5f1a5ede6c
2004-06-08 Paolo Carlini <pcarlini@suse.de> * include/ext/pool_allocator.h: Convert to a global free-list, as per the original SGI/HP design: move the implementation details to struct __pool_base, from which __pool_alloc derives. * src/allocator.cc: Instantiate __pool_base. From-SVN: r82794
405 lines
12 KiB
C++
405 lines
12 KiB
C++
// Allocators -*- C++ -*-
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// Copyright (C) 2001, 2002, 2003, 2004 Free Software Foundation, Inc.
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//
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// This file is part of the GNU ISO C++ Library. This library is free
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// software; you can redistribute it and/or modify it under the
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// terms of the GNU General Public License as published by the
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// Free Software Foundation; either version 2, or (at your option)
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// any later version.
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// You should have received a copy of the GNU General Public License along
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// with this library; see the file COPYING. If not, write to the Free
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// Software Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307,
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// USA.
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// As a special exception, you may use this file as part of a free software
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// library without restriction. Specifically, if other files instantiate
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// templates or use macros or inline functions from this file, or you compile
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// this file and link it with other files to produce an executable, this
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// file does not by itself cause the resulting executable to be covered by
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// the GNU General Public License. This exception does not however
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// invalidate any other reasons why the executable file might be covered by
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// the GNU General Public License.
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/*
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* Copyright (c) 1996-1997
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* Silicon Graphics Computer Systems, Inc.
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*
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* Permission to use, copy, modify, distribute and sell this software
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* and its documentation for any purpose is hereby granted without fee,
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* provided that the above copyright notice appear in all copies and
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* that both that copyright notice and this permission notice appear
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* in supporting documentation. Silicon Graphics makes no
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* representations about the suitability of this software for any
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* purpose. It is provided "as is" without express or implied warranty.
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*/
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/** @file ext/pool_allocator.h
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* This file is a GNU extension to the Standard C++ Library.
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* You should only include this header if you are using GCC 3 or later.
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*/
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#ifndef _POOL_ALLOCATOR_H
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#define _POOL_ALLOCATOR_H 1
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#include <bits/c++config.h>
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#include <new>
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#include <bits/functexcept.h>
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#include <bits/stl_threads.h>
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#include <bits/atomicity.h>
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namespace __gnu_cxx
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{
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using std::__throw_bad_alloc;
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/**
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* @if maint
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* Uses various allocators to fulfill underlying requests (and makes as
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* few requests as possible when in default high-speed pool mode).
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*
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* Important implementation properties:
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* 0. If globally mandated, then allocate objects from new
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* 1. If the clients request an object of size > _S_max_bytes, the resulting
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* object will be obtained directly from new
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* 2. In all other cases, we allocate an object of size exactly
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* _S_round_up(requested_size). Thus the client has enough size
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* information that we can return the object to the proper free list
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* without permanently losing part of the object.
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*
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* The template parameter specifies whether more than one thread may use
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* this allocator. It is safe to allocate an object from one instance
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* of the allocator and deallocate it with another one. This effectively
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* transfers its ownership to the second one. This may have undesirable
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* effects on reference locality.
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*
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* @endif
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* (See @link Allocators allocators info @endlink for more.)
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*/
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template<bool __threads>
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struct __pool_base
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{
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enum { _S_align = 8 };
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enum { _S_max_bytes = 128 };
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enum { _S_freelists = _S_max_bytes / _S_align };
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union _Obj
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{
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union _Obj* _M_free_list_link;
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char _M_client_data[1]; // The client sees this.
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};
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static _Obj* volatile _S_free_list[_S_freelists];
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// Chunk allocation state.
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static char* _S_start_free;
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static char* _S_end_free;
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static size_t _S_heap_size;
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static _STL_mutex_lock _S_lock;
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static _Atomic_word _S_force_new;
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static size_t
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_S_round_up(size_t __bytes)
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{ return ((__bytes + (size_t)_S_align - 1) & ~((size_t)_S_align - 1)); }
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static size_t
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_S_freelist_index(size_t __bytes)
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{ return ((__bytes + (size_t)_S_align - 1) / (size_t)_S_align - 1); }
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// Returns an object of size __n, and optionally adds to size __n
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// free list.
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static void*
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_S_refill(size_t __n);
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// Allocates a chunk for nobjs of size size. nobjs may be reduced
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// if it is inconvenient to allocate the requested number.
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static char*
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_S_chunk_alloc(size_t __n, int& __nobjs);
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// It would be nice to use _STL_auto_lock here. But we need a
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// test whether threads are in use.
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struct _Lock
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{
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_Lock() { if (__threads) _S_lock._M_acquire_lock(); }
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~_Lock() { if (__threads) _S_lock._M_release_lock(); }
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} __attribute__ ((__unused__));
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friend struct _Lock;
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};
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typedef __pool_base<true> __pool_alloc_base;
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template<typename _Tp>
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class __pool_alloc : private __pool_alloc_base
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{
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public:
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typedef size_t size_type;
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typedef ptrdiff_t difference_type;
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typedef _Tp* pointer;
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typedef const _Tp* const_pointer;
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typedef _Tp& reference;
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typedef const _Tp& const_reference;
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typedef _Tp value_type;
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template<typename _Tp1>
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struct rebind
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{ typedef __pool_alloc<_Tp1> other; };
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__pool_alloc() throw() { }
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__pool_alloc(const __pool_alloc&) throw() { }
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template<typename _Tp1>
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__pool_alloc(const __pool_alloc<_Tp1>&) throw() { }
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~__pool_alloc() throw() { }
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pointer
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address(reference __x) const { return &__x; }
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const_pointer
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address(const_reference __x) const { return &__x; }
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size_type
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max_size() const throw()
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{ return size_t(-1) / sizeof(_Tp); }
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// _GLIBCXX_RESOLVE_LIB_DEFECTS
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// 402. wrong new expression in [some_] allocator::construct
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void
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construct(pointer __p, const _Tp& __val)
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{ ::new(__p) _Tp(__val); }
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void
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destroy(pointer __p) { __p->~_Tp(); }
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pointer
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allocate(size_type __n, const void* = 0);
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void
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deallocate(pointer __p, size_type __n);
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};
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template<typename _Tp>
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inline bool
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operator==(const __pool_alloc<_Tp>&, const __pool_alloc<_Tp>&)
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{ return true; }
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template<typename _Tp>
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inline bool
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operator!=(const __pool_alloc<_Tp>&, const __pool_alloc<_Tp>&)
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{ return false; }
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// Allocate memory in large chunks in order to avoid fragmenting the
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// heap too much. Assume that __n is properly aligned. We hold
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// the allocation lock.
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template<bool __threads>
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char*
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__pool_base<__threads>::_S_chunk_alloc(size_t __n, int& __nobjs)
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{
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char* __result;
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size_t __total_bytes = __n * __nobjs;
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size_t __bytes_left = _S_end_free - _S_start_free;
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if (__bytes_left >= __total_bytes)
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{
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__result = _S_start_free;
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_S_start_free += __total_bytes;
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return __result ;
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}
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else if (__bytes_left >= __n)
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{
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__nobjs = (int)(__bytes_left / __n);
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__total_bytes = __n * __nobjs;
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__result = _S_start_free;
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_S_start_free += __total_bytes;
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return __result;
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}
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else
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{
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size_t __bytes_to_get = (2 * __total_bytes
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+ _S_round_up(_S_heap_size >> 4));
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// Try to make use of the left-over piece.
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if (__bytes_left > 0)
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{
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_Obj* volatile* __free_list = (_S_free_list
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+ _S_freelist_index(__bytes_left));
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((_Obj*)(void*)_S_start_free)->_M_free_list_link = *__free_list;
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*__free_list = (_Obj*)(void*)_S_start_free;
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}
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_S_start_free = static_cast<char*>(::operator new(__bytes_to_get));
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if (_S_start_free == 0)
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{
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size_t __i;
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_Obj* volatile* __free_list;
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_Obj* __p;
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// Try to make do with what we have. That can't hurt. We
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// do not try smaller requests, since that tends to result
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// in disaster on multi-process machines.
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__i = __n;
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for (; __i <= (size_t) _S_max_bytes; __i += (size_t) _S_align)
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{
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__free_list = _S_free_list + _S_freelist_index(__i);
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__p = *__free_list;
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if (__p != 0)
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{
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*__free_list = __p -> _M_free_list_link;
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_S_start_free = (char*)__p;
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_S_end_free = _S_start_free + __i;
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return _S_chunk_alloc(__n, __nobjs);
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// Any leftover piece will eventually make it to the
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// right free list.
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}
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}
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_S_end_free = 0; // In case of exception.
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_S_start_free = static_cast<char*>(::operator new(__bytes_to_get));
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// This should either throw an exception or remedy the situation.
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// Thus we assume it succeeded.
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}
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_S_heap_size += __bytes_to_get;
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_S_end_free = _S_start_free + __bytes_to_get;
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return _S_chunk_alloc(__n, __nobjs);
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}
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}
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// Returns an object of size __n, and optionally adds to "size
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// __n"'s free list. We assume that __n is properly aligned. We
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// hold the allocation lock.
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template<bool __threads>
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void*
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__pool_base<__threads>::_S_refill(size_t __n)
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{
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int __nobjs = 20;
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char* __chunk = _S_chunk_alloc(__n, __nobjs);
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_Obj* volatile* __free_list;
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_Obj* __result;
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_Obj* __current_obj;
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_Obj* __next_obj;
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int __i;
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if (1 == __nobjs)
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return __chunk;
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__free_list = _S_free_list + _S_freelist_index(__n);
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// Build free list in chunk.
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__result = (_Obj*)(void*)__chunk;
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*__free_list = __next_obj = (_Obj*)(void*)(__chunk + __n);
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for (__i = 1; ; __i++)
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{
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__current_obj = __next_obj;
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__next_obj = (_Obj*)(void*)((char*)__next_obj + __n);
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if (__nobjs - 1 == __i)
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{
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__current_obj -> _M_free_list_link = 0;
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break;
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}
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else
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__current_obj -> _M_free_list_link = __next_obj;
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}
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return __result;
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}
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template<typename _Tp>
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_Tp*
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__pool_alloc<_Tp>::allocate(size_type __n, const void*)
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{
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pointer __ret = 0;
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if (__n)
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{
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if (__n <= max_size())
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{
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const size_t __bytes = __n * sizeof(_Tp);
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// If there is a race through here, assume answer from getenv
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// will resolve in same direction. Inspired by techniques
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// to efficiently support threading found in basic_string.h.
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if (_S_force_new == 0)
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{
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if (getenv("GLIBCXX_FORCE_NEW"))
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__atomic_add(&_S_force_new, 1);
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else
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__atomic_add(&_S_force_new, -1);
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}
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if ((__bytes > (size_t) _S_max_bytes) || (_S_force_new > 0))
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__ret = static_cast<_Tp*>(::operator new(__bytes));
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else
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{
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_Obj* volatile* __free_list = (_S_free_list
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+ _S_freelist_index(__bytes));
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// Acquire the lock here with a constructor call. This
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// ensures that it is released in exit or during stack
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// unwinding.
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_Lock __lock_instance;
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_Obj* __restrict__ __result = *__free_list;
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if (__builtin_expect(__result == 0, 0))
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__ret = static_cast<_Tp*>(_S_refill(_S_round_up(__bytes)));
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else
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{
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*__free_list = __result->_M_free_list_link;
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__ret = reinterpret_cast<_Tp*>(__result);
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}
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if (__builtin_expect(__ret == 0, 0))
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__throw_bad_alloc();
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}
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}
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else
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__throw_bad_alloc();
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}
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return __ret;
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}
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template<typename _Tp>
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void
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__pool_alloc<_Tp>::deallocate(pointer __p, size_type __n)
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{
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if (__n)
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{
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const size_t __bytes = __n * sizeof(_Tp);
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if ((__bytes > (size_t) _S_max_bytes) || (_S_force_new > 0))
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::operator delete(__p);
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else
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{
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_Obj* volatile* __free_list = (_S_free_list
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+ _S_freelist_index(__bytes));
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_Obj* __q = (_Obj*)__p;
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// Acquire the lock here with a constructor call. This
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// ensures that it is released in exit or during stack
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// unwinding.
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_Lock __lock_instance;
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__q -> _M_free_list_link = *__free_list;
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*__free_list = __q;
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}
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}
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}
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template<bool __threads>
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typename __pool_base<__threads>::_Obj* volatile
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__pool_base<__threads>::_S_free_list[_S_freelists];
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template<bool __threads>
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char* __pool_base<__threads>::_S_start_free = 0;
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template<bool __threads>
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char* __pool_base<__threads>::_S_end_free = 0;
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template<bool __threads>
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size_t __pool_base<__threads>::_S_heap_size = 0;
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template<bool __threads>
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_STL_mutex_lock
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__pool_base<__threads>::_S_lock __STL_MUTEX_INITIALIZER;
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template<bool __threads>
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_Atomic_word
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__pool_base<__threads>::_S_force_new = 0;
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} // namespace __gnu_cxx
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#endif
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