8f523f3a10
* sources.am: Regenerated. * Makefile.in: Likewise. * scripts/makemake.tcl: Use glob -nocomplain. From-SVN: r107049
509 lines
15 KiB
Java
509 lines
15 KiB
Java
/* EventQueue.java --
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Copyright (C) 1999, 2000, 2001, 2002, 2003, 2005 Free Software Foundation
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING. If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library. Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module. An independent module is a module which is not derived from
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or based on this library. If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so. If you do not wish to do so, delete this
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exception statement from your version. */
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package java.awt;
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import java.awt.event.ActionEvent;
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import java.awt.event.InputEvent;
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import java.awt.event.InputMethodEvent;
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import java.awt.event.InvocationEvent;
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import java.lang.reflect.InvocationTargetException;
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import java.util.EmptyStackException;
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/* Written using on-line Java 2 Platform Standard Edition v1.3 API
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* Specification, as well as "The Java Class Libraries", 2nd edition
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* (Addison-Wesley, 1998).
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* Status: Believed complete, but untested.
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*/
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/**
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* This class manages a queue of <code>AWTEvent</code> objects that
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* are posted to it. The AWT system uses only one event queue for all
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* events.
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*
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* @author Bryce McKinlay
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* @author Aaron M. Renn (arenn@urbanophile.com)
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*/
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public class EventQueue
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{
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private static final int INITIAL_QUEUE_DEPTH = 8;
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private AWTEvent[] queue = new AWTEvent[INITIAL_QUEUE_DEPTH];
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private int next_in = 0; // Index where next event will be added to queue
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private int next_out = 0; // Index of next event to be removed from queue
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private EventQueue next;
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private EventQueue prev;
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private AWTEvent currentEvent;
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private long lastWhen = System.currentTimeMillis();
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private EventDispatchThread dispatchThread = new EventDispatchThread(this);
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private boolean shutdown = false;
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synchronized private void setShutdown (boolean b)
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{
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shutdown = b;
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}
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synchronized boolean isShutdown ()
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{
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if (shutdown)
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return true;
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// This is the exact self-shutdown condition specified in J2SE:
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// http://java.sun.com/j2se/1.4.2/docs/api/java/awt/doc-files/AWTThreadIssues.html
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// FIXME: check somewhere that the native queue is empty
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if (peekEvent() == null)
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{
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Frame[] frames = Frame.getFrames();
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for (int i = 0; i < frames.length; ++i)
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if (frames[i].isDisplayable())
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return false;
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return true;
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}
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return false;
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}
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/**
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* Initializes a new instance of <code>EventQueue</code>.
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*/
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public EventQueue()
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{
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}
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/**
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* Returns the next event in the queue. This method will block until
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* an event is available or until the thread is interrupted.
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*
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* @return The next event in the queue.
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*
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* @exception InterruptedException If this thread is interrupted while
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* waiting for an event to be posted to the queue.
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*/
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public synchronized AWTEvent getNextEvent()
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throws InterruptedException
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{
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if (next != null)
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return next.getNextEvent();
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while (next_in == next_out)
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{
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// We are not allowed to return null from this method, yet it
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// is possible that we actually have run out of native events
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// in the enclosing while() loop, and none of the native events
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// happened to cause AWT events. We therefore ought to check
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// the isShutdown() condition here, before risking a "native
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// wait". If we check it before entering this function we may
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// wait forever for events after the shutdown condition has
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// arisen.
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if (isShutdown())
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throw new InterruptedException();
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wait();
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}
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AWTEvent res = queue[next_out];
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if (++next_out == queue.length)
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next_out = 0;
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return res;
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}
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/**
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* Returns the next event in the queue without removing it from the queue.
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* This method will block until an event is available or until the thread
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* is interrupted.
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*
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* @return The next event in the queue.
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* @specnote Does not block. Returns null if there are no events on the
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* queue.
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*/
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public synchronized AWTEvent peekEvent()
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{
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if (next != null)
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return next.peekEvent();
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if (next_in != next_out)
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return queue[next_out];
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else
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return null;
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}
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/**
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* Returns the next event in the queue that has the specified id
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* without removing it from the queue.
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* This method will block until an event is available or until the thread
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* is interrupted.
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*
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* @param id The event id to return.
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*
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* @return The next event in the queue.
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*
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* @specnote Does not block. Returns null if there are no matching events
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* on the queue.
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*/
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public synchronized AWTEvent peekEvent(int id)
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{
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if (next != null)
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return next.peekEvent(id);
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int i = next_out;
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while (i != next_in)
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{
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AWTEvent qevt = queue[i];
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if (qevt.id == id)
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return qevt;
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}
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return null;
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}
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/**
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* Posts a new event to the queue.
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*
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* @param evt The event to post to the queue.
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*
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* @exception NullPointerException If event is null.
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*/
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public synchronized void postEvent(AWTEvent evt)
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{
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if (evt == null)
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throw new NullPointerException();
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if (next != null)
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{
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next.postEvent(evt);
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return;
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}
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/* Check for any events already on the queue with the same source
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and ID. */
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int i = next_out;
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while (i != next_in)
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{
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AWTEvent qevt = queue[i];
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Object src;
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if (qevt.id == evt.id
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&& (src = qevt.getSource()) == evt.getSource()
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&& src instanceof Component)
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{
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/* If there are, call coalesceEvents on the source component
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to see if they can be combined. */
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Component srccmp = (Component) src;
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AWTEvent coalesced_evt = srccmp.coalesceEvents(qevt, evt);
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if (coalesced_evt != null)
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{
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/* Yes. Replace the existing event with the combined event. */
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queue[i] = coalesced_evt;
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return;
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}
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break;
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}
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if (++i == queue.length)
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i = 0;
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}
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queue[next_in] = evt;
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if (++next_in == queue.length)
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next_in = 0;
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if (next_in == next_out)
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{
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/* Queue is full. Extend it. */
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AWTEvent[] oldQueue = queue;
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queue = new AWTEvent[queue.length * 2];
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int len = oldQueue.length - next_out;
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System.arraycopy(oldQueue, next_out, queue, 0, len);
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if (next_out != 0)
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System.arraycopy(oldQueue, 0, queue, len, next_out);
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next_out = 0;
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next_in = oldQueue.length;
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}
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if (dispatchThread == null || !dispatchThread.isAlive())
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{
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dispatchThread = new EventDispatchThread(this);
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dispatchThread.start();
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}
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notify();
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}
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/**
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* Causes runnable to have its run method called in the dispatch thread of the
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* EventQueue. This will happen after all pending events are processed. The
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* call blocks until this has happened. This method will throw an Error if
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* called from the event dispatcher thread.
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*
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* @exception InterruptedException If another thread has interrupted
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* this thread.
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* @exception InvocationTargetException If an exception is thrown when running
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* runnable.
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*
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* @since 1.2
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*/
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public static void invokeAndWait(Runnable runnable)
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throws InterruptedException, InvocationTargetException
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{
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if (isDispatchThread ())
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throw new Error("Can't call invokeAndWait from event dispatch thread");
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EventQueue eq = Toolkit.getDefaultToolkit().getSystemEventQueue();
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Thread current = Thread.currentThread();
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InvocationEvent ie =
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new InvocationEvent(eq, runnable, current, true);
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synchronized (current)
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{
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eq.postEvent(ie);
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current.wait();
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}
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Exception exception;
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if ((exception = ie.getException()) != null)
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throw new InvocationTargetException(exception);
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}
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/**
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* This arranges for runnable to have its run method called in the
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* dispatch thread of the EventQueue. This will happen after all
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* pending events are processed.
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*
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* @since 1.2
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*/
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public static void invokeLater(Runnable runnable)
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{
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EventQueue eq = Toolkit.getDefaultToolkit().getSystemEventQueue();
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InvocationEvent ie =
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new InvocationEvent(eq, runnable, null, false);
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eq.postEvent(ie);
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}
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/**
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* Return true if the current thread is the current AWT event dispatch
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* thread.
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*/
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public static boolean isDispatchThread()
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{
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EventQueue eq = Toolkit.getDefaultToolkit().getSystemEventQueue();
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/* Find last EventQueue in chain */
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while (eq.next != null)
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eq = eq.next;
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return (Thread.currentThread() == eq.dispatchThread);
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}
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/**
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* Return the event currently being dispatched by the event
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* dispatch thread. If the current thread is not the event
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* dispatch thread, this method returns null.
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*
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* @since 1.4
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*/
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public static AWTEvent getCurrentEvent()
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{
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EventQueue eq = Toolkit.getDefaultToolkit().getSystemEventQueue();
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Thread ct = Thread.currentThread();
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/* Find out if this thread is the dispatch thread for any of the
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EventQueues in the chain */
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while (ct != eq.dispatchThread)
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{
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// Try next EventQueue, if any
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if (eq.next == null)
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return null; // Not an event dispatch thread
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eq = eq.next;
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}
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return eq.currentEvent;
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}
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/**
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* Allows a custom EventQueue implementation to replace this one.
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* All pending events are transferred to the new queue. Calls to postEvent,
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* getNextEvent, and peekEvent and others are forwarded to the pushed queue
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* until it is removed with a pop().
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*
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* @exception NullPointerException if newEventQueue is null.
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*/
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public synchronized void push(EventQueue newEventQueue)
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{
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if (newEventQueue == null)
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throw new NullPointerException ();
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/* Make sure we are at the top of the stack because callers can
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only get a reference to the one at the bottom using
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Toolkit.getDefaultToolkit().getSystemEventQueue() */
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if (next != null)
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{
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next.push (newEventQueue);
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return;
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}
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/* Make sure we have a live dispatch thread to drive the queue */
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if (dispatchThread == null)
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dispatchThread = new EventDispatchThread(this);
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int i = next_out;
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while (i != next_in)
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{
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newEventQueue.postEvent(queue[i]);
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next_out = i;
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if (++i == queue.length)
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i = 0;
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}
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next = newEventQueue;
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newEventQueue.prev = this;
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}
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/** Transfer any pending events from this queue back to the parent queue that
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* was previously push()ed. Event dispatch from this queue is suspended.
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*
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* @exception EmptyStackException If no previous push was made on this
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* EventQueue.
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*/
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protected void pop() throws EmptyStackException
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{
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if (prev == null)
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throw new EmptyStackException();
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/* The order is important here, we must get the prev lock first,
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or deadlock could occur as callers usually get here following
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prev's next pointer, and thus obtain prev's lock before trying
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to get this lock. */
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synchronized (prev)
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{
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prev.next = next;
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if (next != null)
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next.prev = prev;
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synchronized (this)
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{
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int i = next_out;
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while (i != next_in)
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{
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prev.postEvent(queue[i]);
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next_out = i;
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if (++i == queue.length)
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i = 0;
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}
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// Empty the queue so it can be reused
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next_in = 0;
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next_out = 0;
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setShutdown(true);
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dispatchThread = null;
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this.notifyAll();
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}
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}
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}
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/**
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* Dispatches an event. The manner in which the event is dispatched depends
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* upon the type of the event and the type of the event's source object.
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*
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* @exception NullPointerException If event is null.
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*/
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protected void dispatchEvent(AWTEvent evt)
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{
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currentEvent = evt;
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if (evt instanceof InputEvent)
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lastWhen = ((InputEvent) evt).getWhen();
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else if (evt instanceof ActionEvent)
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lastWhen = ((ActionEvent) evt).getWhen();
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else if (evt instanceof InvocationEvent)
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lastWhen = ((InvocationEvent) evt).getWhen();
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if (evt instanceof ActiveEvent)
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{
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ActiveEvent active_evt = (ActiveEvent) evt;
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active_evt.dispatch();
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}
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else
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{
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Object source = evt.getSource();
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if (source instanceof Component)
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{
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Component srccmp = (Component) source;
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srccmp.dispatchEvent(evt);
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}
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else if (source instanceof MenuComponent)
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{
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MenuComponent srccmp = (MenuComponent) source;
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srccmp.dispatchEvent(evt);
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}
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}
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}
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/**
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* Returns the timestamp of the most recent event that had a timestamp, or
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* the initialization time of the event queue if no events have been fired.
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* At present, only <code>InputEvent</code>s, <code>ActionEvent</code>s,
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* <code>InputMethodEvent</code>s, and <code>InvocationEvent</code>s have
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* timestamps, but this may be added to other events in future versions.
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* If this is called by the event dispatching thread, it can be any
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* (sequential) value, but to other threads, the safest bet is to return
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* System.currentTimeMillis().
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*
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* @return the most recent timestamp
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* @see InputEvent#getWhen()
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* @see ActionEvent#getWhen()
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* @see InvocationEvent#getWhen()
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* @see InputMethodEvent#getWhen()
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* @since 1.4
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*/
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public static long getMostRecentEventTime()
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{
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EventQueue eq = Toolkit.getDefaultToolkit().getSystemEventQueue();
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if (Thread.currentThread() != eq.dispatchThread)
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return System.currentTimeMillis();
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return eq.lastWhen;
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}
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}
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