterator __first, _InputIterator __last,
__false_type)
{
typedef typename iterator_traits<_InputIterator>::iterator_category
_IterCategory;
_M_range_insert_aux(__pos, __first, __last, _IterCategory());
}
// called by the second insert_dispatch above
template <typename _InputIterator>
void
_M_range_insert_aux(iterator __pos, _InputIterator __first,
_InputIterator __last, input_iterator_tag);
// called by the second insert_dispatch above
template <typename _ForwardIterator>
void
_M_range_insert_aux(iterator __pos, _ForwardIterator __first,
_ForwardIterator __last, forward_iterator_tag);
// Called by insert(p,n,x), and the range insert when it turns out to be
// the same thing. Can use fill functions in optimal situations, otherwise
// passes off to insert_aux(p,n,x).
void
_M_fill_insert(iterator __pos, size_type __n, const value_type& __x);
// called by insert(p,x)
iterator
_M_insert_aux(iterator __pos, const value_type& __x);
// called by insert(p,n,x) via fill_insert
void
_M_insert_aux(iterator __pos, size_type __n, const value_type& __x);
// called by range_insert_aux for forward iterators
template <typename _ForwardIterator>
void
_M_insert_aux(iterator __pos,
_ForwardIterator __first, _ForwardIterator __last,
size_type __n);
#ifdef _GLIBCPP_DEPRECATED
// unused, see comment in implementation
iterator _M_insert_aux(iterator __pos);
#endif
/** @{
* @if maint
* @brief Memory-handling helpers for the previous internal insert functions.
* @endif
*/
iterator
_M_reserve_elements_at_front(size_type __n)
{
size_type __vacancies = _M_start._M_cur - _M_start._M_first;
if (__n > __vacancies)
_M_new_elements_at_front(__n - __vacancies);
return _M_start - difference_type(__n);
}
iterator
_M_reserve_elements_at_back(size_type __n)
{
size_type __vacancies = (_M_finish._M_last - _M_finish._M_cur) - 1;
if (__n > __vacancies)
_M_new_elements_at_back(__n - __vacancies);
return _M_finish + difference_type(__n);
}
void
_M_new_elements_at_front(size_type __new_elements);
void
_M_new_elements_at_back(size_type __new_elements);
/** @} */
/** @{
* @if maint
* @brief Memory-handling helpers for the major %map.
*
* Makes sure the _M_map has space for new nodes. Does not actually add
* the nodes. Can invalidate _M_map pointers. (And consequently, %deque
* iterators.)
* @endif
*/
void
_M_reserve_map_at_back (size_type __nodes_to_add = 1)
{
if (__nodes_to_add + 1 > _M_map_size - (_M_finish._M_node - _M_map))
_M_reallocate_map(__nodes_to_add, false);
}
void
_M_reserve_map_at_front (size_type __nodes_to_add = 1)
{
if (__nodes_to_add > size_type(_M_start._M_node - _M_map))
_M_reallocate_map(__nodes_to_add, true);
}
void
_M_reallocate_map(size_type __nodes_to_add, bool __add_at_front);
/** @} */
};
/**
* @brief Deque equality comparison.
* @param x A %deque.
* @param y A %deque of the same type as @a x.
* @return True iff the size and elements of the deques are equal.
*
* This is an equivalence relation. It is linear in the size of the
* deques. Deques are considered equivalent if their sizes are equal,
* and if corresponding elements compare equal.
*/
template <typename _Tp, typename _Alloc>
inline bool operator==(const deque<_Tp, _Alloc>& __x,
const deque<_Tp, _Alloc>& __y)
{
return __x.size() == __y.size() &&
equal(__x.begin(), __x.end(), __y.begin());
}
/**
* @brief Deque ordering relation.
* @param x A %deque.
* @param y A %deque of the same type as @a x.
* @return True iff @a x is lexographically less than @a y.
*
* This is a total ordering relation. It is linear in the size of the
* deques. The elements must be comparable with @c <.
*
* See std::lexographical_compare() for how the determination is made.
*/
template <typename _Tp, typename _Alloc>
inline bool operator<(const deque<_Tp, _Alloc>& __x,
const deque<_Tp, _Alloc>& __y)
{
return lexicographical_compare(__x.begin(), __x.end(),
__y.begin(), __y.end());
}
/// Based on operator==
template <typename _Tp, typename _Alloc>
inline bool operator!=(const deque<_Tp, _Alloc>& __x,
const deque<_Tp, _Alloc>& __y) {
return !(__x == __y);
}
/// Based on operator<
template <typename _Tp, typename _Alloc>
inline bool operator>(const deque<_Tp, _Alloc>& __x,
const deque<_Tp, _Alloc>& __y) {
return __y < __x;
}
/// Based on operator<
template <typename _Tp, typename _Alloc>
inline bool operator<=(const deque<_Tp, _Alloc>& __x,
const deque<_Tp, _Alloc>& __y) {
return !(__y < __x);
}
/// Based on operator<
template <typename _Tp, typename _Alloc>
inline bool operator>=(const deque<_Tp, _Alloc>& __x,
const deque<_Tp, _Alloc>& __y) {
return !(__x < __y);
}
/// See std::deque::swap().
template <typename _Tp, typename _Alloc>
inline void swap(deque<_Tp,_Alloc>& __x, deque<_Tp,_Alloc>& __y)
{
__x.swap(__y);
}
} // namespace std
#endif /* __GLIBCPP_INTERNAL_DEQUE_H */