157 lines
3.2 KiB
Go
157 lines
3.2 KiB
Go
// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package math
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func isOddInt(x float64) bool {
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xi, xf := Modf(x)
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return xf == 0 && int64(xi)&1 == 1
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}
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// Special cases taken from FreeBSD's /usr/src/lib/msun/src/e_pow.c
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// updated by IEEE Std. 754-2008 "Section 9.2.1 Special values".
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// Pow returns x**y, the base-x exponential of y.
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//
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// Special cases are (in order):
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// Pow(x, ±0) = 1 for any x
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// Pow(1, y) = 1 for any y
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// Pow(x, 1) = x for any x
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// Pow(NaN, y) = NaN
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// Pow(x, NaN) = NaN
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// Pow(±0, y) = ±Inf for y an odd integer < 0
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// Pow(±0, -Inf) = +Inf
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// Pow(±0, +Inf) = +0
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// Pow(±0, y) = +Inf for finite y < 0 and not an odd integer
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// Pow(±0, y) = ±0 for y an odd integer > 0
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// Pow(±0, y) = +0 for finite y > 0 and not an odd integer
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// Pow(-1, ±Inf) = 1
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// Pow(x, +Inf) = +Inf for |x| > 1
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// Pow(x, -Inf) = +0 for |x| > 1
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// Pow(x, +Inf) = +0 for |x| < 1
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// Pow(x, -Inf) = +Inf for |x| < 1
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// Pow(+Inf, y) = +Inf for y > 0
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// Pow(+Inf, y) = +0 for y < 0
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// Pow(-Inf, y) = Pow(-0, -y)
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// Pow(x, y) = NaN for finite x < 0 and finite non-integer y
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func Pow(x, y float64) float64 {
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return libc_pow(x, y)
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}
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//extern pow
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func libc_pow(float64, float64) float64
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func pow(x, y float64) float64 {
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switch {
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case y == 0 || x == 1:
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return 1
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case y == 1:
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return x
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case IsNaN(x) || IsNaN(y):
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return NaN()
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case x == 0:
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switch {
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case y < 0:
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if isOddInt(y) {
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return Copysign(Inf(1), x)
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}
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return Inf(1)
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case y > 0:
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if isOddInt(y) {
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return x
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}
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return 0
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}
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case IsInf(y, 0):
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switch {
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case x == -1:
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return 1
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case (Abs(x) < 1) == IsInf(y, 1):
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return 0
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default:
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return Inf(1)
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}
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case IsInf(x, 0):
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if IsInf(x, -1) {
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return Pow(1/x, -y) // Pow(-0, -y)
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}
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switch {
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case y < 0:
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return 0
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case y > 0:
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return Inf(1)
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}
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case y == 0.5:
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return Sqrt(x)
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case y == -0.5:
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return 1 / Sqrt(x)
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}
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yi, yf := Modf(Abs(y))
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if yf != 0 && x < 0 {
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return NaN()
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}
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if yi >= 1<<63 {
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// yi is a large even int that will lead to overflow (or underflow to 0)
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// for all x except -1 (x == 1 was handled earlier)
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switch {
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case x == -1:
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return 1
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case (Abs(x) < 1) == (y > 0):
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return 0
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default:
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return Inf(1)
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}
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}
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// ans = a1 * 2**ae (= 1 for now).
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a1 := 1.0
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ae := 0
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// ans *= x**yf
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if yf != 0 {
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if yf > 0.5 {
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yf--
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yi++
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}
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a1 = Exp(yf * Log(x))
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}
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// ans *= x**yi
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// by multiplying in successive squarings
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// of x according to bits of yi.
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// accumulate powers of two into exp.
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x1, xe := Frexp(x)
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for i := int64(yi); i != 0; i >>= 1 {
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if xe < -1<<12 || 1<<12 < xe {
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// catch xe before it overflows the left shift below
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// Since i !=0 it has at least one bit still set, so ae will accumulate xe
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// on at least one more iteration, ae += xe is a lower bound on ae
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// the lower bound on ae exceeds the size of a float64 exp
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// so the final call to Ldexp will produce under/overflow (0/Inf)
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ae += xe
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break
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}
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if i&1 == 1 {
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a1 *= x1
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ae += xe
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}
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x1 *= x1
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xe <<= 1
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if x1 < .5 {
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x1 += x1
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xe--
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}
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}
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// ans = a1*2**ae
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// if y < 0 { ans = 1 / ans }
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// but in the opposite order
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if y < 0 {
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a1 = 1 / a1
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ae = -ae
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}
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return Ldexp(a1, ae)
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}
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