gcc/gcc/bitmap.c
Kaveh R. Ghazi 703ad42b4b alias.c [...]: Remove unnecessary casts.
* alias.c alloc-pool.c bitmap.c bitmap.h bt-load.c builtins.c
	c-common.c c-decl.c c-incpath.c c-lex.c c-opts.c c-parse.in
	c-pragma.c c-typeck.c calls.c cfg.c cfganal.c cfgloop.c cfgrtl.c
	collect2.c combine.c conflict.c coverage.c cppexp.c cppfiles.c
	cpphash.c cppinit.c cpplex.c cpplib.c cppmacro.c cppspec.c
	cpptrad.c cse.c cselib.c dbxout.c defaults.h df.c dominance.c
	dwarf2out.c dwarfout.c emit-rtl.c except.c expmed.c expr.c final.c
	fix-header.c flow.c fold-const.c function.c gcc.c gccspec.c gcov.c
	gcse.c genattr.c genattrtab.c genautomata.c genconditions.c
	genemit.c genextract.c genoutput.c genrecog.c gensupport.c
	ggc-page.c ggc-simple.c global.c graph.c haifa-sched.c hashtable.c
	integrate.c jump.c langhooks.c lcm.c line-map.c local-alloc.c
	loop.c mips-tdump.c mips-tfile.c mkdeps.c optabs.c params.c
	postreload.c prefix.c print-tree.c protoize.c ra-build.c
	ra-colorize.c ra-rewrite.c ra.c recog.c reg-stack.c regclass.c
	regmove.c regrename.c reload.c reload1.c reorg.c resource.c
	sbitmap.c sched-deps.c sched-rgn.c sched-vis.c sdbout.c
	simplify-rtx.c ssa-ccp.c ssa.c stmt.c stor-layout.c timevar.c
	tlink.c toplev.c tree-dump.c tree.c unroll.c unwind-dw2-fde.c
	varasm.c varray.c vmsdbgout.c xcoffout.c: Remove unnecessary
	casts.

From-SVN: r69587
2003-07-19 14:47:15 +00:00

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/* Functions to support general ended bitmaps.
Copyright (C) 1997, 1998, 1999, 2000, 2001, 2003
Free Software Foundation, Inc.
This file is part of GCC.
GCC is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation; either version 2, or (at your option) any later
version.
GCC is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with GCC; see the file COPYING. If not, write to the Free
Software Foundation, 59 Temple Place - Suite 330, Boston, MA
02111-1307, USA. */
#include "config.h"
#include "system.h"
#include "coretypes.h"
#include "tm.h"
#include "rtl.h"
#include "flags.h"
#include "obstack.h"
#include "ggc.h"
#include "bitmap.h"
/* Obstack to allocate bitmap elements from. */
static struct obstack bitmap_obstack;
static int bitmap_obstack_init = FALSE;
#ifndef INLINE
#ifndef __GNUC__
#define INLINE
#else
#define INLINE __inline__
#endif
#endif
/* Global data */
bitmap_element bitmap_zero_bits; /* An element of all zero bits. */
static bitmap_element *bitmap_free; /* Freelist of bitmap elements. */
static GTY((deletable (""))) bitmap_element *bitmap_ggc_free;
static void bitmap_elem_to_freelist (bitmap, bitmap_element *);
static void bitmap_element_free (bitmap, bitmap_element *);
static bitmap_element *bitmap_element_allocate (bitmap);
static int bitmap_element_zerop (bitmap_element *);
static void bitmap_element_link (bitmap, bitmap_element *);
static bitmap_element *bitmap_find_bit (bitmap, unsigned int);
/* Add ELEM to the appropriate freelist. */
static INLINE void
bitmap_elem_to_freelist (bitmap head, bitmap_element *elt)
{
if (head->using_obstack)
{
elt->next = bitmap_free;
bitmap_free = elt;
}
else
{
elt->next = bitmap_ggc_free;
bitmap_ggc_free = elt;
}
}
/* Free a bitmap element. Since these are allocated off the
bitmap_obstack, "free" actually means "put onto the freelist". */
static INLINE void
bitmap_element_free (bitmap head, bitmap_element *elt)
{
bitmap_element *next = elt->next;
bitmap_element *prev = elt->prev;
if (prev)
prev->next = next;
if (next)
next->prev = prev;
if (head->first == elt)
head->first = next;
/* Since the first thing we try is to insert before current,
make current the next entry in preference to the previous. */
if (head->current == elt)
{
head->current = next != 0 ? next : prev;
if (head->current)
head->indx = head->current->indx;
}
bitmap_elem_to_freelist (head, elt);
}
/* Allocate a bitmap element. The bits are cleared, but nothing else is. */
static INLINE bitmap_element *
bitmap_element_allocate (bitmap head)
{
bitmap_element *element;
if (head->using_obstack)
{
if (bitmap_free != 0)
{
element = bitmap_free;
bitmap_free = element->next;
}
else
{
/* We can't use gcc_obstack_init to initialize the obstack since
print-rtl.c now calls bitmap functions, and bitmap is linked
into the gen* functions. */
if (!bitmap_obstack_init)
{
bitmap_obstack_init = TRUE;
#if !defined(__GNUC__) || (__GNUC__ < 2)
#define __alignof__(type) 0
#endif
obstack_specify_allocation (&bitmap_obstack, OBSTACK_CHUNK_SIZE,
__alignof__ (bitmap_element),
obstack_chunk_alloc,
obstack_chunk_free);
}
element = obstack_alloc (&bitmap_obstack, sizeof (bitmap_element));
}
}
else
{
if (bitmap_ggc_free != NULL)
{
element = bitmap_ggc_free;
bitmap_ggc_free = element->next;
}
else
element = ggc_alloc (sizeof (bitmap_element));
}
memset (element->bits, 0, sizeof (element->bits));
return element;
}
/* Release any memory allocated by bitmaps. */
void
bitmap_release_memory (void)
{
bitmap_free = 0;
if (bitmap_obstack_init)
{
bitmap_obstack_init = FALSE;
obstack_free (&bitmap_obstack, NULL);
}
}
/* Return nonzero if all bits in an element are zero. */
static INLINE int
bitmap_element_zerop (bitmap_element *element)
{
#if BITMAP_ELEMENT_WORDS == 2
return (element->bits[0] | element->bits[1]) == 0;
#else
int i;
for (i = 0; i < BITMAP_ELEMENT_WORDS; i++)
if (element->bits[i] != 0)
return 0;
return 1;
#endif
}
/* Link the bitmap element into the current bitmap linked list. */
static INLINE void
bitmap_element_link (bitmap head, bitmap_element *element)
{
unsigned int indx = element->indx;
bitmap_element *ptr;
/* If this is the first and only element, set it in. */
if (head->first == 0)
{
element->next = element->prev = 0;
head->first = element;
}
/* If this index is less than that of the current element, it goes someplace
before the current element. */
else if (indx < head->indx)
{
for (ptr = head->current;
ptr->prev != 0 && ptr->prev->indx > indx;
ptr = ptr->prev)
;
if (ptr->prev)
ptr->prev->next = element;
else
head->first = element;
element->prev = ptr->prev;
element->next = ptr;
ptr->prev = element;
}
/* Otherwise, it must go someplace after the current element. */
else
{
for (ptr = head->current;
ptr->next != 0 && ptr->next->indx < indx;
ptr = ptr->next)
;
if (ptr->next)
ptr->next->prev = element;
element->next = ptr->next;
element->prev = ptr;
ptr->next = element;
}
/* Set up so this is the first element searched. */
head->current = element;
head->indx = indx;
}
/* Clear a bitmap by freeing the linked list. */
INLINE void
bitmap_clear (bitmap head)
{
bitmap_element *element, *next;
for (element = head->first; element != 0; element = next)
{
next = element->next;
bitmap_elem_to_freelist (head, element);
}
head->first = head->current = 0;
}
/* Copy a bitmap to another bitmap. */
void
bitmap_copy (bitmap to, bitmap from)
{
bitmap_element *from_ptr, *to_ptr = 0;
#if BITMAP_ELEMENT_WORDS != 2
int i;
#endif
bitmap_clear (to);
/* Copy elements in forward direction one at a time. */
for (from_ptr = from->first; from_ptr; from_ptr = from_ptr->next)
{
bitmap_element *to_elt = bitmap_element_allocate (to);
to_elt->indx = from_ptr->indx;
#if BITMAP_ELEMENT_WORDS == 2
to_elt->bits[0] = from_ptr->bits[0];
to_elt->bits[1] = from_ptr->bits[1];
#else
for (i = 0; i < BITMAP_ELEMENT_WORDS; i++)
to_elt->bits[i] = from_ptr->bits[i];
#endif
/* Here we have a special case of bitmap_element_link, for the case
where we know the links are being entered in sequence. */
if (to_ptr == 0)
{
to->first = to->current = to_elt;
to->indx = from_ptr->indx;
to_elt->next = to_elt->prev = 0;
}
else
{
to_elt->prev = to_ptr;
to_elt->next = 0;
to_ptr->next = to_elt;
}
to_ptr = to_elt;
}
}
/* Find a bitmap element that would hold a bitmap's bit.
Update the `current' field even if we can't find an element that
would hold the bitmap's bit to make eventual allocation
faster. */
static INLINE bitmap_element *
bitmap_find_bit (bitmap head, unsigned int bit)
{
bitmap_element *element;
unsigned int indx = bit / BITMAP_ELEMENT_ALL_BITS;
if (head->current == 0
|| head->indx == indx)
return head->current;
if (head->indx > indx)
for (element = head->current;
element->prev != 0 && element->indx > indx;
element = element->prev)
;
else
for (element = head->current;
element->next != 0 && element->indx < indx;
element = element->next)
;
/* `element' is the nearest to the one we want. If it's not the one we
want, the one we want doesn't exist. */
head->current = element;
head->indx = element->indx;
if (element != 0 && element->indx != indx)
element = 0;
return element;
}
/* Clear a single bit in a bitmap. */
void
bitmap_clear_bit (bitmap head, int bit)
{
bitmap_element *ptr = bitmap_find_bit (head, bit);
if (ptr != 0)
{
unsigned bit_num = bit % BITMAP_WORD_BITS;
unsigned word_num = bit / BITMAP_WORD_BITS % BITMAP_ELEMENT_WORDS;
ptr->bits[word_num] &= ~ (((BITMAP_WORD) 1) << bit_num);
/* If we cleared the entire word, free up the element */
if (bitmap_element_zerop (ptr))
bitmap_element_free (head, ptr);
}
}
/* Set a single bit in a bitmap. */
void
bitmap_set_bit (bitmap head, int bit)
{
bitmap_element *ptr = bitmap_find_bit (head, bit);
unsigned word_num = bit / BITMAP_WORD_BITS % BITMAP_ELEMENT_WORDS;
unsigned bit_num = bit % BITMAP_WORD_BITS;
BITMAP_WORD bit_val = ((BITMAP_WORD) 1) << bit_num;
if (ptr == 0)
{
ptr = bitmap_element_allocate (head);
ptr->indx = bit / BITMAP_ELEMENT_ALL_BITS;
ptr->bits[word_num] = bit_val;
bitmap_element_link (head, ptr);
}
else
ptr->bits[word_num] |= bit_val;
}
/* Return whether a bit is set within a bitmap. */
int
bitmap_bit_p (bitmap head, int bit)
{
bitmap_element *ptr;
unsigned bit_num;
unsigned word_num;
ptr = bitmap_find_bit (head, bit);
if (ptr == 0)
return 0;
bit_num = bit % BITMAP_WORD_BITS;
word_num = bit / BITMAP_WORD_BITS % BITMAP_ELEMENT_WORDS;
return (ptr->bits[word_num] >> bit_num) & 1;
}
/* Return the bit number of the first set bit in the bitmap, or -1
if the bitmap is empty. */
int
bitmap_first_set_bit (bitmap a)
{
bitmap_element *ptr = a->first;
BITMAP_WORD word;
unsigned word_num, bit_num;
if (ptr == NULL)
return -1;
#if BITMAP_ELEMENT_WORDS == 2
word_num = 0, word = ptr->bits[0];
if (word == 0)
word_num = 1, word = ptr->bits[1];
#else
for (word_num = 0; word_num < BITMAP_ELEMENT_WORDS; ++word_num)
if ((word = ptr->bits[word_num]) != 0)
break;
#endif
/* Binary search for the first set bit. */
/* ??? It'd be nice to know if ffs or ffsl was available. */
bit_num = 0;
word = word & -word;
#if nBITMAP_WORD_BITS > 64
#error "Fill out the table."
#endif
#if nBITMAP_WORD_BITS > 32
if ((word & 0xffffffff) == 0)
word >>= 32, bit_num += 32;
#endif
if ((word & 0xffff) == 0)
word >>= 16, bit_num += 16;
if ((word & 0xff) == 0)
word >>= 8, bit_num += 8;
if (word & 0xf0)
bit_num += 4;
if (word & 0xcc)
bit_num += 2;
if (word & 0xaa)
bit_num += 1;
return (ptr->indx * BITMAP_ELEMENT_ALL_BITS
+ word_num * BITMAP_WORD_BITS
+ bit_num);
}
/* Return the bit number of the last set bit in the bitmap, or -1
if the bitmap is empty. */
int
bitmap_last_set_bit (bitmap a)
{
bitmap_element *ptr = a->first;
BITMAP_WORD word;
unsigned word_num, bit_num;
if (ptr == NULL)
return -1;
while (ptr->next != NULL)
ptr = ptr->next;
#if BITMAP_ELEMENT_WORDS == 2
word_num = 1, word = ptr->bits[1];
if (word == 0)
word_num = 0, word = ptr->bits[0];
#else
for (word_num = BITMAP_ELEMENT_WORDS; word_num-- > 0; )
if ((word = ptr->bits[word_num]) != 0)
break;
#endif
/* Binary search for the last set bit. */
bit_num = 0;
#if nBITMAP_WORD_BITS > 64
#error "Fill out the table."
#endif
#if nBITMAP_WORD_BITS > 32
if (word & ~(BITMAP_WORD)0xffffffff)
word >>= 32, bit_num += 32;
#endif
if (word & 0xffff0000)
word >>= 16, bit_num += 16;
if (word & 0xff00)
word >>= 8, bit_num += 8;
if (word & 0xf0)
word >>= 4, bit_num += 4;
if (word & 0xc)
word >>= 2, bit_num += 2;
if (word & 0x2)
bit_num += 1;
return (ptr->indx * BITMAP_ELEMENT_ALL_BITS
+ word_num * BITMAP_WORD_BITS
+ bit_num);
}
/* Store in bitmap TO the result of combining bitmap FROM1 and FROM2 using
a specific bit manipulation. Return true if TO changes. */
int
bitmap_operation (bitmap to, bitmap from1, bitmap from2,
enum bitmap_bits operation)
{
#define HIGHEST_INDEX (unsigned int) ~0
bitmap_element *from1_ptr = from1->first;
bitmap_element *from2_ptr = from2->first;
unsigned int indx1 = (from1_ptr) ? from1_ptr->indx : HIGHEST_INDEX;
unsigned int indx2 = (from2_ptr) ? from2_ptr->indx : HIGHEST_INDEX;
bitmap_element *to_ptr = to->first;
bitmap_element *from1_tmp;
bitmap_element *from2_tmp;
bitmap_element *to_tmp;
unsigned int indx;
int changed = 0;
#if BITMAP_ELEMENT_WORDS == 2
#define DOIT(OP) \
do { \
BITMAP_WORD t0, t1, f10, f11, f20, f21; \
f10 = from1_tmp->bits[0]; \
f20 = from2_tmp->bits[0]; \
t0 = f10 OP f20; \
changed |= (t0 != to_tmp->bits[0]); \
f11 = from1_tmp->bits[1]; \
f21 = from2_tmp->bits[1]; \
t1 = f11 OP f21; \
changed |= (t1 != to_tmp->bits[1]); \
to_tmp->bits[0] = t0; \
to_tmp->bits[1] = t1; \
} while (0)
#else
#define DOIT(OP) \
do { \
BITMAP_WORD t, f1, f2; \
int i; \
for (i = 0; i < BITMAP_ELEMENT_WORDS; ++i) \
{ \
f1 = from1_tmp->bits[i]; \
f2 = from2_tmp->bits[i]; \
t = f1 OP f2; \
changed |= (t != to_tmp->bits[i]); \
to_tmp->bits[i] = t; \
} \
} while (0)
#endif
to->first = to->current = 0;
while (from1_ptr != 0 || from2_ptr != 0)
{
/* Figure out whether we need to substitute zero elements for
missing links. */
if (indx1 == indx2)
{
indx = indx1;
from1_tmp = from1_ptr;
from2_tmp = from2_ptr;
from1_ptr = from1_ptr->next;
indx1 = (from1_ptr) ? from1_ptr->indx : HIGHEST_INDEX;
from2_ptr = from2_ptr->next;
indx2 = (from2_ptr) ? from2_ptr->indx : HIGHEST_INDEX;
}
else if (indx1 < indx2)
{
indx = indx1;
from1_tmp = from1_ptr;
from2_tmp = &bitmap_zero_bits;
from1_ptr = from1_ptr->next;
indx1 = (from1_ptr) ? from1_ptr->indx : HIGHEST_INDEX;
}
else
{
indx = indx2;
from1_tmp = &bitmap_zero_bits;
from2_tmp = from2_ptr;
from2_ptr = from2_ptr->next;
indx2 = (from2_ptr) ? from2_ptr->indx : HIGHEST_INDEX;
}
/* Find the appropriate element from TO. Begin by discarding
elements that we've skipped. */
while (to_ptr && to_ptr->indx < indx)
{
changed = 1;
to_tmp = to_ptr;
to_ptr = to_ptr->next;
bitmap_elem_to_freelist (to, to_tmp);
}
if (to_ptr && to_ptr->indx == indx)
{
to_tmp = to_ptr;
to_ptr = to_ptr->next;
}
else
to_tmp = bitmap_element_allocate (to);
/* Do the operation, and if any bits are set, link it into the
linked list. */
switch (operation)
{
default:
abort ();
case BITMAP_AND:
DOIT (&);
break;
case BITMAP_AND_COMPL:
DOIT (&~);
break;
case BITMAP_IOR:
DOIT (|);
break;
case BITMAP_IOR_COMPL:
DOIT (|~);
break;
case BITMAP_XOR:
DOIT (^);
break;
}
if (! bitmap_element_zerop (to_tmp))
{
to_tmp->indx = indx;
bitmap_element_link (to, to_tmp);
}
else
{
bitmap_elem_to_freelist (to, to_tmp);
}
}
/* If we have elements of TO left over, free the lot. */
if (to_ptr)
{
changed = 1;
for (to_tmp = to_ptr; to_tmp->next ; to_tmp = to_tmp->next)
continue;
if (to->using_obstack)
{
to_tmp->next = bitmap_free;
bitmap_free = to_ptr;
}
else
{
to_tmp->next = bitmap_ggc_free;
bitmap_ggc_free = to_ptr;
}
}
#undef DOIT
return changed;
}
/* Return true if two bitmaps are identical. */
int
bitmap_equal_p (bitmap a, bitmap b)
{
bitmap_head c;
int ret;
memset (&c, 0, sizeof (c));
ret = ! bitmap_operation (&c, a, b, BITMAP_XOR);
bitmap_clear (&c);
return ret;
}
/* Or into bitmap TO bitmap FROM1 and'ed with the complement of
bitmap FROM2. */
void
bitmap_ior_and_compl (bitmap to, bitmap from1, bitmap from2)
{
bitmap_head tmp;
tmp.first = tmp.current = 0;
tmp.using_obstack = 0;
bitmap_operation (&tmp, from1, from2, BITMAP_AND_COMPL);
bitmap_operation (to, to, &tmp, BITMAP_IOR);
bitmap_clear (&tmp);
}
int
bitmap_union_of_diff (bitmap dst, bitmap a, bitmap b, bitmap c)
{
bitmap_head tmp;
int changed;
tmp.first = tmp.current = 0;
tmp.using_obstack = 0;
bitmap_operation (&tmp, b, c, BITMAP_AND_COMPL);
changed = bitmap_operation (dst, &tmp, a, BITMAP_IOR);
bitmap_clear (&tmp);
return changed;
}
/* Initialize a bitmap header. */
bitmap
bitmap_initialize (bitmap head, int using_obstack)
{
if (head == NULL && ! using_obstack)
head = ggc_alloc (sizeof (*head));
head->first = head->current = 0;
head->using_obstack = using_obstack;
return head;
}
/* Debugging function to print out the contents of a bitmap. */
void
debug_bitmap_file (FILE *file, bitmap head)
{
bitmap_element *ptr;
fprintf (file, "\nfirst = " HOST_PTR_PRINTF
" current = " HOST_PTR_PRINTF " indx = %u\n",
(void *) head->first, (void *) head->current, head->indx);
for (ptr = head->first; ptr; ptr = ptr->next)
{
unsigned int i, j, col = 26;
fprintf (file, "\t" HOST_PTR_PRINTF " next = " HOST_PTR_PRINTF
" prev = " HOST_PTR_PRINTF " indx = %u\n\t\tbits = {",
(void*) ptr, (void*) ptr->next, (void*) ptr->prev, ptr->indx);
for (i = 0; i < BITMAP_ELEMENT_WORDS; i++)
for (j = 0; j < BITMAP_WORD_BITS; j++)
if ((ptr->bits[i] >> j) & 1)
{
if (col > 70)
{
fprintf (file, "\n\t\t\t");
col = 24;
}
fprintf (file, " %u", (ptr->indx * BITMAP_ELEMENT_ALL_BITS
+ i * BITMAP_WORD_BITS + j));
col += 4;
}
fprintf (file, " }\n");
}
}
/* Function to be called from the debugger to print the contents
of a bitmap. */
void
debug_bitmap (bitmap head)
{
debug_bitmap_file (stdout, head);
}
/* Function to print out the contents of a bitmap. Unlike debug_bitmap_file,
it does not print anything but the bits. */
void
bitmap_print (FILE *file, bitmap head, const char *prefix, const char *suffix)
{
const char *comma = "";
int i;
fputs (prefix, file);
EXECUTE_IF_SET_IN_BITMAP (head, 0, i,
{
fprintf (file, "%s%d", comma, i);
comma = ", ";
});
fputs (suffix, file);
}
#include "gt-bitmap.h"