gcc/libgo/go/os/sys_uname.go
Ian Lance Taylor e0f69f36ea libgo: change build procedure to use build tags
Previously the libgo Makefile explicitly listed the set of files to
    compile for each package.  For packages that use build tags, this
    required a lot of awkward automake conditionals in the Makefile.
    
    This CL changes the build to look at the build tags in the files.
    The new shell script libgo/match.sh does the matching.  This required
    adjusting a lot of build tags, and removing some files that are never
    used.  I verified that the exact same sets of files are compiled on
    amd64 GNU/Linux.  I also tested the build on i386 Solaris.
    
    Writing match.sh revealed some bugs in the build tag handling that
    already exists, in a slightly different form, in the gotest shell
    script.  This CL fixes those problems as well.
    
    The old code used automake conditionals to handle systems that were
    missing strerror_r and wait4.  Rather than deal with those in Go, those
    functions are now implemented in runtime/go-nosys.c when necessary, so
    the Go code can simply assume that they exist.
    
    The os testsuite looked for dir_unix.go, which was never built for gccgo
    and has now been removed.  I changed the testsuite to look for dir.go
    instead.
    
    Reviewed-on: https://go-review.googlesource.com/25546

From-SVN: r239189
2016-08-06 00:36:33 +00:00

28 lines
625 B
Go

// Copyright 2011 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// For systems which only store the hostname in uname (Solaris).
// +build solaris irix rtems
package os
import "syscall"
func hostname() (name string, err error) {
var u syscall.Utsname
if errno := syscall.Uname(&u); errno != nil {
return "", NewSyscallError("uname", errno)
}
b := make([]byte, len(u.Nodename))
i := 0
for ; i < len(u.Nodename); i++ {
if u.Nodename[i] == 0 {
break
}
b[i] = byte(u.Nodename[i])
}
return string(b[:i]), nil
}