ba43f4ebc4
2002-10-07 Jonathan Wakely <jw@kayari.org> * docs/html/configopts.html, docs/html/documentation.html, docs/html/explanations.html, docs/html/install.html, docs/html/17_intro/contribute.html, docs/html/17_intro/howto.html, docs/html/17_intro/license.html, docs/html/18_support/howto.html, docs/html/19_diagnostics/howto.html, docs/html/20_util/howto.html, docs/html/21_strings/howto.html, docs/html/22_locale/codecvt.html, docs/html/22_locale/ctype.html, docs/html/22_locale/howto.html, docs/html/22_locale/locale.html, docs/html/22_locale/messages.html, docs/html/23_containers/howto.html, docs/html/24_iterators/howto.html, docs/html/25_algorithms/howto.html, docs/html/26_numerics/howto.html, docs/html/27_io/howto.html, docs/html/ext/howto.html, docs/html/ext/sgiexts.html, docs/html/faq/index.html: Add DOCTYPEs. From-SVN: r57903
347 lines
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347 lines
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HTML
<?xml version="1.0" encoding="ISO-8859-1"?>
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<!DOCTYPE html
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PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
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<meta name="AUTHOR" content="pme@gcc.gnu.org (Phil Edwards)" />
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<meta name="KEYWORDS" content="HOWTO, libstdc++, GCC, g++, libg++, STL" />
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<meta name="DESCRIPTION" content="HOWTO for the libstdc++ chapter 18." />
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<meta name="GENERATOR" content="vi and eight fingers" />
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<title>libstdc++-v3 HOWTO: Chapter 18</title>
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<link rel="StyleSheet" href="../lib3styles.css" />
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</head>
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<body>
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<h1 class="centered"><a name="top">Chapter 18: Library Support</a></h1>
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<p>Chapter 18 deals with the functions called and objects created
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automatically during the course of a program's existence.
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</p>
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<p>While we can't reproduce the contents of the Standard here (you need to
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get your own copy from your nation's member body; see our homepage for
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help), we can mention a couple of changes in what kind of support a C++
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program gets from the Standard Library.
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</p>
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<!-- ####################################################### -->
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<hr />
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<h1>Contents</h1>
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<ul>
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<li><a href="#1">Types</a></li>
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<li><a href="#2">Implementation properties</a></li>
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<li><a href="#3">Start and Termination</a></li>
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<li><a href="#4">Dynamic memory management</a></li>
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<li><a href="#5">RTTI, the ABI, and demangling</a></li>
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</ul>
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<hr />
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<!-- ####################################################### -->
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<h2><a name="1">Types</a></h2>
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<p>All the types that you're used to in C are here in one form or
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another. The only change that might affect people is the type of
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NULL: while it is required to be a macro, the definition of that
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macro is <em>not</em> allowed to be <code>(void*)0</code>, which is
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often used in C.
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</p>
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<p>In g++, NULL is #define'd to be <code>__null</code>, a magic keyword
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extension of g++.
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</p>
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<p>The biggest problem of #defining NULL to be something like
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"0L" is that the compiler will view that as a long integer
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before it views it as a pointer, so overloading won't do what you
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expect. (This is why g++ has a magic extension, so that NULL is
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always a pointer.)
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</p>
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<p>In his book
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<a href="http://cseng.aw.com/bookdetail.qry?ISBN=0-201-92488-9&ptype=0"><em>Effective C++</em></a>,
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Scott Meyers points out that the best way to solve this problem is to
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not overload on pointer-vs-integer types to begin with. He also
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offers a way to make your own magic NULL that will match pointers
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before it matches integers:
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</p>
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<pre>
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const // this is a const object...
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class {
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public:
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template<class T> // convertible to any type
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operator T*() const // of null non-member
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{ return 0; } // pointer...
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template<class C, class T> // or any type of null
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operator T C::*() const // member pointer...
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{ return 0; }
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private:
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void operator&() const; // whose address can't be
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// taken (see Item 27)...
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} NULL; // and whose name is NULL
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</pre>
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<p>(Cribbed from the published version of
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<a href="http://www.awlonline.com/cseng/meyerscddemo/">the
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Effective C++ CD</a>, reproduced here with permission.)
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</p>
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<p>If you aren't using g++ (why?), but you do have a compiler which
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supports member function templates, then you can use this definition
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of NULL (be sure to #undef any existing versions). It only helps if
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you actually use NULL in function calls, though; if you make a call of
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<code>foo(0);</code> instead of <code>foo(NULL);</code>, then you're back
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where you started.
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</p>
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<p><strong>Added Note:</strong> When we contacted Dr. Meyers to ask
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permission to
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print this stuff, it prompted him to run this code through current
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compilers to see what the state of the art is with respect to member
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template functions. He posted
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<a href="http://www.deja.com/threadmsg_md.xp?AN=644660779.1&CONTEXT=964036823.871301239">an
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article to Usenet</a> after discovering that the code above is not
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valid! Even though it has no data members, it still needs a
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user-defined constructor (which means that the class needs a type name
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after all). The ctor can have an empty body; it just needs to be
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there. (Stupid requirement? We think so too, and this will probably
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be changed in the language itself.)
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</p>
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<p>Return <a href="#top">to top of page</a> or
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<a href="../faq/index.html">to the FAQ</a>.
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</p>
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<hr />
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<h2><a name="2">Implementation properties</a></h2>
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<h3><code><limits></code></h3>
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<p>This header mainly defines traits classes to give access to various
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implementation defined-aspects of the fundamental types. The
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traits classes -- fourteen in total -- are all specilizations of the
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template class <code>numeric_limits</code> defined as follows:
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</p>
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<pre>
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template<typename T> struct class {
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static const bool is_specialized;
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static T max() throw();
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static T min() throw();
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static const int digits;
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static const int digits10;
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static const bool is_signed;
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static const bool is_integer;
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static const bool is_exact;
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static const int radix;
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static T epsilon() throw();
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static T round_error() throw();
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static const int min_exponent;
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static const int min_exponent10;
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static const int max_exponent;
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static const int max_exponent10;
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static const bool has_infinity;
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static const bool has_quiet_NaN;
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static const bool has_signaling_NaN;
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static const float_denorm_style has_denorm;
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static const bool has_denorm_loss;
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static T infinity() throw();
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static T quiet_NaN() throw();
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static T denorm_min() throw();
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static const bool is_iec559;
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static const bool is_bounded;
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static const bool is_modulo;
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static const bool traps;
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static const bool tinyness_before;
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static const float_round_style round_style;
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};</pre>
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<p>Return <a href="#top">to top of page</a> or
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<a href="../faq/index.html">to the FAQ</a>.
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</p>
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<hr />
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<h2><a name="3">Start and Termination</a></h2>
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<p>Not many changes here to <code><cstdlib></code> (the old stdlib.h).
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You should note that the <code>abort()</code> function does not call
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the destructors of automatic nor static objects, so if you're depending
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on those to do cleanup, it isn't going to happen. (The functions
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registered with <code>atexit()</code> don't get called either, so you
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can forget about that possibility, too.)
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</p>
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<p>The good old <code>exit()</code> function can be a bit funky, too, until
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you look closer. Basically, three points to remember are:
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</p>
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<ol>
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<li>Static objects are destroyed in reverse order of their creation.
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</li>
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<li>Functions registered with <code>atexit()</code> are called in
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reverse order of registration, once per registration call.
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(This isn't actually new.)
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</li>
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<li>The previous two actions are "interleaved," that is,
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given this pseudocode:
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<pre>
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extern "C or C++" void f1 (void);
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extern "C or C++" void f2 (void);
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static Thing obj1;
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atexit(f1);
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static Thing obj2;
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atexit(f2);
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</pre>
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then at a call of <code>exit()</code>, f2 will be called, then
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obj2 will be destroyed, then f1 will be called, and finally obj1
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will be destroyed. If f1 or f2 allow an exception to propagate
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out of them, Bad Things happen.
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</li>
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</ol>
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<p>Note also that <code>atexit()</code> is only required to store 32
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functions, and the compiler/library might already be using some of
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those slots. If you think you may run out, we recommend using
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the xatexit/xexit combination from libiberty, which has no such limit.
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</p>
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<p>Return <a href="#top">to top of page</a> or
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<a href="../faq/index.html">to the FAQ</a>.
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</p>
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<hr />
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<h2><a name="4">Dynamic memory management</a></h2>
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<p>There are six flavors each of <code>new</code> and <code>delete</code>, so
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make certain that you're using the right ones! Here are quickie
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descriptions of <code>new</code>:
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</p>
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<ul>
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<li>single object form, throwing a <code>bad_alloc</code> on errors;
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this is what most people are used to using</li>
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<li>single object "nothrow" form, returning NULL on errors</li>
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<li>array new, throwing <code>bad_alloc</code> on errors</li>
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<li>array nothrow new, returning NULL on errors</li>
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<li>placement new, which does nothing (like it's supposed to)</li>
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<li>placement array new, which also does nothing</li>
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</ul>
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<p>They are distinguished by the parameters that you pass to them, like
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any other overloaded function. The six flavors of <code>delete</code>
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are distinguished the same way, but none of them are allowed to throw
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an exception under any circumstances anyhow. (They match up for
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completeness' sake.)
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</p>
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<p>Remember that it is perfectly okay to call <code>delete</code> on a
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NULL pointer! Nothing happens, by definition. That is not the
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same thing as deleting a pointer twice.
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</p>
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<p>By default, if one of the "throwing <code>new</code>s" can't
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allocate the memory requested, it tosses an instance of a
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<code>bad_alloc</code> exception (or, technically, some class derived
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from it). You can change this by writing your own function (called a
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new-handler) and then registering it with <code>set_new_handler()</code>:
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</p>
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<pre>
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typedef void (*PFV)(void);
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static char* safety;
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static PFV old_handler;
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void my_new_handler ()
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{
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delete[] safety;
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popup_window ("Dude, you are running low on heap memory. You
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should, like, close some windows, or something.
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The next time you run out, we're gonna burn!");
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set_new_handler (old_handler);
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return;
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}
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int main ()
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{
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safety = new char[500000];
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old_handler = set_new_handler (&my_new_handler);
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...
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}
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</pre>
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<p><code>bad_alloc</code> is derived from the base <code>exception</code>
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class defined in Chapter 19.
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</p>
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<p>Return <a href="#top">to top of page</a> or
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<a href="../faq/index.html">to the FAQ</a>.
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</p>
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<hr />
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<h2><a name="5">RTTI, the ABI, and demangling</a></h2>
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<p>If you have read the <a href="../documentation.html#4">source
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documentation</a> for <code> namespace abi </code> then you are aware
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of the cross-vendor C++ ABI which we use. One of the exposed
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functions is the one which we use for demangling in programs like
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<code>c++filt</code>, and you can use it yourself as well.
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</p>
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<p>(The function itself might use different demanglers, but that's the
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whole point of abstract interfaces. If we change the implementation,
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you won't notice.)
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</p>
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<p>Probably the only times you'll be interested in demangling at runtime
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are when you're seeing <code>typeid</code> strings in RTTI, or when
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you're handling the runtime-support exception classes. For example:
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</p>
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<pre>
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#include <exception>
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#include <iostream>
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#include <cxxabi.h>
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struct empty { };
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template <typename T, int N>
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struct bar { };
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int main()
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{
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int status;
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char *realname;
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// exception classes not in <stdexcept>, thrown by the implementation
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// instead of the user
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std::bad_exception e;
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realname = abi::__cxa_demangle(e.what(), 0, 0, &status);
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std::cout << e.what() << "\t=> " << realname << "\t: " << status << '\n';
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free(realname);
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// typeid
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bar<empty,17> u;
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const std::type_info &ti = typeid(u);
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realname = abi::__cxa_demangle(ti.name(), 0, 0, &status);
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std::cout << ti.name() << "\t=> " << realname << "\t: " << status << '\n';
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free(realname);
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return 0;
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}</pre>
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<p>With GCC 3.1 and later, this prints
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</p>
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<pre>
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St13bad_exception => std::bad_exception : 0
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3barI5emptyLi17EE => bar<empty, 17> : 0 </pre>
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<p>The demangler interface is described in the source documentation
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linked to above. It is actually written in C, so you don't need to
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be writing C++ in order to demangle C++. (That also means we have to
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use crummy memory management facilities, so don't forget to free()
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the returned char array.)
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</p>
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<p>Return <a href="#top">to top of page</a> or
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<a href="../faq/index.html">to the FAQ</a>.
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</p>
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<!-- ####################################################### -->
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<hr />
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<p class="fineprint"><em>
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See <a href="../17_intro/license.html">license.html</a> for copying conditions.
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Comments and suggestions are welcome, and may be sent to
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<a href="mailto:libstdc++@gcc.gnu.org">the libstdc++ mailing list</a>.
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</em></p>
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</body>
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</html>
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