1a2f01efa6
Update the Go library to the 1.10beta1 release. Requires a few changes to the compiler for modifications to the map runtime code, and to handle some nowritebarrier cases in the runtime. Reviewed-on: https://go-review.googlesource.com/86455 gotools/: * Makefile.am (go_cmd_vet_files): New variable. (go_cmd_buildid_files, go_cmd_test2json_files): New variables. (s-zdefaultcc): Change from constants to functions. (noinst_PROGRAMS): Add vet, buildid, and test2json. (cgo$(EXEEXT)): Link against $(LIBGOTOOL). (vet$(EXEEXT)): New target. (buildid$(EXEEXT)): New target. (test2json$(EXEEXT)): New target. (install-exec-local): Install all $(noinst_PROGRAMS). (uninstall-local): Uninstasll all $(noinst_PROGRAMS). (check-go-tool): Depend on $(noinst_PROGRAMS). Copy down objabi.go. (check-runtime): Depend on $(noinst_PROGRAMS). (check-cgo-test, check-carchive-test): Likewise. (check-vet): New target. (check): Depend on check-vet. Look at cmd_vet-testlog. (.PHONY): Add check-vet. * Makefile.in: Rebuild. From-SVN: r256365
329 lines
8.6 KiB
Go
329 lines
8.6 KiB
Go
// Copyright 2016 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build ignore
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// Generate tables for small malloc size classes.
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//
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// See malloc.go for overview.
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//
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// The size classes are chosen so that rounding an allocation
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// request up to the next size class wastes at most 12.5% (1.125x).
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//
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// Each size class has its own page count that gets allocated
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// and chopped up when new objects of the size class are needed.
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// That page count is chosen so that chopping up the run of
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// pages into objects of the given size wastes at most 12.5% (1.125x)
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// of the memory. It is not necessary that the cutoff here be
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// the same as above.
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//
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// The two sources of waste multiply, so the worst possible case
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// for the above constraints would be that allocations of some
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// size might have a 26.6% (1.266x) overhead.
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// In practice, only one of the wastes comes into play for a
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// given size (sizes < 512 waste mainly on the round-up,
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// sizes > 512 waste mainly on the page chopping).
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// For really small sizes, alignment constraints force the
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// overhead higher.
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package main
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import (
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"bytes"
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"flag"
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"fmt"
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"go/format"
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"io"
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"io/ioutil"
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"log"
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"os"
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)
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// Generate msize.go
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var stdout = flag.Bool("stdout", false, "write to stdout instead of sizeclasses.go")
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func main() {
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flag.Parse()
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var b bytes.Buffer
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fmt.Fprintln(&b, "// Code generated by mksizeclasses.go; DO NOT EDIT.")
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fmt.Fprintln(&b, "//go:generate go run mksizeclasses.go")
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fmt.Fprintln(&b)
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fmt.Fprintln(&b, "package runtime")
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classes := makeClasses()
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printComment(&b, classes)
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printClasses(&b, classes)
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out, err := format.Source(b.Bytes())
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if err != nil {
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log.Fatal(err)
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}
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if *stdout {
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_, err = os.Stdout.Write(out)
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} else {
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err = ioutil.WriteFile("sizeclasses.go", out, 0666)
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}
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if err != nil {
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log.Fatal(err)
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}
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}
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const (
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// Constants that we use and will transfer to the runtime.
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maxSmallSize = 32 << 10
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smallSizeDiv = 8
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smallSizeMax = 1024
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largeSizeDiv = 128
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pageShift = 13
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// Derived constants.
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pageSize = 1 << pageShift
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)
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type class struct {
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size int // max size
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npages int // number of pages
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mul int
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shift uint
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shift2 uint
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mask int
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}
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func powerOfTwo(x int) bool {
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return x != 0 && x&(x-1) == 0
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}
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func makeClasses() []class {
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var classes []class
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classes = append(classes, class{}) // class #0 is a dummy entry
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align := 8
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for size := align; size <= maxSmallSize; size += align {
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if powerOfTwo(size) { // bump alignment once in a while
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if size >= 2048 {
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align = 256
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} else if size >= 128 {
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align = size / 8
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} else if size >= 16 {
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align = 16 // required for x86 SSE instructions, if we want to use them
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}
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}
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if !powerOfTwo(align) {
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panic("incorrect alignment")
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}
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// Make the allocnpages big enough that
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// the leftover is less than 1/8 of the total,
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// so wasted space is at most 12.5%.
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allocsize := pageSize
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for allocsize%size > allocsize/8 {
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allocsize += pageSize
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}
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npages := allocsize / pageSize
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// If the previous sizeclass chose the same
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// allocation size and fit the same number of
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// objects into the page, we might as well
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// use just this size instead of having two
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// different sizes.
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if len(classes) > 1 && npages == classes[len(classes)-1].npages && allocsize/size == allocsize/classes[len(classes)-1].size {
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classes[len(classes)-1].size = size
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continue
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}
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classes = append(classes, class{size: size, npages: npages})
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}
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// Increase object sizes if we can fit the same number of larger objects
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// into the same number of pages. For example, we choose size 8448 above
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// with 6 objects in 7 pages. But we can well use object size 9472,
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// which is also 6 objects in 7 pages but +1024 bytes (+12.12%).
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// We need to preserve at least largeSizeDiv alignment otherwise
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// sizeToClass won't work.
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for i := range classes {
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if i == 0 {
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continue
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}
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c := &classes[i]
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psize := c.npages * pageSize
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new_size := (psize / (psize / c.size)) &^ (largeSizeDiv - 1)
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if new_size > c.size {
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c.size = new_size
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}
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}
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if len(classes) != 67 {
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panic("number of size classes has changed")
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}
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for i := range classes {
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computeDivMagic(&classes[i])
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}
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return classes
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}
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// computeDivMagic computes some magic constants to implement
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// the division required to compute object number from span offset.
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// n / c.size is implemented as n >> c.shift * c.mul >> c.shift2
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// for all 0 <= n < c.npages * pageSize
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func computeDivMagic(c *class) {
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// divisor
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d := c.size
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if d == 0 {
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return
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}
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// maximum input value for which the formula needs to work.
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max := c.npages*pageSize - 1
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if powerOfTwo(d) {
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// If the size is a power of two, heapBitsForObject can divide even faster by masking.
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// Compute this mask.
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if max >= 1<<16 {
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panic("max too big for power of two size")
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}
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c.mask = 1<<16 - d
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}
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// Compute pre-shift by factoring power of 2 out of d.
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for d%2 == 0 {
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c.shift++
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d >>= 1
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max >>= 1
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}
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// Find the smallest k that works.
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// A small k allows us to fit the math required into 32 bits
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// so we can use 32-bit multiplies and shifts on 32-bit platforms.
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nextk:
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for k := uint(0); ; k++ {
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mul := (int(1)<<k + d - 1) / d // ⌈2^k / d⌉
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// Test to see if mul works.
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for n := 0; n <= max; n++ {
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if n*mul>>k != n/d {
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continue nextk
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}
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}
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if mul >= 1<<16 {
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panic("mul too big")
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}
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if uint64(mul)*uint64(max) >= 1<<32 {
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panic("mul*max too big")
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}
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c.mul = mul
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c.shift2 = k
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break
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}
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// double-check.
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for n := 0; n <= max; n++ {
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if n*c.mul>>c.shift2 != n/d {
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fmt.Printf("d=%d max=%d mul=%d shift2=%d n=%d\n", d, max, c.mul, c.shift2, n)
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panic("bad multiply magic")
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}
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// Also check the exact computations that will be done by the runtime,
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// for both 32 and 64 bit operations.
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if uint32(n)*uint32(c.mul)>>uint8(c.shift2) != uint32(n/d) {
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fmt.Printf("d=%d max=%d mul=%d shift2=%d n=%d\n", d, max, c.mul, c.shift2, n)
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panic("bad 32-bit multiply magic")
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}
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if uint64(n)*uint64(c.mul)>>uint8(c.shift2) != uint64(n/d) {
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fmt.Printf("d=%d max=%d mul=%d shift2=%d n=%d\n", d, max, c.mul, c.shift2, n)
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panic("bad 64-bit multiply magic")
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}
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}
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}
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func printComment(w io.Writer, classes []class) {
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fmt.Fprintf(w, "// %-5s %-9s %-10s %-7s %-10s %-9s\n", "class", "bytes/obj", "bytes/span", "objects", "tail waste", "max waste")
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prevSize := 0
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for i, c := range classes {
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if i == 0 {
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continue
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}
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spanSize := c.npages * pageSize
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objects := spanSize / c.size
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tailWaste := spanSize - c.size*(spanSize/c.size)
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maxWaste := float64((c.size-prevSize-1)*objects+tailWaste) / float64(spanSize)
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prevSize = c.size
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fmt.Fprintf(w, "// %5d %9d %10d %7d %10d %8.2f%%\n", i, c.size, spanSize, objects, tailWaste, 100*maxWaste)
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}
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fmt.Fprintf(w, "\n")
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}
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func printClasses(w io.Writer, classes []class) {
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fmt.Fprintln(w, "const (")
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fmt.Fprintf(w, "_MaxSmallSize = %d\n", maxSmallSize)
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fmt.Fprintf(w, "smallSizeDiv = %d\n", smallSizeDiv)
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fmt.Fprintf(w, "smallSizeMax = %d\n", smallSizeMax)
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fmt.Fprintf(w, "largeSizeDiv = %d\n", largeSizeDiv)
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fmt.Fprintf(w, "_NumSizeClasses = %d\n", len(classes))
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fmt.Fprintf(w, "_PageShift = %d\n", pageShift)
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fmt.Fprintln(w, ")")
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fmt.Fprint(w, "var class_to_size = [_NumSizeClasses]uint16 {")
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for _, c := range classes {
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fmt.Fprintf(w, "%d,", c.size)
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}
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fmt.Fprintln(w, "}")
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fmt.Fprint(w, "var class_to_allocnpages = [_NumSizeClasses]uint8 {")
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for _, c := range classes {
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fmt.Fprintf(w, "%d,", c.npages)
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}
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fmt.Fprintln(w, "}")
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fmt.Fprintln(w, "type divMagic struct {")
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fmt.Fprintln(w, " shift uint8")
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fmt.Fprintln(w, " shift2 uint8")
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fmt.Fprintln(w, " mul uint16")
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fmt.Fprintln(w, " baseMask uint16")
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fmt.Fprintln(w, "}")
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fmt.Fprint(w, "var class_to_divmagic = [_NumSizeClasses]divMagic {")
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for _, c := range classes {
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fmt.Fprintf(w, "{%d,%d,%d,%d},", c.shift, c.shift2, c.mul, c.mask)
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}
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fmt.Fprintln(w, "}")
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// map from size to size class, for small sizes.
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sc := make([]int, smallSizeMax/smallSizeDiv+1)
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for i := range sc {
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size := i * smallSizeDiv
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for j, c := range classes {
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if c.size >= size {
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sc[i] = j
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break
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}
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}
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}
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fmt.Fprint(w, "var size_to_class8 = [smallSizeMax/smallSizeDiv+1]uint8 {")
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for _, v := range sc {
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fmt.Fprintf(w, "%d,", v)
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}
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fmt.Fprintln(w, "}")
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// map from size to size class, for large sizes.
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sc = make([]int, (maxSmallSize-smallSizeMax)/largeSizeDiv+1)
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for i := range sc {
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size := smallSizeMax + i*largeSizeDiv
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for j, c := range classes {
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if c.size >= size {
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sc[i] = j
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break
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}
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}
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}
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fmt.Fprint(w, "var size_to_class128 = [(_MaxSmallSize-smallSizeMax)/largeSizeDiv+1]uint8 {")
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for _, v := range sc {
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fmt.Fprintf(w, "%d,", v)
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}
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fmt.Fprintln(w, "}")
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}
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