290 lines
6.3 KiB
Go
290 lines
6.3 KiB
Go
// Copyright 2016 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package sync_test
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import (
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"fmt"
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"reflect"
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"sync"
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"sync/atomic"
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"testing"
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)
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type bench struct {
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setup func(*testing.B, mapInterface)
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perG func(b *testing.B, pb *testing.PB, i int, m mapInterface)
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}
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func benchMap(b *testing.B, bench bench) {
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for _, m := range [...]mapInterface{&DeepCopyMap{}, &RWMutexMap{}, &sync.Map{}} {
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b.Run(fmt.Sprintf("%T", m), func(b *testing.B) {
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m = reflect.New(reflect.TypeOf(m).Elem()).Interface().(mapInterface)
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if bench.setup != nil {
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bench.setup(b, m)
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}
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b.ResetTimer()
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var i int64
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b.RunParallel(func(pb *testing.PB) {
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id := int(atomic.AddInt64(&i, 1) - 1)
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bench.perG(b, pb, id*b.N, m)
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})
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})
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}
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}
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func BenchmarkLoadMostlyHits(b *testing.B) {
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const hits, misses = 1023, 1
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benchMap(b, bench{
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setup: func(_ *testing.B, m mapInterface) {
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for i := 0; i < hits; i++ {
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m.LoadOrStore(i, i)
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}
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// Prime the map to get it into a steady state.
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for i := 0; i < hits*2; i++ {
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m.Load(i % hits)
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}
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},
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perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) {
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for ; pb.Next(); i++ {
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m.Load(i % (hits + misses))
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}
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},
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})
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}
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func BenchmarkLoadMostlyMisses(b *testing.B) {
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const hits, misses = 1, 1023
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benchMap(b, bench{
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setup: func(_ *testing.B, m mapInterface) {
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for i := 0; i < hits; i++ {
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m.LoadOrStore(i, i)
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}
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// Prime the map to get it into a steady state.
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for i := 0; i < hits*2; i++ {
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m.Load(i % hits)
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}
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},
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perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) {
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for ; pb.Next(); i++ {
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m.Load(i % (hits + misses))
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}
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},
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})
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}
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func BenchmarkLoadOrStoreBalanced(b *testing.B) {
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const hits, misses = 128, 128
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benchMap(b, bench{
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setup: func(b *testing.B, m mapInterface) {
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if _, ok := m.(*DeepCopyMap); ok {
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b.Skip("DeepCopyMap has quadratic running time.")
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}
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for i := 0; i < hits; i++ {
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m.LoadOrStore(i, i)
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}
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// Prime the map to get it into a steady state.
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for i := 0; i < hits*2; i++ {
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m.Load(i % hits)
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}
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},
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perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) {
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for ; pb.Next(); i++ {
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j := i % (hits + misses)
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if j < hits {
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if _, ok := m.LoadOrStore(j, i); !ok {
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b.Fatalf("unexpected miss for %v", j)
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}
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} else {
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if v, loaded := m.LoadOrStore(i, i); loaded {
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b.Fatalf("failed to store %v: existing value %v", i, v)
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}
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}
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}
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},
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})
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}
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func BenchmarkLoadOrStoreUnique(b *testing.B) {
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benchMap(b, bench{
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setup: func(b *testing.B, m mapInterface) {
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if _, ok := m.(*DeepCopyMap); ok {
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b.Skip("DeepCopyMap has quadratic running time.")
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}
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},
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perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) {
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for ; pb.Next(); i++ {
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m.LoadOrStore(i, i)
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}
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},
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})
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}
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func BenchmarkLoadOrStoreCollision(b *testing.B) {
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benchMap(b, bench{
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setup: func(_ *testing.B, m mapInterface) {
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m.LoadOrStore(0, 0)
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},
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perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) {
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for ; pb.Next(); i++ {
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m.LoadOrStore(0, 0)
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}
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},
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})
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}
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func BenchmarkLoadAndDeleteBalanced(b *testing.B) {
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const hits, misses = 128, 128
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benchMap(b, bench{
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setup: func(b *testing.B, m mapInterface) {
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if _, ok := m.(*DeepCopyMap); ok {
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b.Skip("DeepCopyMap has quadratic running time.")
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}
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for i := 0; i < hits; i++ {
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m.LoadOrStore(i, i)
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}
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// Prime the map to get it into a steady state.
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for i := 0; i < hits*2; i++ {
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m.Load(i % hits)
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}
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},
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perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) {
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for ; pb.Next(); i++ {
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j := i % (hits + misses)
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if j < hits {
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m.LoadAndDelete(j)
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} else {
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m.LoadAndDelete(i)
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}
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}
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},
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})
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}
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func BenchmarkLoadAndDeleteUnique(b *testing.B) {
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benchMap(b, bench{
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setup: func(b *testing.B, m mapInterface) {
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if _, ok := m.(*DeepCopyMap); ok {
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b.Skip("DeepCopyMap has quadratic running time.")
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}
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},
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perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) {
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for ; pb.Next(); i++ {
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m.LoadAndDelete(i)
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}
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},
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})
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}
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func BenchmarkLoadAndDeleteCollision(b *testing.B) {
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benchMap(b, bench{
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setup: func(_ *testing.B, m mapInterface) {
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m.LoadOrStore(0, 0)
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},
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perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) {
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for ; pb.Next(); i++ {
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m.LoadAndDelete(0)
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}
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},
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})
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}
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func BenchmarkRange(b *testing.B) {
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const mapSize = 1 << 10
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benchMap(b, bench{
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setup: func(_ *testing.B, m mapInterface) {
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for i := 0; i < mapSize; i++ {
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m.Store(i, i)
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}
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},
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perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) {
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for ; pb.Next(); i++ {
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m.Range(func(_, _ any) bool { return true })
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}
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},
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})
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}
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// BenchmarkAdversarialAlloc tests performance when we store a new value
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// immediately whenever the map is promoted to clean and otherwise load a
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// unique, missing key.
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//
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// This forces the Load calls to always acquire the map's mutex.
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func BenchmarkAdversarialAlloc(b *testing.B) {
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benchMap(b, bench{
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perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) {
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var stores, loadsSinceStore int64
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for ; pb.Next(); i++ {
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m.Load(i)
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if loadsSinceStore++; loadsSinceStore > stores {
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m.LoadOrStore(i, stores)
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loadsSinceStore = 0
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stores++
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}
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}
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},
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})
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}
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// BenchmarkAdversarialDelete tests performance when we periodically delete
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// one key and add a different one in a large map.
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//
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// This forces the Load calls to always acquire the map's mutex and periodically
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// makes a full copy of the map despite changing only one entry.
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func BenchmarkAdversarialDelete(b *testing.B) {
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const mapSize = 1 << 10
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benchMap(b, bench{
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setup: func(_ *testing.B, m mapInterface) {
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for i := 0; i < mapSize; i++ {
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m.Store(i, i)
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}
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},
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perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) {
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for ; pb.Next(); i++ {
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m.Load(i)
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if i%mapSize == 0 {
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m.Range(func(k, _ any) bool {
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m.Delete(k)
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return false
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})
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m.Store(i, i)
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}
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}
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},
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})
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}
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func BenchmarkDeleteCollision(b *testing.B) {
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benchMap(b, bench{
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setup: func(_ *testing.B, m mapInterface) {
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m.LoadOrStore(0, 0)
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},
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perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) {
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for ; pb.Next(); i++ {
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m.Delete(0)
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}
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},
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})
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}
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