375374ad41
2016-02-17 Richard Biener <rguenther@suse.de> PR rtl-optimization/69609 * bb-reorder.c (struct bbro_basic_block_data): Add priority member. (find_traces_1_round): When ending a trace update cached priority of successors. (bb_to_key): Use cached priority when available. (copy_bb): Initialize cached priority. (reorder_basic_blocks_software_trace_cache): Likewise. From-SVN: r233498
2984 lines
88 KiB
C
2984 lines
88 KiB
C
/* Basic block reordering routines for the GNU compiler.
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Copyright (C) 2000-2016 Free Software Foundation, Inc.
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This file is part of GCC.
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GCC is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3, or (at your option)
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any later version.
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GCC is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
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License for more details.
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You should have received a copy of the GNU General Public License
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along with GCC; see the file COPYING3. If not see
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<http://www.gnu.org/licenses/>. */
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/* This file contains the "reorder blocks" pass, which changes the control
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flow of a function to encounter fewer branches; the "partition blocks"
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pass, which divides the basic blocks into "hot" and "cold" partitions,
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which are kept separate; and the "duplicate computed gotos" pass, which
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duplicates blocks ending in an indirect jump.
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There are two algorithms for "reorder blocks": the "simple" algorithm,
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which just rearranges blocks, trying to minimize the number of executed
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unconditional branches; and the "software trace cache" algorithm, which
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also copies code, and in general tries a lot harder to have long linear
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pieces of machine code executed. This algorithm is described next. */
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/* This (greedy) algorithm constructs traces in several rounds.
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The construction starts from "seeds". The seed for the first round
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is the entry point of the function. When there are more than one seed,
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the one with the lowest key in the heap is selected first (see bb_to_key).
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Then the algorithm repeatedly adds the most probable successor to the end
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of a trace. Finally it connects the traces.
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There are two parameters: Branch Threshold and Exec Threshold.
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If the probability of an edge to a successor of the current basic block is
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lower than Branch Threshold or its frequency is lower than Exec Threshold,
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then the successor will be the seed in one of the next rounds.
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Each round has these parameters lower than the previous one.
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The last round has to have these parameters set to zero so that the
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remaining blocks are picked up.
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The algorithm selects the most probable successor from all unvisited
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successors and successors that have been added to this trace.
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The other successors (that has not been "sent" to the next round) will be
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other seeds for this round and the secondary traces will start from them.
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If the successor has not been visited in this trace, it is added to the
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trace (however, there is some heuristic for simple branches).
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If the successor has been visited in this trace, a loop has been found.
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If the loop has many iterations, the loop is rotated so that the source
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block of the most probable edge going out of the loop is the last block
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of the trace.
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If the loop has few iterations and there is no edge from the last block of
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the loop going out of the loop, the loop header is duplicated.
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When connecting traces, the algorithm first checks whether there is an edge
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from the last block of a trace to the first block of another trace.
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When there are still some unconnected traces it checks whether there exists
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a basic block BB such that BB is a successor of the last block of a trace
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and BB is a predecessor of the first block of another trace. In this case,
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BB is duplicated, added at the end of the first trace and the traces are
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connected through it.
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The rest of traces are simply connected so there will be a jump to the
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beginning of the rest of traces.
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The above description is for the full algorithm, which is used when the
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function is optimized for speed. When the function is optimized for size,
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in order to reduce long jumps and connect more fallthru edges, the
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algorithm is modified as follows:
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(1) Break long traces to short ones. A trace is broken at a block that has
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multiple predecessors/ successors during trace discovery. When connecting
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traces, only connect Trace n with Trace n + 1. This change reduces most
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long jumps compared with the above algorithm.
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(2) Ignore the edge probability and frequency for fallthru edges.
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(3) Keep the original order of blocks when there is no chance to fall
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through. We rely on the results of cfg_cleanup.
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To implement the change for code size optimization, block's index is
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selected as the key and all traces are found in one round.
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References:
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"Software Trace Cache"
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A. Ramirez, J. Larriba-Pey, C. Navarro, J. Torrellas and M. Valero; 1999
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http://citeseer.nj.nec.com/15361.html
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*/
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#include "config.h"
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#define INCLUDE_ALGORITHM /* stable_sort */
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#include "system.h"
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#include "coretypes.h"
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#include "backend.h"
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#include "target.h"
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#include "rtl.h"
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#include "tree.h"
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#include "cfghooks.h"
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#include "df.h"
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#include "optabs.h"
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#include "regs.h"
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#include "emit-rtl.h"
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#include "output.h"
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#include "expr.h"
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#include "params.h"
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#include "toplev.h" /* user_defined_section_attribute */
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#include "tree-pass.h"
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#include "cfgrtl.h"
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#include "cfganal.h"
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#include "cfgbuild.h"
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#include "cfgcleanup.h"
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#include "bb-reorder.h"
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#include "except.h"
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#include "fibonacci_heap.h"
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/* The number of rounds. In most cases there will only be 4 rounds, but
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when partitioning hot and cold basic blocks into separate sections of
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the object file there will be an extra round. */
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#define N_ROUNDS 5
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struct target_bb_reorder default_target_bb_reorder;
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#if SWITCHABLE_TARGET
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struct target_bb_reorder *this_target_bb_reorder = &default_target_bb_reorder;
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#endif
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#define uncond_jump_length \
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(this_target_bb_reorder->x_uncond_jump_length)
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/* Branch thresholds in thousandths (per mille) of the REG_BR_PROB_BASE. */
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static const int branch_threshold[N_ROUNDS] = {400, 200, 100, 0, 0};
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/* Exec thresholds in thousandths (per mille) of the frequency of bb 0. */
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static const int exec_threshold[N_ROUNDS] = {500, 200, 50, 0, 0};
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/* If edge frequency is lower than DUPLICATION_THRESHOLD per mille of entry
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block the edge destination is not duplicated while connecting traces. */
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#define DUPLICATION_THRESHOLD 100
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typedef fibonacci_heap <long, basic_block_def> bb_heap_t;
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typedef fibonacci_node <long, basic_block_def> bb_heap_node_t;
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/* Structure to hold needed information for each basic block. */
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struct bbro_basic_block_data
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{
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/* Which trace is the bb start of (-1 means it is not a start of any). */
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int start_of_trace;
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/* Which trace is the bb end of (-1 means it is not an end of any). */
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int end_of_trace;
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/* Which trace is the bb in? */
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int in_trace;
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/* Which trace was this bb visited in? */
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int visited;
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/* Cached maximum frequency of interesting incoming edges.
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Minus one means not yet computed. */
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int priority;
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/* Which heap is BB in (if any)? */
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bb_heap_t *heap;
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/* Which heap node is BB in (if any)? */
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bb_heap_node_t *node;
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};
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/* The current size of the following dynamic array. */
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static int array_size;
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/* The array which holds needed information for basic blocks. */
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static bbro_basic_block_data *bbd;
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/* To avoid frequent reallocation the size of arrays is greater than needed,
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the number of elements is (not less than) 1.25 * size_wanted. */
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#define GET_ARRAY_SIZE(X) ((((X) / 4) + 1) * 5)
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/* Free the memory and set the pointer to NULL. */
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#define FREE(P) (gcc_assert (P), free (P), P = 0)
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/* Structure for holding information about a trace. */
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struct trace
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{
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/* First and last basic block of the trace. */
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basic_block first, last;
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/* The round of the STC creation which this trace was found in. */
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int round;
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/* The length (i.e. the number of basic blocks) of the trace. */
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int length;
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};
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/* Maximum frequency and count of one of the entry blocks. */
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static int max_entry_frequency;
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static gcov_type max_entry_count;
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/* Local function prototypes. */
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static void find_traces (int *, struct trace *);
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static basic_block rotate_loop (edge, struct trace *, int);
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static void mark_bb_visited (basic_block, int);
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static void find_traces_1_round (int, int, gcov_type, struct trace *, int *,
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int, bb_heap_t **, int);
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static basic_block copy_bb (basic_block, edge, basic_block, int);
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static long bb_to_key (basic_block);
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static bool better_edge_p (const_basic_block, const_edge, int, int, int, int,
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const_edge);
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static bool connect_better_edge_p (const_edge, bool, int, const_edge,
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struct trace *);
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static void connect_traces (int, struct trace *);
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static bool copy_bb_p (const_basic_block, int);
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static bool push_to_next_round_p (const_basic_block, int, int, int, gcov_type);
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/* Return the trace number in which BB was visited. */
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static int
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bb_visited_trace (const_basic_block bb)
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{
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gcc_assert (bb->index < array_size);
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return bbd[bb->index].visited;
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}
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/* This function marks BB that it was visited in trace number TRACE. */
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static void
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mark_bb_visited (basic_block bb, int trace)
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{
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bbd[bb->index].visited = trace;
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if (bbd[bb->index].heap)
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{
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bbd[bb->index].heap->delete_node (bbd[bb->index].node);
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bbd[bb->index].heap = NULL;
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bbd[bb->index].node = NULL;
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}
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}
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/* Check to see if bb should be pushed into the next round of trace
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collections or not. Reasons for pushing the block forward are 1).
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If the block is cold, we are doing partitioning, and there will be
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another round (cold partition blocks are not supposed to be
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collected into traces until the very last round); or 2). There will
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be another round, and the basic block is not "hot enough" for the
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current round of trace collection. */
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static bool
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push_to_next_round_p (const_basic_block bb, int round, int number_of_rounds,
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int exec_th, gcov_type count_th)
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{
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bool there_exists_another_round;
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bool block_not_hot_enough;
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there_exists_another_round = round < number_of_rounds - 1;
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block_not_hot_enough = (bb->frequency < exec_th
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|| bb->count < count_th
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|| probably_never_executed_bb_p (cfun, bb));
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if (there_exists_another_round
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&& block_not_hot_enough)
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return true;
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else
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return false;
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}
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/* Find the traces for Software Trace Cache. Chain each trace through
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RBI()->next. Store the number of traces to N_TRACES and description of
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traces to TRACES. */
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static void
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find_traces (int *n_traces, struct trace *traces)
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{
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int i;
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int number_of_rounds;
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edge e;
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edge_iterator ei;
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bb_heap_t *heap = new bb_heap_t (LONG_MIN);
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/* Add one extra round of trace collection when partitioning hot/cold
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basic blocks into separate sections. The last round is for all the
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cold blocks (and ONLY the cold blocks). */
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number_of_rounds = N_ROUNDS - 1;
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/* Insert entry points of function into heap. */
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max_entry_frequency = 0;
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max_entry_count = 0;
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FOR_EACH_EDGE (e, ei, ENTRY_BLOCK_PTR_FOR_FN (cfun)->succs)
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{
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bbd[e->dest->index].heap = heap;
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bbd[e->dest->index].node = heap->insert (bb_to_key (e->dest), e->dest);
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if (e->dest->frequency > max_entry_frequency)
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max_entry_frequency = e->dest->frequency;
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if (e->dest->count > max_entry_count)
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max_entry_count = e->dest->count;
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}
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/* Find the traces. */
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for (i = 0; i < number_of_rounds; i++)
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{
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gcov_type count_threshold;
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if (dump_file)
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fprintf (dump_file, "STC - round %d\n", i + 1);
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if (max_entry_count < INT_MAX / 1000)
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count_threshold = max_entry_count * exec_threshold[i] / 1000;
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else
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count_threshold = max_entry_count / 1000 * exec_threshold[i];
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find_traces_1_round (REG_BR_PROB_BASE * branch_threshold[i] / 1000,
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max_entry_frequency * exec_threshold[i] / 1000,
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count_threshold, traces, n_traces, i, &heap,
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number_of_rounds);
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}
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delete heap;
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if (dump_file)
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{
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for (i = 0; i < *n_traces; i++)
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{
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basic_block bb;
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fprintf (dump_file, "Trace %d (round %d): ", i + 1,
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traces[i].round + 1);
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for (bb = traces[i].first;
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bb != traces[i].last;
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bb = (basic_block) bb->aux)
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fprintf (dump_file, "%d [%d] ", bb->index, bb->frequency);
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fprintf (dump_file, "%d [%d]\n", bb->index, bb->frequency);
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}
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fflush (dump_file);
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}
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}
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/* Rotate loop whose back edge is BACK_EDGE in the tail of trace TRACE
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(with sequential number TRACE_N). */
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static basic_block
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rotate_loop (edge back_edge, struct trace *trace, int trace_n)
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{
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basic_block bb;
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/* Information about the best end (end after rotation) of the loop. */
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basic_block best_bb = NULL;
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edge best_edge = NULL;
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int best_freq = -1;
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gcov_type best_count = -1;
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/* The best edge is preferred when its destination is not visited yet
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or is a start block of some trace. */
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bool is_preferred = false;
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/* Find the most frequent edge that goes out from current trace. */
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bb = back_edge->dest;
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do
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{
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edge e;
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edge_iterator ei;
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FOR_EACH_EDGE (e, ei, bb->succs)
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if (e->dest != EXIT_BLOCK_PTR_FOR_FN (cfun)
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&& bb_visited_trace (e->dest) != trace_n
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&& (e->flags & EDGE_CAN_FALLTHRU)
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&& !(e->flags & EDGE_COMPLEX))
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{
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if (is_preferred)
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{
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/* The best edge is preferred. */
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if (!bb_visited_trace (e->dest)
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|| bbd[e->dest->index].start_of_trace >= 0)
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{
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/* The current edge E is also preferred. */
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int freq = EDGE_FREQUENCY (e);
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if (freq > best_freq || e->count > best_count)
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{
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best_freq = freq;
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best_count = e->count;
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best_edge = e;
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best_bb = bb;
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}
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}
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}
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else
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{
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if (!bb_visited_trace (e->dest)
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|| bbd[e->dest->index].start_of_trace >= 0)
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{
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/* The current edge E is preferred. */
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is_preferred = true;
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best_freq = EDGE_FREQUENCY (e);
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best_count = e->count;
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best_edge = e;
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best_bb = bb;
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}
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else
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{
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int freq = EDGE_FREQUENCY (e);
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if (!best_edge || freq > best_freq || e->count > best_count)
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{
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||
best_freq = freq;
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best_count = e->count;
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best_edge = e;
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best_bb = bb;
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}
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||
}
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||
}
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}
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bb = (basic_block) bb->aux;
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}
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while (bb != back_edge->dest);
|
||
|
||
if (best_bb)
|
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{
|
||
/* Rotate the loop so that the BEST_EDGE goes out from the last block of
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the trace. */
|
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if (back_edge->dest == trace->first)
|
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{
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||
trace->first = (basic_block) best_bb->aux;
|
||
}
|
||
else
|
||
{
|
||
basic_block prev_bb;
|
||
|
||
for (prev_bb = trace->first;
|
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prev_bb->aux != back_edge->dest;
|
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prev_bb = (basic_block) prev_bb->aux)
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||
;
|
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prev_bb->aux = best_bb->aux;
|
||
|
||
/* Try to get rid of uncond jump to cond jump. */
|
||
if (single_succ_p (prev_bb))
|
||
{
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||
basic_block header = single_succ (prev_bb);
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||
|
||
/* Duplicate HEADER if it is a small block containing cond jump
|
||
in the end. */
|
||
if (any_condjump_p (BB_END (header)) && copy_bb_p (header, 0)
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&& !CROSSING_JUMP_P (BB_END (header)))
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copy_bb (header, single_succ_edge (prev_bb), prev_bb, trace_n);
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||
}
|
||
}
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||
}
|
||
else
|
||
{
|
||
/* We have not found suitable loop tail so do no rotation. */
|
||
best_bb = back_edge->src;
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||
}
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||
best_bb->aux = NULL;
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||
return best_bb;
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||
}
|
||
|
||
/* One round of finding traces. Find traces for BRANCH_TH and EXEC_TH i.e. do
|
||
not include basic blocks whose probability is lower than BRANCH_TH or whose
|
||
frequency is lower than EXEC_TH into traces (or whose count is lower than
|
||
COUNT_TH). Store the new traces into TRACES and modify the number of
|
||
traces *N_TRACES. Set the round (which the trace belongs to) to ROUND.
|
||
The function expects starting basic blocks to be in *HEAP and will delete
|
||
*HEAP and store starting points for the next round into new *HEAP. */
|
||
|
||
static void
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||
find_traces_1_round (int branch_th, int exec_th, gcov_type count_th,
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struct trace *traces, int *n_traces, int round,
|
||
bb_heap_t **heap, int number_of_rounds)
|
||
{
|
||
/* Heap for discarded basic blocks which are possible starting points for
|
||
the next round. */
|
||
bb_heap_t *new_heap = new bb_heap_t (LONG_MIN);
|
||
bool for_size = optimize_function_for_size_p (cfun);
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||
|
||
while (!(*heap)->empty ())
|
||
{
|
||
basic_block bb;
|
||
struct trace *trace;
|
||
edge best_edge, e;
|
||
long key;
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||
edge_iterator ei;
|
||
|
||
bb = (*heap)->extract_min ();
|
||
bbd[bb->index].heap = NULL;
|
||
bbd[bb->index].node = NULL;
|
||
|
||
if (dump_file)
|
||
fprintf (dump_file, "Getting bb %d\n", bb->index);
|
||
|
||
/* If the BB's frequency is too low, send BB to the next round. When
|
||
partitioning hot/cold blocks into separate sections, make sure all
|
||
the cold blocks (and ONLY the cold blocks) go into the (extra) final
|
||
round. When optimizing for size, do not push to next round. */
|
||
|
||
if (!for_size
|
||
&& push_to_next_round_p (bb, round, number_of_rounds, exec_th,
|
||
count_th))
|
||
{
|
||
int key = bb_to_key (bb);
|
||
bbd[bb->index].heap = new_heap;
|
||
bbd[bb->index].node = new_heap->insert (key, bb);
|
||
|
||
if (dump_file)
|
||
fprintf (dump_file,
|
||
" Possible start point of next round: %d (key: %d)\n",
|
||
bb->index, key);
|
||
continue;
|
||
}
|
||
|
||
trace = traces + *n_traces;
|
||
trace->first = bb;
|
||
trace->round = round;
|
||
trace->length = 0;
|
||
bbd[bb->index].in_trace = *n_traces;
|
||
(*n_traces)++;
|
||
|
||
do
|
||
{
|
||
int prob, freq;
|
||
bool ends_in_call;
|
||
|
||
/* The probability and frequency of the best edge. */
|
||
int best_prob = INT_MIN / 2;
|
||
int best_freq = INT_MIN / 2;
|
||
|
||
best_edge = NULL;
|
||
mark_bb_visited (bb, *n_traces);
|
||
trace->length++;
|
||
|
||
if (dump_file)
|
||
fprintf (dump_file, "Basic block %d was visited in trace %d\n",
|
||
bb->index, *n_traces - 1);
|
||
|
||
ends_in_call = block_ends_with_call_p (bb);
|
||
|
||
/* Select the successor that will be placed after BB. */
|
||
FOR_EACH_EDGE (e, ei, bb->succs)
|
||
{
|
||
gcc_assert (!(e->flags & EDGE_FAKE));
|
||
|
||
if (e->dest == EXIT_BLOCK_PTR_FOR_FN (cfun))
|
||
continue;
|
||
|
||
if (bb_visited_trace (e->dest)
|
||
&& bb_visited_trace (e->dest) != *n_traces)
|
||
continue;
|
||
|
||
if (BB_PARTITION (e->dest) != BB_PARTITION (bb))
|
||
continue;
|
||
|
||
prob = e->probability;
|
||
freq = e->dest->frequency;
|
||
|
||
/* The only sensible preference for a call instruction is the
|
||
fallthru edge. Don't bother selecting anything else. */
|
||
if (ends_in_call)
|
||
{
|
||
if (e->flags & EDGE_CAN_FALLTHRU)
|
||
{
|
||
best_edge = e;
|
||
best_prob = prob;
|
||
best_freq = freq;
|
||
}
|
||
continue;
|
||
}
|
||
|
||
/* Edge that cannot be fallthru or improbable or infrequent
|
||
successor (i.e. it is unsuitable successor). When optimizing
|
||
for size, ignore the probability and frequency. */
|
||
if (!(e->flags & EDGE_CAN_FALLTHRU) || (e->flags & EDGE_COMPLEX)
|
||
|| ((prob < branch_th || EDGE_FREQUENCY (e) < exec_th
|
||
|| e->count < count_th) && (!for_size)))
|
||
continue;
|
||
|
||
/* If partitioning hot/cold basic blocks, don't consider edges
|
||
that cross section boundaries. */
|
||
|
||
if (better_edge_p (bb, e, prob, freq, best_prob, best_freq,
|
||
best_edge))
|
||
{
|
||
best_edge = e;
|
||
best_prob = prob;
|
||
best_freq = freq;
|
||
}
|
||
}
|
||
|
||
/* If the best destination has multiple predecessors, and can be
|
||
duplicated cheaper than a jump, don't allow it to be added
|
||
to a trace. We'll duplicate it when connecting traces. */
|
||
if (best_edge && EDGE_COUNT (best_edge->dest->preds) >= 2
|
||
&& copy_bb_p (best_edge->dest, 0))
|
||
best_edge = NULL;
|
||
|
||
/* If the best destination has multiple successors or predecessors,
|
||
don't allow it to be added when optimizing for size. This makes
|
||
sure predecessors with smaller index are handled before the best
|
||
destinarion. It breaks long trace and reduces long jumps.
|
||
|
||
Take if-then-else as an example.
|
||
A
|
||
/ \
|
||
B C
|
||
\ /
|
||
D
|
||
If we do not remove the best edge B->D/C->D, the final order might
|
||
be A B D ... C. C is at the end of the program. If D's successors
|
||
and D are complicated, might need long jumps for A->C and C->D.
|
||
Similar issue for order: A C D ... B.
|
||
|
||
After removing the best edge, the final result will be ABCD/ ACBD.
|
||
It does not add jump compared with the previous order. But it
|
||
reduces the possibility of long jumps. */
|
||
if (best_edge && for_size
|
||
&& (EDGE_COUNT (best_edge->dest->succs) > 1
|
||
|| EDGE_COUNT (best_edge->dest->preds) > 1))
|
||
best_edge = NULL;
|
||
|
||
/* Add all non-selected successors to the heaps. */
|
||
FOR_EACH_EDGE (e, ei, bb->succs)
|
||
{
|
||
if (e == best_edge
|
||
|| e->dest == EXIT_BLOCK_PTR_FOR_FN (cfun)
|
||
|| bb_visited_trace (e->dest))
|
||
continue;
|
||
|
||
key = bb_to_key (e->dest);
|
||
|
||
if (bbd[e->dest->index].heap)
|
||
{
|
||
/* E->DEST is already in some heap. */
|
||
if (key != bbd[e->dest->index].node->get_key ())
|
||
{
|
||
if (dump_file)
|
||
{
|
||
fprintf (dump_file,
|
||
"Changing key for bb %d from %ld to %ld.\n",
|
||
e->dest->index,
|
||
(long) bbd[e->dest->index].node->get_key (),
|
||
key);
|
||
}
|
||
bbd[e->dest->index].heap->replace_key
|
||
(bbd[e->dest->index].node, key);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
bb_heap_t *which_heap = *heap;
|
||
|
||
prob = e->probability;
|
||
freq = EDGE_FREQUENCY (e);
|
||
|
||
if (!(e->flags & EDGE_CAN_FALLTHRU)
|
||
|| (e->flags & EDGE_COMPLEX)
|
||
|| prob < branch_th || freq < exec_th
|
||
|| e->count < count_th)
|
||
{
|
||
/* When partitioning hot/cold basic blocks, make sure
|
||
the cold blocks (and only the cold blocks) all get
|
||
pushed to the last round of trace collection. When
|
||
optimizing for size, do not push to next round. */
|
||
|
||
if (!for_size && push_to_next_round_p (e->dest, round,
|
||
number_of_rounds,
|
||
exec_th, count_th))
|
||
which_heap = new_heap;
|
||
}
|
||
|
||
bbd[e->dest->index].heap = which_heap;
|
||
bbd[e->dest->index].node = which_heap->insert (key, e->dest);
|
||
|
||
if (dump_file)
|
||
{
|
||
fprintf (dump_file,
|
||
" Possible start of %s round: %d (key: %ld)\n",
|
||
(which_heap == new_heap) ? "next" : "this",
|
||
e->dest->index, (long) key);
|
||
}
|
||
|
||
}
|
||
}
|
||
|
||
if (best_edge) /* Suitable successor was found. */
|
||
{
|
||
if (bb_visited_trace (best_edge->dest) == *n_traces)
|
||
{
|
||
/* We do nothing with one basic block loops. */
|
||
if (best_edge->dest != bb)
|
||
{
|
||
if (EDGE_FREQUENCY (best_edge)
|
||
> 4 * best_edge->dest->frequency / 5)
|
||
{
|
||
/* The loop has at least 4 iterations. If the loop
|
||
header is not the first block of the function
|
||
we can rotate the loop. */
|
||
|
||
if (best_edge->dest
|
||
!= ENTRY_BLOCK_PTR_FOR_FN (cfun)->next_bb)
|
||
{
|
||
if (dump_file)
|
||
{
|
||
fprintf (dump_file,
|
||
"Rotating loop %d - %d\n",
|
||
best_edge->dest->index, bb->index);
|
||
}
|
||
bb->aux = best_edge->dest;
|
||
bbd[best_edge->dest->index].in_trace =
|
||
(*n_traces) - 1;
|
||
bb = rotate_loop (best_edge, trace, *n_traces);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
/* The loop has less than 4 iterations. */
|
||
|
||
if (single_succ_p (bb)
|
||
&& copy_bb_p (best_edge->dest,
|
||
optimize_edge_for_speed_p
|
||
(best_edge)))
|
||
{
|
||
bb = copy_bb (best_edge->dest, best_edge, bb,
|
||
*n_traces);
|
||
trace->length++;
|
||
}
|
||
}
|
||
}
|
||
|
||
/* Terminate the trace. */
|
||
break;
|
||
}
|
||
else
|
||
{
|
||
/* Check for a situation
|
||
|
||
A
|
||
/|
|
||
B |
|
||
\|
|
||
C
|
||
|
||
where
|
||
EDGE_FREQUENCY (AB) + EDGE_FREQUENCY (BC)
|
||
>= EDGE_FREQUENCY (AC).
|
||
(i.e. 2 * B->frequency >= EDGE_FREQUENCY (AC) )
|
||
Best ordering is then A B C.
|
||
|
||
When optimizing for size, A B C is always the best order.
|
||
|
||
This situation is created for example by:
|
||
|
||
if (A) B;
|
||
C;
|
||
|
||
*/
|
||
|
||
FOR_EACH_EDGE (e, ei, bb->succs)
|
||
if (e != best_edge
|
||
&& (e->flags & EDGE_CAN_FALLTHRU)
|
||
&& !(e->flags & EDGE_COMPLEX)
|
||
&& !bb_visited_trace (e->dest)
|
||
&& single_pred_p (e->dest)
|
||
&& !(e->flags & EDGE_CROSSING)
|
||
&& single_succ_p (e->dest)
|
||
&& (single_succ_edge (e->dest)->flags
|
||
& EDGE_CAN_FALLTHRU)
|
||
&& !(single_succ_edge (e->dest)->flags & EDGE_COMPLEX)
|
||
&& single_succ (e->dest) == best_edge->dest
|
||
&& (2 * e->dest->frequency >= EDGE_FREQUENCY (best_edge)
|
||
|| for_size))
|
||
{
|
||
best_edge = e;
|
||
if (dump_file)
|
||
fprintf (dump_file, "Selecting BB %d\n",
|
||
best_edge->dest->index);
|
||
break;
|
||
}
|
||
|
||
bb->aux = best_edge->dest;
|
||
bbd[best_edge->dest->index].in_trace = (*n_traces) - 1;
|
||
bb = best_edge->dest;
|
||
}
|
||
}
|
||
}
|
||
while (best_edge);
|
||
trace->last = bb;
|
||
bbd[trace->first->index].start_of_trace = *n_traces - 1;
|
||
if (bbd[trace->last->index].end_of_trace != *n_traces - 1)
|
||
{
|
||
bbd[trace->last->index].end_of_trace = *n_traces - 1;
|
||
/* Update the cached maximum frequency for interesting predecessor
|
||
edges for successors of the new trace end. */
|
||
FOR_EACH_EDGE (e, ei, trace->last->succs)
|
||
if (EDGE_FREQUENCY (e) > bbd[e->dest->index].priority)
|
||
bbd[e->dest->index].priority = EDGE_FREQUENCY (e);
|
||
}
|
||
|
||
/* The trace is terminated so we have to recount the keys in heap
|
||
(some block can have a lower key because now one of its predecessors
|
||
is an end of the trace). */
|
||
FOR_EACH_EDGE (e, ei, bb->succs)
|
||
{
|
||
if (e->dest == EXIT_BLOCK_PTR_FOR_FN (cfun)
|
||
|| bb_visited_trace (e->dest))
|
||
continue;
|
||
|
||
if (bbd[e->dest->index].heap)
|
||
{
|
||
key = bb_to_key (e->dest);
|
||
if (key != bbd[e->dest->index].node->get_key ())
|
||
{
|
||
if (dump_file)
|
||
{
|
||
fprintf (dump_file,
|
||
"Changing key for bb %d from %ld to %ld.\n",
|
||
e->dest->index,
|
||
(long) bbd[e->dest->index].node->get_key (), key);
|
||
}
|
||
bbd[e->dest->index].heap->replace_key
|
||
(bbd[e->dest->index].node, key);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
delete (*heap);
|
||
|
||
/* "Return" the new heap. */
|
||
*heap = new_heap;
|
||
}
|
||
|
||
/* Create a duplicate of the basic block OLD_BB and redirect edge E to it, add
|
||
it to trace after BB, mark OLD_BB visited and update pass' data structures
|
||
(TRACE is a number of trace which OLD_BB is duplicated to). */
|
||
|
||
static basic_block
|
||
copy_bb (basic_block old_bb, edge e, basic_block bb, int trace)
|
||
{
|
||
basic_block new_bb;
|
||
|
||
new_bb = duplicate_block (old_bb, e, bb);
|
||
BB_COPY_PARTITION (new_bb, old_bb);
|
||
|
||
gcc_assert (e->dest == new_bb);
|
||
|
||
if (dump_file)
|
||
fprintf (dump_file,
|
||
"Duplicated bb %d (created bb %d)\n",
|
||
old_bb->index, new_bb->index);
|
||
|
||
if (new_bb->index >= array_size
|
||
|| last_basic_block_for_fn (cfun) > array_size)
|
||
{
|
||
int i;
|
||
int new_size;
|
||
|
||
new_size = MAX (last_basic_block_for_fn (cfun), new_bb->index + 1);
|
||
new_size = GET_ARRAY_SIZE (new_size);
|
||
bbd = XRESIZEVEC (bbro_basic_block_data, bbd, new_size);
|
||
for (i = array_size; i < new_size; i++)
|
||
{
|
||
bbd[i].start_of_trace = -1;
|
||
bbd[i].end_of_trace = -1;
|
||
bbd[i].in_trace = -1;
|
||
bbd[i].visited = 0;
|
||
bbd[i].priority = -1;
|
||
bbd[i].heap = NULL;
|
||
bbd[i].node = NULL;
|
||
}
|
||
array_size = new_size;
|
||
|
||
if (dump_file)
|
||
{
|
||
fprintf (dump_file,
|
||
"Growing the dynamic array to %d elements.\n",
|
||
array_size);
|
||
}
|
||
}
|
||
|
||
gcc_assert (!bb_visited_trace (e->dest));
|
||
mark_bb_visited (new_bb, trace);
|
||
new_bb->aux = bb->aux;
|
||
bb->aux = new_bb;
|
||
|
||
bbd[new_bb->index].in_trace = trace;
|
||
|
||
return new_bb;
|
||
}
|
||
|
||
/* Compute and return the key (for the heap) of the basic block BB. */
|
||
|
||
static long
|
||
bb_to_key (basic_block bb)
|
||
{
|
||
edge e;
|
||
edge_iterator ei;
|
||
|
||
/* Use index as key to align with its original order. */
|
||
if (optimize_function_for_size_p (cfun))
|
||
return bb->index;
|
||
|
||
/* Do not start in probably never executed blocks. */
|
||
|
||
if (BB_PARTITION (bb) == BB_COLD_PARTITION
|
||
|| probably_never_executed_bb_p (cfun, bb))
|
||
return BB_FREQ_MAX;
|
||
|
||
/* Prefer blocks whose predecessor is an end of some trace
|
||
or whose predecessor edge is EDGE_DFS_BACK. */
|
||
int priority = bbd[bb->index].priority;
|
||
if (priority == -1)
|
||
{
|
||
priority = 0;
|
||
FOR_EACH_EDGE (e, ei, bb->preds)
|
||
{
|
||
if ((e->src != ENTRY_BLOCK_PTR_FOR_FN (cfun)
|
||
&& bbd[e->src->index].end_of_trace >= 0)
|
||
|| (e->flags & EDGE_DFS_BACK))
|
||
{
|
||
int edge_freq = EDGE_FREQUENCY (e);
|
||
|
||
if (edge_freq > priority)
|
||
priority = edge_freq;
|
||
}
|
||
}
|
||
bbd[bb->index].priority = priority;
|
||
}
|
||
|
||
if (priority)
|
||
/* The block with priority should have significantly lower key. */
|
||
return -(100 * BB_FREQ_MAX + 100 * priority + bb->frequency);
|
||
|
||
return -bb->frequency;
|
||
}
|
||
|
||
/* Return true when the edge E from basic block BB is better than the temporary
|
||
best edge (details are in function). The probability of edge E is PROB. The
|
||
frequency of the successor is FREQ. The current best probability is
|
||
BEST_PROB, the best frequency is BEST_FREQ.
|
||
The edge is considered to be equivalent when PROB does not differ much from
|
||
BEST_PROB; similarly for frequency. */
|
||
|
||
static bool
|
||
better_edge_p (const_basic_block bb, const_edge e, int prob, int freq,
|
||
int best_prob, int best_freq, const_edge cur_best_edge)
|
||
{
|
||
bool is_better_edge;
|
||
|
||
/* The BEST_* values do not have to be best, but can be a bit smaller than
|
||
maximum values. */
|
||
int diff_prob = best_prob / 10;
|
||
int diff_freq = best_freq / 10;
|
||
|
||
/* The smaller one is better to keep the original order. */
|
||
if (optimize_function_for_size_p (cfun))
|
||
return !cur_best_edge
|
||
|| cur_best_edge->dest->index > e->dest->index;
|
||
|
||
if (prob > best_prob + diff_prob)
|
||
/* The edge has higher probability than the temporary best edge. */
|
||
is_better_edge = true;
|
||
else if (prob < best_prob - diff_prob)
|
||
/* The edge has lower probability than the temporary best edge. */
|
||
is_better_edge = false;
|
||
else if (freq < best_freq - diff_freq)
|
||
/* The edge and the temporary best edge have almost equivalent
|
||
probabilities. The higher frequency of a successor now means
|
||
that there is another edge going into that successor.
|
||
This successor has lower frequency so it is better. */
|
||
is_better_edge = true;
|
||
else if (freq > best_freq + diff_freq)
|
||
/* This successor has higher frequency so it is worse. */
|
||
is_better_edge = false;
|
||
else if (e->dest->prev_bb == bb)
|
||
/* The edges have equivalent probabilities and the successors
|
||
have equivalent frequencies. Select the previous successor. */
|
||
is_better_edge = true;
|
||
else
|
||
is_better_edge = false;
|
||
|
||
/* If we are doing hot/cold partitioning, make sure that we always favor
|
||
non-crossing edges over crossing edges. */
|
||
|
||
if (!is_better_edge
|
||
&& flag_reorder_blocks_and_partition
|
||
&& cur_best_edge
|
||
&& (cur_best_edge->flags & EDGE_CROSSING)
|
||
&& !(e->flags & EDGE_CROSSING))
|
||
is_better_edge = true;
|
||
|
||
return is_better_edge;
|
||
}
|
||
|
||
/* Return true when the edge E is better than the temporary best edge
|
||
CUR_BEST_EDGE. If SRC_INDEX_P is true, the function compares the src bb of
|
||
E and CUR_BEST_EDGE; otherwise it will compare the dest bb.
|
||
BEST_LEN is the trace length of src (or dest) bb in CUR_BEST_EDGE.
|
||
TRACES record the information about traces.
|
||
When optimizing for size, the edge with smaller index is better.
|
||
When optimizing for speed, the edge with bigger probability or longer trace
|
||
is better. */
|
||
|
||
static bool
|
||
connect_better_edge_p (const_edge e, bool src_index_p, int best_len,
|
||
const_edge cur_best_edge, struct trace *traces)
|
||
{
|
||
int e_index;
|
||
int b_index;
|
||
bool is_better_edge;
|
||
|
||
if (!cur_best_edge)
|
||
return true;
|
||
|
||
if (optimize_function_for_size_p (cfun))
|
||
{
|
||
e_index = src_index_p ? e->src->index : e->dest->index;
|
||
b_index = src_index_p ? cur_best_edge->src->index
|
||
: cur_best_edge->dest->index;
|
||
/* The smaller one is better to keep the original order. */
|
||
return b_index > e_index;
|
||
}
|
||
|
||
if (src_index_p)
|
||
{
|
||
e_index = e->src->index;
|
||
|
||
if (e->probability > cur_best_edge->probability)
|
||
/* The edge has higher probability than the temporary best edge. */
|
||
is_better_edge = true;
|
||
else if (e->probability < cur_best_edge->probability)
|
||
/* The edge has lower probability than the temporary best edge. */
|
||
is_better_edge = false;
|
||
else if (traces[bbd[e_index].end_of_trace].length > best_len)
|
||
/* The edge and the temporary best edge have equivalent probabilities.
|
||
The edge with longer trace is better. */
|
||
is_better_edge = true;
|
||
else
|
||
is_better_edge = false;
|
||
}
|
||
else
|
||
{
|
||
e_index = e->dest->index;
|
||
|
||
if (e->probability > cur_best_edge->probability)
|
||
/* The edge has higher probability than the temporary best edge. */
|
||
is_better_edge = true;
|
||
else if (e->probability < cur_best_edge->probability)
|
||
/* The edge has lower probability than the temporary best edge. */
|
||
is_better_edge = false;
|
||
else if (traces[bbd[e_index].start_of_trace].length > best_len)
|
||
/* The edge and the temporary best edge have equivalent probabilities.
|
||
The edge with longer trace is better. */
|
||
is_better_edge = true;
|
||
else
|
||
is_better_edge = false;
|
||
}
|
||
|
||
return is_better_edge;
|
||
}
|
||
|
||
/* Connect traces in array TRACES, N_TRACES is the count of traces. */
|
||
|
||
static void
|
||
connect_traces (int n_traces, struct trace *traces)
|
||
{
|
||
int i;
|
||
bool *connected;
|
||
bool two_passes;
|
||
int last_trace;
|
||
int current_pass;
|
||
int current_partition;
|
||
int freq_threshold;
|
||
gcov_type count_threshold;
|
||
bool for_size = optimize_function_for_size_p (cfun);
|
||
|
||
freq_threshold = max_entry_frequency * DUPLICATION_THRESHOLD / 1000;
|
||
if (max_entry_count < INT_MAX / 1000)
|
||
count_threshold = max_entry_count * DUPLICATION_THRESHOLD / 1000;
|
||
else
|
||
count_threshold = max_entry_count / 1000 * DUPLICATION_THRESHOLD;
|
||
|
||
connected = XCNEWVEC (bool, n_traces);
|
||
last_trace = -1;
|
||
current_pass = 1;
|
||
current_partition = BB_PARTITION (traces[0].first);
|
||
two_passes = false;
|
||
|
||
if (crtl->has_bb_partition)
|
||
for (i = 0; i < n_traces && !two_passes; i++)
|
||
if (BB_PARTITION (traces[0].first)
|
||
!= BB_PARTITION (traces[i].first))
|
||
two_passes = true;
|
||
|
||
for (i = 0; i < n_traces || (two_passes && current_pass == 1) ; i++)
|
||
{
|
||
int t = i;
|
||
int t2;
|
||
edge e, best;
|
||
int best_len;
|
||
|
||
if (i >= n_traces)
|
||
{
|
||
gcc_assert (two_passes && current_pass == 1);
|
||
i = 0;
|
||
t = i;
|
||
current_pass = 2;
|
||
if (current_partition == BB_HOT_PARTITION)
|
||
current_partition = BB_COLD_PARTITION;
|
||
else
|
||
current_partition = BB_HOT_PARTITION;
|
||
}
|
||
|
||
if (connected[t])
|
||
continue;
|
||
|
||
if (two_passes
|
||
&& BB_PARTITION (traces[t].first) != current_partition)
|
||
continue;
|
||
|
||
connected[t] = true;
|
||
|
||
/* Find the predecessor traces. */
|
||
for (t2 = t; t2 > 0;)
|
||
{
|
||
edge_iterator ei;
|
||
best = NULL;
|
||
best_len = 0;
|
||
FOR_EACH_EDGE (e, ei, traces[t2].first->preds)
|
||
{
|
||
int si = e->src->index;
|
||
|
||
if (e->src != ENTRY_BLOCK_PTR_FOR_FN (cfun)
|
||
&& (e->flags & EDGE_CAN_FALLTHRU)
|
||
&& !(e->flags & EDGE_COMPLEX)
|
||
&& bbd[si].end_of_trace >= 0
|
||
&& !connected[bbd[si].end_of_trace]
|
||
&& (BB_PARTITION (e->src) == current_partition)
|
||
&& connect_better_edge_p (e, true, best_len, best, traces))
|
||
{
|
||
best = e;
|
||
best_len = traces[bbd[si].end_of_trace].length;
|
||
}
|
||
}
|
||
if (best)
|
||
{
|
||
best->src->aux = best->dest;
|
||
t2 = bbd[best->src->index].end_of_trace;
|
||
connected[t2] = true;
|
||
|
||
if (dump_file)
|
||
{
|
||
fprintf (dump_file, "Connection: %d %d\n",
|
||
best->src->index, best->dest->index);
|
||
}
|
||
}
|
||
else
|
||
break;
|
||
}
|
||
|
||
if (last_trace >= 0)
|
||
traces[last_trace].last->aux = traces[t2].first;
|
||
last_trace = t;
|
||
|
||
/* Find the successor traces. */
|
||
while (1)
|
||
{
|
||
/* Find the continuation of the chain. */
|
||
edge_iterator ei;
|
||
best = NULL;
|
||
best_len = 0;
|
||
FOR_EACH_EDGE (e, ei, traces[t].last->succs)
|
||
{
|
||
int di = e->dest->index;
|
||
|
||
if (e->dest != EXIT_BLOCK_PTR_FOR_FN (cfun)
|
||
&& (e->flags & EDGE_CAN_FALLTHRU)
|
||
&& !(e->flags & EDGE_COMPLEX)
|
||
&& bbd[di].start_of_trace >= 0
|
||
&& !connected[bbd[di].start_of_trace]
|
||
&& (BB_PARTITION (e->dest) == current_partition)
|
||
&& connect_better_edge_p (e, false, best_len, best, traces))
|
||
{
|
||
best = e;
|
||
best_len = traces[bbd[di].start_of_trace].length;
|
||
}
|
||
}
|
||
|
||
if (for_size)
|
||
{
|
||
if (!best)
|
||
/* Stop finding the successor traces. */
|
||
break;
|
||
|
||
/* It is OK to connect block n with block n + 1 or a block
|
||
before n. For others, only connect to the loop header. */
|
||
if (best->dest->index > (traces[t].last->index + 1))
|
||
{
|
||
int count = EDGE_COUNT (best->dest->preds);
|
||
|
||
FOR_EACH_EDGE (e, ei, best->dest->preds)
|
||
if (e->flags & EDGE_DFS_BACK)
|
||
count--;
|
||
|
||
/* If dest has multiple predecessors, skip it. We expect
|
||
that one predecessor with smaller index connects with it
|
||
later. */
|
||
if (count != 1)
|
||
break;
|
||
}
|
||
|
||
/* Only connect Trace n with Trace n + 1. It is conservative
|
||
to keep the order as close as possible to the original order.
|
||
It also helps to reduce long jumps. */
|
||
if (last_trace != bbd[best->dest->index].start_of_trace - 1)
|
||
break;
|
||
|
||
if (dump_file)
|
||
fprintf (dump_file, "Connection: %d %d\n",
|
||
best->src->index, best->dest->index);
|
||
|
||
t = bbd[best->dest->index].start_of_trace;
|
||
traces[last_trace].last->aux = traces[t].first;
|
||
connected[t] = true;
|
||
last_trace = t;
|
||
}
|
||
else if (best)
|
||
{
|
||
if (dump_file)
|
||
{
|
||
fprintf (dump_file, "Connection: %d %d\n",
|
||
best->src->index, best->dest->index);
|
||
}
|
||
t = bbd[best->dest->index].start_of_trace;
|
||
traces[last_trace].last->aux = traces[t].first;
|
||
connected[t] = true;
|
||
last_trace = t;
|
||
}
|
||
else
|
||
{
|
||
/* Try to connect the traces by duplication of 1 block. */
|
||
edge e2;
|
||
basic_block next_bb = NULL;
|
||
bool try_copy = false;
|
||
|
||
FOR_EACH_EDGE (e, ei, traces[t].last->succs)
|
||
if (e->dest != EXIT_BLOCK_PTR_FOR_FN (cfun)
|
||
&& (e->flags & EDGE_CAN_FALLTHRU)
|
||
&& !(e->flags & EDGE_COMPLEX)
|
||
&& (!best || e->probability > best->probability))
|
||
{
|
||
edge_iterator ei;
|
||
edge best2 = NULL;
|
||
int best2_len = 0;
|
||
|
||
/* If the destination is a start of a trace which is only
|
||
one block long, then no need to search the successor
|
||
blocks of the trace. Accept it. */
|
||
if (bbd[e->dest->index].start_of_trace >= 0
|
||
&& traces[bbd[e->dest->index].start_of_trace].length
|
||
== 1)
|
||
{
|
||
best = e;
|
||
try_copy = true;
|
||
continue;
|
||
}
|
||
|
||
FOR_EACH_EDGE (e2, ei, e->dest->succs)
|
||
{
|
||
int di = e2->dest->index;
|
||
|
||
if (e2->dest == EXIT_BLOCK_PTR_FOR_FN (cfun)
|
||
|| ((e2->flags & EDGE_CAN_FALLTHRU)
|
||
&& !(e2->flags & EDGE_COMPLEX)
|
||
&& bbd[di].start_of_trace >= 0
|
||
&& !connected[bbd[di].start_of_trace]
|
||
&& BB_PARTITION (e2->dest) == current_partition
|
||
&& EDGE_FREQUENCY (e2) >= freq_threshold
|
||
&& e2->count >= count_threshold
|
||
&& (!best2
|
||
|| e2->probability > best2->probability
|
||
|| (e2->probability == best2->probability
|
||
&& traces[bbd[di].start_of_trace].length
|
||
> best2_len))))
|
||
{
|
||
best = e;
|
||
best2 = e2;
|
||
if (e2->dest != EXIT_BLOCK_PTR_FOR_FN (cfun))
|
||
best2_len = traces[bbd[di].start_of_trace].length;
|
||
else
|
||
best2_len = INT_MAX;
|
||
next_bb = e2->dest;
|
||
try_copy = true;
|
||
}
|
||
}
|
||
}
|
||
|
||
if (crtl->has_bb_partition)
|
||
try_copy = false;
|
||
|
||
/* Copy tiny blocks always; copy larger blocks only when the
|
||
edge is traversed frequently enough. */
|
||
if (try_copy
|
||
&& copy_bb_p (best->dest,
|
||
optimize_edge_for_speed_p (best)
|
||
&& EDGE_FREQUENCY (best) >= freq_threshold
|
||
&& best->count >= count_threshold))
|
||
{
|
||
basic_block new_bb;
|
||
|
||
if (dump_file)
|
||
{
|
||
fprintf (dump_file, "Connection: %d %d ",
|
||
traces[t].last->index, best->dest->index);
|
||
if (!next_bb)
|
||
fputc ('\n', dump_file);
|
||
else if (next_bb == EXIT_BLOCK_PTR_FOR_FN (cfun))
|
||
fprintf (dump_file, "exit\n");
|
||
else
|
||
fprintf (dump_file, "%d\n", next_bb->index);
|
||
}
|
||
|
||
new_bb = copy_bb (best->dest, best, traces[t].last, t);
|
||
traces[t].last = new_bb;
|
||
if (next_bb && next_bb != EXIT_BLOCK_PTR_FOR_FN (cfun))
|
||
{
|
||
t = bbd[next_bb->index].start_of_trace;
|
||
traces[last_trace].last->aux = traces[t].first;
|
||
connected[t] = true;
|
||
last_trace = t;
|
||
}
|
||
else
|
||
break; /* Stop finding the successor traces. */
|
||
}
|
||
else
|
||
break; /* Stop finding the successor traces. */
|
||
}
|
||
}
|
||
}
|
||
|
||
if (dump_file)
|
||
{
|
||
basic_block bb;
|
||
|
||
fprintf (dump_file, "Final order:\n");
|
||
for (bb = traces[0].first; bb; bb = (basic_block) bb->aux)
|
||
fprintf (dump_file, "%d ", bb->index);
|
||
fprintf (dump_file, "\n");
|
||
fflush (dump_file);
|
||
}
|
||
|
||
FREE (connected);
|
||
}
|
||
|
||
/* Return true when BB can and should be copied. CODE_MAY_GROW is true
|
||
when code size is allowed to grow by duplication. */
|
||
|
||
static bool
|
||
copy_bb_p (const_basic_block bb, int code_may_grow)
|
||
{
|
||
int size = 0;
|
||
int max_size = uncond_jump_length;
|
||
rtx_insn *insn;
|
||
|
||
if (!bb->frequency)
|
||
return false;
|
||
if (EDGE_COUNT (bb->preds) < 2)
|
||
return false;
|
||
if (!can_duplicate_block_p (bb))
|
||
return false;
|
||
|
||
/* Avoid duplicating blocks which have many successors (PR/13430). */
|
||
if (EDGE_COUNT (bb->succs) > 8)
|
||
return false;
|
||
|
||
if (code_may_grow && optimize_bb_for_speed_p (bb))
|
||
max_size *= PARAM_VALUE (PARAM_MAX_GROW_COPY_BB_INSNS);
|
||
|
||
FOR_BB_INSNS (bb, insn)
|
||
{
|
||
if (INSN_P (insn))
|
||
size += get_attr_min_length (insn);
|
||
}
|
||
|
||
if (size <= max_size)
|
||
return true;
|
||
|
||
if (dump_file)
|
||
{
|
||
fprintf (dump_file,
|
||
"Block %d can't be copied because its size = %d.\n",
|
||
bb->index, size);
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
/* Return the length of unconditional jump instruction. */
|
||
|
||
int
|
||
get_uncond_jump_length (void)
|
||
{
|
||
int length;
|
||
|
||
start_sequence ();
|
||
rtx_code_label *label = emit_label (gen_label_rtx ());
|
||
rtx_insn *jump = emit_jump_insn (targetm.gen_jump (label));
|
||
length = get_attr_min_length (jump);
|
||
end_sequence ();
|
||
|
||
return length;
|
||
}
|
||
|
||
/* The landing pad OLD_LP, in block OLD_BB, has edges from both partitions.
|
||
Duplicate the landing pad and split the edges so that no EH edge
|
||
crosses partitions. */
|
||
|
||
static void
|
||
fix_up_crossing_landing_pad (eh_landing_pad old_lp, basic_block old_bb)
|
||
{
|
||
eh_landing_pad new_lp;
|
||
basic_block new_bb, last_bb, post_bb;
|
||
rtx_insn *jump;
|
||
unsigned new_partition;
|
||
edge_iterator ei;
|
||
edge e;
|
||
|
||
/* Generate the new landing-pad structure. */
|
||
new_lp = gen_eh_landing_pad (old_lp->region);
|
||
new_lp->post_landing_pad = old_lp->post_landing_pad;
|
||
new_lp->landing_pad = gen_label_rtx ();
|
||
LABEL_PRESERVE_P (new_lp->landing_pad) = 1;
|
||
|
||
/* Put appropriate instructions in new bb. */
|
||
rtx_code_label *new_label = emit_label (new_lp->landing_pad);
|
||
|
||
expand_dw2_landing_pad_for_region (old_lp->region);
|
||
|
||
post_bb = BLOCK_FOR_INSN (old_lp->landing_pad);
|
||
post_bb = single_succ (post_bb);
|
||
rtx_code_label *post_label = block_label (post_bb);
|
||
jump = emit_jump_insn (targetm.gen_jump (post_label));
|
||
JUMP_LABEL (jump) = post_label;
|
||
|
||
/* Create new basic block to be dest for lp. */
|
||
last_bb = EXIT_BLOCK_PTR_FOR_FN (cfun)->prev_bb;
|
||
new_bb = create_basic_block (new_label, jump, last_bb);
|
||
new_bb->aux = last_bb->aux;
|
||
last_bb->aux = new_bb;
|
||
|
||
emit_barrier_after_bb (new_bb);
|
||
|
||
make_edge (new_bb, post_bb, 0);
|
||
|
||
/* Make sure new bb is in the other partition. */
|
||
new_partition = BB_PARTITION (old_bb);
|
||
new_partition ^= BB_HOT_PARTITION | BB_COLD_PARTITION;
|
||
BB_SET_PARTITION (new_bb, new_partition);
|
||
|
||
/* Fix up the edges. */
|
||
for (ei = ei_start (old_bb->preds); (e = ei_safe_edge (ei)) != NULL; )
|
||
if (BB_PARTITION (e->src) == new_partition)
|
||
{
|
||
rtx_insn *insn = BB_END (e->src);
|
||
rtx note = find_reg_note (insn, REG_EH_REGION, NULL_RTX);
|
||
|
||
gcc_assert (note != NULL);
|
||
gcc_checking_assert (INTVAL (XEXP (note, 0)) == old_lp->index);
|
||
XEXP (note, 0) = GEN_INT (new_lp->index);
|
||
|
||
/* Adjust the edge to the new destination. */
|
||
redirect_edge_succ (e, new_bb);
|
||
}
|
||
else
|
||
ei_next (&ei);
|
||
}
|
||
|
||
|
||
/* Ensure that all hot bbs are included in a hot path through the
|
||
procedure. This is done by calling this function twice, once
|
||
with WALK_UP true (to look for paths from the entry to hot bbs) and
|
||
once with WALK_UP false (to look for paths from hot bbs to the exit).
|
||
Returns the updated value of COLD_BB_COUNT and adds newly-hot bbs
|
||
to BBS_IN_HOT_PARTITION. */
|
||
|
||
static unsigned int
|
||
sanitize_hot_paths (bool walk_up, unsigned int cold_bb_count,
|
||
vec<basic_block> *bbs_in_hot_partition)
|
||
{
|
||
/* Callers check this. */
|
||
gcc_checking_assert (cold_bb_count);
|
||
|
||
/* Keep examining hot bbs while we still have some left to check
|
||
and there are remaining cold bbs. */
|
||
vec<basic_block> hot_bbs_to_check = bbs_in_hot_partition->copy ();
|
||
while (! hot_bbs_to_check.is_empty ()
|
||
&& cold_bb_count)
|
||
{
|
||
basic_block bb = hot_bbs_to_check.pop ();
|
||
vec<edge, va_gc> *edges = walk_up ? bb->preds : bb->succs;
|
||
edge e;
|
||
edge_iterator ei;
|
||
int highest_probability = 0;
|
||
int highest_freq = 0;
|
||
gcov_type highest_count = 0;
|
||
bool found = false;
|
||
|
||
/* Walk the preds/succs and check if there is at least one already
|
||
marked hot. Keep track of the most frequent pred/succ so that we
|
||
can mark it hot if we don't find one. */
|
||
FOR_EACH_EDGE (e, ei, edges)
|
||
{
|
||
basic_block reach_bb = walk_up ? e->src : e->dest;
|
||
|
||
if (e->flags & EDGE_DFS_BACK)
|
||
continue;
|
||
|
||
if (BB_PARTITION (reach_bb) != BB_COLD_PARTITION)
|
||
{
|
||
found = true;
|
||
break;
|
||
}
|
||
/* The following loop will look for the hottest edge via
|
||
the edge count, if it is non-zero, then fallback to the edge
|
||
frequency and finally the edge probability. */
|
||
if (e->count > highest_count)
|
||
highest_count = e->count;
|
||
int edge_freq = EDGE_FREQUENCY (e);
|
||
if (edge_freq > highest_freq)
|
||
highest_freq = edge_freq;
|
||
if (e->probability > highest_probability)
|
||
highest_probability = e->probability;
|
||
}
|
||
|
||
/* If bb is reached by (or reaches, in the case of !WALK_UP) another hot
|
||
block (or unpartitioned, e.g. the entry block) then it is ok. If not,
|
||
then the most frequent pred (or succ) needs to be adjusted. In the
|
||
case where multiple preds/succs have the same frequency (e.g. a
|
||
50-50 branch), then both will be adjusted. */
|
||
if (found)
|
||
continue;
|
||
|
||
FOR_EACH_EDGE (e, ei, edges)
|
||
{
|
||
if (e->flags & EDGE_DFS_BACK)
|
||
continue;
|
||
/* Select the hottest edge using the edge count, if it is non-zero,
|
||
then fallback to the edge frequency and finally the edge
|
||
probability. */
|
||
if (highest_count)
|
||
{
|
||
if (e->count < highest_count)
|
||
continue;
|
||
}
|
||
else if (highest_freq)
|
||
{
|
||
if (EDGE_FREQUENCY (e) < highest_freq)
|
||
continue;
|
||
}
|
||
else if (e->probability < highest_probability)
|
||
continue;
|
||
|
||
basic_block reach_bb = walk_up ? e->src : e->dest;
|
||
|
||
/* We have a hot bb with an immediate dominator that is cold.
|
||
The dominator needs to be re-marked hot. */
|
||
BB_SET_PARTITION (reach_bb, BB_HOT_PARTITION);
|
||
cold_bb_count--;
|
||
|
||
/* Now we need to examine newly-hot reach_bb to see if it is also
|
||
dominated by a cold bb. */
|
||
bbs_in_hot_partition->safe_push (reach_bb);
|
||
hot_bbs_to_check.safe_push (reach_bb);
|
||
}
|
||
}
|
||
|
||
return cold_bb_count;
|
||
}
|
||
|
||
|
||
/* Find the basic blocks that are rarely executed and need to be moved to
|
||
a separate section of the .o file (to cut down on paging and improve
|
||
cache locality). Return a vector of all edges that cross. */
|
||
|
||
static vec<edge>
|
||
find_rarely_executed_basic_blocks_and_crossing_edges (void)
|
||
{
|
||
vec<edge> crossing_edges = vNULL;
|
||
basic_block bb;
|
||
edge e;
|
||
edge_iterator ei;
|
||
unsigned int cold_bb_count = 0;
|
||
auto_vec<basic_block> bbs_in_hot_partition;
|
||
|
||
/* Mark which partition (hot/cold) each basic block belongs in. */
|
||
FOR_EACH_BB_FN (bb, cfun)
|
||
{
|
||
bool cold_bb = false;
|
||
|
||
if (probably_never_executed_bb_p (cfun, bb))
|
||
{
|
||
/* Handle profile insanities created by upstream optimizations
|
||
by also checking the incoming edge weights. If there is a non-cold
|
||
incoming edge, conservatively prevent this block from being split
|
||
into the cold section. */
|
||
cold_bb = true;
|
||
FOR_EACH_EDGE (e, ei, bb->preds)
|
||
if (!probably_never_executed_edge_p (cfun, e))
|
||
{
|
||
cold_bb = false;
|
||
break;
|
||
}
|
||
}
|
||
if (cold_bb)
|
||
{
|
||
BB_SET_PARTITION (bb, BB_COLD_PARTITION);
|
||
cold_bb_count++;
|
||
}
|
||
else
|
||
{
|
||
BB_SET_PARTITION (bb, BB_HOT_PARTITION);
|
||
bbs_in_hot_partition.safe_push (bb);
|
||
}
|
||
}
|
||
|
||
/* Ensure that hot bbs are included along a hot path from the entry to exit.
|
||
Several different possibilities may include cold bbs along all paths
|
||
to/from a hot bb. One is that there are edge weight insanities
|
||
due to optimization phases that do not properly update basic block profile
|
||
counts. The second is that the entry of the function may not be hot, because
|
||
it is entered fewer times than the number of profile training runs, but there
|
||
is a loop inside the function that causes blocks within the function to be
|
||
above the threshold for hotness. This is fixed by walking up from hot bbs
|
||
to the entry block, and then down from hot bbs to the exit, performing
|
||
partitioning fixups as necessary. */
|
||
if (cold_bb_count)
|
||
{
|
||
mark_dfs_back_edges ();
|
||
cold_bb_count = sanitize_hot_paths (true, cold_bb_count,
|
||
&bbs_in_hot_partition);
|
||
if (cold_bb_count)
|
||
sanitize_hot_paths (false, cold_bb_count, &bbs_in_hot_partition);
|
||
}
|
||
|
||
/* The format of .gcc_except_table does not allow landing pads to
|
||
be in a different partition as the throw. Fix this by either
|
||
moving or duplicating the landing pads. */
|
||
if (cfun->eh->lp_array)
|
||
{
|
||
unsigned i;
|
||
eh_landing_pad lp;
|
||
|
||
FOR_EACH_VEC_ELT (*cfun->eh->lp_array, i, lp)
|
||
{
|
||
bool all_same, all_diff;
|
||
|
||
if (lp == NULL
|
||
|| lp->landing_pad == NULL_RTX
|
||
|| !LABEL_P (lp->landing_pad))
|
||
continue;
|
||
|
||
all_same = all_diff = true;
|
||
bb = BLOCK_FOR_INSN (lp->landing_pad);
|
||
FOR_EACH_EDGE (e, ei, bb->preds)
|
||
{
|
||
gcc_assert (e->flags & EDGE_EH);
|
||
if (BB_PARTITION (bb) == BB_PARTITION (e->src))
|
||
all_diff = false;
|
||
else
|
||
all_same = false;
|
||
}
|
||
|
||
if (all_same)
|
||
;
|
||
else if (all_diff)
|
||
{
|
||
int which = BB_PARTITION (bb);
|
||
which ^= BB_HOT_PARTITION | BB_COLD_PARTITION;
|
||
BB_SET_PARTITION (bb, which);
|
||
}
|
||
else
|
||
fix_up_crossing_landing_pad (lp, bb);
|
||
}
|
||
}
|
||
|
||
/* Mark every edge that crosses between sections. */
|
||
|
||
FOR_EACH_BB_FN (bb, cfun)
|
||
FOR_EACH_EDGE (e, ei, bb->succs)
|
||
{
|
||
unsigned int flags = e->flags;
|
||
|
||
/* We should never have EDGE_CROSSING set yet. */
|
||
gcc_checking_assert ((flags & EDGE_CROSSING) == 0);
|
||
|
||
if (e->src != ENTRY_BLOCK_PTR_FOR_FN (cfun)
|
||
&& e->dest != EXIT_BLOCK_PTR_FOR_FN (cfun)
|
||
&& BB_PARTITION (e->src) != BB_PARTITION (e->dest))
|
||
{
|
||
crossing_edges.safe_push (e);
|
||
flags |= EDGE_CROSSING;
|
||
}
|
||
|
||
/* Now that we've split eh edges as appropriate, allow landing pads
|
||
to be merged with the post-landing pads. */
|
||
flags &= ~EDGE_PRESERVE;
|
||
|
||
e->flags = flags;
|
||
}
|
||
|
||
return crossing_edges;
|
||
}
|
||
|
||
/* Set the flag EDGE_CAN_FALLTHRU for edges that can be fallthru. */
|
||
|
||
static void
|
||
set_edge_can_fallthru_flag (void)
|
||
{
|
||
basic_block bb;
|
||
|
||
FOR_EACH_BB_FN (bb, cfun)
|
||
{
|
||
edge e;
|
||
edge_iterator ei;
|
||
|
||
FOR_EACH_EDGE (e, ei, bb->succs)
|
||
{
|
||
e->flags &= ~EDGE_CAN_FALLTHRU;
|
||
|
||
/* The FALLTHRU edge is also CAN_FALLTHRU edge. */
|
||
if (e->flags & EDGE_FALLTHRU)
|
||
e->flags |= EDGE_CAN_FALLTHRU;
|
||
}
|
||
|
||
/* If the BB ends with an invertible condjump all (2) edges are
|
||
CAN_FALLTHRU edges. */
|
||
if (EDGE_COUNT (bb->succs) != 2)
|
||
continue;
|
||
if (!any_condjump_p (BB_END (bb)))
|
||
continue;
|
||
|
||
rtx_jump_insn *bb_end_jump = as_a <rtx_jump_insn *> (BB_END (bb));
|
||
if (!invert_jump (bb_end_jump, JUMP_LABEL (bb_end_jump), 0))
|
||
continue;
|
||
invert_jump (bb_end_jump, JUMP_LABEL (bb_end_jump), 0);
|
||
EDGE_SUCC (bb, 0)->flags |= EDGE_CAN_FALLTHRU;
|
||
EDGE_SUCC (bb, 1)->flags |= EDGE_CAN_FALLTHRU;
|
||
}
|
||
}
|
||
|
||
/* If any destination of a crossing edge does not have a label, add label;
|
||
Convert any easy fall-through crossing edges to unconditional jumps. */
|
||
|
||
static void
|
||
add_labels_and_missing_jumps (vec<edge> crossing_edges)
|
||
{
|
||
size_t i;
|
||
edge e;
|
||
|
||
FOR_EACH_VEC_ELT (crossing_edges, i, e)
|
||
{
|
||
basic_block src = e->src;
|
||
basic_block dest = e->dest;
|
||
rtx_jump_insn *new_jump;
|
||
|
||
if (dest == EXIT_BLOCK_PTR_FOR_FN (cfun))
|
||
continue;
|
||
|
||
/* Make sure dest has a label. */
|
||
rtx_code_label *label = block_label (dest);
|
||
|
||
/* Nothing to do for non-fallthru edges. */
|
||
if (src == ENTRY_BLOCK_PTR_FOR_FN (cfun))
|
||
continue;
|
||
if ((e->flags & EDGE_FALLTHRU) == 0)
|
||
continue;
|
||
|
||
/* If the block does not end with a control flow insn, then we
|
||
can trivially add a jump to the end to fixup the crossing.
|
||
Otherwise the jump will have to go in a new bb, which will
|
||
be handled by fix_up_fall_thru_edges function. */
|
||
if (control_flow_insn_p (BB_END (src)))
|
||
continue;
|
||
|
||
/* Make sure there's only one successor. */
|
||
gcc_assert (single_succ_p (src));
|
||
|
||
new_jump = emit_jump_insn_after (targetm.gen_jump (label), BB_END (src));
|
||
BB_END (src) = new_jump;
|
||
JUMP_LABEL (new_jump) = label;
|
||
LABEL_NUSES (label) += 1;
|
||
|
||
emit_barrier_after_bb (src);
|
||
|
||
/* Mark edge as non-fallthru. */
|
||
e->flags &= ~EDGE_FALLTHRU;
|
||
}
|
||
}
|
||
|
||
/* Find any bb's where the fall-through edge is a crossing edge (note that
|
||
these bb's must also contain a conditional jump or end with a call
|
||
instruction; we've already dealt with fall-through edges for blocks
|
||
that didn't have a conditional jump or didn't end with call instruction
|
||
in the call to add_labels_and_missing_jumps). Convert the fall-through
|
||
edge to non-crossing edge by inserting a new bb to fall-through into.
|
||
The new bb will contain an unconditional jump (crossing edge) to the
|
||
original fall through destination. */
|
||
|
||
static void
|
||
fix_up_fall_thru_edges (void)
|
||
{
|
||
basic_block cur_bb;
|
||
basic_block new_bb;
|
||
edge succ1;
|
||
edge succ2;
|
||
edge fall_thru;
|
||
edge cond_jump = NULL;
|
||
bool cond_jump_crosses;
|
||
int invert_worked;
|
||
rtx_insn *old_jump;
|
||
rtx_code_label *fall_thru_label;
|
||
|
||
FOR_EACH_BB_FN (cur_bb, cfun)
|
||
{
|
||
fall_thru = NULL;
|
||
if (EDGE_COUNT (cur_bb->succs) > 0)
|
||
succ1 = EDGE_SUCC (cur_bb, 0);
|
||
else
|
||
succ1 = NULL;
|
||
|
||
if (EDGE_COUNT (cur_bb->succs) > 1)
|
||
succ2 = EDGE_SUCC (cur_bb, 1);
|
||
else
|
||
succ2 = NULL;
|
||
|
||
/* Find the fall-through edge. */
|
||
|
||
if (succ1
|
||
&& (succ1->flags & EDGE_FALLTHRU))
|
||
{
|
||
fall_thru = succ1;
|
||
cond_jump = succ2;
|
||
}
|
||
else if (succ2
|
||
&& (succ2->flags & EDGE_FALLTHRU))
|
||
{
|
||
fall_thru = succ2;
|
||
cond_jump = succ1;
|
||
}
|
||
else if (succ1
|
||
&& (block_ends_with_call_p (cur_bb)
|
||
|| can_throw_internal (BB_END (cur_bb))))
|
||
{
|
||
edge e;
|
||
edge_iterator ei;
|
||
|
||
FOR_EACH_EDGE (e, ei, cur_bb->succs)
|
||
if (e->flags & EDGE_FALLTHRU)
|
||
{
|
||
fall_thru = e;
|
||
break;
|
||
}
|
||
}
|
||
|
||
if (fall_thru && (fall_thru->dest != EXIT_BLOCK_PTR_FOR_FN (cfun)))
|
||
{
|
||
/* Check to see if the fall-thru edge is a crossing edge. */
|
||
|
||
if (fall_thru->flags & EDGE_CROSSING)
|
||
{
|
||
/* The fall_thru edge crosses; now check the cond jump edge, if
|
||
it exists. */
|
||
|
||
cond_jump_crosses = true;
|
||
invert_worked = 0;
|
||
old_jump = BB_END (cur_bb);
|
||
|
||
/* Find the jump instruction, if there is one. */
|
||
|
||
if (cond_jump)
|
||
{
|
||
if (!(cond_jump->flags & EDGE_CROSSING))
|
||
cond_jump_crosses = false;
|
||
|
||
/* We know the fall-thru edge crosses; if the cond
|
||
jump edge does NOT cross, and its destination is the
|
||
next block in the bb order, invert the jump
|
||
(i.e. fix it so the fall through does not cross and
|
||
the cond jump does). */
|
||
|
||
if (!cond_jump_crosses)
|
||
{
|
||
/* Find label in fall_thru block. We've already added
|
||
any missing labels, so there must be one. */
|
||
|
||
fall_thru_label = block_label (fall_thru->dest);
|
||
|
||
if (old_jump && fall_thru_label)
|
||
{
|
||
rtx_jump_insn *old_jump_insn =
|
||
dyn_cast <rtx_jump_insn *> (old_jump);
|
||
if (old_jump_insn)
|
||
invert_worked = invert_jump (old_jump_insn,
|
||
fall_thru_label, 0);
|
||
}
|
||
|
||
if (invert_worked)
|
||
{
|
||
fall_thru->flags &= ~EDGE_FALLTHRU;
|
||
cond_jump->flags |= EDGE_FALLTHRU;
|
||
update_br_prob_note (cur_bb);
|
||
std::swap (fall_thru, cond_jump);
|
||
cond_jump->flags |= EDGE_CROSSING;
|
||
fall_thru->flags &= ~EDGE_CROSSING;
|
||
}
|
||
}
|
||
}
|
||
|
||
if (cond_jump_crosses || !invert_worked)
|
||
{
|
||
/* This is the case where both edges out of the basic
|
||
block are crossing edges. Here we will fix up the
|
||
fall through edge. The jump edge will be taken care
|
||
of later. The EDGE_CROSSING flag of fall_thru edge
|
||
is unset before the call to force_nonfallthru
|
||
function because if a new basic-block is created
|
||
this edge remains in the current section boundary
|
||
while the edge between new_bb and the fall_thru->dest
|
||
becomes EDGE_CROSSING. */
|
||
|
||
fall_thru->flags &= ~EDGE_CROSSING;
|
||
new_bb = force_nonfallthru (fall_thru);
|
||
|
||
if (new_bb)
|
||
{
|
||
new_bb->aux = cur_bb->aux;
|
||
cur_bb->aux = new_bb;
|
||
|
||
/* This is done by force_nonfallthru_and_redirect. */
|
||
gcc_assert (BB_PARTITION (new_bb)
|
||
== BB_PARTITION (cur_bb));
|
||
|
||
single_succ_edge (new_bb)->flags |= EDGE_CROSSING;
|
||
}
|
||
else
|
||
{
|
||
/* If a new basic-block was not created; restore
|
||
the EDGE_CROSSING flag. */
|
||
fall_thru->flags |= EDGE_CROSSING;
|
||
}
|
||
|
||
/* Add barrier after new jump */
|
||
emit_barrier_after_bb (new_bb ? new_bb : cur_bb);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/* This function checks the destination block of a "crossing jump" to
|
||
see if it has any crossing predecessors that begin with a code label
|
||
and end with an unconditional jump. If so, it returns that predecessor
|
||
block. (This is to avoid creating lots of new basic blocks that all
|
||
contain unconditional jumps to the same destination). */
|
||
|
||
static basic_block
|
||
find_jump_block (basic_block jump_dest)
|
||
{
|
||
basic_block source_bb = NULL;
|
||
edge e;
|
||
rtx_insn *insn;
|
||
edge_iterator ei;
|
||
|
||
FOR_EACH_EDGE (e, ei, jump_dest->preds)
|
||
if (e->flags & EDGE_CROSSING)
|
||
{
|
||
basic_block src = e->src;
|
||
|
||
/* Check each predecessor to see if it has a label, and contains
|
||
only one executable instruction, which is an unconditional jump.
|
||
If so, we can use it. */
|
||
|
||
if (LABEL_P (BB_HEAD (src)))
|
||
for (insn = BB_HEAD (src);
|
||
!INSN_P (insn) && insn != NEXT_INSN (BB_END (src));
|
||
insn = NEXT_INSN (insn))
|
||
{
|
||
if (INSN_P (insn)
|
||
&& insn == BB_END (src)
|
||
&& JUMP_P (insn)
|
||
&& !any_condjump_p (insn))
|
||
{
|
||
source_bb = src;
|
||
break;
|
||
}
|
||
}
|
||
|
||
if (source_bb)
|
||
break;
|
||
}
|
||
|
||
return source_bb;
|
||
}
|
||
|
||
/* Find all BB's with conditional jumps that are crossing edges;
|
||
insert a new bb and make the conditional jump branch to the new
|
||
bb instead (make the new bb same color so conditional branch won't
|
||
be a 'crossing' edge). Insert an unconditional jump from the
|
||
new bb to the original destination of the conditional jump. */
|
||
|
||
static void
|
||
fix_crossing_conditional_branches (void)
|
||
{
|
||
basic_block cur_bb;
|
||
basic_block new_bb;
|
||
basic_block dest;
|
||
edge succ1;
|
||
edge succ2;
|
||
edge crossing_edge;
|
||
edge new_edge;
|
||
rtx set_src;
|
||
rtx old_label = NULL_RTX;
|
||
rtx_code_label *new_label;
|
||
|
||
FOR_EACH_BB_FN (cur_bb, cfun)
|
||
{
|
||
crossing_edge = NULL;
|
||
if (EDGE_COUNT (cur_bb->succs) > 0)
|
||
succ1 = EDGE_SUCC (cur_bb, 0);
|
||
else
|
||
succ1 = NULL;
|
||
|
||
if (EDGE_COUNT (cur_bb->succs) > 1)
|
||
succ2 = EDGE_SUCC (cur_bb, 1);
|
||
else
|
||
succ2 = NULL;
|
||
|
||
/* We already took care of fall-through edges, so only one successor
|
||
can be a crossing edge. */
|
||
|
||
if (succ1 && (succ1->flags & EDGE_CROSSING))
|
||
crossing_edge = succ1;
|
||
else if (succ2 && (succ2->flags & EDGE_CROSSING))
|
||
crossing_edge = succ2;
|
||
|
||
if (crossing_edge)
|
||
{
|
||
rtx_insn *old_jump = BB_END (cur_bb);
|
||
|
||
/* Check to make sure the jump instruction is a
|
||
conditional jump. */
|
||
|
||
set_src = NULL_RTX;
|
||
|
||
if (any_condjump_p (old_jump))
|
||
{
|
||
if (GET_CODE (PATTERN (old_jump)) == SET)
|
||
set_src = SET_SRC (PATTERN (old_jump));
|
||
else if (GET_CODE (PATTERN (old_jump)) == PARALLEL)
|
||
{
|
||
set_src = XVECEXP (PATTERN (old_jump), 0,0);
|
||
if (GET_CODE (set_src) == SET)
|
||
set_src = SET_SRC (set_src);
|
||
else
|
||
set_src = NULL_RTX;
|
||
}
|
||
}
|
||
|
||
if (set_src && (GET_CODE (set_src) == IF_THEN_ELSE))
|
||
{
|
||
rtx_jump_insn *old_jump_insn =
|
||
as_a <rtx_jump_insn *> (old_jump);
|
||
|
||
if (GET_CODE (XEXP (set_src, 1)) == PC)
|
||
old_label = XEXP (set_src, 2);
|
||
else if (GET_CODE (XEXP (set_src, 2)) == PC)
|
||
old_label = XEXP (set_src, 1);
|
||
|
||
/* Check to see if new bb for jumping to that dest has
|
||
already been created; if so, use it; if not, create
|
||
a new one. */
|
||
|
||
new_bb = find_jump_block (crossing_edge->dest);
|
||
|
||
if (new_bb)
|
||
new_label = block_label (new_bb);
|
||
else
|
||
{
|
||
basic_block last_bb;
|
||
rtx_code_label *old_jump_target;
|
||
rtx_jump_insn *new_jump;
|
||
|
||
/* Create new basic block to be dest for
|
||
conditional jump. */
|
||
|
||
/* Put appropriate instructions in new bb. */
|
||
|
||
new_label = gen_label_rtx ();
|
||
emit_label (new_label);
|
||
|
||
gcc_assert (GET_CODE (old_label) == LABEL_REF);
|
||
old_jump_target = old_jump_insn->jump_target ();
|
||
new_jump = as_a <rtx_jump_insn *>
|
||
(emit_jump_insn (targetm.gen_jump (old_jump_target)));
|
||
new_jump->set_jump_target (old_jump_target);
|
||
|
||
last_bb = EXIT_BLOCK_PTR_FOR_FN (cfun)->prev_bb;
|
||
new_bb = create_basic_block (new_label, new_jump, last_bb);
|
||
new_bb->aux = last_bb->aux;
|
||
last_bb->aux = new_bb;
|
||
|
||
emit_barrier_after_bb (new_bb);
|
||
|
||
/* Make sure new bb is in same partition as source
|
||
of conditional branch. */
|
||
BB_COPY_PARTITION (new_bb, cur_bb);
|
||
}
|
||
|
||
/* Make old jump branch to new bb. */
|
||
|
||
redirect_jump (old_jump_insn, new_label, 0);
|
||
|
||
/* Remove crossing_edge as predecessor of 'dest'. */
|
||
|
||
dest = crossing_edge->dest;
|
||
|
||
redirect_edge_succ (crossing_edge, new_bb);
|
||
|
||
/* Make a new edge from new_bb to old dest; new edge
|
||
will be a successor for new_bb and a predecessor
|
||
for 'dest'. */
|
||
|
||
if (EDGE_COUNT (new_bb->succs) == 0)
|
||
new_edge = make_edge (new_bb, dest, 0);
|
||
else
|
||
new_edge = EDGE_SUCC (new_bb, 0);
|
||
|
||
crossing_edge->flags &= ~EDGE_CROSSING;
|
||
new_edge->flags |= EDGE_CROSSING;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/* Find any unconditional branches that cross between hot and cold
|
||
sections. Convert them into indirect jumps instead. */
|
||
|
||
static void
|
||
fix_crossing_unconditional_branches (void)
|
||
{
|
||
basic_block cur_bb;
|
||
rtx_insn *last_insn;
|
||
rtx label;
|
||
rtx label_addr;
|
||
rtx_insn *indirect_jump_sequence;
|
||
rtx_insn *jump_insn = NULL;
|
||
rtx new_reg;
|
||
rtx_insn *cur_insn;
|
||
edge succ;
|
||
|
||
FOR_EACH_BB_FN (cur_bb, cfun)
|
||
{
|
||
last_insn = BB_END (cur_bb);
|
||
|
||
if (EDGE_COUNT (cur_bb->succs) < 1)
|
||
continue;
|
||
|
||
succ = EDGE_SUCC (cur_bb, 0);
|
||
|
||
/* Check to see if bb ends in a crossing (unconditional) jump. At
|
||
this point, no crossing jumps should be conditional. */
|
||
|
||
if (JUMP_P (last_insn)
|
||
&& (succ->flags & EDGE_CROSSING))
|
||
{
|
||
gcc_assert (!any_condjump_p (last_insn));
|
||
|
||
/* Make sure the jump is not already an indirect or table jump. */
|
||
|
||
if (!computed_jump_p (last_insn)
|
||
&& !tablejump_p (last_insn, NULL, NULL))
|
||
{
|
||
/* We have found a "crossing" unconditional branch. Now
|
||
we must convert it to an indirect jump. First create
|
||
reference of label, as target for jump. */
|
||
|
||
label = JUMP_LABEL (last_insn);
|
||
label_addr = gen_rtx_LABEL_REF (Pmode, label);
|
||
LABEL_NUSES (label) += 1;
|
||
|
||
/* Get a register to use for the indirect jump. */
|
||
|
||
new_reg = gen_reg_rtx (Pmode);
|
||
|
||
/* Generate indirect the jump sequence. */
|
||
|
||
start_sequence ();
|
||
emit_move_insn (new_reg, label_addr);
|
||
emit_indirect_jump (new_reg);
|
||
indirect_jump_sequence = get_insns ();
|
||
end_sequence ();
|
||
|
||
/* Make sure every instruction in the new jump sequence has
|
||
its basic block set to be cur_bb. */
|
||
|
||
for (cur_insn = indirect_jump_sequence; cur_insn;
|
||
cur_insn = NEXT_INSN (cur_insn))
|
||
{
|
||
if (!BARRIER_P (cur_insn))
|
||
BLOCK_FOR_INSN (cur_insn) = cur_bb;
|
||
if (JUMP_P (cur_insn))
|
||
jump_insn = cur_insn;
|
||
}
|
||
|
||
/* Insert the new (indirect) jump sequence immediately before
|
||
the unconditional jump, then delete the unconditional jump. */
|
||
|
||
emit_insn_before (indirect_jump_sequence, last_insn);
|
||
delete_insn (last_insn);
|
||
|
||
JUMP_LABEL (jump_insn) = label;
|
||
LABEL_NUSES (label)++;
|
||
|
||
/* Make BB_END for cur_bb be the jump instruction (NOT the
|
||
barrier instruction at the end of the sequence...). */
|
||
|
||
BB_END (cur_bb) = jump_insn;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/* Update CROSSING_JUMP_P flags on all jump insns. */
|
||
|
||
static void
|
||
update_crossing_jump_flags (void)
|
||
{
|
||
basic_block bb;
|
||
edge e;
|
||
edge_iterator ei;
|
||
|
||
FOR_EACH_BB_FN (bb, cfun)
|
||
FOR_EACH_EDGE (e, ei, bb->succs)
|
||
if (e->flags & EDGE_CROSSING)
|
||
{
|
||
if (JUMP_P (BB_END (bb))
|
||
/* Some flags were added during fix_up_fall_thru_edges, via
|
||
force_nonfallthru_and_redirect. */
|
||
&& !CROSSING_JUMP_P (BB_END (bb)))
|
||
CROSSING_JUMP_P (BB_END (bb)) = 1;
|
||
break;
|
||
}
|
||
}
|
||
|
||
/* Reorder basic blocks using the software trace cache (STC) algorithm. */
|
||
|
||
static void
|
||
reorder_basic_blocks_software_trace_cache (void)
|
||
{
|
||
if (dump_file)
|
||
fprintf (dump_file, "\nReordering with the STC algorithm.\n\n");
|
||
|
||
int n_traces;
|
||
int i;
|
||
struct trace *traces;
|
||
|
||
/* We are estimating the length of uncond jump insn only once since the code
|
||
for getting the insn length always returns the minimal length now. */
|
||
if (uncond_jump_length == 0)
|
||
uncond_jump_length = get_uncond_jump_length ();
|
||
|
||
/* We need to know some information for each basic block. */
|
||
array_size = GET_ARRAY_SIZE (last_basic_block_for_fn (cfun));
|
||
bbd = XNEWVEC (bbro_basic_block_data, array_size);
|
||
for (i = 0; i < array_size; i++)
|
||
{
|
||
bbd[i].start_of_trace = -1;
|
||
bbd[i].end_of_trace = -1;
|
||
bbd[i].in_trace = -1;
|
||
bbd[i].visited = 0;
|
||
bbd[i].priority = -1;
|
||
bbd[i].heap = NULL;
|
||
bbd[i].node = NULL;
|
||
}
|
||
|
||
traces = XNEWVEC (struct trace, n_basic_blocks_for_fn (cfun));
|
||
n_traces = 0;
|
||
find_traces (&n_traces, traces);
|
||
connect_traces (n_traces, traces);
|
||
FREE (traces);
|
||
FREE (bbd);
|
||
}
|
||
|
||
/* Return true if edge E1 is more desirable as a fallthrough edge than
|
||
edge E2 is. */
|
||
|
||
static bool
|
||
edge_order (edge e1, edge e2)
|
||
{
|
||
return EDGE_FREQUENCY (e1) > EDGE_FREQUENCY (e2);
|
||
}
|
||
|
||
/* Reorder basic blocks using the "simple" algorithm. This tries to
|
||
maximize the dynamic number of branches that are fallthrough, without
|
||
copying instructions. The algorithm is greedy, looking at the most
|
||
frequently executed branch first. */
|
||
|
||
static void
|
||
reorder_basic_blocks_simple (void)
|
||
{
|
||
if (dump_file)
|
||
fprintf (dump_file, "\nReordering with the \"simple\" algorithm.\n\n");
|
||
|
||
edge *edges = new edge[2 * n_basic_blocks_for_fn (cfun)];
|
||
|
||
/* First, collect all edges that can be optimized by reordering blocks:
|
||
simple jumps and conditional jumps, as well as the function entry edge. */
|
||
|
||
int n = 0;
|
||
edges[n++] = EDGE_SUCC (ENTRY_BLOCK_PTR_FOR_FN (cfun), 0);
|
||
|
||
basic_block bb;
|
||
FOR_EACH_BB_FN (bb, cfun)
|
||
{
|
||
rtx_insn *end = BB_END (bb);
|
||
|
||
if (computed_jump_p (end) || tablejump_p (end, NULL, NULL))
|
||
continue;
|
||
|
||
/* We cannot optimize asm goto. */
|
||
if (JUMP_P (end) && extract_asm_operands (end))
|
||
continue;
|
||
|
||
if (single_succ_p (bb))
|
||
edges[n++] = EDGE_SUCC (bb, 0);
|
||
else if (any_condjump_p (end))
|
||
{
|
||
edge e0 = EDGE_SUCC (bb, 0);
|
||
edge e1 = EDGE_SUCC (bb, 1);
|
||
/* When optimizing for size it is best to keep the original
|
||
fallthrough edges. */
|
||
if (e1->flags & EDGE_FALLTHRU)
|
||
std::swap (e0, e1);
|
||
edges[n++] = e0;
|
||
edges[n++] = e1;
|
||
}
|
||
}
|
||
|
||
/* Sort the edges, the most desirable first. When optimizing for size
|
||
all edges are equally desirable. */
|
||
|
||
if (optimize_function_for_speed_p (cfun))
|
||
std::stable_sort (edges, edges + n, edge_order);
|
||
|
||
/* Now decide which of those edges to make fallthrough edges. We set
|
||
BB_VISITED if a block already has a fallthrough successor assigned
|
||
to it. We make ->AUX of an endpoint point to the opposite endpoint
|
||
of a sequence of blocks that fall through, and ->AUX will be NULL
|
||
for a block that is in such a sequence but not an endpoint anymore.
|
||
|
||
To start with, everything points to itself, nothing is assigned yet. */
|
||
|
||
FOR_ALL_BB_FN (bb, cfun)
|
||
bb->aux = bb;
|
||
|
||
EXIT_BLOCK_PTR_FOR_FN (cfun)->aux = 0;
|
||
|
||
/* Now for all edges, the most desirable first, see if that edge can
|
||
connect two sequences. If it can, update AUX and BB_VISITED; if it
|
||
cannot, zero out the edge in the table. */
|
||
|
||
for (int j = 0; j < n; j++)
|
||
{
|
||
edge e = edges[j];
|
||
|
||
basic_block tail_a = e->src;
|
||
basic_block head_b = e->dest;
|
||
basic_block head_a = (basic_block) tail_a->aux;
|
||
basic_block tail_b = (basic_block) head_b->aux;
|
||
|
||
/* An edge cannot connect two sequences if:
|
||
- it crosses partitions;
|
||
- its src is not a current endpoint;
|
||
- its dest is not a current endpoint;
|
||
- or, it would create a loop. */
|
||
|
||
if (e->flags & EDGE_CROSSING
|
||
|| tail_a->flags & BB_VISITED
|
||
|| !tail_b
|
||
|| (!(head_b->flags & BB_VISITED) && head_b != tail_b)
|
||
|| tail_a == tail_b)
|
||
{
|
||
edges[j] = 0;
|
||
continue;
|
||
}
|
||
|
||
tail_a->aux = 0;
|
||
head_b->aux = 0;
|
||
head_a->aux = tail_b;
|
||
tail_b->aux = head_a;
|
||
tail_a->flags |= BB_VISITED;
|
||
}
|
||
|
||
/* Put the pieces together, in the same order that the start blocks of
|
||
the sequences already had. The hot/cold partitioning gives a little
|
||
complication: as a first pass only do this for blocks in the same
|
||
partition as the start block, and (if there is anything left to do)
|
||
in a second pass handle the other partition. */
|
||
|
||
basic_block last_tail = (basic_block) ENTRY_BLOCK_PTR_FOR_FN (cfun)->aux;
|
||
|
||
int current_partition = BB_PARTITION (last_tail);
|
||
bool need_another_pass = true;
|
||
|
||
for (int pass = 0; pass < 2 && need_another_pass; pass++)
|
||
{
|
||
need_another_pass = false;
|
||
|
||
FOR_EACH_BB_FN (bb, cfun)
|
||
if ((bb->flags & BB_VISITED && bb->aux) || bb->aux == bb)
|
||
{
|
||
if (BB_PARTITION (bb) != current_partition)
|
||
{
|
||
need_another_pass = true;
|
||
continue;
|
||
}
|
||
|
||
last_tail->aux = bb;
|
||
last_tail = (basic_block) bb->aux;
|
||
}
|
||
|
||
current_partition ^= BB_HOT_PARTITION | BB_COLD_PARTITION;
|
||
}
|
||
|
||
last_tail->aux = 0;
|
||
|
||
/* Finally, link all the chosen fallthrough edges. */
|
||
|
||
for (int j = 0; j < n; j++)
|
||
if (edges[j])
|
||
edges[j]->src->aux = edges[j]->dest;
|
||
|
||
delete[] edges;
|
||
|
||
/* If the entry edge no longer falls through we have to make a new
|
||
block so it can do so again. */
|
||
|
||
edge e = EDGE_SUCC (ENTRY_BLOCK_PTR_FOR_FN (cfun), 0);
|
||
if (e->dest != ENTRY_BLOCK_PTR_FOR_FN (cfun)->aux)
|
||
{
|
||
force_nonfallthru (e);
|
||
e->src->aux = ENTRY_BLOCK_PTR_FOR_FN (cfun)->aux;
|
||
BB_COPY_PARTITION (e->src, e->dest);
|
||
}
|
||
}
|
||
|
||
/* Reorder basic blocks. The main entry point to this file. */
|
||
|
||
static void
|
||
reorder_basic_blocks (void)
|
||
{
|
||
gcc_assert (current_ir_type () == IR_RTL_CFGLAYOUT);
|
||
|
||
if (n_basic_blocks_for_fn (cfun) <= NUM_FIXED_BLOCKS + 1)
|
||
return;
|
||
|
||
set_edge_can_fallthru_flag ();
|
||
mark_dfs_back_edges ();
|
||
|
||
switch (flag_reorder_blocks_algorithm)
|
||
{
|
||
case REORDER_BLOCKS_ALGORITHM_SIMPLE:
|
||
reorder_basic_blocks_simple ();
|
||
break;
|
||
|
||
case REORDER_BLOCKS_ALGORITHM_STC:
|
||
reorder_basic_blocks_software_trace_cache ();
|
||
break;
|
||
|
||
default:
|
||
gcc_unreachable ();
|
||
}
|
||
|
||
relink_block_chain (/*stay_in_cfglayout_mode=*/true);
|
||
|
||
if (dump_file)
|
||
{
|
||
if (dump_flags & TDF_DETAILS)
|
||
dump_reg_info (dump_file);
|
||
dump_flow_info (dump_file, dump_flags);
|
||
}
|
||
|
||
/* Signal that rtl_verify_flow_info_1 can now verify that there
|
||
is at most one switch between hot/cold sections. */
|
||
crtl->bb_reorder_complete = true;
|
||
}
|
||
|
||
/* Determine which partition the first basic block in the function
|
||
belongs to, then find the first basic block in the current function
|
||
that belongs to a different section, and insert a
|
||
NOTE_INSN_SWITCH_TEXT_SECTIONS note immediately before it in the
|
||
instruction stream. When writing out the assembly code,
|
||
encountering this note will make the compiler switch between the
|
||
hot and cold text sections. */
|
||
|
||
void
|
||
insert_section_boundary_note (void)
|
||
{
|
||
basic_block bb;
|
||
bool switched_sections = false;
|
||
int current_partition = 0;
|
||
|
||
if (!crtl->has_bb_partition)
|
||
return;
|
||
|
||
FOR_EACH_BB_FN (bb, cfun)
|
||
{
|
||
if (!current_partition)
|
||
current_partition = BB_PARTITION (bb);
|
||
if (BB_PARTITION (bb) != current_partition)
|
||
{
|
||
gcc_assert (!switched_sections);
|
||
switched_sections = true;
|
||
emit_note_before (NOTE_INSN_SWITCH_TEXT_SECTIONS, BB_HEAD (bb));
|
||
current_partition = BB_PARTITION (bb);
|
||
}
|
||
}
|
||
}
|
||
|
||
namespace {
|
||
|
||
const pass_data pass_data_reorder_blocks =
|
||
{
|
||
RTL_PASS, /* type */
|
||
"bbro", /* name */
|
||
OPTGROUP_NONE, /* optinfo_flags */
|
||
TV_REORDER_BLOCKS, /* tv_id */
|
||
0, /* properties_required */
|
||
0, /* properties_provided */
|
||
0, /* properties_destroyed */
|
||
0, /* todo_flags_start */
|
||
0, /* todo_flags_finish */
|
||
};
|
||
|
||
class pass_reorder_blocks : public rtl_opt_pass
|
||
{
|
||
public:
|
||
pass_reorder_blocks (gcc::context *ctxt)
|
||
: rtl_opt_pass (pass_data_reorder_blocks, ctxt)
|
||
{}
|
||
|
||
/* opt_pass methods: */
|
||
virtual bool gate (function *)
|
||
{
|
||
if (targetm.cannot_modify_jumps_p ())
|
||
return false;
|
||
return (optimize > 0
|
||
&& (flag_reorder_blocks || flag_reorder_blocks_and_partition));
|
||
}
|
||
|
||
virtual unsigned int execute (function *);
|
||
|
||
}; // class pass_reorder_blocks
|
||
|
||
unsigned int
|
||
pass_reorder_blocks::execute (function *fun)
|
||
{
|
||
basic_block bb;
|
||
|
||
/* Last attempt to optimize CFG, as scheduling, peepholing and insn
|
||
splitting possibly introduced more crossjumping opportunities. */
|
||
cfg_layout_initialize (CLEANUP_EXPENSIVE);
|
||
|
||
reorder_basic_blocks ();
|
||
cleanup_cfg (CLEANUP_EXPENSIVE);
|
||
|
||
FOR_EACH_BB_FN (bb, fun)
|
||
if (bb->next_bb != EXIT_BLOCK_PTR_FOR_FN (fun))
|
||
bb->aux = bb->next_bb;
|
||
cfg_layout_finalize ();
|
||
|
||
return 0;
|
||
}
|
||
|
||
} // anon namespace
|
||
|
||
rtl_opt_pass *
|
||
make_pass_reorder_blocks (gcc::context *ctxt)
|
||
{
|
||
return new pass_reorder_blocks (ctxt);
|
||
}
|
||
|
||
/* Duplicate the blocks containing computed gotos. This basically unfactors
|
||
computed gotos that were factored early on in the compilation process to
|
||
speed up edge based data flow. We used to not unfactoring them again,
|
||
which can seriously pessimize code with many computed jumps in the source
|
||
code, such as interpreters. See e.g. PR15242. */
|
||
|
||
namespace {
|
||
|
||
const pass_data pass_data_duplicate_computed_gotos =
|
||
{
|
||
RTL_PASS, /* type */
|
||
"compgotos", /* name */
|
||
OPTGROUP_NONE, /* optinfo_flags */
|
||
TV_REORDER_BLOCKS, /* tv_id */
|
||
0, /* properties_required */
|
||
0, /* properties_provided */
|
||
0, /* properties_destroyed */
|
||
0, /* todo_flags_start */
|
||
0, /* todo_flags_finish */
|
||
};
|
||
|
||
class pass_duplicate_computed_gotos : public rtl_opt_pass
|
||
{
|
||
public:
|
||
pass_duplicate_computed_gotos (gcc::context *ctxt)
|
||
: rtl_opt_pass (pass_data_duplicate_computed_gotos, ctxt)
|
||
{}
|
||
|
||
/* opt_pass methods: */
|
||
virtual bool gate (function *);
|
||
virtual unsigned int execute (function *);
|
||
|
||
}; // class pass_duplicate_computed_gotos
|
||
|
||
bool
|
||
pass_duplicate_computed_gotos::gate (function *fun)
|
||
{
|
||
if (targetm.cannot_modify_jumps_p ())
|
||
return false;
|
||
return (optimize > 0
|
||
&& flag_expensive_optimizations
|
||
&& ! optimize_function_for_size_p (fun));
|
||
}
|
||
|
||
unsigned int
|
||
pass_duplicate_computed_gotos::execute (function *fun)
|
||
{
|
||
basic_block bb, new_bb;
|
||
bitmap candidates;
|
||
int max_size;
|
||
bool changed = false;
|
||
|
||
if (n_basic_blocks_for_fn (fun) <= NUM_FIXED_BLOCKS + 1)
|
||
return 0;
|
||
|
||
clear_bb_flags ();
|
||
cfg_layout_initialize (0);
|
||
|
||
/* We are estimating the length of uncond jump insn only once
|
||
since the code for getting the insn length always returns
|
||
the minimal length now. */
|
||
if (uncond_jump_length == 0)
|
||
uncond_jump_length = get_uncond_jump_length ();
|
||
|
||
max_size
|
||
= uncond_jump_length * PARAM_VALUE (PARAM_MAX_GOTO_DUPLICATION_INSNS);
|
||
candidates = BITMAP_ALLOC (NULL);
|
||
|
||
/* Look for blocks that end in a computed jump, and see if such blocks
|
||
are suitable for unfactoring. If a block is a candidate for unfactoring,
|
||
mark it in the candidates. */
|
||
FOR_EACH_BB_FN (bb, fun)
|
||
{
|
||
rtx_insn *insn;
|
||
edge e;
|
||
edge_iterator ei;
|
||
int size, all_flags;
|
||
|
||
/* Build the reorder chain for the original order of blocks. */
|
||
if (bb->next_bb != EXIT_BLOCK_PTR_FOR_FN (fun))
|
||
bb->aux = bb->next_bb;
|
||
|
||
/* Obviously the block has to end in a computed jump. */
|
||
if (!computed_jump_p (BB_END (bb)))
|
||
continue;
|
||
|
||
/* Only consider blocks that can be duplicated. */
|
||
if (CROSSING_JUMP_P (BB_END (bb))
|
||
|| !can_duplicate_block_p (bb))
|
||
continue;
|
||
|
||
/* Make sure that the block is small enough. */
|
||
size = 0;
|
||
FOR_BB_INSNS (bb, insn)
|
||
if (INSN_P (insn))
|
||
{
|
||
size += get_attr_min_length (insn);
|
||
if (size > max_size)
|
||
break;
|
||
}
|
||
if (size > max_size)
|
||
continue;
|
||
|
||
/* Final check: there must not be any incoming abnormal edges. */
|
||
all_flags = 0;
|
||
FOR_EACH_EDGE (e, ei, bb->preds)
|
||
all_flags |= e->flags;
|
||
if (all_flags & EDGE_COMPLEX)
|
||
continue;
|
||
|
||
bitmap_set_bit (candidates, bb->index);
|
||
}
|
||
|
||
/* Nothing to do if there is no computed jump here. */
|
||
if (bitmap_empty_p (candidates))
|
||
goto done;
|
||
|
||
/* Duplicate computed gotos. */
|
||
FOR_EACH_BB_FN (bb, fun)
|
||
{
|
||
if (bb->flags & BB_VISITED)
|
||
continue;
|
||
|
||
bb->flags |= BB_VISITED;
|
||
|
||
/* BB must have one outgoing edge. That edge must not lead to
|
||
the exit block or the next block.
|
||
The destination must have more than one predecessor. */
|
||
if (!single_succ_p (bb)
|
||
|| single_succ (bb) == EXIT_BLOCK_PTR_FOR_FN (fun)
|
||
|| single_succ (bb) == bb->next_bb
|
||
|| single_pred_p (single_succ (bb)))
|
||
continue;
|
||
|
||
/* The successor block has to be a duplication candidate. */
|
||
if (!bitmap_bit_p (candidates, single_succ (bb)->index))
|
||
continue;
|
||
|
||
/* Don't duplicate a partition crossing edge, which requires difficult
|
||
fixup. */
|
||
if (JUMP_P (BB_END (bb)) && CROSSING_JUMP_P (BB_END (bb)))
|
||
continue;
|
||
|
||
new_bb = duplicate_block (single_succ (bb), single_succ_edge (bb), bb);
|
||
new_bb->aux = bb->aux;
|
||
bb->aux = new_bb;
|
||
new_bb->flags |= BB_VISITED;
|
||
changed = true;
|
||
}
|
||
|
||
done:
|
||
if (changed)
|
||
{
|
||
/* Duplicating blocks above will redirect edges and may cause hot
|
||
blocks previously reached by both hot and cold blocks to become
|
||
dominated only by cold blocks. */
|
||
fixup_partitions ();
|
||
|
||
/* Merge the duplicated blocks into predecessors, when possible. */
|
||
cfg_layout_finalize ();
|
||
cleanup_cfg (0);
|
||
}
|
||
else
|
||
cfg_layout_finalize ();
|
||
|
||
BITMAP_FREE (candidates);
|
||
return 0;
|
||
}
|
||
|
||
} // anon namespace
|
||
|
||
rtl_opt_pass *
|
||
make_pass_duplicate_computed_gotos (gcc::context *ctxt)
|
||
{
|
||
return new pass_duplicate_computed_gotos (ctxt);
|
||
}
|
||
|
||
/* This function is the main 'entrance' for the optimization that
|
||
partitions hot and cold basic blocks into separate sections of the
|
||
.o file (to improve performance and cache locality). Ideally it
|
||
would be called after all optimizations that rearrange the CFG have
|
||
been called. However part of this optimization may introduce new
|
||
register usage, so it must be called before register allocation has
|
||
occurred. This means that this optimization is actually called
|
||
well before the optimization that reorders basic blocks (see
|
||
function above).
|
||
|
||
This optimization checks the feedback information to determine
|
||
which basic blocks are hot/cold, updates flags on the basic blocks
|
||
to indicate which section they belong in. This information is
|
||
later used for writing out sections in the .o file. Because hot
|
||
and cold sections can be arbitrarily large (within the bounds of
|
||
memory), far beyond the size of a single function, it is necessary
|
||
to fix up all edges that cross section boundaries, to make sure the
|
||
instructions used can actually span the required distance. The
|
||
fixes are described below.
|
||
|
||
Fall-through edges must be changed into jumps; it is not safe or
|
||
legal to fall through across a section boundary. Whenever a
|
||
fall-through edge crossing a section boundary is encountered, a new
|
||
basic block is inserted (in the same section as the fall-through
|
||
source), and the fall through edge is redirected to the new basic
|
||
block. The new basic block contains an unconditional jump to the
|
||
original fall-through target. (If the unconditional jump is
|
||
insufficient to cross section boundaries, that is dealt with a
|
||
little later, see below).
|
||
|
||
In order to deal with architectures that have short conditional
|
||
branches (which cannot span all of memory) we take any conditional
|
||
jump that attempts to cross a section boundary and add a level of
|
||
indirection: it becomes a conditional jump to a new basic block, in
|
||
the same section. The new basic block contains an unconditional
|
||
jump to the original target, in the other section.
|
||
|
||
For those architectures whose unconditional branch is also
|
||
incapable of reaching all of memory, those unconditional jumps are
|
||
converted into indirect jumps, through a register.
|
||
|
||
IMPORTANT NOTE: This optimization causes some messy interactions
|
||
with the cfg cleanup optimizations; those optimizations want to
|
||
merge blocks wherever possible, and to collapse indirect jump
|
||
sequences (change "A jumps to B jumps to C" directly into "A jumps
|
||
to C"). Those optimizations can undo the jump fixes that
|
||
partitioning is required to make (see above), in order to ensure
|
||
that jumps attempting to cross section boundaries are really able
|
||
to cover whatever distance the jump requires (on many architectures
|
||
conditional or unconditional jumps are not able to reach all of
|
||
memory). Therefore tests have to be inserted into each such
|
||
optimization to make sure that it does not undo stuff necessary to
|
||
cross partition boundaries. This would be much less of a problem
|
||
if we could perform this optimization later in the compilation, but
|
||
unfortunately the fact that we may need to create indirect jumps
|
||
(through registers) requires that this optimization be performed
|
||
before register allocation.
|
||
|
||
Hot and cold basic blocks are partitioned and put in separate
|
||
sections of the .o file, to reduce paging and improve cache
|
||
performance (hopefully). This can result in bits of code from the
|
||
same function being widely separated in the .o file. However this
|
||
is not obvious to the current bb structure. Therefore we must take
|
||
care to ensure that: 1). There are no fall_thru edges that cross
|
||
between sections; 2). For those architectures which have "short"
|
||
conditional branches, all conditional branches that attempt to
|
||
cross between sections are converted to unconditional branches;
|
||
and, 3). For those architectures which have "short" unconditional
|
||
branches, all unconditional branches that attempt to cross between
|
||
sections are converted to indirect jumps.
|
||
|
||
The code for fixing up fall_thru edges that cross between hot and
|
||
cold basic blocks does so by creating new basic blocks containing
|
||
unconditional branches to the appropriate label in the "other"
|
||
section. The new basic block is then put in the same (hot or cold)
|
||
section as the original conditional branch, and the fall_thru edge
|
||
is modified to fall into the new basic block instead. By adding
|
||
this level of indirection we end up with only unconditional branches
|
||
crossing between hot and cold sections.
|
||
|
||
Conditional branches are dealt with by adding a level of indirection.
|
||
A new basic block is added in the same (hot/cold) section as the
|
||
conditional branch, and the conditional branch is retargeted to the
|
||
new basic block. The new basic block contains an unconditional branch
|
||
to the original target of the conditional branch (in the other section).
|
||
|
||
Unconditional branches are dealt with by converting them into
|
||
indirect jumps. */
|
||
|
||
namespace {
|
||
|
||
const pass_data pass_data_partition_blocks =
|
||
{
|
||
RTL_PASS, /* type */
|
||
"bbpart", /* name */
|
||
OPTGROUP_NONE, /* optinfo_flags */
|
||
TV_REORDER_BLOCKS, /* tv_id */
|
||
PROP_cfglayout, /* properties_required */
|
||
0, /* properties_provided */
|
||
0, /* properties_destroyed */
|
||
0, /* todo_flags_start */
|
||
0, /* todo_flags_finish */
|
||
};
|
||
|
||
class pass_partition_blocks : public rtl_opt_pass
|
||
{
|
||
public:
|
||
pass_partition_blocks (gcc::context *ctxt)
|
||
: rtl_opt_pass (pass_data_partition_blocks, ctxt)
|
||
{}
|
||
|
||
/* opt_pass methods: */
|
||
virtual bool gate (function *);
|
||
virtual unsigned int execute (function *);
|
||
|
||
}; // class pass_partition_blocks
|
||
|
||
bool
|
||
pass_partition_blocks::gate (function *fun)
|
||
{
|
||
/* The optimization to partition hot/cold basic blocks into separate
|
||
sections of the .o file does not work well with linkonce or with
|
||
user defined section attributes. Don't call it if either case
|
||
arises. */
|
||
return (flag_reorder_blocks_and_partition
|
||
&& optimize
|
||
/* See gate_handle_reorder_blocks. We should not partition if
|
||
we are going to omit the reordering. */
|
||
&& optimize_function_for_speed_p (fun)
|
||
&& !DECL_COMDAT_GROUP (current_function_decl)
|
||
&& !user_defined_section_attribute);
|
||
}
|
||
|
||
unsigned
|
||
pass_partition_blocks::execute (function *fun)
|
||
{
|
||
vec<edge> crossing_edges;
|
||
|
||
if (n_basic_blocks_for_fn (fun) <= NUM_FIXED_BLOCKS + 1)
|
||
return 0;
|
||
|
||
df_set_flags (DF_DEFER_INSN_RESCAN);
|
||
|
||
crossing_edges = find_rarely_executed_basic_blocks_and_crossing_edges ();
|
||
if (!crossing_edges.exists ())
|
||
return 0;
|
||
|
||
crtl->has_bb_partition = true;
|
||
|
||
/* Make sure the source of any crossing edge ends in a jump and the
|
||
destination of any crossing edge has a label. */
|
||
add_labels_and_missing_jumps (crossing_edges);
|
||
|
||
/* Convert all crossing fall_thru edges to non-crossing fall
|
||
thrus to unconditional jumps (that jump to the original fall
|
||
through dest). */
|
||
fix_up_fall_thru_edges ();
|
||
|
||
/* If the architecture does not have conditional branches that can
|
||
span all of memory, convert crossing conditional branches into
|
||
crossing unconditional branches. */
|
||
if (!HAS_LONG_COND_BRANCH)
|
||
fix_crossing_conditional_branches ();
|
||
|
||
/* If the architecture does not have unconditional branches that
|
||
can span all of memory, convert crossing unconditional branches
|
||
into indirect jumps. Since adding an indirect jump also adds
|
||
a new register usage, update the register usage information as
|
||
well. */
|
||
if (!HAS_LONG_UNCOND_BRANCH)
|
||
fix_crossing_unconditional_branches ();
|
||
|
||
update_crossing_jump_flags ();
|
||
|
||
/* Clear bb->aux fields that the above routines were using. */
|
||
clear_aux_for_blocks ();
|
||
|
||
crossing_edges.release ();
|
||
|
||
/* ??? FIXME: DF generates the bb info for a block immediately.
|
||
And by immediately, I mean *during* creation of the block.
|
||
|
||
#0 df_bb_refs_collect
|
||
#1 in df_bb_refs_record
|
||
#2 in create_basic_block_structure
|
||
|
||
Which means that the bb_has_eh_pred test in df_bb_refs_collect
|
||
will *always* fail, because no edges can have been added to the
|
||
block yet. Which of course means we don't add the right
|
||
artificial refs, which means we fail df_verify (much) later.
|
||
|
||
Cleanest solution would seem to make DF_DEFER_INSN_RESCAN imply
|
||
that we also shouldn't grab data from the new blocks those new
|
||
insns are in either. In this way one can create the block, link
|
||
it up properly, and have everything Just Work later, when deferred
|
||
insns are processed.
|
||
|
||
In the meantime, we have no other option but to throw away all
|
||
of the DF data and recompute it all. */
|
||
if (fun->eh->lp_array)
|
||
{
|
||
df_finish_pass (true);
|
||
df_scan_alloc (NULL);
|
||
df_scan_blocks ();
|
||
/* Not all post-landing pads use all of the EH_RETURN_DATA_REGNO
|
||
data. We blindly generated all of them when creating the new
|
||
landing pad. Delete those assignments we don't use. */
|
||
df_set_flags (DF_LR_RUN_DCE);
|
||
df_analyze ();
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
} // anon namespace
|
||
|
||
rtl_opt_pass *
|
||
make_pass_partition_blocks (gcc::context *ctxt)
|
||
{
|
||
return new pass_partition_blocks (ctxt);
|
||
}
|