cbe34bb5ed
From-SVN: r243994
179 lines
5.6 KiB
C
179 lines
5.6 KiB
C
/* Copyright (C) 2015-2017 Free Software Foundation, Inc.
|
|
Contributed by Alexander Monakov <amonakov@ispras.ru>
|
|
|
|
This file is part of the GNU Offloading and Multi Processing Library
|
|
(libgomp).
|
|
|
|
Libgomp is free software; you can redistribute it and/or modify it
|
|
under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 3, or (at your option)
|
|
any later version.
|
|
|
|
Libgomp is distributed in the hope that it will be useful, but WITHOUT ANY
|
|
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
|
FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
more details.
|
|
|
|
Under Section 7 of GPL version 3, you are granted additional
|
|
permissions described in the GCC Runtime Library Exception, version
|
|
3.1, as published by the Free Software Foundation.
|
|
|
|
You should have received a copy of the GNU General Public License and
|
|
a copy of the GCC Runtime Library Exception along with this program;
|
|
see the files COPYING3 and COPYING.RUNTIME respectively. If not, see
|
|
<http://www.gnu.org/licenses/>. */
|
|
|
|
/* This file handles maintainance of threads on NVPTX. */
|
|
|
|
#if defined __nvptx_softstack__ && defined __nvptx_unisimt__
|
|
|
|
#include "libgomp.h"
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
|
|
struct gomp_thread *nvptx_thrs __attribute__((shared,nocommon));
|
|
|
|
static void gomp_thread_start (struct gomp_thread_pool *);
|
|
|
|
|
|
/* This externally visible function handles target region entry. It
|
|
sets up a per-team thread pool and transfers control by calling FN (FN_DATA)
|
|
in the master thread or gomp_thread_start in other threads.
|
|
|
|
The name of this function is part of the interface with the compiler: for
|
|
each target region, GCC emits a PTX .kernel function that sets up soft-stack
|
|
and uniform-simt state and calls this function, passing in FN the original
|
|
function outlined for the target region. */
|
|
|
|
void
|
|
gomp_nvptx_main (void (*fn) (void *), void *fn_data)
|
|
{
|
|
int tid, ntids;
|
|
asm ("mov.u32 %0, %%tid.y;" : "=r" (tid));
|
|
asm ("mov.u32 %0, %%ntid.y;" : "=r" (ntids));
|
|
if (tid == 0)
|
|
{
|
|
gomp_global_icv.nthreads_var = ntids;
|
|
/* Starting additional threads is not supported. */
|
|
gomp_global_icv.dyn_var = true;
|
|
|
|
nvptx_thrs = alloca (ntids * sizeof (*nvptx_thrs));
|
|
memset (nvptx_thrs, 0, ntids * sizeof (*nvptx_thrs));
|
|
|
|
struct gomp_thread_pool *pool = alloca (sizeof (*pool));
|
|
pool->threads = alloca (ntids * sizeof (*pool->threads));
|
|
for (tid = 0; tid < ntids; tid++)
|
|
pool->threads[tid] = nvptx_thrs + tid;
|
|
pool->threads_size = ntids;
|
|
pool->threads_used = ntids;
|
|
pool->threads_busy = 1;
|
|
pool->last_team = NULL;
|
|
gomp_simple_barrier_init (&pool->threads_dock, ntids);
|
|
|
|
nvptx_thrs[0].thread_pool = pool;
|
|
asm ("bar.sync 0;");
|
|
fn (fn_data);
|
|
|
|
gomp_free_thread (nvptx_thrs);
|
|
}
|
|
else
|
|
{
|
|
asm ("bar.sync 0;");
|
|
gomp_thread_start (nvptx_thrs[0].thread_pool);
|
|
}
|
|
}
|
|
|
|
/* This function contains the idle loop in which a thread waits
|
|
to be called up to become part of a team. */
|
|
|
|
static void
|
|
gomp_thread_start (struct gomp_thread_pool *pool)
|
|
{
|
|
struct gomp_thread *thr = gomp_thread ();
|
|
|
|
gomp_sem_init (&thr->release, 0);
|
|
thr->thread_pool = pool;
|
|
|
|
do
|
|
{
|
|
gomp_simple_barrier_wait (&pool->threads_dock);
|
|
if (!thr->fn)
|
|
continue;
|
|
thr->fn (thr->data);
|
|
thr->fn = NULL;
|
|
|
|
struct gomp_task *task = thr->task;
|
|
gomp_team_barrier_wait_final (&thr->ts.team->barrier);
|
|
gomp_finish_task (task);
|
|
}
|
|
/* Work around an NVIDIA driver bug: when generating sm_50 machine code,
|
|
it can trash stack pointer R1 in loops lacking exit edges. Add a cheap
|
|
artificial exit that the driver would not be able to optimize out. */
|
|
while (nvptx_thrs);
|
|
}
|
|
|
|
/* Launch a team. */
|
|
|
|
void
|
|
gomp_team_start (void (*fn) (void *), void *data, unsigned nthreads,
|
|
unsigned flags, struct gomp_team *team)
|
|
{
|
|
struct gomp_thread *thr, *nthr;
|
|
struct gomp_task *task;
|
|
struct gomp_task_icv *icv;
|
|
struct gomp_thread_pool *pool;
|
|
unsigned long nthreads_var;
|
|
|
|
thr = gomp_thread ();
|
|
pool = thr->thread_pool;
|
|
task = thr->task;
|
|
icv = task ? &task->icv : &gomp_global_icv;
|
|
|
|
/* Always save the previous state, even if this isn't a nested team.
|
|
In particular, we should save any work share state from an outer
|
|
orphaned work share construct. */
|
|
team->prev_ts = thr->ts;
|
|
|
|
thr->ts.team = team;
|
|
thr->ts.team_id = 0;
|
|
++thr->ts.level;
|
|
if (nthreads > 1)
|
|
++thr->ts.active_level;
|
|
thr->ts.work_share = &team->work_shares[0];
|
|
thr->ts.last_work_share = NULL;
|
|
thr->ts.single_count = 0;
|
|
thr->ts.static_trip = 0;
|
|
thr->task = &team->implicit_task[0];
|
|
nthreads_var = icv->nthreads_var;
|
|
gomp_init_task (thr->task, task, icv);
|
|
team->implicit_task[0].icv.nthreads_var = nthreads_var;
|
|
|
|
if (nthreads == 1)
|
|
return;
|
|
|
|
/* Release existing idle threads. */
|
|
for (unsigned i = 1; i < nthreads; ++i)
|
|
{
|
|
nthr = pool->threads[i];
|
|
nthr->ts.team = team;
|
|
nthr->ts.work_share = &team->work_shares[0];
|
|
nthr->ts.last_work_share = NULL;
|
|
nthr->ts.team_id = i;
|
|
nthr->ts.level = team->prev_ts.level + 1;
|
|
nthr->ts.active_level = thr->ts.active_level;
|
|
nthr->ts.single_count = 0;
|
|
nthr->ts.static_trip = 0;
|
|
nthr->task = &team->implicit_task[i];
|
|
gomp_init_task (nthr->task, task, icv);
|
|
team->implicit_task[i].icv.nthreads_var = nthreads_var;
|
|
nthr->fn = fn;
|
|
nthr->data = data;
|
|
team->ordered_release[i] = &nthr->release;
|
|
}
|
|
|
|
gomp_simple_barrier_wait (&pool->threads_dock);
|
|
}
|
|
|
|
#include "../../team.c"
|
|
#endif
|