479f4325c8
2003-08-12 Graydon Hoare <graydon@redhat.com> * java/awt/Color.java (getAlpha): Prevent sign-extended alpha values. From-SVN: r70401
1004 lines
33 KiB
Java
1004 lines
33 KiB
Java
/* Color.java -- represents a color in Java
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Copyright (C) 1999, 2002 Free Software Foundation, Inc.
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING. If not, write to the
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Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
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02111-1307 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library. Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module. An independent module is a module which is not derived from
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or based on this library. If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so. If you do not wish to do so, delete this
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exception statement from your version. */
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package java.awt;
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import java.awt.color.ColorSpace;
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import java.awt.geom.AffineTransform;
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import java.awt.geom.Rectangle2D;
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import java.awt.image.ColorModel;
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import java.io.Serializable;
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/**
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* This class represents a color value in the AWT system. It uses the sRGB
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* (standard Red-Green-Blue) system, along with an alpha value ranging from
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* transparent (0.0f or 0) and opaque (1.0f or 255). The color is not
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* pre-multiplied by the alpha value an any of the accessor methods. Further
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* information about sRGB can be found at
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* <a href="http://www.w3.org/pub/WWW/Graphics/Color/sRGB.html">
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* http://www.w3.org/pub/WWW/Graphics/Color/sRGB.html</a>.
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*
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* @author Aaron M. Renn <arenn@urbanophile.com>
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* @see ColorSpace
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* @see AlphaComposite
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* @since 1.0
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* @status updated to 1.4
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*/
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public class Color implements Paint, Serializable
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{
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/**
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* Compatible with JDK 1.0+.
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*/
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private static final long serialVersionUID = 118526816881161077L;
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/** Constant for the color white: R=255, G=255, B=255. */
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public static final Color white = new Color(0xffffff, false);
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/**
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* Constant for the color white: R=255, G=255, B=255.
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*
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* @since 1.4
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*/
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public static final Color WHITE = white;
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/** Constant for the color light gray: R=192, G=192, B=192. */
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public static final Color lightGray = new Color(0xc0c0c0, false);
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/**
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* Constant for the color light gray: R=192, G=192, B=192.
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*
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* @since 1.4
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*/
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public static final Color LIGHT_GRAY = lightGray;
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/** Constant for the color gray: R=128, G=128, B=128. */
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public static final Color gray = new Color(0x808080, false);
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/**
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* Constant for the color gray: R=128, G=128, B=128.
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*
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* @since 1.4
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*/
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public static final Color GRAY = gray;
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/** Constant for the color dark gray: R=64, G=64, B=64. */
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public static final Color darkGray = new Color(0x404040, false);
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/**
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* Constant for the color dark gray: R=64, G=64, B=64.
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*
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* @since 1.4
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*/
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public static final Color DARK_GRAY = darkGray;
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/** Constant for the color black: R=0, G=0, B=0. */
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public static final Color black = new Color(0x000000, false);
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/**
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* Constant for the color black: R=0, G=0, B=0.
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*
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* @since 1.4
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*/
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public static final Color BLACK = black;
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/** Constant for the color red: R=255, G=0, B=0. */
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public static final Color red = new Color(0xff0000, false);
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/**
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* Constant for the color red: R=255, G=0, B=0.
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*
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* @since 1.4
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*/
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public static final Color RED = red;
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/** Constant for the color pink: R=255, G=175, B=175. */
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public static final Color pink = new Color(0xffafaf, false);
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/**
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* Constant for the color pink: R=255, G=175, B=175.
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*
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* @since 1.4
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*/
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public static final Color PINK = pink;
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/** Constant for the color orange: R=255, G=200, B=0. */
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public static final Color orange = new Color(0xffc800, false);
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/**
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* Constant for the color orange: R=255, G=200, B=0.
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*
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* @since 1.4
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*/
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public static final Color ORANGE = orange;
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/** Constant for the color yellow: R=255, G=255, B=0. */
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public static final Color yellow = new Color(0xffff00, false);
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/**
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* Constant for the color yellow: R=255, G=255, B=0.
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*
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* @since 1.4
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*/
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public static final Color YELLOW = yellow;
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/** Constant for the color green: R=0, G=255, B=0. */
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public static final Color green = new Color(0x00ff00, false);
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/**
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* Constant for the color green: R=0, G=255, B=0.
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*
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* @since 1.4
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*/
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public static final Color GREEN = green;
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/** Constant for the color magenta: R=255, G=0, B=255. */
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public static final Color magenta = new Color(0xff00ff, false);
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/**
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* Constant for the color magenta: R=255, G=0, B=255.
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*
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* @since 1.4
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*/
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public static final Color MAGENTA = magenta;
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/** Constant for the color cyan: R=0, G=255, B=255. */
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public static final Color cyan = new Color(0x00ffff, false);
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/**
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* Constant for the color cyan: R=0, G=255, B=255.
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*
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* @since 1.4
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*/
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public static final Color CYAN = cyan;
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/** Constant for the color blue: R=0, G=0, B=255. */
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public static final Color blue = new Color(0x0000ff, false);
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/**
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* Constant for the color blue: R=0, G=0, B=255.
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*
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* @since 1.4
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*/
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public static final Color BLUE = blue;
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/** Internal mask for red. */
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private static final int RED_MASK = 255 << 16;
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/** Internal mask for green. */
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private static final int GREEN_MASK = 255 << 8;
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/** Internal mask for blue. */
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private static final int BLUE_MASK = 255;
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/** Internal mask for alpha. Package visible for use in subclass. */
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static final int ALPHA_MASK = 255 << 24;
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/** Amount to scale a color by when brightening or darkening. */
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private static final float BRIGHT_SCALE = 0.7f;
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/**
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* The color value, in sRGB. Note that the actual color may be more
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* precise if frgbvalue or fvalue is non-null. This class stores alpha, red,
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* green, and blue, each 0-255, packed in an int. However, the subclass
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* SystemColor stores an index into an array. Therefore, for serial
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* compatibility (and because of poor design on Sun's part), this value
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* cannot be used directly; instead you must use <code>getRGB()</code>.
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*
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* @see #getRGB()
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* @serial the value of the color, whether an RGB literal or array index
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*/
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final int value;
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/**
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* The color value, in sRGB. This may be null if the color was constructed
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* with ints; and it does not include alpha. This stores red, green, and
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* blue, in the range 0.0f - 1.0f.
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*
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* @see #getRGBColorComponents(float[])
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* @see #getRGBComponents(float[])
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* @serial the rgb components of the value
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* @since 1.2
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*/
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private float[] frgbvalue;
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/**
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* The color value, in the native ColorSpace components. This may be null
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* if the color was constructed with ints or in the sRGB color space; and
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* it does not include alpha.
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*
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* @see #getRGBColorComponents(float[])
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* @see #getRGBComponents(float[])
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* @serial the original color space components of the color
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* @since 1.2
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*/
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private float[] fvalue;
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/**
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* The alpha value. This is in the range 0.0f - 1.0f, but is invalid if
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* deserialized as 0.0 when frgbvalue is null.
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*
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* @see #getRGBComponents(float[])
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* @see #getComponents(float[])
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* @serial the alpha component of this color
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* @since 1.2
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*/
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private final float falpha;
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/**
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* The ColorSpace. Null means the default sRGB space.
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*
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* @see #getColor(String)
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* @see #getColorSpace()
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* @see #getColorComponents(float[])
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* @serial the color space for this color
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* @since 1.2
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*/
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private final ColorSpace cs;
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/**
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* The paint context for this solid color. Package visible for use in
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* subclass.
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*/
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transient ColorPaintContext context;
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/**
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* Initializes a new instance of <code>Color</code> using the specified
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* red, green, and blue values, which must be given as integers in the
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* range of 0-255. Alpha will default to 255 (opaque). When drawing to
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* screen, the actual color may be adjusted to the best match of hardware
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* capabilities.
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*
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* @param red the red component of the RGB value
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* @param green the green component of the RGB value
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* @param blue the blue component of the RGB value
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* @throws IllegalArgumentException if the values are out of range 0-255
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* @see #getRed()
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* @see #getGreen()
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* @see #getBlue()
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* @see #getRGB()
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* @see #Color(int, int, int, int)
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*/
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public Color(int red, int green, int blue)
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{
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this(red, green, blue, 255);
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}
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/**
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* Initializes a new instance of <code>Color</code> using the specified
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* red, green, blue, and alpha values, which must be given as integers in
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* the range of 0-255. When drawing to screen, the actual color may be
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* adjusted to the best match of hardware capabilities.
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*
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* @param red the red component of the RGB value
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* @param green the green component of the RGB value
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* @param blue the blue component of the RGB value
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* @param alpha the alpha value of the color
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* @throws IllegalArgumentException if the values are out of range 0-255
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* @see #getRed()
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* @see #getGreen()
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* @see #getBlue()
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* @see #getAlpha()
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* @see #getRGB()
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*/
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public Color(int red, int green, int blue, int alpha)
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{
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if ((red & 255) != red || (green & 255) != green || (blue & 255) != blue
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|| (alpha & 255) != alpha)
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throw new IllegalArgumentException("Bad RGB values");
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value = (alpha << 24) | (red << 16) | (green << 8) | blue;
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falpha = 1;
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cs = null;
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}
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/**
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* Initializes a new instance of <code>Color</code> using the specified
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* RGB value. The blue value is in bits 0-7, green in bits 8-15, and
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* red in bits 16-23. The other bits are ignored. The alpha value is set
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* to 255 (opaque). When drawing to screen, the actual color may be
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* adjusted to the best match of hardware capabilities.
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*
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* @param value the RGB value
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* @see ColorModel#getRGBdefault()
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* @see #getRed()
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* @see #getGreen()
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* @see #getBlue()
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* @see #getRGB()
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* @see #Color(int, boolean)
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*/
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public Color(int value)
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{
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this(value, false);
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}
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/**
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* Initializes a new instance of <code>Color</code> using the specified
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* RGB value. The blue value is in bits 0-7, green in bits 8-15, and
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* red in bits 16-23. The alpha value is in bits 24-31, unless hasalpha
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* is false, in which case alpha is set to 255. When drawing to screen, the
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* actual color may be adjusted to the best match of hardware capabilities.
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*
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* @param value the RGB value
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* @param hasalpha true if value includes the alpha
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* @see ColorModel#getRGBdefault()
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* @see #getRed()
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* @see #getGreen()
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* @see #getBlue()
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* @see #getAlpha()
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* @see #getRGB()
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*/
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public Color(int value, boolean hasalpha)
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{
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// Note: SystemColor calls this constructor, setting falpha to 0; but
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// code in getRGBComponents correctly reports falpha as 1.0 to the user
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// for all instances of SystemColor since frgbvalue is left null here.
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if (hasalpha)
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falpha = ((value & ALPHA_MASK) >> 24) / 255f;
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else
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{
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value |= ALPHA_MASK;
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falpha = 1;
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}
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this.value = value;
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cs = null;
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}
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/**
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* Initializes a new instance of <code>Color</code> using the specified
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* RGB values. These must be in the range of 0.0-1.0. Alpha is assigned
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* the value of 1.0 (opaque). When drawing to screen, the actual color may
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* be adjusted to the best match of hardware capabilities.
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*
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* @param red the red component of the RGB value
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* @param green the green component of the RGB value
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* @param blue the blue component of the RGB value
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* @throws IllegalArgumentException tf the values are out of range 0.0f-1.0f
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* @see #getRed()
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* @see #getGreen()
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* @see #getBlue()
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* @see #getRGB()
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* @see #Color(float, float, float, float)
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*/
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public Color(float red, float green, float blue)
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{
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this(red, green, blue, 1.0f);
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}
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/**
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* Initializes a new instance of <code>Color</code> using the specified
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* RGB and alpha values. These must be in the range of 0.0-1.0. When drawing
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* to screen, the actual color may be adjusted to the best match of
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* hardware capabilities.
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*
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* @param red the red component of the RGB value
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* @param green the green component of the RGB value
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* @param blue the blue component of the RGB value
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* @param alpha the alpha value of the color
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* @throws IllegalArgumentException tf the values are out of range 0.0f-1.0f
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* @see #getRed()
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* @see #getGreen()
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* @see #getBlue()
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* @see #getAlpha()
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* @see #getRGB()
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*/
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public Color(float red, float green, float blue, float alpha)
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{
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value = convert(red, green, blue, alpha);
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frgbvalue = new float[] {red, green, blue};
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falpha = alpha;
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cs = null;
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}
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/**
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* Creates a color in the given ColorSpace with the specified alpha. The
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* array must be non-null and have enough elements for the color space
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* (for example, RGB requires 3 elements, CMYK requires 4). When drawing
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* to screen, the actual color may be adjusted to the best match of
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* hardware capabilities.
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*
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* @param space the color space of components
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* @param components the color components, except alpha
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* @param alpha the alpha value of the color
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* @throws NullPointerException if cpsace or components is null
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* @throws ArrayIndexOutOfBoundsException if components is too small
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* @throws IllegalArgumentException if alpha or any component is out of range
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* @see #getComponents(float[])
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* @see #getColorComponents(float[])
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*/
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public Color(ColorSpace space, float[] components, float alpha)
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{
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frgbvalue = space.toRGB(components);
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fvalue = components;
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falpha = alpha;
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cs = space;
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value = convert(frgbvalue[0], frgbvalue[1], frgbvalue[2], alpha);
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}
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/**
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* Returns the red value for this color, as an integer in the range 0-255
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* in the sRGB color space.
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*
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* @return the red value for this color
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* @see #getRGB()
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*/
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public int getRed()
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{
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// Do not inline getRGB() to value, because of SystemColor.
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return (getRGB() & RED_MASK) >> 16;
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}
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/**
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* Returns the green value for this color, as an integer in the range 0-255
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* in the sRGB color space.
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*
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* @return the green value for this color
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* @see #getRGB()
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*/
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public int getGreen()
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{
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// Do not inline getRGB() to value, because of SystemColor.
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return (getRGB() & GREEN_MASK) >> 8;
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}
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/**
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* Returns the blue value for this color, as an integer in the range 0-255
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* in the sRGB color space.
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*
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* @return the blue value for this color
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* @see #getRGB()
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*/
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public int getBlue()
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{
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// Do not inline getRGB() to value, because of SystemColor.
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return getRGB() & BLUE_MASK;
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}
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/**
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* Returns the alpha value for this color, as an integer in the range 0-255.
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*
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* @return the alpha value for this color
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* @see #getRGB()
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*/
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public int getAlpha()
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{
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// Do not inline getRGB() to value, because of SystemColor.
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return (getRGB() & ALPHA_MASK) >>> 24;
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}
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/**
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* Returns the RGB value for this color, in the sRGB color space. The blue
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* value will be in bits 0-7, green in 8-15, red in 6-23, and alpha value in
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* 24-31.
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*
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* @return the RGB value for this color
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* @see ColorModel#getRGBdefault()
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* @see #getRed()
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* @see #getGreen()
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* @see #getBlue()
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* @see #getAlpha()
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*/
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public int getRGB()
|
|
{
|
|
return value;
|
|
}
|
|
|
|
/**
|
|
* Returns a brighter version of this color. This is done by increasing the
|
|
* RGB values by an arbitrary scale factor. The new color is opaque (an
|
|
* alpha of 255). Note that this method and the <code>darker()</code>
|
|
* method are not necessarily inverses.
|
|
*
|
|
* @return a brighter version of this color
|
|
* @see #darker()
|
|
*/
|
|
public Color brighter()
|
|
{
|
|
// Do not inline getRGB() to this.value, because of SystemColor.
|
|
int value = getRGB();
|
|
int red = (value & RED_MASK) >> 16;
|
|
int green = (value & GREEN_MASK) >> 8;
|
|
int blue = value & BLUE_MASK;
|
|
// We have to special case 0-2 because they won't scale by division.
|
|
red = red < 3 ? 3 : (int) Math.min(255, red / BRIGHT_SCALE);
|
|
green = green < 3 ? 3 : (int) Math.min(255, green / BRIGHT_SCALE);
|
|
blue = blue < 3 ? 3 : (int) Math.min(255, blue / BRIGHT_SCALE);
|
|
return new Color(red, green, blue, 255);
|
|
}
|
|
|
|
/**
|
|
* Returns a darker version of this color. This is done by decreasing the
|
|
* RGB values by an arbitrary scale factor. The new color is opaque (an
|
|
* alpha of 255). Note that this method and the <code>brighter()</code>
|
|
* method are not necessarily inverses.
|
|
*
|
|
* @return a darker version of this color
|
|
* @see #brighter()
|
|
*/
|
|
public Color darker()
|
|
{
|
|
// Do not inline getRGB() to this.value, because of SystemColor.
|
|
int value = getRGB();
|
|
return new Color((int) (((value & RED_MASK) >> 16) * BRIGHT_SCALE),
|
|
(int) (((value & GREEN_MASK) >> 8) * BRIGHT_SCALE),
|
|
(int) ((value & BLUE_MASK) * BRIGHT_SCALE), 255);
|
|
}
|
|
|
|
/**
|
|
* Returns a hash value for this color. This is simply the color in 8-bit
|
|
* precision, in the format 0xAARRGGBB (alpha, red, green, blue).
|
|
*
|
|
* @return a hash value for this color
|
|
*/
|
|
public int hashCode()
|
|
{
|
|
return value;
|
|
}
|
|
|
|
/**
|
|
* Tests this object for equality against the specified object. This will
|
|
* be true if and only if the specified object is an instance of
|
|
* <code>Color</code> and has the same 8-bit integer red, green, and blue
|
|
* values as this object. Note that two colors may be slightly different
|
|
* as float values, but round to the same integer values. Also note that
|
|
* this does not accurately compare SystemColors, since that class does
|
|
* not store its internal data in RGB format like regular colors.
|
|
*
|
|
* @param obj the object to compare to
|
|
* @return true if the specified object is semantically equal to this one
|
|
*/
|
|
public boolean equals(Object obj)
|
|
{
|
|
return obj instanceof Color && ((Color) obj).value == value;
|
|
}
|
|
|
|
/**
|
|
* Returns a string representation of this object. Subclasses may return
|
|
* any desired format, except for null, but this implementation returns
|
|
* <code>getClass().getName() + "[r=" + getRed() + ",g=" + getGreen()
|
|
* + ",b=" + getBlue() + ']'</code>.
|
|
*
|
|
* @return a string representation of this object
|
|
*/
|
|
public String toString()
|
|
{
|
|
return getClass().getName() + "[r=" + ((value & RED_MASK) >> 16)
|
|
+ ",g=" + ((value & GREEN_MASK) >> 8) + ",b=" + (value & BLUE_MASK)
|
|
+ ']';
|
|
}
|
|
|
|
/**
|
|
* Converts the specified string to a number, using Integer.decode, and
|
|
* creates a new instance of <code>Color</code> from the value. The alpha
|
|
* value will be 255 (opaque).
|
|
*
|
|
* @param str the numeric color string
|
|
* @return a new instance of <code>Color</code> for the string
|
|
* @throws NumberFormatException if the string cannot be parsed
|
|
* @throws NullPointerException if the string is null
|
|
* @see Integer#decode(String)
|
|
* @see #Color(int)
|
|
* @since 1.1
|
|
*/
|
|
public static Color decode(String str)
|
|
{
|
|
return new Color(Integer.decode(str).intValue(), false);
|
|
}
|
|
|
|
/**
|
|
* Returns a new instance of <code>Color</code> from the value of the
|
|
* system property named by the specified string. If the property does not
|
|
* exist, or cannot be parsed, then <code>null</code> will be returned.
|
|
*
|
|
* @param prop the system property to retrieve
|
|
* @throws SecurityException if getting the property is denied
|
|
* @see #getColor(String, Color)
|
|
* @see Integer#getInteger(String)
|
|
*/
|
|
public static Color getColor(String prop)
|
|
{
|
|
return getColor(prop, null);
|
|
}
|
|
|
|
/**
|
|
* Returns a new instance of <code>Color</code> from the value of the
|
|
* system property named by the specified string. If the property does
|
|
* not exist, or cannot be parsed, then the default color value will be
|
|
* returned.
|
|
*
|
|
* @param prop the system property to retrieve
|
|
* @param defcolor the default color
|
|
* @throws SecurityException if getting the property is denied
|
|
* @see Integer#getInteger(String)
|
|
*/
|
|
public static Color getColor(String prop, Color defcolor)
|
|
{
|
|
Integer val = Integer.getInteger(prop, null);
|
|
return val == null ? defcolor
|
|
: new Color(val.intValue(), false);
|
|
}
|
|
|
|
/**
|
|
* Returns a new instance of <code>Color</code> from the value of the
|
|
* system property named by the specified string. If the property does
|
|
* not exist, or cannot be parsed, then the default RGB value will be
|
|
* used to create a return value.
|
|
*
|
|
* @param prop the system property to retrieve
|
|
* @param defrgb the default RGB value
|
|
* @throws SecurityException if getting the property is denied
|
|
* @see #getColor(String, Color)
|
|
* @see Integer#getInteger(String, int)
|
|
*/
|
|
public static Color getColor(String prop, int defrgb)
|
|
{
|
|
Color c = getColor(prop, null);
|
|
return c == null ? new Color(defrgb, false) : c;
|
|
}
|
|
|
|
/**
|
|
* Converts from the HSB (hue, saturation, brightness) color model to the
|
|
* RGB (red, green, blue) color model. The hue may be any floating point;
|
|
* it's fractional portion is used to select the angle in the HSB model.
|
|
* The saturation and brightness must be between 0 and 1. The result is
|
|
* suitable for creating an RGB color with the one-argument constructor.
|
|
*
|
|
* @param hue the hue of the HSB value
|
|
* @param saturation the saturation of the HSB value
|
|
* @param brightness the brightness of the HSB value
|
|
* @return the RGB value
|
|
* @see #getRGB()
|
|
* @see #Color(int)
|
|
* @see ColorModel#getRGBdefault()
|
|
*/
|
|
public static int HSBtoRGB(float hue, float saturation, float brightness)
|
|
{
|
|
if (saturation == 0)
|
|
return convert(brightness, brightness, brightness, 0);
|
|
if (saturation < 0 || saturation > 1 || brightness < 0 || brightness > 1)
|
|
throw new IllegalArgumentException();
|
|
hue = hue - (float) Math.floor(hue);
|
|
int i = (int) (6 * hue);
|
|
float f = 6 * hue - i;
|
|
float p = brightness * (1 - saturation);
|
|
float q = brightness * (1 - saturation * f);
|
|
float t = brightness * (1 - saturation * (1 - f));
|
|
switch (i)
|
|
{
|
|
case 0:
|
|
return convert(brightness, t, p, 0);
|
|
case 1:
|
|
return convert(q, brightness, p, 0);
|
|
case 2:
|
|
return convert(p, brightness, t, 0);
|
|
case 3:
|
|
return convert(p, q, brightness, 0);
|
|
case 4:
|
|
return convert(t, p, brightness, 0);
|
|
case 5:
|
|
return convert(brightness, p, q, 0);
|
|
default:
|
|
throw new InternalError("impossible");
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Converts from the RGB (red, green, blue) color model to the HSB (hue,
|
|
* saturation, brightness) color model. If the array is null, a new one
|
|
* is created, otherwise it is recycled. The results will be in the range
|
|
* 0.0-1.0 if the inputs are in the range 0-255.
|
|
*
|
|
* @param red the red part of the RGB value
|
|
* @param green the green part of the RGB value
|
|
* @param blue the blue part of the RGB value
|
|
* @param array an array for the result (at least 3 elements), or null
|
|
* @return the array containing HSB value
|
|
* @throws ArrayIndexOutOfBoundsException of array is too small
|
|
* @see #getRGB()
|
|
* @see #Color(int)
|
|
* @see ColorModel#getRGBdefault()
|
|
*/
|
|
public static float[] RGBtoHSB(int red, int green, int blue, float array[])
|
|
{
|
|
if (array == null)
|
|
array = new float[3];
|
|
// Calculate brightness.
|
|
int min;
|
|
int max;
|
|
if (red < green)
|
|
{
|
|
min = red;
|
|
max = green;
|
|
}
|
|
else
|
|
{
|
|
min = green;
|
|
max = red;
|
|
}
|
|
if (blue > max)
|
|
max = blue;
|
|
else if (blue < min)
|
|
min = blue;
|
|
array[2] = max / 255f;
|
|
// Calculate saturation.
|
|
if (max == 0)
|
|
array[1] = 0;
|
|
else
|
|
array[1] = (max - min) / max;
|
|
// Calculate hue.
|
|
if (array[1] == 0)
|
|
array[0] = 0;
|
|
else
|
|
{
|
|
float delta = (max - min) * 6;
|
|
if (red == max)
|
|
array[0] = (green - blue) / delta;
|
|
else if (green == max)
|
|
array[0] = 1 / 3 + (blue - red) / delta;
|
|
else
|
|
array[0] = 2 / 3 + (red - green) / delta;
|
|
if (array[0] < 0)
|
|
array[0]++;
|
|
}
|
|
return array;
|
|
}
|
|
|
|
/**
|
|
* Returns a new instance of <code>Color</code> based on the specified
|
|
* HSB values. The hue may be any floating point; it's fractional portion
|
|
* is used to select the angle in the HSB model. The saturation and
|
|
* brightness must be between 0 and 1.
|
|
*
|
|
* @param hue the hue of the HSB value
|
|
* @param saturation the saturation of the HSB value
|
|
* @param brightness the brightness of the HSB value
|
|
* @return the new <code>Color</code> object
|
|
*/
|
|
public static Color getHSBColor(float hue, float saturation,
|
|
float brightness)
|
|
{
|
|
return new Color(HSBtoRGB(hue, saturation, brightness), false);
|
|
}
|
|
|
|
/**
|
|
* Returns a float array with the red, green, and blue components, and the
|
|
* alpha value, in the default sRGB space, with values in the range 0.0-1.0.
|
|
* If the array is null, a new one is created, otherwise it is recycled.
|
|
*
|
|
* @param array the array to put results into (at least 4 elements), or null
|
|
* @return the RGB components and alpha value
|
|
* @throws ArrayIndexOutOfBoundsException if array is too small
|
|
*/
|
|
public float[] getRGBComponents(float[] array)
|
|
{
|
|
if (array == null)
|
|
array = new float[4];
|
|
getRGBColorComponents(array);
|
|
// Stupid serialization issues require this check.
|
|
array[3] = (falpha == 0 && frgbvalue == null
|
|
? ((getRGB() & ALPHA_MASK) >> 24) / 255f : falpha);
|
|
return array;
|
|
}
|
|
|
|
/**
|
|
* Returns a float array with the red, green, and blue components, in the
|
|
* default sRGB space, with values in the range 0.0-1.0. If the array is
|
|
* null, a new one is created, otherwise it is recycled.
|
|
*
|
|
* @param array the array to put results into (at least 3 elements), or null
|
|
* @return the RGB components
|
|
* @throws ArrayIndexOutOfBoundsException if array is too small
|
|
*/
|
|
public float[] getRGBColorComponents(float[] array)
|
|
{
|
|
if (array == null)
|
|
array = new float[3];
|
|
else if (array == frgbvalue)
|
|
return array; // Optimization for getColorComponents(float[]).
|
|
if (frgbvalue == null)
|
|
{
|
|
// Do not inline getRGB() to this.value, because of SystemColor.
|
|
int value = getRGB();
|
|
frgbvalue = new float[] { ((value & RED_MASK) >> 16) / 255f,
|
|
((value & GREEN_MASK) >> 8) / 255f,
|
|
(value & BLUE_MASK) / 255f };
|
|
}
|
|
array[0] = frgbvalue[0];
|
|
array[1] = frgbvalue[1];
|
|
array[2] = frgbvalue[2];
|
|
return array;
|
|
}
|
|
|
|
/**
|
|
* Returns a float array containing the color and alpha components of this
|
|
* color in the ColorSpace it was created with (the constructors which do
|
|
* not take a ColorSpace parameter use a default sRGB ColorSpace). If the
|
|
* array is null, a new one is created, otherwise it is recycled, and must
|
|
* have at least one more position than components used in the color space.
|
|
*
|
|
* @param array the array to put results into, or null
|
|
* @return the original color space components and alpha value
|
|
* @throws ArrayIndexOutOfBoundsException if array is too small
|
|
*/
|
|
public float[] getComponents(float[] array)
|
|
{
|
|
int numComponents = cs == null ? 3 : cs.getNumComponents();
|
|
if (array == null)
|
|
array = new float[1 + numComponents];
|
|
getColorComponents(array);
|
|
// Stupid serialization issues require this check.
|
|
array[numComponents] = (falpha == 0 && frgbvalue == null
|
|
? ((getRGB() & ALPHA_MASK) >> 24) / 255f : falpha);
|
|
return array;
|
|
}
|
|
|
|
/**
|
|
* Returns a float array containing the color components of this color in
|
|
* the ColorSpace it was created with (the constructors which do not take
|
|
* a ColorSpace parameter use a default sRGB ColorSpace). If the array is
|
|
* null, a new one is created, otherwise it is recycled, and must have at
|
|
* least as many positions as used in the color space.
|
|
*
|
|
* @param array the array to put results into, or null
|
|
* @return the original color space components
|
|
* @throws ArrayIndexOutOfBoundsException if array is too small
|
|
*/
|
|
public float[] getColorComponents(float[] array)
|
|
{
|
|
int numComponents = cs == null ? 3 : cs.getNumComponents();
|
|
if (array == null)
|
|
array = new float[numComponents];
|
|
if (fvalue == null) // If fvalue is null, cs should be null too.
|
|
fvalue = getRGBColorComponents(frgbvalue);
|
|
System.arraycopy(fvalue, 0, array, 0, numComponents);
|
|
return array;
|
|
}
|
|
|
|
/**
|
|
* Returns a float array containing the color and alpha components of this
|
|
* color in the given ColorSpace. If the array is null, a new one is
|
|
* created, otherwise it is recycled, and must have at least one more
|
|
* position than components used in the color space.
|
|
*
|
|
* @param space the color space to translate to
|
|
* @param array the array to put results into, or null
|
|
* @return the color space components and alpha value
|
|
* @throws ArrayIndexOutOfBoundsException if array is too small
|
|
* @throws NullPointerException if space is null
|
|
*/
|
|
public float[] getComponents(ColorSpace space, float[] array)
|
|
{
|
|
int numComponents = space.getNumComponents();
|
|
if (array == null)
|
|
array = new float[1 + numComponents];
|
|
getColorComponents(space, array);
|
|
// Stupid serialization issues require this check.
|
|
array[numComponents] = (falpha == 0 && frgbvalue == null
|
|
? ((getRGB() & ALPHA_MASK) >> 24) / 255f : falpha);
|
|
return array;
|
|
}
|
|
|
|
/**
|
|
* Returns a float array containing the color components of this color in
|
|
* the given ColorSpace. If the array is null, a new one is created,
|
|
* otherwise it is recycled, and must have at least as many positions as
|
|
* used in the color space.
|
|
*
|
|
* @param space the color space to translate to
|
|
* @return the color space components
|
|
* @throws ArrayIndexOutOfBoundsException if array is too small
|
|
* @throws NullPointerException if space is null
|
|
*/
|
|
public float[] getColorComponents(ColorSpace space, float[] array)
|
|
{
|
|
float[] components = space.fromRGB(getRGBColorComponents(frgbvalue));
|
|
if (array == null)
|
|
return components;
|
|
System.arraycopy(components, 0, array, 0, components.length);
|
|
return array;
|
|
}
|
|
|
|
/**
|
|
* Returns the color space of this color. Except for the constructor which
|
|
* takes a ColorSpace argument, this will be an implementation of
|
|
* ColorSpace.CS_sRGB.
|
|
*
|
|
* @return the color space
|
|
*/
|
|
public ColorSpace getColorSpace()
|
|
{
|
|
return cs == null ? ColorSpace.getInstance(ColorSpace.CS_sRGB) : cs;
|
|
}
|
|
|
|
/**
|
|
* Returns a paint context, used for filling areas of a raster scan with
|
|
* this color. Since the color is constant across the entire rectangle, and
|
|
* since it is always in sRGB space, this implementation returns the same
|
|
* object, regardless of the parameters. Subclasses, however, may have a
|
|
* mutable result.
|
|
*
|
|
* @param cm the requested color model, ignored
|
|
* @param deviceBounds the bounding box in device coordinates, ignored
|
|
* @param userBounds the bounding box in user coordinates, ignored
|
|
* @param xform the bounds transformation, ignored
|
|
* @param hints any rendering hints, ignored
|
|
* @return a context for painting this solid color
|
|
*/
|
|
public PaintContext createContext(ColorModel cm, Rectangle deviceBounds,
|
|
Rectangle2D userBounds,
|
|
AffineTransform xform,
|
|
RenderingHints hints)
|
|
{
|
|
if (context == null)
|
|
context = new ColorPaintContext(value);
|
|
return context;
|
|
}
|
|
|
|
/**
|
|
* Returns the transparency level of this color.
|
|
*
|
|
* @return one of {@link #OPAQUE}, {@link #BITMASK}, or {@link #TRANSLUCENT}
|
|
*/
|
|
public int getTransparency()
|
|
{
|
|
// Do not inline getRGB() to this.value, because of SystemColor.
|
|
int alpha = getRGB() & ALPHA_MASK;
|
|
return alpha == (255 << 24) ? OPAQUE : alpha == 0 ? BITMASK : TRANSLUCENT;
|
|
}
|
|
|
|
/**
|
|
* Converts float values to integer value.
|
|
*
|
|
* @param red the red value
|
|
* @param green the green value
|
|
* @param blue the blue value
|
|
* @param alpha the alpha value
|
|
* @return the integer value made of 8-bit sections
|
|
* @throws IllegalArgumentException if parameters are out of range 0.0-1.0
|
|
*/
|
|
private static int convert(float red, float green, float blue, float alpha)
|
|
{
|
|
if (red < 0 || red > 1 || green < 0 || green > 1 || blue < 0 || blue > 1
|
|
|| alpha < 0 || alpha > 1)
|
|
throw new IllegalArgumentException("Bad RGB values");
|
|
int redval = Math.round(255 * red);
|
|
int greenval = Math.round(255 * green);
|
|
int blueval = Math.round(255 * blue);
|
|
int alphaval = Math.round(255 * alpha);
|
|
return (alphaval << 24) | (redval << 16) | (greenval << 8) | blueval;
|
|
}
|
|
} // class Color
|