703ad42b4b
* alias.c alloc-pool.c bitmap.c bitmap.h bt-load.c builtins.c c-common.c c-decl.c c-incpath.c c-lex.c c-opts.c c-parse.in c-pragma.c c-typeck.c calls.c cfg.c cfganal.c cfgloop.c cfgrtl.c collect2.c combine.c conflict.c coverage.c cppexp.c cppfiles.c cpphash.c cppinit.c cpplex.c cpplib.c cppmacro.c cppspec.c cpptrad.c cse.c cselib.c dbxout.c defaults.h df.c dominance.c dwarf2out.c dwarfout.c emit-rtl.c except.c expmed.c expr.c final.c fix-header.c flow.c fold-const.c function.c gcc.c gccspec.c gcov.c gcse.c genattr.c genattrtab.c genautomata.c genconditions.c genemit.c genextract.c genoutput.c genrecog.c gensupport.c ggc-page.c ggc-simple.c global.c graph.c haifa-sched.c hashtable.c integrate.c jump.c langhooks.c lcm.c line-map.c local-alloc.c loop.c mips-tdump.c mips-tfile.c mkdeps.c optabs.c params.c postreload.c prefix.c print-tree.c protoize.c ra-build.c ra-colorize.c ra-rewrite.c ra.c recog.c reg-stack.c regclass.c regmove.c regrename.c reload.c reload1.c reorg.c resource.c sbitmap.c sched-deps.c sched-rgn.c sched-vis.c sdbout.c simplify-rtx.c ssa-ccp.c ssa.c stmt.c stor-layout.c timevar.c tlink.c toplev.c tree-dump.c tree.c unroll.c unwind-dw2-fde.c varasm.c varray.c vmsdbgout.c xcoffout.c: Remove unnecessary casts. From-SVN: r69587
356 lines
12 KiB
C
356 lines
12 KiB
C
/* Functions to support general ended bitmaps.
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Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002, 2003
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Free Software Foundation, Inc.
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This file is part of GCC.
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GCC is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free
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Software Foundation; either version 2, or (at your option) any later
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version.
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GCC is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with GCC; see the file COPYING. If not, write to the Free
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Software Foundation, 59 Temple Place - Suite 330, Boston, MA
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02111-1307, USA. */
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#ifndef GCC_BITMAP_H
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#define GCC_BITMAP_H
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/* Fundamental storage type for bitmap. */
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/* typedef unsigned HOST_WIDE_INT BITMAP_WORD; */
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/* #define nBITMAP_WORD_BITS HOST_BITS_PER_WIDE_INT */
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typedef unsigned long BITMAP_WORD;
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#define nBITMAP_WORD_BITS (CHAR_BIT * SIZEOF_LONG)
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#define BITMAP_WORD_BITS (unsigned) nBITMAP_WORD_BITS
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/* Number of words to use for each element in the linked list. */
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#ifndef BITMAP_ELEMENT_WORDS
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#define BITMAP_ELEMENT_WORDS ((128 + nBITMAP_WORD_BITS - 1) / nBITMAP_WORD_BITS)
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#endif
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/* Number of bits in each actual element of a bitmap. We get slightly better
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code for bit % BITMAP_ELEMENT_ALL_BITS and bit / BITMAP_ELEMENT_ALL_BITS if
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bits is unsigned, assuming it is a power of 2. */
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#define BITMAP_ELEMENT_ALL_BITS \
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((unsigned) (BITMAP_ELEMENT_WORDS * BITMAP_WORD_BITS))
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/* Bitmap set element. We use a linked list to hold only the bits that
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are set. This allows for use to grow the bitset dynamically without
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having to realloc and copy a giant bit array. The `prev' field is
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undefined for an element on the free list. */
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typedef struct bitmap_element_def GTY(())
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{
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struct bitmap_element_def *next; /* Next element. */
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struct bitmap_element_def *prev; /* Previous element. */
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unsigned int indx; /* regno/BITMAP_ELEMENT_ALL_BITS. */
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BITMAP_WORD bits[BITMAP_ELEMENT_WORDS]; /* Bits that are set. */
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} bitmap_element;
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/* Head of bitmap linked list. */
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typedef struct bitmap_head_def GTY(()) {
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bitmap_element *first; /* First element in linked list. */
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bitmap_element *current; /* Last element looked at. */
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unsigned int indx; /* Index of last element looked at. */
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int using_obstack; /* Are we using an obstack or ggc for
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allocation? */
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} bitmap_head;
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typedef struct bitmap_head_def *bitmap;
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/* Enumeration giving the various operations we support. */
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enum bitmap_bits {
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BITMAP_AND, /* TO = FROM1 & FROM2 */
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BITMAP_AND_COMPL, /* TO = FROM1 & ~ FROM2 */
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BITMAP_IOR, /* TO = FROM1 | FROM2 */
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BITMAP_XOR, /* TO = FROM1 ^ FROM2 */
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BITMAP_IOR_COMPL /* TO = FROM1 | ~FROM2 */
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};
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/* Global data */
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extern bitmap_element bitmap_zero_bits; /* Zero bitmap element */
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/* Clear a bitmap by freeing up the linked list. */
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extern void bitmap_clear (bitmap);
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/* Copy a bitmap to another bitmap. */
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extern void bitmap_copy (bitmap, bitmap);
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/* True if two bitmaps are identical. */
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extern int bitmap_equal_p (bitmap, bitmap);
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/* Perform an operation on two bitmaps, yielding a third. */
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extern int bitmap_operation (bitmap, bitmap, bitmap, enum bitmap_bits);
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/* `or' into one bitmap the `and' of a second bitmap witih the complement
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of a third. */
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extern void bitmap_ior_and_compl (bitmap, bitmap, bitmap);
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/* Clear a single register in a register set. */
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extern void bitmap_clear_bit (bitmap, int);
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/* Set a single register in a register set. */
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extern void bitmap_set_bit (bitmap, int);
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/* Return true if a register is set in a register set. */
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extern int bitmap_bit_p (bitmap, int);
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/* Debug functions to print a bitmap linked list. */
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extern void debug_bitmap (bitmap);
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extern void debug_bitmap_file (FILE *, bitmap);
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/* Print a bitmap. */
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extern void bitmap_print (FILE *, bitmap, const char *, const char *);
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/* Initialize a bitmap header. If HEAD is NULL, a new header will be
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allocated. USING_OBSTACK indicates how elements should be allocated. */
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extern bitmap bitmap_initialize (bitmap head, int using_obstack);
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/* Release all memory used by the bitmap obstack. */
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extern void bitmap_release_memory (void);
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/* A few compatibility/functions macros for compatibility with sbitmaps */
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#define dump_bitmap(file, bitmap) bitmap_print (file, bitmap, "", "\n")
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#define bitmap_zero(a) bitmap_clear (a)
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#define bitmap_a_or_b(a,b,c) bitmap_operation (a, b, c, BITMAP_IOR)
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#define bitmap_a_and_b(a,b,c) bitmap_operation (a, b, c, BITMAP_AND)
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extern int bitmap_union_of_diff (bitmap, bitmap, bitmap, bitmap);
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extern int bitmap_first_set_bit (bitmap);
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extern int bitmap_last_set_bit (bitmap);
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/* Allocate a bitmap with oballoc. */
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#define BITMAP_OBSTACK_ALLOC(OBSTACK) \
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bitmap_initialize (obstack_alloc (OBSTACK, sizeof (bitmap_head)), 1)
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/* Allocate a bitmap with ggc_alloc. */
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#define BITMAP_GGC_ALLOC() \
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bitmap_initialize (NULL, 0)
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/* Allocate a bitmap with xmalloc. */
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#define BITMAP_XMALLOC() \
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bitmap_initialize (xmalloc (sizeof (bitmap_head)), 1)
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/* Do any cleanup needed on a bitmap when it is no longer used. */
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#define BITMAP_FREE(BITMAP) \
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do { \
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if (BITMAP) \
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{ \
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bitmap_clear (BITMAP); \
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(BITMAP) = 0; \
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} \
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} while (0)
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/* Do any cleanup needed on an xmalloced bitmap when it is no longer used. */
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#define BITMAP_XFREE(BITMAP) \
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do { \
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if (BITMAP) \
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{ \
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bitmap_clear (BITMAP); \
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free (BITMAP); \
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(BITMAP) = 0; \
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} \
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} while (0)
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/* Do any one-time initializations needed for bitmaps. */
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#define BITMAP_INIT_ONCE()
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/* Loop over all bits in BITMAP, starting with MIN, setting BITNUM to the
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bit number and executing CODE for all bits that are set. */
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#define EXECUTE_IF_SET_IN_BITMAP(BITMAP, MIN, BITNUM, CODE) \
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do { \
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bitmap_element *ptr_ = (BITMAP)->first; \
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unsigned int indx_ = (MIN) / BITMAP_ELEMENT_ALL_BITS; \
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unsigned bit_num_ = (MIN) % BITMAP_WORD_BITS; \
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unsigned word_num_ = (MIN) / BITMAP_WORD_BITS % BITMAP_ELEMENT_WORDS; \
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\
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\
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/* Find the block the minimum bit is in. */ \
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while (ptr_ != 0 && ptr_->indx < indx_) \
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ptr_ = ptr_->next; \
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\
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if (ptr_ != 0 && ptr_->indx != indx_) \
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{ \
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bit_num_ = 0; \
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word_num_ = 0; \
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} \
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\
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for (; ptr_ != 0; ptr_ = ptr_->next) \
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{ \
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for (; word_num_ < BITMAP_ELEMENT_WORDS; word_num_++) \
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{ \
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BITMAP_WORD word_ = ptr_->bits[word_num_]; \
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\
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if (word_ != 0) \
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{ \
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for (; bit_num_ < BITMAP_WORD_BITS; bit_num_++) \
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{ \
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BITMAP_WORD mask_ = ((BITMAP_WORD) 1) << bit_num_; \
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\
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if ((word_ & mask_) != 0) \
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{ \
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word_ &= ~ mask_; \
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(BITNUM) = (ptr_->indx * BITMAP_ELEMENT_ALL_BITS \
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+ word_num_ * BITMAP_WORD_BITS \
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+ bit_num_); \
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CODE; \
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\
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if (word_ == 0) \
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break; \
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} \
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} \
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} \
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\
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bit_num_ = 0; \
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} \
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\
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word_num_ = 0; \
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} \
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} while (0)
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/* Loop over all bits in BITMAP1 and BITMAP2, starting with MIN, setting
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BITNUM to the bit number and executing CODE for all bits that are set in
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the first bitmap and not set in the second. */
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#define EXECUTE_IF_AND_COMPL_IN_BITMAP(BITMAP1, BITMAP2, MIN, BITNUM, CODE) \
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do { \
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bitmap_element *ptr1_ = (BITMAP1)->first; \
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bitmap_element *ptr2_ = (BITMAP2)->first; \
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unsigned int indx_ = (MIN) / BITMAP_ELEMENT_ALL_BITS; \
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unsigned bit_num_ = (MIN) % BITMAP_WORD_BITS; \
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unsigned word_num_ = (MIN) / BITMAP_WORD_BITS % BITMAP_ELEMENT_WORDS; \
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\
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/* Find the block the minimum bit is in in the first bitmap. */ \
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while (ptr1_ != 0 && ptr1_->indx < indx_) \
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ptr1_ = ptr1_->next; \
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\
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if (ptr1_ != 0 && ptr1_->indx != indx_) \
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{ \
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bit_num_ = 0; \
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word_num_ = 0; \
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} \
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\
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for (; ptr1_ != 0 ; ptr1_ = ptr1_->next) \
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{ \
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/* Advance BITMAP2 to the equivalent link, using an all \
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zero element if an equivalent link doesn't exist. */ \
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bitmap_element *tmp2_; \
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\
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while (ptr2_ != 0 && ptr2_->indx < ptr1_->indx) \
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ptr2_ = ptr2_->next; \
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\
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tmp2_ = ((ptr2_ != 0 && ptr2_->indx == ptr1_->indx) \
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? ptr2_ : &bitmap_zero_bits); \
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\
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for (; word_num_ < BITMAP_ELEMENT_WORDS; word_num_++) \
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{ \
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BITMAP_WORD word_ = (ptr1_->bits[word_num_] \
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& ~ tmp2_->bits[word_num_]); \
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if (word_ != 0) \
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{ \
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for (; bit_num_ < BITMAP_WORD_BITS; bit_num_++) \
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{ \
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BITMAP_WORD mask_ = ((BITMAP_WORD) 1) << bit_num_; \
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\
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if ((word_ & mask_) != 0) \
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{ \
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word_ &= ~ mask_; \
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(BITNUM) = (ptr1_->indx * BITMAP_ELEMENT_ALL_BITS \
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+ word_num_ * BITMAP_WORD_BITS \
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+ bit_num_); \
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\
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CODE; \
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if (word_ == 0) \
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break; \
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} \
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} \
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} \
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\
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bit_num_ = 0; \
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} \
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\
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word_num_ = 0; \
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} \
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} while (0)
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/* Loop over all bits in BITMAP1 and BITMAP2, starting with MIN, setting
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BITNUM to the bit number and executing CODE for all bits that are set in
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the both bitmaps. */
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#define EXECUTE_IF_AND_IN_BITMAP(BITMAP1, BITMAP2, MIN, BITNUM, CODE) \
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do { \
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bitmap_element *ptr1_ = (BITMAP1)->first; \
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bitmap_element *ptr2_ = (BITMAP2)->first; \
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unsigned int indx_ = (MIN) / BITMAP_ELEMENT_ALL_BITS; \
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unsigned bit_num_ = (MIN) % BITMAP_WORD_BITS; \
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unsigned word_num_ = (MIN) / BITMAP_WORD_BITS % BITMAP_ELEMENT_WORDS; \
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\
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/* Find the block the minimum bit is in in the first bitmap. */ \
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while (ptr1_ != 0 && ptr1_->indx < indx_) \
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ptr1_ = ptr1_->next; \
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\
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if (ptr1_ != 0 && ptr1_->indx != indx_) \
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{ \
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bit_num_ = 0; \
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word_num_ = 0; \
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} \
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\
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for (; ptr1_ != 0 ; ptr1_ = ptr1_->next) \
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{ \
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/* Advance BITMAP2 to the equivalent link */ \
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while (ptr2_ != 0 && ptr2_->indx < ptr1_->indx) \
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ptr2_ = ptr2_->next; \
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\
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if (ptr2_ == 0) \
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{ \
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/* If there are no more elements in BITMAP2, exit loop now. */ \
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ptr1_ = (bitmap_element *)0; \
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break; \
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} \
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else if (ptr2_->indx > ptr1_->indx) \
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{ \
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bit_num_ = word_num_ = 0; \
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continue; \
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} \
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\
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for (; word_num_ < BITMAP_ELEMENT_WORDS; word_num_++) \
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{ \
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BITMAP_WORD word_ = (ptr1_->bits[word_num_] \
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& ptr2_->bits[word_num_]); \
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if (word_ != 0) \
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{ \
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for (; bit_num_ < BITMAP_WORD_BITS; bit_num_++) \
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{ \
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BITMAP_WORD mask_ = ((BITMAP_WORD) 1) << bit_num_; \
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\
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if ((word_ & mask_) != 0) \
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{ \
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word_ &= ~ mask_; \
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(BITNUM) = (ptr1_->indx * BITMAP_ELEMENT_ALL_BITS \
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+ word_num_ * BITMAP_WORD_BITS \
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+ bit_num_); \
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\
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CODE; \
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if (word_ == 0) \
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break; \
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} \
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} \
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} \
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\
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bit_num_ = 0; \
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} \
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\
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word_num_ = 0; \
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} \
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} while (0)
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#endif /* GCC_BITMAP_H */
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