gcc/libgo/go/image/names.go
Ian Lance Taylor 7a9389330e Add Go frontend, libgo library, and Go testsuite.
gcc/:
	* gcc.c (default_compilers): Add entry for ".go".
	* common.opt: Add -static-libgo as a driver option.
	* doc/install.texi (Configuration): Mention libgo as an option for
	--enable-shared.  Mention go as an option for --enable-languages.
	* doc/invoke.texi (Overall Options): Mention .go as a file name
	suffix.  Mention go as a -x option.
	* doc/frontends.texi (G++ and GCC): Mention Go as a supported
	language.
	* doc/sourcebuild.texi (Top Level): Mention libgo.
	* doc/standards.texi (Standards): Add section on Go language.
	Move references for other languages into their own section.
	* doc/contrib.texi (Contributors): Mention that I contributed the
	Go frontend.
gcc/testsuite/:
	* lib/go.exp: New file.
	* lib/go-dg.exp: New file.
	* lib/go-torture.exp: New file.
	* lib/target-supports.exp (check_compile): Match // Go.

From-SVN: r167407
2010-12-03 04:34:57 +00:00

68 lines
1.8 KiB
Go

// Copyright 2010 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package image
var (
// Black is an opaque black ColorImage.
Black = NewColorImage(Gray16Color{0})
// White is an opaque white ColorImage.
White = NewColorImage(Gray16Color{0xffff})
// Transparent is a fully transparent ColorImage.
Transparent = NewColorImage(Alpha16Color{0})
// Opaque is a fully opaque ColorImage.
Opaque = NewColorImage(Alpha16Color{0xffff})
)
// A ColorImage is an infinite-sized Image of uniform Color.
// It implements both the Color and Image interfaces.
type ColorImage struct {
C Color
}
func (c *ColorImage) RGBA() (r, g, b, a uint32) {
return c.C.RGBA()
}
func (c *ColorImage) ColorModel() ColorModel {
return ColorModelFunc(func(Color) Color { return c.C })
}
func (c *ColorImage) Bounds() Rectangle { return Rectangle{Point{-1e9, -1e9}, Point{1e9, 1e9}} }
func (c *ColorImage) At(x, y int) Color { return c.C }
// Opaque scans the entire image and returns whether or not it is fully opaque.
func (c *ColorImage) Opaque() bool {
_, _, _, a := c.C.RGBA()
return a == 0xffff
}
func NewColorImage(c Color) *ColorImage {
return &ColorImage{c}
}
// A Tiled is an infinite-sized Image that repeats another Image in both
// directions. Tiled{i, p}.At(x, y) will equal i.At(x+p.X, y+p.Y) for all
// points {x+p.X, y+p.Y} within i's Bounds.
type Tiled struct {
I Image
Offset Point
}
func (t *Tiled) ColorModel() ColorModel {
return t.I.ColorModel()
}
func (t *Tiled) Bounds() Rectangle { return Rectangle{Point{-1e9, -1e9}, Point{1e9, 1e9}} }
func (t *Tiled) At(x, y int) Color {
p := Point{x, y}.Add(t.Offset).Mod(t.I.Bounds())
return t.I.At(p.X, p.Y)
}
func NewTiled(i Image, offset Point) *Tiled {
return &Tiled{i, offset}
}