362303298a
In order to separate compiler from build system, C++ Modules, as implemented in GCC introduces a communication channel between those two entities. This is implemented by libcody. It is anticipated that other implementations will also implement this protocol, or use libcody to provide it. * Makefile.def: Add libcody. * configure.ac: Add libcody. * Makefile.in: Regenerated. * configure: Regenerated. gcc/ * Makefile.in (CODYINC, CODYLIB, CODYLIB_H): New. Use them. libcody/ * configure.ac: New. * CMakeLists.txt: New. * CODING.md: New. * CONTRIB.md: New. * LICENSE: New. * LICENSE.gcc: New. * Makefile.in: New. * Makesub.in: New. * README.md: New. * buffer.cc: New. * build-aux/config.guess: New. * build-aux/config.sub: New. * build-aux/install-sh: New. * client.cc: New. * cmake/libcody-config-ix.cmake * cody.hh: New. * config.h.in: New. * config.m4: New. * configure: New. * configure.ac: New. * dox.cfg.in: New. * fatal.cc: New. * gdbinit.in: New. * internal.hh: New. * netclient.cc: New. * netserver.cc: New. * packet.cc: New. * resolver.cc: New. * server.cc: New. * tests/01-serialize/connect.cc: New. * tests/01-serialize/decoder.cc: New. * tests/01-serialize/encoder.cc: New. * tests/02-comms/client-1.cc: New. * tests/02-comms/pivot-1.cc: New. * tests/02-comms/server-1.cc: New. * tests/Makesub.in: New. * tests/jouster: New.
51 lines
805 B
C++
51 lines
805 B
C++
// CODYlib -*- mode:c++ -*-
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// Copyright (C) 2020 Nathan Sidwell, nathan@acm.org
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// License: Apache v2.0
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// Cody
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#include "internal.hh"
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namespace Cody {
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void Packet::Destroy ()
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{
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switch (cat)
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{
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case STRING:
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// Silly scope destructor name rules
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using S = std::string;
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string.~S ();
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break;
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case VECTOR:
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using V = std::vector<std::string>;
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vector.~V ();
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break;
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default:;
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}
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}
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void Packet::Create (Packet &&t)
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{
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cat = t.cat;
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code = t.code;
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request = t.request;
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switch (cat)
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{
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case STRING:
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new (&string) std::string (std::move (t.string));
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break;
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case VECTOR:
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new (&vector) std::vector<std::string> (std::move (t.vector));
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break;
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default:
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integer = t.integer;
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break;
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}
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}
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}
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