gcc/libjava/java/lang/Math.java
Tom Tromey ee9dd3721b Initial revision
From-SVN: r26263
1999-04-07 14:42:40 +00:00

119 lines
2.5 KiB
Java

/* Copyright (C) 1998, 1999 Cygnus Solutions
This file is part of libgcj.
This software is copyrighted work licensed under the terms of the
Libgcj License. Please consult the file "LIBGCJ_LICENSE" for
details. */
/**
* @author Andrew Haley <aph@cygnus.com>
* @date September 18, 1998.
*/
/* Written using "Java Class Libraries", 2nd edition, ISBN 0-201-31002-3
* "The Java Language Specification", ISBN 0-201-63451-1
* plus online API docs for JDK 1.2 beta from http://www.javasoft.com.
* Status: Believed complete and correct.
*/
package java.lang;
import java.util.Random;
public final class Math
{
private static Random random_;
public static final double E = 2.7182818284590452354;
public static final double PI = 3.14159265358979323846;
public static native double sin (double x);
public static native double cos (double x);
public static native double tan (double x);
public static native double asin (double x);
public static native double acos (double x);
public static native double atan (double x);
public static native double atan2(double y, double x);
public static native double exp (double x);
public static native double log (double x);
public static native double sqrt (double x);
public static native double pow (double x, double y);
public static native double IEEEremainder (double x, double y);
public static native double ceil (double x);
public static native double floor (double x);
public static native double rint (double x);
public static native int round (float x);
public static native long round (double x);
public static synchronized double random ()
{
if (random_ == null)
random_ = new Random ();
return random_.nextDouble ();
}
public static int abs (int n)
{
return (n < 0 ? -n : n);
}
public static long abs (long n)
{
return (n < 0 ? -n : n);
}
public static native float abs (float x);
public static native double abs (double x);
public static int min (int a, int b)
{
return (a < b ? a : b);
}
public static long min (long a, long b)
{
return (a < b ? a : b);
}
public static native float min (float a, float b);
public static native double min (double a, double b);
public static int max (int a, int b)
{
return (a < b ? b : a);
}
public static long max (long a, long b)
{
return (a < b ? b : a);
}
public static native float max (float a, float b);
public static native double max (double a, double b);
// Don't allow objects to be made.
private Math ()
{
}
}