gcc/libgo/go/os/exec_windows.go
Ian Lance Taylor f8d9fa9e80 libgo, compiler: Upgrade libgo to Go 1.4, except for runtime.
This upgrades all of libgo other than the runtime package to
the Go 1.4 release.  In Go 1.4 much of the runtime was
rewritten into Go.  Merging that code will take more time and
will not change the API, so I'm putting it off for now.

There are a few runtime changes anyhow, to accomodate other
packages that rely on minor modifications to the runtime
support.

The compiler changes slightly to add a one-bit flag to each
type descriptor kind that is stored directly in an interface,
which for gccgo is currently only pointer types.  Another
one-bit flag (gcprog) is reserved because it is used by the gc
compiler, but gccgo does not currently use it.

There is another error check in the compiler since I ran
across it during testing.

gotools/:
	* Makefile.am (go_cmd_go_files): Sort entries.  Add generate.go.
	* Makefile.in: Rebuild.

From-SVN: r219627
2015-01-15 00:27:56 +00:00

119 lines
3.3 KiB
Go

// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package os
import (
"errors"
"runtime"
"syscall"
"time"
"unsafe"
)
func (p *Process) wait() (ps *ProcessState, err error) {
s, e := syscall.WaitForSingleObject(syscall.Handle(p.handle), syscall.INFINITE)
switch s {
case syscall.WAIT_OBJECT_0:
break
case syscall.WAIT_FAILED:
return nil, NewSyscallError("WaitForSingleObject", e)
default:
return nil, errors.New("os: unexpected result from WaitForSingleObject")
}
var ec uint32
e = syscall.GetExitCodeProcess(syscall.Handle(p.handle), &ec)
if e != nil {
return nil, NewSyscallError("GetExitCodeProcess", e)
}
var u syscall.Rusage
e = syscall.GetProcessTimes(syscall.Handle(p.handle), &u.CreationTime, &u.ExitTime, &u.KernelTime, &u.UserTime)
if e != nil {
return nil, NewSyscallError("GetProcessTimes", e)
}
p.setDone()
// NOTE(brainman): It seems that sometimes process is not dead
// when WaitForSingleObject returns. But we do not know any
// other way to wait for it. Sleeping for a while seems to do
// the trick sometimes. So we will sleep and smell the roses.
defer time.Sleep(5 * time.Millisecond)
defer p.Release()
return &ProcessState{p.Pid, syscall.WaitStatus{ExitCode: ec}, &u}, nil
}
func terminateProcess(pid, exitcode int) error {
h, e := syscall.OpenProcess(syscall.PROCESS_TERMINATE, false, uint32(pid))
if e != nil {
return NewSyscallError("OpenProcess", e)
}
defer syscall.CloseHandle(h)
e = syscall.TerminateProcess(h, uint32(exitcode))
return NewSyscallError("TerminateProcess", e)
}
func (p *Process) signal(sig Signal) error {
if p.handle == uintptr(syscall.InvalidHandle) {
return syscall.EINVAL
}
if p.done() {
return errors.New("os: process already finished")
}
if sig == Kill {
return terminateProcess(p.Pid, 1)
}
// TODO(rsc): Handle Interrupt too?
return syscall.Errno(syscall.EWINDOWS)
}
func (p *Process) release() error {
if p.handle == uintptr(syscall.InvalidHandle) {
return syscall.EINVAL
}
e := syscall.CloseHandle(syscall.Handle(p.handle))
if e != nil {
return NewSyscallError("CloseHandle", e)
}
p.handle = uintptr(syscall.InvalidHandle)
// no need for a finalizer anymore
runtime.SetFinalizer(p, nil)
return nil
}
func findProcess(pid int) (p *Process, err error) {
const da = syscall.STANDARD_RIGHTS_READ |
syscall.PROCESS_QUERY_INFORMATION | syscall.SYNCHRONIZE
h, e := syscall.OpenProcess(da, false, uint32(pid))
if e != nil {
return nil, NewSyscallError("OpenProcess", e)
}
return newProcess(pid, uintptr(h)), nil
}
func init() {
var argc int32
cmd := syscall.GetCommandLine()
argv, e := syscall.CommandLineToArgv(cmd, &argc)
if e != nil {
return
}
defer syscall.LocalFree(syscall.Handle(uintptr(unsafe.Pointer(argv))))
Args = make([]string, argc)
for i, v := range (*argv)[:argc] {
Args[i] = string(syscall.UTF16ToString((*v)[:]))
}
}
func ftToDuration(ft *syscall.Filetime) time.Duration {
n := int64(ft.HighDateTime)<<32 + int64(ft.LowDateTime) // in 100-nanosecond intervals
return time.Duration(n*100) * time.Nanosecond
}
func (p *ProcessState) userTime() time.Duration {
return ftToDuration(&p.rusage.UserTime)
}
func (p *ProcessState) systemTime() time.Duration {
return ftToDuration(&p.rusage.KernelTime)
}