7b1c3dd9e6
From-SVN: r182295
264 lines
5.1 KiB
Plaintext
264 lines
5.1 KiB
Plaintext
// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Time-related runtime and pieces of package time.
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package time
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#include "runtime.h"
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#include "defs.h"
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#include "arch.h"
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#include "malloc.h"
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static Timers timers;
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static void addtimer(Timer*);
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static bool deltimer(Timer*);
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// Package time APIs.
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// Godoc uses the comments in package time, not these.
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// time.now is implemented in assembly.
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// Sleep puts the current goroutine to sleep for at least ns nanoseconds.
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func Sleep(ns int64) {
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G *g;
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g = runtime_g();
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g->status = Gwaiting;
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g->waitreason = "sleep";
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runtime_tsleep(ns);
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}
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// startTimer adds t to the timer heap.
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func startTimer(t *Timer) {
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addtimer(t);
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}
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// stopTimer removes t from the timer heap if it is there.
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// It returns true if t was removed, false if t wasn't even there.
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func stopTimer(t *Timer) (stopped bool) {
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stopped = deltimer(t);
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}
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// C runtime.
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static void timerproc(void*);
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static void siftup(int32);
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static void siftdown(int32);
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// Ready the goroutine e.data.
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static void
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ready(int64 now, Eface e)
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{
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USED(now);
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runtime_ready(e.__object);
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}
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// Put the current goroutine to sleep for ns nanoseconds.
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// The caller must have set g->status and g->waitreason.
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void
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runtime_tsleep(int64 ns)
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{
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Timer t;
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if(ns <= 0)
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return;
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t.when = runtime_nanotime() + ns;
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t.period = 0;
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t.f = ready;
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t.arg.__object = runtime_g();
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addtimer(&t);
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runtime_gosched();
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}
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// Add a timer to the heap and start or kick the timer proc
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// if the new timer is earlier than any of the others.
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static void
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addtimer(Timer *t)
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{
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int32 n;
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Timer **nt;
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runtime_lock(&timers);
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if(timers.len >= timers.cap) {
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// Grow slice.
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n = 16;
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if(n <= timers.cap)
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n = timers.cap*3 / 2;
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nt = runtime_malloc(n*sizeof nt[0]);
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runtime_memmove(nt, timers.t, timers.len*sizeof nt[0]);
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runtime_free(timers.t);
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timers.t = nt;
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timers.cap = n;
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}
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t->i = timers.len++;
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timers.t[t->i] = t;
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siftup(t->i);
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if(t->i == 0) {
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// siftup moved to top: new earliest deadline.
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if(timers.sleeping) {
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timers.sleeping = false;
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runtime_notewakeup(&timers.waitnote);
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}
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if(timers.rescheduling) {
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timers.rescheduling = false;
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runtime_ready(timers.timerproc);
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}
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}
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if(timers.timerproc == nil)
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timers.timerproc = __go_go(timerproc, nil);
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runtime_unlock(&timers);
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}
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// Delete timer t from the heap.
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// Do not need to update the timerproc:
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// if it wakes up early, no big deal.
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static bool
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deltimer(Timer *t)
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{
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int32 i;
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runtime_lock(&timers);
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// t may not be registered anymore and may have
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// a bogus i (typically 0, if generated by Go).
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// Verify it before proceeding.
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i = t->i;
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if(i < 0 || i >= timers.len || timers.t[i] != t) {
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runtime_unlock(&timers);
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return false;
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}
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timers.len--;
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if(i == timers.len) {
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timers.t[i] = nil;
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} else {
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timers.t[i] = timers.t[timers.len];
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timers.t[timers.len] = nil;
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timers.t[i]->i = i;
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siftup(i);
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siftdown(i);
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}
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runtime_unlock(&timers);
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return true;
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}
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// Timerproc runs the time-driven events.
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// It sleeps until the next event in the timers heap.
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// If addtimer inserts a new earlier event, addtimer
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// wakes timerproc early.
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static void
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timerproc(void* dummy __attribute__ ((unused)))
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{
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G *g;
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int64 delta, now;
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Timer *t;
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void (*f)(int64, Eface);
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Eface arg;
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g = runtime_g();
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for(;;) {
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runtime_lock(&timers);
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now = runtime_nanotime();
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for(;;) {
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if(timers.len == 0) {
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delta = -1;
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break;
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}
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t = timers.t[0];
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delta = t->when - now;
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if(delta > 0)
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break;
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if(t->period > 0) {
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// leave in heap but adjust next time to fire
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t->when += t->period * (1 + -delta/t->period);
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siftdown(0);
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} else {
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// remove from heap
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timers.t[0] = timers.t[--timers.len];
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timers.t[0]->i = 0;
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siftdown(0);
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t->i = -1; // mark as removed
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}
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f = t->f;
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arg = t->arg;
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runtime_unlock(&timers);
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f(now, arg);
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runtime_lock(&timers);
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}
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if(delta < 0) {
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// No timers left - put goroutine to sleep.
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timers.rescheduling = true;
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g->status = Gwaiting;
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g->waitreason = "timer goroutine (idle)";
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runtime_unlock(&timers);
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runtime_gosched();
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continue;
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}
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// At least one timer pending. Sleep until then.
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timers.sleeping = true;
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runtime_noteclear(&timers.waitnote);
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runtime_unlock(&timers);
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runtime_entersyscall();
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runtime_notetsleep(&timers.waitnote, delta);
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runtime_exitsyscall();
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}
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}
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// heap maintenance algorithms.
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static void
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siftup(int32 i)
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{
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int32 p;
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Timer **t, *tmp;
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t = timers.t;
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while(i > 0) {
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p = (i-1)/2; // parent
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if(t[i]->when >= t[p]->when)
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break;
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tmp = t[i];
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t[i] = t[p];
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t[p] = tmp;
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t[i]->i = i;
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t[p]->i = p;
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i = p;
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}
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}
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static void
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siftdown(int32 i)
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{
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int32 c, len;
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Timer **t, *tmp;
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t = timers.t;
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len = timers.len;
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for(;;) {
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c = i*2 + 1; // left child
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if(c >= len) {
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break;
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}
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if(c+1 < len && t[c+1]->when < t[c]->when)
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c++;
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if(t[c]->when >= t[i]->when)
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break;
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tmp = t[i];
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t[i] = t[c];
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t[c] = tmp;
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t[i]->i = i;
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t[c]->i = c;
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i = c;
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}
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}
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void
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runtime_time_scan(void (*scan)(byte*, int64))
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{
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scan((byte*)&timers, sizeof timers);
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}
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