f8d9fa9e80
This upgrades all of libgo other than the runtime package to the Go 1.4 release. In Go 1.4 much of the runtime was rewritten into Go. Merging that code will take more time and will not change the API, so I'm putting it off for now. There are a few runtime changes anyhow, to accomodate other packages that rely on minor modifications to the runtime support. The compiler changes slightly to add a one-bit flag to each type descriptor kind that is stored directly in an interface, which for gccgo is currently only pointer types. Another one-bit flag (gcprog) is reserved because it is used by the gc compiler, but gccgo does not currently use it. There is another error check in the compiler since I ran across it during testing. gotools/: * Makefile.am (go_cmd_go_files): Sort entries. Add generate.go. * Makefile.in: Rebuild. From-SVN: r219627
249 lines
7.4 KiB
Go
249 lines
7.4 KiB
Go
// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package gob
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import (
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"io"
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"reflect"
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"sync"
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)
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// An Encoder manages the transmission of type and data information to the
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// other side of a connection.
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type Encoder struct {
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mutex sync.Mutex // each item must be sent atomically
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w []io.Writer // where to send the data
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sent map[reflect.Type]typeId // which types we've already sent
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countState *encoderState // stage for writing counts
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freeList *encoderState // list of free encoderStates; avoids reallocation
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byteBuf encBuffer // buffer for top-level encoderState
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err error
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}
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// Before we encode a message, we reserve space at the head of the
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// buffer in which to encode its length. This means we can use the
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// buffer to assemble the message without another allocation.
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const maxLength = 9 // Maximum size of an encoded length.
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var spaceForLength = make([]byte, maxLength)
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// NewEncoder returns a new encoder that will transmit on the io.Writer.
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func NewEncoder(w io.Writer) *Encoder {
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enc := new(Encoder)
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enc.w = []io.Writer{w}
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enc.sent = make(map[reflect.Type]typeId)
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enc.countState = enc.newEncoderState(new(encBuffer))
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return enc
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}
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// writer() returns the innermost writer the encoder is using
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func (enc *Encoder) writer() io.Writer {
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return enc.w[len(enc.w)-1]
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}
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// pushWriter adds a writer to the encoder.
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func (enc *Encoder) pushWriter(w io.Writer) {
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enc.w = append(enc.w, w)
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}
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// popWriter pops the innermost writer.
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func (enc *Encoder) popWriter() {
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enc.w = enc.w[0 : len(enc.w)-1]
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}
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func (enc *Encoder) setError(err error) {
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if enc.err == nil { // remember the first.
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enc.err = err
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}
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}
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// writeMessage sends the data item preceded by a unsigned count of its length.
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func (enc *Encoder) writeMessage(w io.Writer, b *encBuffer) {
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// Space has been reserved for the length at the head of the message.
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// This is a little dirty: we grab the slice from the bytes.Buffer and massage
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// it by hand.
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message := b.Bytes()
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messageLen := len(message) - maxLength
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// Encode the length.
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enc.countState.b.Reset()
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enc.countState.encodeUint(uint64(messageLen))
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// Copy the length to be a prefix of the message.
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offset := maxLength - enc.countState.b.Len()
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copy(message[offset:], enc.countState.b.Bytes())
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// Write the data.
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_, err := w.Write(message[offset:])
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// Drain the buffer and restore the space at the front for the count of the next message.
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b.Reset()
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b.Write(spaceForLength)
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if err != nil {
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enc.setError(err)
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}
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}
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// sendActualType sends the requested type, without further investigation, unless
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// it's been sent before.
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func (enc *Encoder) sendActualType(w io.Writer, state *encoderState, ut *userTypeInfo, actual reflect.Type) (sent bool) {
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if _, alreadySent := enc.sent[actual]; alreadySent {
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return false
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}
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info, err := getTypeInfo(ut)
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if err != nil {
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enc.setError(err)
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return
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}
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// Send the pair (-id, type)
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// Id:
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state.encodeInt(-int64(info.id))
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// Type:
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enc.encode(state.b, reflect.ValueOf(info.wire), wireTypeUserInfo)
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enc.writeMessage(w, state.b)
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if enc.err != nil {
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return
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}
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// Remember we've sent this type, both what the user gave us and the base type.
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enc.sent[ut.base] = info.id
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if ut.user != ut.base {
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enc.sent[ut.user] = info.id
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}
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// Now send the inner types
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switch st := actual; st.Kind() {
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case reflect.Struct:
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for i := 0; i < st.NumField(); i++ {
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if isExported(st.Field(i).Name) {
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enc.sendType(w, state, st.Field(i).Type)
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}
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}
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case reflect.Array, reflect.Slice:
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enc.sendType(w, state, st.Elem())
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case reflect.Map:
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enc.sendType(w, state, st.Key())
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enc.sendType(w, state, st.Elem())
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}
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return true
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}
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// sendType sends the type info to the other side, if necessary.
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func (enc *Encoder) sendType(w io.Writer, state *encoderState, origt reflect.Type) (sent bool) {
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ut := userType(origt)
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if ut.externalEnc != 0 {
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// The rules are different: regardless of the underlying type's representation,
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// we need to tell the other side that the base type is a GobEncoder.
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return enc.sendActualType(w, state, ut, ut.base)
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}
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// It's a concrete value, so drill down to the base type.
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switch rt := ut.base; rt.Kind() {
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default:
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// Basic types and interfaces do not need to be described.
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return
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case reflect.Slice:
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// If it's []uint8, don't send; it's considered basic.
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if rt.Elem().Kind() == reflect.Uint8 {
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return
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}
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// Otherwise we do send.
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break
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case reflect.Array:
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// arrays must be sent so we know their lengths and element types.
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break
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case reflect.Map:
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// maps must be sent so we know their lengths and key/value types.
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break
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case reflect.Struct:
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// structs must be sent so we know their fields.
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break
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case reflect.Chan, reflect.Func:
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// If we get here, it's a field of a struct; ignore it.
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return
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}
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return enc.sendActualType(w, state, ut, ut.base)
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}
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// Encode transmits the data item represented by the empty interface value,
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// guaranteeing that all necessary type information has been transmitted first.
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func (enc *Encoder) Encode(e interface{}) error {
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return enc.EncodeValue(reflect.ValueOf(e))
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}
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// sendTypeDescriptor makes sure the remote side knows about this type.
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// It will send a descriptor if this is the first time the type has been
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// sent.
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func (enc *Encoder) sendTypeDescriptor(w io.Writer, state *encoderState, ut *userTypeInfo) {
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// Make sure the type is known to the other side.
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// First, have we already sent this type?
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rt := ut.base
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if ut.externalEnc != 0 {
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rt = ut.user
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}
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if _, alreadySent := enc.sent[rt]; !alreadySent {
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// No, so send it.
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sent := enc.sendType(w, state, rt)
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if enc.err != nil {
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return
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}
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// If the type info has still not been transmitted, it means we have
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// a singleton basic type (int, []byte etc.) at top level. We don't
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// need to send the type info but we do need to update enc.sent.
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if !sent {
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info, err := getTypeInfo(ut)
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if err != nil {
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enc.setError(err)
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return
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}
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enc.sent[rt] = info.id
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}
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}
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}
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// sendTypeId sends the id, which must have already been defined.
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func (enc *Encoder) sendTypeId(state *encoderState, ut *userTypeInfo) {
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// Identify the type of this top-level value.
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state.encodeInt(int64(enc.sent[ut.base]))
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}
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// EncodeValue transmits the data item represented by the reflection value,
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// guaranteeing that all necessary type information has been transmitted first.
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func (enc *Encoder) EncodeValue(value reflect.Value) error {
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// Gobs contain values. They cannot represent nil pointers, which
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// have no value to encode.
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if value.Kind() == reflect.Ptr && value.IsNil() {
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panic("gob: cannot encode nil pointer of type " + value.Type().String())
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}
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// Make sure we're single-threaded through here, so multiple
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// goroutines can share an encoder.
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enc.mutex.Lock()
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defer enc.mutex.Unlock()
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// Remove any nested writers remaining due to previous errors.
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enc.w = enc.w[0:1]
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ut, err := validUserType(value.Type())
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if err != nil {
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return err
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}
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enc.err = nil
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enc.byteBuf.Reset()
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enc.byteBuf.Write(spaceForLength)
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state := enc.newEncoderState(&enc.byteBuf)
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enc.sendTypeDescriptor(enc.writer(), state, ut)
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enc.sendTypeId(state, ut)
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if enc.err != nil {
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return enc.err
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}
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// Encode the object.
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enc.encode(state.b, value, ut)
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if enc.err == nil {
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enc.writeMessage(enc.writer(), state.b)
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}
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enc.freeEncoderState(state)
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return enc.err
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}
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