7a9389330e
gcc/: * gcc.c (default_compilers): Add entry for ".go". * common.opt: Add -static-libgo as a driver option. * doc/install.texi (Configuration): Mention libgo as an option for --enable-shared. Mention go as an option for --enable-languages. * doc/invoke.texi (Overall Options): Mention .go as a file name suffix. Mention go as a -x option. * doc/frontends.texi (G++ and GCC): Mention Go as a supported language. * doc/sourcebuild.texi (Top Level): Mention libgo. * doc/standards.texi (Standards): Add section on Go language. Move references for other languages into their own section. * doc/contrib.texi (Contributors): Mention that I contributed the Go frontend. gcc/testsuite/: * lib/go.exp: New file. * lib/go-dg.exp: New file. * lib/go-torture.exp: New file. * lib/target-supports.exp (check_compile): Match // Go. From-SVN: r167407
1014 lines
29 KiB
Go
1014 lines
29 KiB
Go
// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package gob
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// TODO(rsc): When garbage collector changes, revisit
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// the allocations in this file that use unsafe.Pointer.
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import (
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"bytes"
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"io"
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"math"
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"os"
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"reflect"
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"unsafe"
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)
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var (
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errBadUint = os.ErrorString("gob: encoded unsigned integer out of range")
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errBadType = os.ErrorString("gob: unknown type id or corrupted data")
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errRange = os.ErrorString("gob: internal error: field numbers out of bounds")
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)
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// The execution state of an instance of the decoder. A new state
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// is created for nested objects.
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type decodeState struct {
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dec *Decoder
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// The buffer is stored with an extra indirection because it may be replaced
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// if we load a type during decode (when reading an interface value).
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b **bytes.Buffer
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fieldnum int // the last field number read.
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buf []byte
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}
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func newDecodeState(dec *Decoder, b **bytes.Buffer) *decodeState {
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d := new(decodeState)
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d.dec = dec
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d.b = b
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d.buf = make([]byte, uint64Size)
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return d
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}
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func overflow(name string) os.ErrorString {
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return os.ErrorString(`value for "` + name + `" out of range`)
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}
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// decodeUintReader reads an encoded unsigned integer from an io.Reader.
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// Used only by the Decoder to read the message length.
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func decodeUintReader(r io.Reader, buf []byte) (x uint64, err os.Error) {
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_, err = r.Read(buf[0:1])
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if err != nil {
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return
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}
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b := buf[0]
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if b <= 0x7f {
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return uint64(b), nil
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}
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nb := -int(int8(b))
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if nb > uint64Size {
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err = errBadUint
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return
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}
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var n int
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n, err = io.ReadFull(r, buf[0:nb])
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if err != nil {
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if err == os.EOF {
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err = io.ErrUnexpectedEOF
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}
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return
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}
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// Could check that the high byte is zero but it's not worth it.
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for i := 0; i < n; i++ {
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x <<= 8
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x |= uint64(buf[i])
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}
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return
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}
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// decodeUint reads an encoded unsigned integer from state.r.
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// Does not check for overflow.
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func decodeUint(state *decodeState) (x uint64) {
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b, err := state.b.ReadByte()
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if err != nil {
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error(err)
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}
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if b <= 0x7f {
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return uint64(b)
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}
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nb := -int(int8(b))
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if nb > uint64Size {
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error(errBadUint)
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}
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n, err := state.b.Read(state.buf[0:nb])
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if err != nil {
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error(err)
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}
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// Don't need to check error; it's safe to loop regardless.
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// Could check that the high byte is zero but it's not worth it.
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for i := 0; i < n; i++ {
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x <<= 8
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x |= uint64(state.buf[i])
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}
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return x
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}
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// decodeInt reads an encoded signed integer from state.r.
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// Does not check for overflow.
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func decodeInt(state *decodeState) int64 {
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x := decodeUint(state)
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if x&1 != 0 {
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return ^int64(x >> 1)
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}
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return int64(x >> 1)
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}
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type decOp func(i *decInstr, state *decodeState, p unsafe.Pointer)
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// The 'instructions' of the decoding machine
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type decInstr struct {
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op decOp
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field int // field number of the wire type
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indir int // how many pointer indirections to reach the value in the struct
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offset uintptr // offset in the structure of the field to encode
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ovfl os.ErrorString // error message for overflow/underflow (for arrays, of the elements)
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}
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// Since the encoder writes no zeros, if we arrive at a decoder we have
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// a value to extract and store. The field number has already been read
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// (it's how we knew to call this decoder).
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// Each decoder is responsible for handling any indirections associated
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// with the data structure. If any pointer so reached is nil, allocation must
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// be done.
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// Walk the pointer hierarchy, allocating if we find a nil. Stop one before the end.
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func decIndirect(p unsafe.Pointer, indir int) unsafe.Pointer {
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for ; indir > 1; indir-- {
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if *(*unsafe.Pointer)(p) == nil {
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// Allocation required
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*(*unsafe.Pointer)(p) = unsafe.Pointer(new(unsafe.Pointer))
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}
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p = *(*unsafe.Pointer)(p)
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}
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return p
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}
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func ignoreUint(i *decInstr, state *decodeState, p unsafe.Pointer) {
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decodeUint(state)
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}
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func ignoreTwoUints(i *decInstr, state *decodeState, p unsafe.Pointer) {
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decodeUint(state)
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decodeUint(state)
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}
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func decBool(i *decInstr, state *decodeState, p unsafe.Pointer) {
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if i.indir > 0 {
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if *(*unsafe.Pointer)(p) == nil {
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*(*unsafe.Pointer)(p) = unsafe.Pointer(new(bool))
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}
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p = *(*unsafe.Pointer)(p)
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}
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*(*bool)(p) = decodeInt(state) != 0
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}
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func decInt8(i *decInstr, state *decodeState, p unsafe.Pointer) {
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if i.indir > 0 {
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if *(*unsafe.Pointer)(p) == nil {
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*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int8))
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}
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p = *(*unsafe.Pointer)(p)
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}
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v := decodeInt(state)
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if v < math.MinInt8 || math.MaxInt8 < v {
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error(i.ovfl)
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} else {
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*(*int8)(p) = int8(v)
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}
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}
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func decUint8(i *decInstr, state *decodeState, p unsafe.Pointer) {
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if i.indir > 0 {
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if *(*unsafe.Pointer)(p) == nil {
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*(*unsafe.Pointer)(p) = unsafe.Pointer(new(uint8))
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}
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p = *(*unsafe.Pointer)(p)
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}
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v := decodeUint(state)
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if math.MaxUint8 < v {
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error(i.ovfl)
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} else {
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*(*uint8)(p) = uint8(v)
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}
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}
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func decInt16(i *decInstr, state *decodeState, p unsafe.Pointer) {
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if i.indir > 0 {
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if *(*unsafe.Pointer)(p) == nil {
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*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int16))
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}
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p = *(*unsafe.Pointer)(p)
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}
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v := decodeInt(state)
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if v < math.MinInt16 || math.MaxInt16 < v {
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error(i.ovfl)
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} else {
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*(*int16)(p) = int16(v)
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}
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}
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func decUint16(i *decInstr, state *decodeState, p unsafe.Pointer) {
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if i.indir > 0 {
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if *(*unsafe.Pointer)(p) == nil {
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*(*unsafe.Pointer)(p) = unsafe.Pointer(new(uint16))
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}
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p = *(*unsafe.Pointer)(p)
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}
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v := decodeUint(state)
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if math.MaxUint16 < v {
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error(i.ovfl)
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} else {
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*(*uint16)(p) = uint16(v)
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}
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}
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func decInt32(i *decInstr, state *decodeState, p unsafe.Pointer) {
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if i.indir > 0 {
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if *(*unsafe.Pointer)(p) == nil {
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*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int32))
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}
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p = *(*unsafe.Pointer)(p)
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}
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v := decodeInt(state)
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if v < math.MinInt32 || math.MaxInt32 < v {
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error(i.ovfl)
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} else {
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*(*int32)(p) = int32(v)
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}
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}
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func decUint32(i *decInstr, state *decodeState, p unsafe.Pointer) {
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if i.indir > 0 {
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if *(*unsafe.Pointer)(p) == nil {
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*(*unsafe.Pointer)(p) = unsafe.Pointer(new(uint32))
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}
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p = *(*unsafe.Pointer)(p)
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}
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v := decodeUint(state)
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if math.MaxUint32 < v {
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error(i.ovfl)
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} else {
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*(*uint32)(p) = uint32(v)
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}
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}
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func decInt64(i *decInstr, state *decodeState, p unsafe.Pointer) {
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if i.indir > 0 {
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if *(*unsafe.Pointer)(p) == nil {
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*(*unsafe.Pointer)(p) = unsafe.Pointer(new(int64))
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}
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p = *(*unsafe.Pointer)(p)
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}
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*(*int64)(p) = int64(decodeInt(state))
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}
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func decUint64(i *decInstr, state *decodeState, p unsafe.Pointer) {
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if i.indir > 0 {
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if *(*unsafe.Pointer)(p) == nil {
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*(*unsafe.Pointer)(p) = unsafe.Pointer(new(uint64))
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}
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p = *(*unsafe.Pointer)(p)
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}
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*(*uint64)(p) = uint64(decodeUint(state))
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}
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// Floating-point numbers are transmitted as uint64s holding the bits
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// of the underlying representation. They are sent byte-reversed, with
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// the exponent end coming out first, so integer floating point numbers
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// (for example) transmit more compactly. This routine does the
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// unswizzling.
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func floatFromBits(u uint64) float64 {
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var v uint64
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for i := 0; i < 8; i++ {
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v <<= 8
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v |= u & 0xFF
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u >>= 8
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}
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return math.Float64frombits(v)
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}
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func storeFloat32(i *decInstr, state *decodeState, p unsafe.Pointer) {
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v := floatFromBits(decodeUint(state))
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av := v
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if av < 0 {
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av = -av
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}
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// +Inf is OK in both 32- and 64-bit floats. Underflow is always OK.
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if math.MaxFloat32 < av && av <= math.MaxFloat64 {
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error(i.ovfl)
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} else {
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*(*float32)(p) = float32(v)
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}
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}
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func decFloat32(i *decInstr, state *decodeState, p unsafe.Pointer) {
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if i.indir > 0 {
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if *(*unsafe.Pointer)(p) == nil {
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*(*unsafe.Pointer)(p) = unsafe.Pointer(new(float32))
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}
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p = *(*unsafe.Pointer)(p)
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}
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storeFloat32(i, state, p)
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}
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func decFloat64(i *decInstr, state *decodeState, p unsafe.Pointer) {
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if i.indir > 0 {
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if *(*unsafe.Pointer)(p) == nil {
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*(*unsafe.Pointer)(p) = unsafe.Pointer(new(float64))
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}
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p = *(*unsafe.Pointer)(p)
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}
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*(*float64)(p) = floatFromBits(uint64(decodeUint(state)))
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}
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// Complex numbers are just a pair of floating-point numbers, real part first.
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func decComplex64(i *decInstr, state *decodeState, p unsafe.Pointer) {
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if i.indir > 0 {
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if *(*unsafe.Pointer)(p) == nil {
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*(*unsafe.Pointer)(p) = unsafe.Pointer(new(complex64))
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}
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p = *(*unsafe.Pointer)(p)
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}
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storeFloat32(i, state, p)
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storeFloat32(i, state, unsafe.Pointer(uintptr(p)+uintptr(unsafe.Sizeof(float(0)))))
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}
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func decComplex128(i *decInstr, state *decodeState, p unsafe.Pointer) {
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if i.indir > 0 {
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if *(*unsafe.Pointer)(p) == nil {
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*(*unsafe.Pointer)(p) = unsafe.Pointer(new(complex128))
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}
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p = *(*unsafe.Pointer)(p)
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}
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real := floatFromBits(uint64(decodeUint(state)))
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imag := floatFromBits(uint64(decodeUint(state)))
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*(*complex128)(p) = cmplx(real, imag)
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}
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// uint8 arrays are encoded as an unsigned count followed by the raw bytes.
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func decUint8Array(i *decInstr, state *decodeState, p unsafe.Pointer) {
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if i.indir > 0 {
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if *(*unsafe.Pointer)(p) == nil {
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*(*unsafe.Pointer)(p) = unsafe.Pointer(new([]uint8))
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}
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p = *(*unsafe.Pointer)(p)
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}
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b := make([]uint8, decodeUint(state))
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state.b.Read(b)
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*(*[]uint8)(p) = b
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}
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// Strings are encoded as an unsigned count followed by the raw bytes.
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func decString(i *decInstr, state *decodeState, p unsafe.Pointer) {
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if i.indir > 0 {
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if *(*unsafe.Pointer)(p) == nil {
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*(*unsafe.Pointer)(p) = unsafe.Pointer(new([]byte))
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}
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p = *(*unsafe.Pointer)(p)
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}
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b := make([]byte, decodeUint(state))
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state.b.Read(b)
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*(*string)(p) = string(b)
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}
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func ignoreUint8Array(i *decInstr, state *decodeState, p unsafe.Pointer) {
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b := make([]byte, decodeUint(state))
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state.b.Read(b)
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}
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// Execution engine
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// The encoder engine is an array of instructions indexed by field number of the incoming
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// decoder. It is executed with random access according to field number.
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type decEngine struct {
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instr []decInstr
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numInstr int // the number of active instructions
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}
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// allocate makes sure storage is available for an object of underlying type rtyp
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// that is indir levels of indirection through p.
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func allocate(rtyp reflect.Type, p uintptr, indir int) uintptr {
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if indir == 0 {
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return p
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}
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up := unsafe.Pointer(p)
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if indir > 1 {
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up = decIndirect(up, indir)
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}
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if *(*unsafe.Pointer)(up) == nil {
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// Allocate object.
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*(*unsafe.Pointer)(up) = unsafe.New(rtyp)
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}
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return *(*uintptr)(up)
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}
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func (dec *Decoder) decodeSingle(engine *decEngine, rtyp reflect.Type, b **bytes.Buffer, p uintptr, indir int) (err os.Error) {
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defer catchError(&err)
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p = allocate(rtyp, p, indir)
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state := newDecodeState(dec, b)
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state.fieldnum = singletonField
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basep := p
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delta := int(decodeUint(state))
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if delta != 0 {
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errorf("gob decode: corrupted data: non-zero delta for singleton")
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}
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instr := &engine.instr[singletonField]
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ptr := unsafe.Pointer(basep) // offset will be zero
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if instr.indir > 1 {
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ptr = decIndirect(ptr, instr.indir)
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}
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instr.op(instr, state, ptr)
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return nil
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}
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func (dec *Decoder) decodeStruct(engine *decEngine, rtyp *reflect.StructType, b **bytes.Buffer, p uintptr, indir int) (err os.Error) {
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defer catchError(&err)
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p = allocate(rtyp, p, indir)
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state := newDecodeState(dec, b)
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state.fieldnum = -1
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basep := p
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for state.b.Len() > 0 {
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delta := int(decodeUint(state))
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if delta < 0 {
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errorf("gob decode: corrupted data: negative delta")
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}
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if delta == 0 { // struct terminator is zero delta fieldnum
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break
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}
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fieldnum := state.fieldnum + delta
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if fieldnum >= len(engine.instr) {
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error(errRange)
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break
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}
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instr := &engine.instr[fieldnum]
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p := unsafe.Pointer(basep + instr.offset)
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if instr.indir > 1 {
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p = decIndirect(p, instr.indir)
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}
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instr.op(instr, state, p)
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state.fieldnum = fieldnum
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}
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return nil
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}
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func (dec *Decoder) ignoreStruct(engine *decEngine, b **bytes.Buffer) (err os.Error) {
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defer catchError(&err)
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state := newDecodeState(dec, b)
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state.fieldnum = -1
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for state.b.Len() > 0 {
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delta := int(decodeUint(state))
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if delta < 0 {
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errorf("gob ignore decode: corrupted data: negative delta")
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}
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if delta == 0 { // struct terminator is zero delta fieldnum
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break
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}
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fieldnum := state.fieldnum + delta
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if fieldnum >= len(engine.instr) {
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error(errRange)
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}
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instr := &engine.instr[fieldnum]
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instr.op(instr, state, unsafe.Pointer(nil))
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state.fieldnum = fieldnum
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}
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return nil
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}
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func (dec *Decoder) decodeArrayHelper(state *decodeState, p uintptr, elemOp decOp, elemWid uintptr, length, elemIndir int, ovfl os.ErrorString) {
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instr := &decInstr{elemOp, 0, elemIndir, 0, ovfl}
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for i := 0; i < length; i++ {
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up := unsafe.Pointer(p)
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if elemIndir > 1 {
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up = decIndirect(up, elemIndir)
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}
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elemOp(instr, state, up)
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p += uintptr(elemWid)
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}
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}
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func (dec *Decoder) decodeArray(atyp *reflect.ArrayType, state *decodeState, p uintptr, elemOp decOp, elemWid uintptr, length, indir, elemIndir int, ovfl os.ErrorString) {
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if indir > 0 {
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p = allocate(atyp, p, 1) // All but the last level has been allocated by dec.Indirect
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}
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if n := decodeUint(state); n != uint64(length) {
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errorf("gob: length mismatch in decodeArray")
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}
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dec.decodeArrayHelper(state, p, elemOp, elemWid, length, elemIndir, ovfl)
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}
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func decodeIntoValue(state *decodeState, op decOp, indir int, v reflect.Value, ovfl os.ErrorString) reflect.Value {
|
|
instr := &decInstr{op, 0, indir, 0, ovfl}
|
|
up := unsafe.Pointer(v.Addr())
|
|
if indir > 1 {
|
|
up = decIndirect(up, indir)
|
|
}
|
|
op(instr, state, up)
|
|
return v
|
|
}
|
|
|
|
func (dec *Decoder) decodeMap(mtyp *reflect.MapType, state *decodeState, p uintptr, keyOp, elemOp decOp, indir, keyIndir, elemIndir int, ovfl os.ErrorString) {
|
|
if indir > 0 {
|
|
p = allocate(mtyp, p, 1) // All but the last level has been allocated by dec.Indirect
|
|
}
|
|
up := unsafe.Pointer(p)
|
|
if *(*unsafe.Pointer)(up) == nil { // maps are represented as a pointer in the runtime
|
|
// Allocate map.
|
|
*(*unsafe.Pointer)(up) = unsafe.Pointer(reflect.MakeMap(mtyp).Get())
|
|
}
|
|
// Maps cannot be accessed by moving addresses around the way
|
|
// that slices etc. can. We must recover a full reflection value for
|
|
// the iteration.
|
|
v := reflect.NewValue(unsafe.Unreflect(mtyp, unsafe.Pointer((p)))).(*reflect.MapValue)
|
|
n := int(decodeUint(state))
|
|
for i := 0; i < n; i++ {
|
|
key := decodeIntoValue(state, keyOp, keyIndir, reflect.MakeZero(mtyp.Key()), ovfl)
|
|
elem := decodeIntoValue(state, elemOp, elemIndir, reflect.MakeZero(mtyp.Elem()), ovfl)
|
|
v.SetElem(key, elem)
|
|
}
|
|
}
|
|
|
|
func (dec *Decoder) ignoreArrayHelper(state *decodeState, elemOp decOp, length int) {
|
|
instr := &decInstr{elemOp, 0, 0, 0, os.ErrorString("no error")}
|
|
for i := 0; i < length; i++ {
|
|
elemOp(instr, state, nil)
|
|
}
|
|
}
|
|
|
|
func (dec *Decoder) ignoreArray(state *decodeState, elemOp decOp, length int) {
|
|
if n := decodeUint(state); n != uint64(length) {
|
|
errorf("gob: length mismatch in ignoreArray")
|
|
}
|
|
dec.ignoreArrayHelper(state, elemOp, length)
|
|
}
|
|
|
|
func (dec *Decoder) ignoreMap(state *decodeState, keyOp, elemOp decOp) {
|
|
n := int(decodeUint(state))
|
|
keyInstr := &decInstr{keyOp, 0, 0, 0, os.ErrorString("no error")}
|
|
elemInstr := &decInstr{elemOp, 0, 0, 0, os.ErrorString("no error")}
|
|
for i := 0; i < n; i++ {
|
|
keyOp(keyInstr, state, nil)
|
|
elemOp(elemInstr, state, nil)
|
|
}
|
|
}
|
|
|
|
func (dec *Decoder) decodeSlice(atyp *reflect.SliceType, state *decodeState, p uintptr, elemOp decOp, elemWid uintptr, indir, elemIndir int, ovfl os.ErrorString) {
|
|
n := int(uintptr(decodeUint(state)))
|
|
if indir > 0 {
|
|
up := unsafe.Pointer(p)
|
|
if *(*unsafe.Pointer)(up) == nil {
|
|
// Allocate the slice header.
|
|
*(*unsafe.Pointer)(up) = unsafe.Pointer(new([]unsafe.Pointer))
|
|
}
|
|
p = *(*uintptr)(up)
|
|
}
|
|
// Allocate storage for the slice elements, that is, the underlying array.
|
|
// Always write a header at p.
|
|
hdrp := (*reflect.SliceHeader)(unsafe.Pointer(p))
|
|
hdrp.Data = uintptr(unsafe.NewArray(atyp.Elem(), n))
|
|
hdrp.Len = n
|
|
hdrp.Cap = n
|
|
dec.decodeArrayHelper(state, hdrp.Data, elemOp, elemWid, n, elemIndir, ovfl)
|
|
}
|
|
|
|
func (dec *Decoder) ignoreSlice(state *decodeState, elemOp decOp) {
|
|
dec.ignoreArrayHelper(state, elemOp, int(decodeUint(state)))
|
|
}
|
|
|
|
// setInterfaceValue sets an interface value to a concrete value through
|
|
// reflection. If the concrete value does not implement the interface, the
|
|
// setting will panic. This routine turns the panic into an error return.
|
|
// This dance avoids manually checking that the value satisfies the
|
|
// interface.
|
|
// TODO(rsc): avoid panic+recover after fixing issue 327.
|
|
func setInterfaceValue(ivalue *reflect.InterfaceValue, value reflect.Value) {
|
|
defer func() {
|
|
if e := recover(); e != nil {
|
|
error(e.(os.Error))
|
|
}
|
|
}()
|
|
ivalue.Set(value)
|
|
}
|
|
|
|
// decodeInterface receives the name of a concrete type followed by its value.
|
|
// If the name is empty, the value is nil and no value is sent.
|
|
func (dec *Decoder) decodeInterface(ityp *reflect.InterfaceType, state *decodeState, p uintptr, indir int) {
|
|
// Create an interface reflect.Value. We need one even for the nil case.
|
|
ivalue := reflect.MakeZero(ityp).(*reflect.InterfaceValue)
|
|
// Read the name of the concrete type.
|
|
b := make([]byte, decodeUint(state))
|
|
state.b.Read(b)
|
|
name := string(b)
|
|
if name == "" {
|
|
// Copy the representation of the nil interface value to the target.
|
|
// This is horribly unsafe and special.
|
|
*(*[2]uintptr)(unsafe.Pointer(p)) = ivalue.Get()
|
|
return
|
|
}
|
|
// The concrete type must be registered.
|
|
typ, ok := nameToConcreteType[name]
|
|
if !ok {
|
|
errorf("gob: name not registered for interface: %q", name)
|
|
}
|
|
// Read the concrete value.
|
|
value := reflect.MakeZero(typ)
|
|
dec.decodeValueFromBuffer(value, false, true)
|
|
if dec.err != nil {
|
|
error(dec.err)
|
|
}
|
|
// Allocate the destination interface value.
|
|
if indir > 0 {
|
|
p = allocate(ityp, p, 1) // All but the last level has been allocated by dec.Indirect
|
|
}
|
|
// Assign the concrete value to the interface.
|
|
// Tread carefully; it might not satisfy the interface.
|
|
setInterfaceValue(ivalue, value)
|
|
// Copy the representation of the interface value to the target.
|
|
// This is horribly unsafe and special.
|
|
*(*[2]uintptr)(unsafe.Pointer(p)) = ivalue.Get()
|
|
}
|
|
|
|
func (dec *Decoder) ignoreInterface(state *decodeState) {
|
|
// Read the name of the concrete type.
|
|
b := make([]byte, decodeUint(state))
|
|
_, err := state.b.Read(b)
|
|
if err != nil {
|
|
error(err)
|
|
}
|
|
dec.decodeValueFromBuffer(nil, true, true)
|
|
if dec.err != nil {
|
|
error(err)
|
|
}
|
|
}
|
|
|
|
// Index by Go types.
|
|
var decOpMap = []decOp{
|
|
reflect.Bool: decBool,
|
|
reflect.Int8: decInt8,
|
|
reflect.Int16: decInt16,
|
|
reflect.Int32: decInt32,
|
|
reflect.Int64: decInt64,
|
|
reflect.Uint8: decUint8,
|
|
reflect.Uint16: decUint16,
|
|
reflect.Uint32: decUint32,
|
|
reflect.Uint64: decUint64,
|
|
reflect.Float32: decFloat32,
|
|
reflect.Float64: decFloat64,
|
|
reflect.Complex64: decComplex64,
|
|
reflect.Complex128: decComplex128,
|
|
reflect.String: decString,
|
|
}
|
|
|
|
// Indexed by gob types. tComplex will be added during type.init().
|
|
var decIgnoreOpMap = map[typeId]decOp{
|
|
tBool: ignoreUint,
|
|
tInt: ignoreUint,
|
|
tUint: ignoreUint,
|
|
tFloat: ignoreUint,
|
|
tBytes: ignoreUint8Array,
|
|
tString: ignoreUint8Array,
|
|
tComplex: ignoreTwoUints,
|
|
}
|
|
|
|
// Return the decoding op for the base type under rt and
|
|
// the indirection count to reach it.
|
|
func (dec *Decoder) decOpFor(wireId typeId, rt reflect.Type, name string) (decOp, int) {
|
|
typ, indir := indirect(rt)
|
|
var op decOp
|
|
k := typ.Kind()
|
|
if int(k) < len(decOpMap) {
|
|
op = decOpMap[k]
|
|
}
|
|
if op == nil {
|
|
// Special cases
|
|
switch t := typ.(type) {
|
|
case *reflect.ArrayType:
|
|
name = "element of " + name
|
|
elemId := dec.wireType[wireId].arrayT.Elem
|
|
elemOp, elemIndir := dec.decOpFor(elemId, t.Elem(), name)
|
|
ovfl := overflow(name)
|
|
op = func(i *decInstr, state *decodeState, p unsafe.Pointer) {
|
|
state.dec.decodeArray(t, state, uintptr(p), elemOp, t.Elem().Size(), t.Len(), i.indir, elemIndir, ovfl)
|
|
}
|
|
|
|
case *reflect.MapType:
|
|
name = "element of " + name
|
|
keyId := dec.wireType[wireId].mapT.Key
|
|
elemId := dec.wireType[wireId].mapT.Elem
|
|
keyOp, keyIndir := dec.decOpFor(keyId, t.Key(), name)
|
|
elemOp, elemIndir := dec.decOpFor(elemId, t.Elem(), name)
|
|
ovfl := overflow(name)
|
|
op = func(i *decInstr, state *decodeState, p unsafe.Pointer) {
|
|
up := unsafe.Pointer(p)
|
|
state.dec.decodeMap(t, state, uintptr(up), keyOp, elemOp, i.indir, keyIndir, elemIndir, ovfl)
|
|
}
|
|
|
|
case *reflect.SliceType:
|
|
name = "element of " + name
|
|
if t.Elem().Kind() == reflect.Uint8 {
|
|
op = decUint8Array
|
|
break
|
|
}
|
|
var elemId typeId
|
|
if tt, ok := builtinIdToType[wireId]; ok {
|
|
elemId = tt.(*sliceType).Elem
|
|
} else {
|
|
elemId = dec.wireType[wireId].sliceT.Elem
|
|
}
|
|
elemOp, elemIndir := dec.decOpFor(elemId, t.Elem(), name)
|
|
ovfl := overflow(name)
|
|
op = func(i *decInstr, state *decodeState, p unsafe.Pointer) {
|
|
state.dec.decodeSlice(t, state, uintptr(p), elemOp, t.Elem().Size(), i.indir, elemIndir, ovfl)
|
|
}
|
|
|
|
case *reflect.StructType:
|
|
// Generate a closure that calls out to the engine for the nested type.
|
|
enginePtr, err := dec.getDecEnginePtr(wireId, typ)
|
|
if err != nil {
|
|
error(err)
|
|
}
|
|
op = func(i *decInstr, state *decodeState, p unsafe.Pointer) {
|
|
// indirect through enginePtr to delay evaluation for recursive structs
|
|
err = dec.decodeStruct(*enginePtr, t, state.b, uintptr(p), i.indir)
|
|
if err != nil {
|
|
error(err)
|
|
}
|
|
}
|
|
case *reflect.InterfaceType:
|
|
op = func(i *decInstr, state *decodeState, p unsafe.Pointer) {
|
|
dec.decodeInterface(t, state, uintptr(p), i.indir)
|
|
}
|
|
}
|
|
}
|
|
if op == nil {
|
|
errorf("gob: decode can't handle type %s", rt.String())
|
|
}
|
|
return op, indir
|
|
}
|
|
|
|
// Return the decoding op for a field that has no destination.
|
|
func (dec *Decoder) decIgnoreOpFor(wireId typeId) decOp {
|
|
op, ok := decIgnoreOpMap[wireId]
|
|
if !ok {
|
|
if wireId == tInterface {
|
|
// Special case because it's a method: the ignored item might
|
|
// define types and we need to record their state in the decoder.
|
|
op = func(i *decInstr, state *decodeState, p unsafe.Pointer) {
|
|
dec.ignoreInterface(state)
|
|
}
|
|
return op
|
|
}
|
|
// Special cases
|
|
wire := dec.wireType[wireId]
|
|
switch {
|
|
case wire == nil:
|
|
panic("internal error: can't find ignore op for type " + wireId.string())
|
|
case wire.arrayT != nil:
|
|
elemId := wire.arrayT.Elem
|
|
elemOp := dec.decIgnoreOpFor(elemId)
|
|
op = func(i *decInstr, state *decodeState, p unsafe.Pointer) {
|
|
state.dec.ignoreArray(state, elemOp, wire.arrayT.Len)
|
|
}
|
|
|
|
case wire.mapT != nil:
|
|
keyId := dec.wireType[wireId].mapT.Key
|
|
elemId := dec.wireType[wireId].mapT.Elem
|
|
keyOp := dec.decIgnoreOpFor(keyId)
|
|
elemOp := dec.decIgnoreOpFor(elemId)
|
|
op = func(i *decInstr, state *decodeState, p unsafe.Pointer) {
|
|
state.dec.ignoreMap(state, keyOp, elemOp)
|
|
}
|
|
|
|
case wire.sliceT != nil:
|
|
elemId := wire.sliceT.Elem
|
|
elemOp := dec.decIgnoreOpFor(elemId)
|
|
op = func(i *decInstr, state *decodeState, p unsafe.Pointer) {
|
|
state.dec.ignoreSlice(state, elemOp)
|
|
}
|
|
|
|
case wire.structT != nil:
|
|
// Generate a closure that calls out to the engine for the nested type.
|
|
enginePtr, err := dec.getIgnoreEnginePtr(wireId)
|
|
if err != nil {
|
|
error(err)
|
|
}
|
|
op = func(i *decInstr, state *decodeState, p unsafe.Pointer) {
|
|
// indirect through enginePtr to delay evaluation for recursive structs
|
|
state.dec.ignoreStruct(*enginePtr, state.b)
|
|
}
|
|
}
|
|
}
|
|
if op == nil {
|
|
errorf("ignore can't handle type %s", wireId.string())
|
|
}
|
|
return op
|
|
}
|
|
|
|
// Are these two gob Types compatible?
|
|
// Answers the question for basic types, arrays, and slices.
|
|
// Structs are considered ok; fields will be checked later.
|
|
func (dec *Decoder) compatibleType(fr reflect.Type, fw typeId) bool {
|
|
fr, _ = indirect(fr)
|
|
switch t := fr.(type) {
|
|
default:
|
|
// map, chan, etc: cannot handle.
|
|
return false
|
|
case *reflect.BoolType:
|
|
return fw == tBool
|
|
case *reflect.IntType:
|
|
return fw == tInt
|
|
case *reflect.UintType:
|
|
return fw == tUint
|
|
case *reflect.FloatType:
|
|
return fw == tFloat
|
|
case *reflect.ComplexType:
|
|
return fw == tComplex
|
|
case *reflect.StringType:
|
|
return fw == tString
|
|
case *reflect.InterfaceType:
|
|
return fw == tInterface
|
|
case *reflect.ArrayType:
|
|
wire, ok := dec.wireType[fw]
|
|
if !ok || wire.arrayT == nil {
|
|
return false
|
|
}
|
|
array := wire.arrayT
|
|
return t.Len() == array.Len && dec.compatibleType(t.Elem(), array.Elem)
|
|
case *reflect.MapType:
|
|
wire, ok := dec.wireType[fw]
|
|
if !ok || wire.mapT == nil {
|
|
return false
|
|
}
|
|
mapType := wire.mapT
|
|
return dec.compatibleType(t.Key(), mapType.Key) && dec.compatibleType(t.Elem(), mapType.Elem)
|
|
case *reflect.SliceType:
|
|
// Is it an array of bytes?
|
|
if t.Elem().Kind() == reflect.Uint8 {
|
|
return fw == tBytes
|
|
}
|
|
// Extract and compare element types.
|
|
var sw *sliceType
|
|
if tt, ok := builtinIdToType[fw]; ok {
|
|
sw = tt.(*sliceType)
|
|
} else {
|
|
sw = dec.wireType[fw].sliceT
|
|
}
|
|
elem, _ := indirect(t.Elem())
|
|
return sw != nil && dec.compatibleType(elem, sw.Elem)
|
|
case *reflect.StructType:
|
|
return true
|
|
}
|
|
return true
|
|
}
|
|
|
|
func (dec *Decoder) compileSingle(remoteId typeId, rt reflect.Type) (engine *decEngine, err os.Error) {
|
|
engine = new(decEngine)
|
|
engine.instr = make([]decInstr, 1) // one item
|
|
name := rt.String() // best we can do
|
|
if !dec.compatibleType(rt, remoteId) {
|
|
return nil, os.ErrorString("gob: wrong type received for local value " + name)
|
|
}
|
|
op, indir := dec.decOpFor(remoteId, rt, name)
|
|
ovfl := os.ErrorString(`value for "` + name + `" out of range`)
|
|
engine.instr[singletonField] = decInstr{op, singletonField, indir, 0, ovfl}
|
|
engine.numInstr = 1
|
|
return
|
|
}
|
|
|
|
func (dec *Decoder) compileDec(remoteId typeId, rt reflect.Type) (engine *decEngine, err os.Error) {
|
|
defer catchError(&err)
|
|
srt, ok := rt.(*reflect.StructType)
|
|
if !ok {
|
|
return dec.compileSingle(remoteId, rt)
|
|
}
|
|
var wireStruct *structType
|
|
// Builtin types can come from global pool; the rest must be defined by the decoder.
|
|
// Also we know we're decoding a struct now, so the client must have sent one.
|
|
if t, ok := builtinIdToType[remoteId]; ok {
|
|
wireStruct, _ = t.(*structType)
|
|
} else {
|
|
wireStruct = dec.wireType[remoteId].structT
|
|
}
|
|
if wireStruct == nil {
|
|
errorf("gob: type mismatch in decoder: want struct type %s; got non-struct", rt.String())
|
|
}
|
|
engine = new(decEngine)
|
|
engine.instr = make([]decInstr, len(wireStruct.field))
|
|
// Loop over the fields of the wire type.
|
|
for fieldnum := 0; fieldnum < len(wireStruct.field); fieldnum++ {
|
|
wireField := wireStruct.field[fieldnum]
|
|
// Find the field of the local type with the same name.
|
|
localField, present := srt.FieldByName(wireField.name)
|
|
ovfl := overflow(wireField.name)
|
|
// TODO(r): anonymous names
|
|
if !present {
|
|
op := dec.decIgnoreOpFor(wireField.id)
|
|
engine.instr[fieldnum] = decInstr{op, fieldnum, 0, 0, ovfl}
|
|
continue
|
|
}
|
|
if !dec.compatibleType(localField.Type, wireField.id) {
|
|
errorf("gob: wrong type (%s) for received field %s.%s", localField.Type, wireStruct.name, wireField.name)
|
|
}
|
|
op, indir := dec.decOpFor(wireField.id, localField.Type, localField.Name)
|
|
engine.instr[fieldnum] = decInstr{op, fieldnum, indir, uintptr(localField.Offset), ovfl}
|
|
engine.numInstr++
|
|
}
|
|
return
|
|
}
|
|
|
|
func (dec *Decoder) getDecEnginePtr(remoteId typeId, rt reflect.Type) (enginePtr **decEngine, err os.Error) {
|
|
decoderMap, ok := dec.decoderCache[rt]
|
|
if !ok {
|
|
decoderMap = make(map[typeId]**decEngine)
|
|
dec.decoderCache[rt] = decoderMap
|
|
}
|
|
if enginePtr, ok = decoderMap[remoteId]; !ok {
|
|
// To handle recursive types, mark this engine as underway before compiling.
|
|
enginePtr = new(*decEngine)
|
|
decoderMap[remoteId] = enginePtr
|
|
*enginePtr, err = dec.compileDec(remoteId, rt)
|
|
if err != nil {
|
|
decoderMap[remoteId] = nil, false
|
|
}
|
|
}
|
|
return
|
|
}
|
|
|
|
// When ignoring struct data, in effect we compile it into this type
|
|
type emptyStruct struct{}
|
|
|
|
var emptyStructType = reflect.Typeof(emptyStruct{})
|
|
|
|
func (dec *Decoder) getIgnoreEnginePtr(wireId typeId) (enginePtr **decEngine, err os.Error) {
|
|
var ok bool
|
|
if enginePtr, ok = dec.ignorerCache[wireId]; !ok {
|
|
// To handle recursive types, mark this engine as underway before compiling.
|
|
enginePtr = new(*decEngine)
|
|
dec.ignorerCache[wireId] = enginePtr
|
|
*enginePtr, err = dec.compileDec(wireId, emptyStructType)
|
|
if err != nil {
|
|
dec.ignorerCache[wireId] = nil, false
|
|
}
|
|
}
|
|
return
|
|
}
|
|
|
|
func (dec *Decoder) decode(wireId typeId, val reflect.Value) os.Error {
|
|
// Dereference down to the underlying struct type.
|
|
rt, indir := indirect(val.Type())
|
|
enginePtr, err := dec.getDecEnginePtr(wireId, rt)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
engine := *enginePtr
|
|
if st, ok := rt.(*reflect.StructType); ok {
|
|
if engine.numInstr == 0 && st.NumField() > 0 && len(dec.wireType[wireId].structT.field) > 0 {
|
|
name := rt.Name()
|
|
return os.ErrorString("gob: type mismatch: no fields matched compiling decoder for " + name)
|
|
}
|
|
return dec.decodeStruct(engine, st, dec.state.b, uintptr(val.Addr()), indir)
|
|
}
|
|
return dec.decodeSingle(engine, rt, dec.state.b, uintptr(val.Addr()), indir)
|
|
}
|
|
|
|
func init() {
|
|
var fop, cop decOp
|
|
switch reflect.Typeof(float(0)).Bits() {
|
|
case 32:
|
|
fop = decFloat32
|
|
cop = decComplex64
|
|
case 64:
|
|
fop = decFloat64
|
|
cop = decComplex128
|
|
default:
|
|
panic("gob: unknown size of float")
|
|
}
|
|
decOpMap[reflect.Float] = fop
|
|
decOpMap[reflect.Complex] = cop
|
|
|
|
var iop, uop decOp
|
|
switch reflect.Typeof(int(0)).Bits() {
|
|
case 32:
|
|
iop = decInt32
|
|
uop = decUint32
|
|
case 64:
|
|
iop = decInt64
|
|
uop = decUint64
|
|
default:
|
|
panic("gob: unknown size of int/uint")
|
|
}
|
|
decOpMap[reflect.Int] = iop
|
|
decOpMap[reflect.Uint] = uop
|
|
|
|
// Finally uintptr
|
|
switch reflect.Typeof(uintptr(0)).Bits() {
|
|
case 32:
|
|
uop = decUint32
|
|
case 64:
|
|
uop = decUint64
|
|
default:
|
|
panic("gob: unknown size of uintptr")
|
|
}
|
|
decOpMap[reflect.Uintptr] = uop
|
|
}
|