gcc/libgo/go/sync/cond.go
Ian Lance Taylor adb0401dac Update Go library to r60.
From-SVN: r178910
2011-09-16 15:47:21 +00:00

114 lines
3.1 KiB
Go

// Copyright 2011 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package sync
import "runtime"
// Cond implements a condition variable, a rendezvous point
// for goroutines waiting for or announcing the occurrence
// of an event.
//
// Each Cond has an associated Locker L (often a *Mutex or *RWMutex),
// which must be held when changing the condition and
// when calling the Wait method.
type Cond struct {
L Locker // held while observing or changing the condition
m Mutex // held to avoid internal races
// We must be careful to make sure that when Signal
// releases a semaphore, the corresponding acquire is
// executed by a goroutine that was already waiting at
// the time of the call to Signal, not one that arrived later.
// To ensure this, we segment waiting goroutines into
// generations punctuated by calls to Signal. Each call to
// Signal begins another generation if there are no goroutines
// left in older generations for it to wake. Because of this
// optimization (only begin another generation if there
// are no older goroutines left), we only need to keep track
// of the two most recent generations, which we call old
// and new.
oldWaiters int // number of waiters in old generation...
oldSema *uint32 // ... waiting on this semaphore
newWaiters int // number of waiters in new generation...
newSema *uint32 // ... waiting on this semaphore
}
// NewCond returns a new Cond with Locker l.
func NewCond(l Locker) *Cond {
return &Cond{L: l}
}
// Wait atomically unlocks c.L and suspends execution
// of the calling goroutine. After later resuming execution,
// Wait locks c.L before returning.
//
// Because L is not locked when Wait first resumes, the caller
// typically cannot assume that the condition is true when
// Wait returns. Instead, the caller should Wait in a loop:
//
// c.L.Lock()
// for !condition() {
// c.Wait()
// }
// ... make use of condition ...
// c.L.Unlock()
//
func (c *Cond) Wait() {
c.m.Lock()
if c.newSema == nil {
c.newSema = new(uint32)
}
s := c.newSema
c.newWaiters++
c.m.Unlock()
c.L.Unlock()
runtime.Semacquire(s)
c.L.Lock()
}
// Signal wakes one goroutine waiting on c, if there is any.
//
// It is allowed but not required for the caller to hold c.L
// during the call.
func (c *Cond) Signal() {
c.m.Lock()
if c.oldWaiters == 0 && c.newWaiters > 0 {
// Retire old generation; rename new to old.
c.oldWaiters = c.newWaiters
c.oldSema = c.newSema
c.newWaiters = 0
c.newSema = nil
}
if c.oldWaiters > 0 {
c.oldWaiters--
runtime.Semrelease(c.oldSema)
}
c.m.Unlock()
}
// Broadcast wakes all goroutines waiting on c.
//
// It is allowed but not required for the caller to hold c.L
// during the call.
func (c *Cond) Broadcast() {
c.m.Lock()
// Wake both generations.
if c.oldWaiters > 0 {
for i := 0; i < c.oldWaiters; i++ {
runtime.Semrelease(c.oldSema)
}
c.oldWaiters = 0
}
if c.newWaiters > 0 {
for i := 0; i < c.newWaiters; i++ {
runtime.Semrelease(c.newSema)
}
c.newWaiters = 0
c.newSema = nil
}
c.m.Unlock()
}