efe7ef89e9
From-SVN: r33861
319 lines
7.3 KiB
Plaintext
319 lines
7.3 KiB
Plaintext
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C++ Standard Library Style Guidelines DRAFT 1999-02-26
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-------------------------------------
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This library is written to appropriate C++ coding standards. As such,
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it is intended to precede the recommendations of the GNU Coding
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Standard, which can be referenced here:
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http://www.gnu.ai.mit.edu/prep/standards_toc.html
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ChangeLog entries for member functions should use the
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classname::member function name syntax as follows:
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1999-04-15 Dennis Ritchie <dr@att.com>
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* src/basic_file.cc (__basic_file::open): Fix thinko in
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_G_HAVE_IO_FILE_OPEN bits.
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Notable areas of divergence from what may be previous local practice
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(particularly for GNU C) include:
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01. Pointers and references
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char* p = "flop";
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char& c = *p;
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-NOT-
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char *p = "flop"; // wrong
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char &c = *p; // wrong
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Reason: In C++, definitions are mixed with executable code. Here,
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p is being initialized, not *p. This is near-universal
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practice among C++ programmers; it is normal for C hackers
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to switch spontaneously as they gain experience.
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02. Operator names and parentheses
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operator==(type)
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-NOT-
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operator == (type) // wrong
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Reason: The == is part of the function name. Separating
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it makes the declaration look like an expression.
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03. Function names and parentheses
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void mangle()
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-NOT-
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void mangle () // wrong
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Reason: no space before parentheses (except after a control-flow
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keyword) is near-universal practice for C++. It identifies the
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parentheses as the function-call operator or declarator, as
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opposed to an expression or other overloaded use of parentheses.
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04. Template function indentation
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template<typename T>
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void
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template_function(args)
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{ }
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-NOT-
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template<class T>
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void template_function(args) {};
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Reason: In class definitions, without indentation whitespace is
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needed both above and below the declaration to distinguish
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it visually from other members. (Also, re: "typename"
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rather than "class".) T often could be int, which is
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not a class. ("class", here, is an anachronism.)
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05. Template class indentation
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template<typename _CharT, typename _Traits>
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class basic_ios : public ios_base
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{
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public:
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// Types:
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};
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-NOT-
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template<class _CharT, class _Traits>
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class basic_ios : public ios_base
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{
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public:
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// Types:
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};
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-NOT-
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template<class _CharT, class _Traits>
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class basic_ios : public ios_base
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{
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public:
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// Types:
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};
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06. Enumerators
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enum
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{
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space = _ISspace,
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print = _ISprint,
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cntrl = _IScntrl,
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};
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-NOT-
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enum { space = _ISspace, print = _ISprint, cntrl = _IScntrl };
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07. Member initialization lists
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All one line, separate from class name.
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gribble::gribble()
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: _M_private_data(0), _M_more_stuff(0), _M_helper(0);
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{ }
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-NOT-
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gribble::gribble() : _M_private_data(0), _M_more_stuff(0), _M_helper(0);
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{ }
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08. Try/Catch blocks
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try
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{
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//
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}
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catch (...)
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{
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//
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}
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-NOT-
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try {
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//
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} catch(...) {
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//
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}
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09. Member functions declarations and defintions
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Keywords such as extern, static, export, explicit, inline, etc
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go on the line above the function name. Thus
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virtual int
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foo()
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-NOT-
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virtual int foo()
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Reason: GNU coding conventions dictate return types for functions
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are on a separate line than the function name and parameter list
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for definitions. For C++, where we have member functions that can
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be either inline definitions or declarations, keeping to this
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standard allows all member function names for a given class to be
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aligned to the same margin, increasing readibility.
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10. Invocation of member functions with "this->"
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For non-uglified names, use this->name to call the function.
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this->sync()
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-NOT-
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sync()
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Reason: ???
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The library currently has a mixture of GNU-C and modern C++ coding
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styles. The GNU C usages will be combed out gradually.
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Name patterns:
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For nonstandard names appearing in Standard headers, we are constrained
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to use names that begin with underscores. This is called "uglification".
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The convention is:
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Local and argument names: __[a-z].*
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Examples: __count __ix __s1
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Type names and template formal-argument names: _[A-Z][^_].*
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Examples: _Helper _CharT _N
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Member data and function names: _M_.*
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Examples: _M_num_elements _M_initialize ()
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Static data members, constants, and enumerations: _S_.*
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Examples: _S_max_elements _S_default_value
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Don't use names in the same scope that differ only in the prefix,
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e.g. _S_top and _M_top. See BADNAMES for a list of forbidden names.
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(The most tempting of these seem to be and "_T" and "__sz".)
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Names must never have "__" internally; it would confuse name
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unmanglers on some targets. Also, never use "__[0-9]", same reason.
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--------------------------
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[BY EXAMPLE]
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#ifndef _HEADER_
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#define _HEADER_ 1
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namespace std
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{
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class gribble
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{
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public:
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// ctor, op=, dtor
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gribble() throw();
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gribble(const gribble&);
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explicit
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gribble(int __howmany);
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gribble&
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operator=(const gribble&);
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virtual
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~gribble() throw ();
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// argument
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inline void
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public_member(const char* __arg) const;
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// in-class function definitions should be restricted to one-liners.
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int
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one_line() { return 0 }
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int
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two_lines(const char* arg)
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{ return strchr(arg, 'a'); }
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inline int
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three_lines(); // inline, but defined below.
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// note indentation
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template<typename _Formal_argument>
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void
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public_template() const throw();
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template<typename _Iterator>
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void
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other_template();
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private:
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class _Helper;
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int _M_private_data;
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int _M_more_stuff;
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_Helper* _M_helper;
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int _M_private_function();
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enum _Enum
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{
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_S_one,
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_S_two
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};
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static void
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_S_initialize_library();
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};
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// More-or-less-standard language features described by lack, not presence:
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# ifndef _G_NO_LONGLONG
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extern long long _G_global_with_a_good_long_name; // avoid globals!
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# endif
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// avoid in-class inline definitions, define separately;
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// likewise for member class definitions:
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inline int
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gribble::public_member() const
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{ int __local = 0; return __local; }
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class gribble::_Helper
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{
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int _M_stuff;
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friend class gribble;
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};
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}
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// Names beginning with "__": only for arguments and
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// local variables; never use "__" in a type name, or
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// within any name; never use "__[0-9]".
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#endif /* _HEADER_ */
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namespace std {
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template<typename T> // notice: "typename", not "class", no space
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long_return_value_type<with_many, args>
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function_name(char* pointer, // "char *pointer" is wrong.
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char* argument,
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const Reference& ref)
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{
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// int a_local; /* wrong; see below. */
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if (test)
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{
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nested code
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}
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int a_local = 0; // declare variable at first use.
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// char a, b, *p; /* wrong */
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char a = 'a';
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char b = a + 1;
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char* c = "abc"; // each variable goes on its own line, always.
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// except maybe here...
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for (unsigned i = 0, mask = 1; mask; ++i, mask <<= 1) {
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// ...
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}
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}
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gribble::gribble()
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: _M_private_data(0), _M_more_stuff(0), _M_helper(0);
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{ }
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inline int
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gribble::three_lines()
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{
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// doesn't fit in one line.
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}
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}
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