2127637945
Imported GNU Classpath 0.20 * Makefile.am (AM_CPPFLAGS): Add classpath/include. * java/nio/charset/spi/CharsetProvider.java: New override file. * java/security/Security.java: Likewise. * sources.am: Regenerated. * Makefile.in: Likewise. From-SVN: r109831
690 lines
21 KiB
Java
690 lines
21 KiB
Java
/* RepaintManager.java --
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Copyright (C) 2002, 2004, 2005 Free Software Foundation, Inc.
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING. If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library. Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module. An independent module is a module which is not derived from
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or based on this library. If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so. If you do not wish to do so, delete this
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exception statement from your version. */
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package javax.swing;
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import java.awt.Component;
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import java.awt.Dimension;
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import java.awt.Image;
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import java.awt.Rectangle;
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import java.awt.image.VolatileImage;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.Comparator;
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import java.util.HashMap;
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import java.util.Iterator;
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import java.util.WeakHashMap;
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/**
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* <p>The repaint manager holds a set of dirty regions, invalid components,
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* and a double buffer surface. The dirty regions and invalid components
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* are used to coalesce multiple revalidate() and repaint() calls in the
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* component tree into larger groups to be refreshed "all at once"; the
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* double buffer surface is used by root components to paint
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* themselves.</p>
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*
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* <p>In general, painting is very confusing in swing. see <a
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* href="http://java.sun.com/products/jfc/tsc/articles/painting/index.html">this
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* document</a> for more details.</p>
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*
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* @author Graydon Hoare (graydon@redhat.com)
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*/
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public class RepaintManager
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{
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/**
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* The current repaint managers, indexed by their ThreadGroups.
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*/
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static WeakHashMap currentRepaintManagers;
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/**
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* <p>A helper class which is placed into the system event queue at
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* various times in order to facilitate repainting and layout. There is
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* typically only one of these objects active at any time. When the
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* {@link RepaintManager} is told to queue a repaint, it checks to see if
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* a {@link RepaintWorker} is "live" in the system event queue, and if
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* not it inserts one using {@link SwingUtilities#invokeLater}.</p>
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*
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* <p>When the {@link RepaintWorker} comes to the head of the system
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* event queue, its {@link RepaintWorker#run} method is executed by the
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* swing paint thread, which revalidates all invalid components and
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* repaints any damage in the swing scene.</p>
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*/
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protected class RepaintWorker
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implements Runnable
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{
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boolean live;
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public RepaintWorker()
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{
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live = false;
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}
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public synchronized void setLive(boolean b)
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{
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live = b;
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}
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public synchronized boolean isLive()
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{
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return live;
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}
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public void run()
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{
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ThreadGroup threadGroup = Thread.currentThread().getThreadGroup();
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RepaintManager rm =
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(RepaintManager) currentRepaintManagers.get(threadGroup);
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setLive(false);
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rm.validateInvalidComponents();
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rm.paintDirtyRegions();
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}
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}
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/**
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* Compares two components using their depths in the component hierarchy.
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* A component with a lesser depth (higher level components) are sorted
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* before components with a deeper depth (low level components). This is used
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* to order paint requests, so that the higher level components are painted
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* before the low level components get painted.
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*
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* @author Roman Kennke (kennke@aicas.com)
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*/
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private class ComponentComparator implements Comparator
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{
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/**
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* Compares two components.
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*
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* @param o1 the first component
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* @param o2 the second component
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*
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* @return a negative integer, if <code>o1</code> is higher in the
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* hierarchy than <code>o2</code>, zero, if both are at the same
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* level and a positive integer, if <code>o1</code> is deeper in
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* the hierarchy than <code>o2</code>
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*/
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public int compare(Object o1, Object o2)
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{
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if (o1 instanceof JComponent && o2 instanceof JComponent)
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{
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JComponent c1 = (JComponent) o1;
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JComponent c2 = (JComponent) o2;
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return getDepth(c1) - getDepth(c2);
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}
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else
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throw new ClassCastException("This comparator can only be used with "
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+ "JComponents");
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}
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/**
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* Computes the depth for a given JComponent.
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*
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* @param c the component to compute the depth for
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*
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* @return the depth of the component
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*/
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private int getDepth(JComponent c)
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{
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Component comp = c;
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int depth = 0;
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while (comp != null)
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{
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comp = comp.getParent();
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depth++;
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}
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return depth;
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}
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}
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/**
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* A table storing the dirty regions of components. The keys of this
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* table are components, the values are rectangles. Each component maps
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* to exactly one rectangle. When more regions are marked as dirty on a
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* component, they are union'ed with the existing rectangle.
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*
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* @see #addDirtyRegion
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* @see #getDirtyRegion
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* @see #isCompletelyDirty
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* @see #markCompletelyClean
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* @see #markCompletelyDirty
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*/
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HashMap dirtyComponents;
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HashMap workDirtyComponents;
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/**
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* Stores the order in which the components get repainted.
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*/
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ArrayList repaintOrder;
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ArrayList workRepaintOrder;
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/**
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* The comparator used for ordered inserting into the repaintOrder list.
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*/
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Comparator comparator;
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/**
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* A single, shared instance of the helper class. Any methods which mark
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* components as invalid or dirty eventually activate this instance. It
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* is added to the event queue if it is not already active, otherwise
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* reused.
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*
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* @see #addDirtyRegion
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* @see #addInvalidComponent
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*/
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RepaintWorker repaintWorker;
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/**
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* The set of components which need revalidation, in the "layout" sense.
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* There is no additional information about "what kind of layout" they
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* need (as there is with dirty regions), so it is just a vector rather
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* than a table.
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*
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* @see #addInvalidComponent
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* @see #removeInvalidComponent
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* @see #validateInvalidComponents
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*/
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ArrayList invalidComponents;
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ArrayList workInvalidComponents;
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/**
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* Whether or not double buffering is enabled on this repaint
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* manager. This is merely a hint to clients; the RepaintManager will
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* always return an offscreen buffer when one is requested.
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*
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* @see #isDoubleBufferingEnabled
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* @see #setDoubleBufferingEnabled
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*/
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boolean doubleBufferingEnabled;
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/**
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* The current offscreen buffer. This is reused for all requests for
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* offscreen drawing buffers. It grows as necessary, up to {@link
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* #doubleBufferMaximumSize}, but there is only one shared instance.
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*
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* @see #getOffscreenBuffer
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* @see #doubleBufferMaximumSize
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*/
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Image doubleBuffer;
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/**
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* The maximum width and height to allocate as a double buffer. Requests
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* beyond this size are ignored.
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*
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* @see #paintDirtyRegions
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* @see #getDoubleBufferMaximumSize
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* @see #setDoubleBufferMaximumSize
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*/
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Dimension doubleBufferMaximumSize;
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/**
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* Create a new RepaintManager object.
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*/
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public RepaintManager()
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{
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dirtyComponents = new HashMap();
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workDirtyComponents = new HashMap();
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repaintOrder = new ArrayList();
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workRepaintOrder = new ArrayList();
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invalidComponents = new ArrayList();
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workInvalidComponents = new ArrayList();
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repaintWorker = new RepaintWorker();
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doubleBufferMaximumSize = new Dimension(2000,2000);
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doubleBufferingEnabled = true;
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}
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/**
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* Returns the <code>RepaintManager</code> for the current thread's
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* thread group. The default implementation ignores the
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* <code>component</code> parameter and returns the same repaint manager
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* for all components.
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*
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* @param component a component to look up the manager of
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*
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* @return the current repaint manager for the calling thread's thread group
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* and the specified component
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*
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* @see #setCurrentManager
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*/
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public static RepaintManager currentManager(Component component)
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{
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if (currentRepaintManagers == null)
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currentRepaintManagers = new WeakHashMap();
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ThreadGroup threadGroup = Thread.currentThread().getThreadGroup();
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RepaintManager currentManager =
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(RepaintManager) currentRepaintManagers.get(threadGroup);
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if (currentManager == null)
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{
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currentManager = new RepaintManager();
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currentRepaintManagers.put(threadGroup, currentManager);
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}
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return currentManager;
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}
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/**
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* Returns the <code>RepaintManager</code> for the current thread's
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* thread group. The default implementation ignores the
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* <code>component</code> parameter and returns the same repaint manager
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* for all components.
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*
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* This method is only here for backwards compatibility with older versions
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* of Swing and simply forwards to {@link #currentManager(Component)}.
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*
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* @param component a component to look up the manager of
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*
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* @return the current repaint manager for the calling thread's thread group
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* and the specified component
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*
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* @see #setCurrentManager
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*/
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public static RepaintManager currentManager(JComponent component)
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{
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return currentManager((Component)component);
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}
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/**
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* Sets the repaint manager for the calling thread's thread group.
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*
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* @param manager the repaint manager to set for the current thread's thread
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* group
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*
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* @see #currentManager(Component)
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*/
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public static void setCurrentManager(RepaintManager manager)
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{
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if (currentRepaintManagers == null)
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currentRepaintManagers = new WeakHashMap();
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ThreadGroup threadGroup = Thread.currentThread().getThreadGroup();
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currentRepaintManagers.put(threadGroup, manager);
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}
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/**
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* Add a component to the {@link #invalidComponents} vector. If the
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* {@link #repaintWorker} class is not active, insert it in the system
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* event queue.
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*
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* @param component The component to add
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*
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* @see #removeInvalidComponent
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*/
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public synchronized void addInvalidComponent(JComponent component)
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{
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Component ancestor = component.getParent();
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while (ancestor != null
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&& (! (ancestor instanceof JComponent)
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|| ! ((JComponent) ancestor).isValidateRoot() ))
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ancestor = ancestor.getParent();
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if (ancestor != null
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&& ancestor instanceof JComponent
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&& ((JComponent) ancestor).isValidateRoot())
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component = (JComponent) ancestor;
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if (invalidComponents.contains(component))
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return;
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invalidComponents.add(component);
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if (! repaintWorker.isLive())
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{
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repaintWorker.setLive(true);
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SwingUtilities.invokeLater(repaintWorker);
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}
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}
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/**
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* Remove a component from the {@link #invalidComponents} vector.
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*
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* @param component The component to remove
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*
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* @see #addInvalidComponent
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*/
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public synchronized void removeInvalidComponent(JComponent component)
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{
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invalidComponents.remove(component);
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}
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/**
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* Add a region to the set of dirty regions for a specified component.
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* This involves union'ing the new region with any existing dirty region
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* associated with the component. If the {@link #repaintWorker} class
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* is not active, insert it in the system event queue.
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*
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* @param component The component to add a dirty region for
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* @param x The left x coordinate of the new dirty region
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* @param y The top y coordinate of the new dirty region
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* @param w The width of the new dirty region
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* @param h The height of the new dirty region
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*
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* @see #addDirtyRegion
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* @see #getDirtyRegion
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* @see #isCompletelyDirty
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* @see #markCompletelyClean
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* @see #markCompletelyDirty
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*/
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public synchronized void addDirtyRegion(JComponent component, int x, int y,
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int w, int h)
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{
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if (w == 0 || h == 0 || !component.isShowing())
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return;
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Rectangle r = new Rectangle(x, y, w, h);
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if (dirtyComponents.containsKey(component))
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r = r.union((Rectangle)dirtyComponents.get(component));
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else
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insertInRepaintOrder(component);
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dirtyComponents.put(component, r);
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if (! repaintWorker.isLive())
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{
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repaintWorker.setLive(true);
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SwingUtilities.invokeLater(repaintWorker);
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}
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}
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/**
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* Inserts a component into the repaintOrder list in an ordered fashion,
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* using a binary search.
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*
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* @param c the component to be inserted
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*/
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private void insertInRepaintOrder(JComponent c)
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{
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if (comparator == null)
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comparator = new ComponentComparator();
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int insertIndex = Collections.binarySearch(repaintOrder, c, comparator);
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if (insertIndex < 0)
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insertIndex = -(insertIndex + 1);
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repaintOrder.add(insertIndex, c);
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}
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/**
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* Get the dirty region associated with a component, or <code>null</code>
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* if the component has no dirty region.
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*
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* @param component The component to get the dirty region of
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*
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* @return The dirty region of the component
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*
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* @see #dirtyComponents
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* @see #addDirtyRegion
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* @see #isCompletelyDirty
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* @see #markCompletelyClean
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* @see #markCompletelyDirty
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*/
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public Rectangle getDirtyRegion(JComponent component)
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{
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Rectangle dirty = (Rectangle) dirtyComponents.get(component);
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if (dirty == null)
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dirty = new Rectangle();
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return dirty;
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}
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/**
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* Mark a component as dirty over its entire bounds.
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*
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* @param component The component to mark as dirty
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*
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* @see #dirtyComponents
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* @see #addDirtyRegion
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* @see #getDirtyRegion
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* @see #isCompletelyDirty
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* @see #markCompletelyClean
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*/
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public void markCompletelyDirty(JComponent component)
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{
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Rectangle r = component.getBounds();
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addDirtyRegion(component, r.x, r.y, r.width, r.height);
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component.isCompletelyDirty = true;
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}
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/**
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* Remove all dirty regions for a specified component
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*
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* @param component The component to mark as clean
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*
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* @see #dirtyComponents
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* @see #addDirtyRegion
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* @see #getDirtyRegion
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* @see #isCompletelyDirty
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* @see #markCompletelyDirty
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*/
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public void markCompletelyClean(JComponent component)
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{
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synchronized (this)
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{
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dirtyComponents.remove(component);
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}
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component.isCompletelyDirty = false;
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}
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/**
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* Return <code>true</code> if the specified component is completely
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* contained within its dirty region, otherwise <code>false</code>
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*
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* @param component The component to check for complete dirtyness
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*
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* @return Whether the component is completely dirty
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*
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* @see #dirtyComponents
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* @see #addDirtyRegion
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* @see #getDirtyRegion
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* @see #isCompletelyDirty
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* @see #markCompletelyClean
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*/
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public boolean isCompletelyDirty(JComponent component)
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{
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if (! dirtyComponents.containsKey(component))
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return false;
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return component.isCompletelyDirty;
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}
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/**
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* Validate all components which have been marked invalid in the {@link
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* #invalidComponents} vector.
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*/
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public void validateInvalidComponents()
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{
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// In order to keep the blocking of application threads minimal, we switch
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// the invalidComponents field with the workInvalidComponents field and
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// work with the workInvalidComponents field.
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synchronized(this)
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{
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ArrayList swap = invalidComponents;
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invalidComponents = workInvalidComponents;
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workInvalidComponents = swap;
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}
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for (Iterator i = workInvalidComponents.iterator(); i.hasNext(); )
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{
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Component comp = (Component) i.next();
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// Find validate root.
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while ((!(comp instanceof JComponent)
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|| !((JComponent) comp).isValidateRoot())
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&& comp.getParent() != null)
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comp = comp.getParent();
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// Validate the validate root.
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if (! (comp.isVisible() && comp.isShowing()))
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continue;
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comp.validate();
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}
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workInvalidComponents.clear();
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}
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/**
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* Repaint all regions of all components which have been marked dirty in
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* the {@link #dirtyComponents} table.
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*/
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public synchronized void paintDirtyRegions()
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{
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// In order to keep the blocking of application threads minimal, we switch
|
|
// the dirtyComponents field with the workdirtyComponents field and the
|
|
// repaintOrder field with the workRepaintOrder field and work with the
|
|
// work* fields.
|
|
synchronized(this)
|
|
{
|
|
ArrayList swap = workRepaintOrder;
|
|
workRepaintOrder = repaintOrder;
|
|
repaintOrder = swap;
|
|
HashMap swap2 = workDirtyComponents;
|
|
workDirtyComponents = dirtyComponents;
|
|
dirtyComponents = swap2;
|
|
}
|
|
for (Iterator i = workRepaintOrder.iterator(); i.hasNext();)
|
|
{
|
|
JComponent comp = (JComponent) i.next();
|
|
// If a component is marked completely clean in the meantime, then skip
|
|
// it.
|
|
Rectangle damaged = (Rectangle) workDirtyComponents.get(comp);
|
|
if (damaged == null || damaged.isEmpty())
|
|
continue;
|
|
comp.paintImmediately(damaged);
|
|
}
|
|
workRepaintOrder.clear();
|
|
workDirtyComponents.clear();
|
|
}
|
|
|
|
/**
|
|
* Get an offscreen buffer for painting a component's image. This image
|
|
* may be smaller than the proposed dimensions, depending on the value of
|
|
* the {@link #doubleBufferMaximumSize} property.
|
|
*
|
|
* @param component The component to return an offscreen buffer for
|
|
* @param proposedWidth The proposed width of the offscreen buffer
|
|
* @param proposedHeight The proposed height of the offscreen buffer
|
|
*
|
|
* @return A shared offscreen buffer for painting
|
|
*
|
|
* @see #doubleBuffer
|
|
*/
|
|
public Image getOffscreenBuffer(Component component, int proposedWidth,
|
|
int proposedHeight)
|
|
{
|
|
if (doubleBuffer == null
|
|
|| (((doubleBuffer.getWidth(null) < proposedWidth)
|
|
|| (doubleBuffer.getHeight(null) < proposedHeight))
|
|
&& (proposedWidth < doubleBufferMaximumSize.width)
|
|
&& (proposedHeight < doubleBufferMaximumSize.height)))
|
|
{
|
|
doubleBuffer = component.createImage(proposedWidth, proposedHeight);
|
|
}
|
|
return doubleBuffer;
|
|
}
|
|
|
|
/**
|
|
* Creates and returns a volatile offscreen buffer for the specified
|
|
* component that can be used as a double buffer. The returned image
|
|
* is a {@link VolatileImage}. Its size will be <code>(proposedWidth,
|
|
* proposedHeight)</code> except when the maximum double buffer size
|
|
* has been set in this RepaintManager.
|
|
*
|
|
* @param comp the Component for which to create a volatile buffer
|
|
* @param proposedWidth the proposed width of the buffer
|
|
* @param proposedHeight the proposed height of the buffer
|
|
*
|
|
* @since 1.4
|
|
*
|
|
* @see VolatileImage
|
|
*/
|
|
public Image getVolatileOffscreenBuffer(Component comp, int proposedWidth,
|
|
int proposedHeight)
|
|
{
|
|
int maxWidth = doubleBufferMaximumSize.width;
|
|
int maxHeight = doubleBufferMaximumSize.height;
|
|
return comp.createVolatileImage(Math.min(maxWidth, proposedWidth),
|
|
Math.min(maxHeight, proposedHeight));
|
|
}
|
|
|
|
|
|
/**
|
|
* Get the value of the {@link #doubleBufferMaximumSize} property.
|
|
*
|
|
* @return The current value of the property
|
|
*
|
|
* @see #setDoubleBufferMaximumSize
|
|
*/
|
|
public Dimension getDoubleBufferMaximumSize()
|
|
{
|
|
return doubleBufferMaximumSize;
|
|
}
|
|
|
|
/**
|
|
* Set the value of the {@link #doubleBufferMaximumSize} property.
|
|
*
|
|
* @param size The new value of the property
|
|
*
|
|
* @see #getDoubleBufferMaximumSize
|
|
*/
|
|
public void setDoubleBufferMaximumSize(Dimension size)
|
|
{
|
|
doubleBufferMaximumSize = size;
|
|
}
|
|
|
|
/**
|
|
* Set the value of the {@link #doubleBufferingEnabled} property.
|
|
*
|
|
* @param buffer The new value of the property
|
|
*
|
|
* @see #isDoubleBufferingEnabled
|
|
*/
|
|
public void setDoubleBufferingEnabled(boolean buffer)
|
|
{
|
|
doubleBufferingEnabled = buffer;
|
|
}
|
|
|
|
/**
|
|
* Get the value of the {@link #doubleBufferingEnabled} property.
|
|
*
|
|
* @return The current value of the property
|
|
*
|
|
* @see #setDoubleBufferingEnabled
|
|
*/
|
|
public boolean isDoubleBufferingEnabled()
|
|
{
|
|
return doubleBufferingEnabled;
|
|
}
|
|
|
|
public String toString()
|
|
{
|
|
return "RepaintManager";
|
|
}
|
|
}
|