gcc/libgo/runtime/time.goc
Ian Lance Taylor 05a7d56678 compiler, runtime: Use runtime functions to pass closure value.
This changes the compiler and runtime to not pass a closure
value as the last argument, but to instead pass it via
__go_set_closure and retrieve it via __go_get_closure.  This
eliminates the need for function descriptor wrapper functions.
It will make it possible to retrieve the closure value in a
reflect.MakeFunc function.

From-SVN: r202233
2013-09-03 21:52:37 +00:00

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// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Time-related runtime and pieces of package time.
package time
#include "runtime.h"
#include "defs.h"
#include "arch.h"
#include "malloc.h"
#include "race.h"
static Timers timers;
static void addtimer(Timer*);
// Package time APIs.
// Godoc uses the comments in package time, not these.
// time.now is implemented in assembly.
// Sleep puts the current goroutine to sleep for at least ns nanoseconds.
func Sleep(ns int64) {
runtime_tsleep(ns, "sleep");
}
// startTimer adds t to the timer heap.
func startTimer(t *Timer) {
if(raceenabled)
runtime_racerelease(t);
runtime_addtimer(t);
}
// stopTimer removes t from the timer heap if it is there.
// It returns true if t was removed, false if t wasn't even there.
func stopTimer(t *Timer) (stopped bool) {
stopped = runtime_deltimer(t);
}
// C runtime.
static void timerproc(void*);
static void siftup(int32);
static void siftdown(int32);
// Ready the goroutine e.data.
static void
ready(int64 now, Eface e)
{
USED(now);
runtime_ready(e.__object);
}
static FuncVal readyv = {(void(*)(void))ready};
// Put the current goroutine to sleep for ns nanoseconds.
void
runtime_tsleep(int64 ns, const char *reason)
{
G* g;
Timer t;
g = runtime_g();
if(ns <= 0)
return;
t.when = runtime_nanotime() + ns;
t.period = 0;
t.fv = &readyv;
t.arg.__object = g;
runtime_lock(&timers);
addtimer(&t);
runtime_park(runtime_unlock, &timers, reason);
}
void
runtime_addtimer(Timer *t)
{
runtime_lock(&timers);
addtimer(t);
runtime_unlock(&timers);
}
// Add a timer to the heap and start or kick the timer proc
// if the new timer is earlier than any of the others.
static void
addtimer(Timer *t)
{
int32 n;
Timer **nt;
if(timers.len >= timers.cap) {
// Grow slice.
n = 16;
if(n <= timers.cap)
n = timers.cap*3 / 2;
nt = runtime_malloc(n*sizeof nt[0]);
runtime_memmove(nt, timers.t, timers.len*sizeof nt[0]);
runtime_free(timers.t);
timers.t = nt;
timers.cap = n;
}
t->i = timers.len++;
timers.t[t->i] = t;
siftup(t->i);
if(t->i == 0) {
// siftup moved to top: new earliest deadline.
if(timers.sleeping) {
timers.sleeping = false;
runtime_notewakeup(&timers.waitnote);
}
if(timers.rescheduling) {
timers.rescheduling = false;
runtime_ready(timers.timerproc);
}
}
if(timers.timerproc == nil) {
timers.timerproc = __go_go(timerproc, nil);
timers.timerproc->issystem = true;
}
}
// Delete timer t from the heap.
// Do not need to update the timerproc:
// if it wakes up early, no big deal.
bool
runtime_deltimer(Timer *t)
{
int32 i;
runtime_lock(&timers);
// t may not be registered anymore and may have
// a bogus i (typically 0, if generated by Go).
// Verify it before proceeding.
i = t->i;
if(i < 0 || i >= timers.len || timers.t[i] != t) {
runtime_unlock(&timers);
return false;
}
timers.len--;
if(i == timers.len) {
timers.t[i] = nil;
} else {
timers.t[i] = timers.t[timers.len];
timers.t[timers.len] = nil;
timers.t[i]->i = i;
siftup(i);
siftdown(i);
}
runtime_unlock(&timers);
return true;
}
// Timerproc runs the time-driven events.
// It sleeps until the next event in the timers heap.
// If addtimer inserts a new earlier event, addtimer
// wakes timerproc early.
static void
timerproc(void* dummy __attribute__ ((unused)))
{
int64 delta, now;
Timer *t;
void (*f)(int64, Eface);
Eface arg;
for(;;) {
runtime_lock(&timers);
now = runtime_nanotime();
for(;;) {
if(timers.len == 0) {
delta = -1;
break;
}
t = timers.t[0];
delta = t->when - now;
if(delta > 0)
break;
if(t->period > 0) {
// leave in heap but adjust next time to fire
t->when += t->period * (1 + -delta/t->period);
siftdown(0);
} else {
// remove from heap
timers.t[0] = timers.t[--timers.len];
timers.t[0]->i = 0;
siftdown(0);
t->i = -1; // mark as removed
}
f = (void*)t->fv->fn;
arg = t->arg;
runtime_unlock(&timers);
if(raceenabled)
runtime_raceacquire(t);
__go_set_closure(t->fv);
f(now, arg);
runtime_lock(&timers);
}
if(delta < 0) {
// No timers left - put goroutine to sleep.
timers.rescheduling = true;
runtime_park(runtime_unlock, &timers, "timer goroutine (idle)");
continue;
}
// At least one timer pending. Sleep until then.
timers.sleeping = true;
runtime_noteclear(&timers.waitnote);
runtime_unlock(&timers);
runtime_entersyscallblock();
runtime_notetsleep(&timers.waitnote, delta);
runtime_exitsyscall();
}
}
// heap maintenance algorithms.
static void
siftup(int32 i)
{
int32 p;
Timer **t, *tmp;
t = timers.t;
while(i > 0) {
p = (i-1)/2; // parent
if(t[i]->when >= t[p]->when)
break;
tmp = t[i];
t[i] = t[p];
t[p] = tmp;
t[i]->i = i;
t[p]->i = p;
i = p;
}
}
static void
siftdown(int32 i)
{
int32 c, len;
Timer **t, *tmp;
t = timers.t;
len = timers.len;
for(;;) {
c = i*2 + 1; // left child
if(c >= len) {
break;
}
if(c+1 < len && t[c+1]->when < t[c]->when)
c++;
if(t[c]->when >= t[i]->when)
break;
tmp = t[i];
t[i] = t[c];
t[c] = tmp;
t[i]->i = i;
t[c]->i = c;
i = c;
}
}
void
runtime_time_scan(void (*addroot)(Obj))
{
addroot((Obj){(byte*)&timers, sizeof timers, 0});
}