gcc/libobjc/THREADS
Nicola Pero 27132e6489 THREADS: Explain that when we compile libobjc inside GCC...
2001-06-08  Nicola Pero  <n.pero@mi.flashnet.it>

        * THREADS: Explain that when we compile libobjc inside GCC, we
        always use thr-objc.c as a backend, which uses GCC's thread code.

From-SVN: r43058
2001-06-08 22:42:59 +00:00

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This file describes in little detail the modifications to the
Objective-C runtime needed to make it thread safe.
First off, kudos to Galen Hunt who is the author of this great work.
If you have an comments or just want to know where to
send me money to express your undying gratitude for threading the
Objective-C runtime you can reach Galen at:
gchunt@cs.rochester.edu
Any questions, comments, bug reports, etc. should send email either to the
GCC bug account or to:
Scott Christley <scottc@net-community.com>
* Sarray Threading:
The most critical component of the Objective-C runtime is the sparse array
structure (sarray). Sarrays store object selectors and implementations.
Following in the tradition of the Objective-C runtime, my threading
support assumes that fast message dispatching is far more important
than *ANY* and *ALL* other operations. The message dispatching thus
uses *NO* locks on any kind. In fact, if you look in sarray.h, you
will notice that the message dispatching has not been modified.
Instead, I have modified the sarray management functions so that all
updates to the sarray data structure can be made in parallel will
message dispatching.
To support concurrent message dispatching, no dynamically allocated
sarray data structures are freed while more than one thread is
operational. Sarray data structures that are no longer in use are
kept in a linked list of garbage and are released whenever the program
is operating with a single thread. The programmer can also flush the
garbage list by calling sarray_remove_garbage when the programmer can
ensure that no message dispatching is taking place concurrently. The
amount of un-reclaimed sarray garbage should normally be extremely
small in a real program as sarray structures are freed only when using
the "poseAs" functionality and early in program initialization, which
normally occurs while the program is single threaded.
******************************************************************************
* Static Variables:
The following variables are either statically or globally defined. This list
does not include variables which are internal to implementation dependent
versions of thread-*.c.
The following threading designations are used:
SAFE : Implicitly thread safe.
SINGLE : Must only be used in single thread mode.
MUTEX : Protected by single global mutex objc_runtime_mutex.
UNUSED : Not used in the runtime.
Variable Name: Usage: Defined: Also used in:
=========================== ====== ============ =====================
__objc_class_hash MUTEX class.c
__objc_class_links_resolved UNUSED class.c runtime.h
__objc_class_number MUTEX class.c
__objc_dangling_categories UNUSED init.c
__objc_module_list MUTEX init.c
__objc_selector_array MUTEX selector.c
__objc_selector_hash MUTEX selector.c
__objc_selector_max_index MUTEX selector.c sendmsg.c runtime.h
__objc_selector_names MUTEX selector.c
__objc_thread_exit_status SAFE thread.c
__objc_uninstalled_dtable MUTEX sendmsg.c selector.c
_objc_load_callback SAFE init.c objc-api.h
_objc_lookup_class SAFE class.c objc-api.h
_objc_object_alloc SINGLE objects.c objc-api.h
_objc_object_copy SINGLE objects.c objc-api.h
_objc_object_dispose SINGLE objects.c objc-api.h
frwd_sel SAFE2 sendmsg.c
idxsize MUTEX sarray.c sendmsg.c sarray.h
initialize_sel SAFE2 sendmsg.c
narrays MUTEX sarray.c sendmsg.c sarray.h
nbuckets MUTEX sarray.c sendmsg.c sarray.h
nindices MUTEX sarray.c sarray.h
previous_constructors SAFE1 init.c
proto_class SAFE1 init.c
unclaimed_categories MUTEX init.c
unclaimed_proto_list MUTEX init.c
uninitialized_statics MUTEX init.c
Notes:
1) Initialized once in unithread mode.
2) Initialized value will always be same, guaranteed by lock on selector
hash table.
******************************************************************************
* Frontend/Backend design:
The design of the Objective-C runtime thread and mutex functions utilizes a
frontend/backend implementation.
The frontend, as characterized by the files thr.h and thr.c, is a set
of platform independent structures and functions which represent the
user interface. Objective-C programs should use these structures and
functions for their thread and mutex work if they wish to maintain a
high degree of portability across platforms.
The backend is composed of a file with the necessary code to map the ObjC
thread and mutex to a platform specific implementation. For example, the
file thr-solaris.c contains the implementation for Solaris.
If you are compiling libobjc as part of GCC, the thr-objc.c backend is
always used; this backend uses GCC's gthread code. The thread system
is automatically configured when GCC is configured. Important: make
sure you configure GCC using `--enable-threads' if you want threads !
If you want to compile libobjc standalone, then you would need to
modify the configure.in and makefiles for it; and you need to pick an
appropriate backend file for the target platform; you make this choice
by assigning the OBJC_THREAD_FILE make variable to the basename of the
backend file. For example, OBJC_THREAD_FILE=thr-posix would indicate
that the generic posix backend file, thr-posix.c, should be compiled
with the ObjC runtime library. If your platform does not support
threads then you should specify the OBJC_THREAD_FILE=thr-single
backend file to compile the ObjC runtime library without thread or
mutex support; note that programs which rely upon the ObjC thread and
mutex functions will compile and link correctly but attempting to
create a thread or mutex will result in an error.
It is questionable whether it is really necessary to have both a
frontend and backend function for all available functionality. On the
one hand, it provides a clear, consistent differentiation between what
is public and what is private with the downside of having the overhead
of multiple functions calls. For example, the function to have a
thread yield the processor is objc_thread_yield; in the current
implementation this produces a function call set:
objc_thread_yield() -> __objc_thread_yield() -> system yield function
This has two extra function calls over calling the platform specific function
explicitly, but the issue is whether only the overhead of a single function
is necessary.
objc_thread_yield() -> system yield function
This breaks the public/private dichotomy between the frontend/backend
for the sake of efficiency. It is possible to just use a preprocessor
define so as to eliminate the extra function call:
#define objc_thread_yield() __objc_thread_yield()
This has the undesirable effect that if objc_thread_yield is actually
turned into a function based upon future need; then ObjC programs which
access the thread functions would need to be recompiled versus just
being relinked.
******************************************************************************
* Threads:
The thread system attempts to create multiple threads using whatever
operating system or library thread support is available. It does
assume that all system functions are thread safe. Notably this means
that the system implementation of malloc and free must be thread safe.
If a system has multiple processors, the threads are configured for
full parallel processing.
* Backend initialization functions
__objc_init_thread_system(void), int
Initialize the thread subsystem. Called once by __objc_exec_class.
Return -1 if error otherwise return 0.
__objc_close_thread_system(void), int
Closes the thread subsystem, not currently guaranteed to be called.
Return -1 if error otherwise return 0.
*****
* Frontend thread functions
* User programs should use these functions.
objc_thread_detach(SEL selector, id object, id argument), objc_thread_t
Creates and detaches a new thread. The new thread starts by
sending the given selector with a single argument to the
given object.
objc_thread_set_priority(int priority), int
Sets a thread's relative priority within the program. Valid
options are:
OBJC_THREAD_INTERACTIVE_PRIORITY
OBJC_THREAD_BACKGROUND_PRIORITY
OBJC_THREAD_LOW_PRIORITY
objc_thread_get_priority(void), int
Query a thread's priority.
objc_thread_yield(void), void
Yields processor to another thread with equal or higher
priority. It is up to the system scheduler to determine if
the processor is taken or not.
objc_thread_exit(void), int
Terminates a thread. If this is the last thread executing
then the program will terminate.
objc_thread_id(void), int
Returns the current thread's id.
objc_thread_set_data(void *value), int
Set a pointer to the thread's local storage. Local storage is
thread specific.
objc_thread_get_data(void), void *
Returns the pointer to the thread's local storage.
*****
* Backend thread functions
* User programs should *NOT* directly call these functions.
__objc_thread_detach(void (*func)(void *arg), void *arg), objc_thread_t
Spawns a new thread executing func, called by objc_thread_detach.
Return NULL if error otherwise return thread id.
__objc_thread_set_priority(int priority), int
Set the thread's priority, called by objc_thread_set_priority.
Return -1 if error otherwise return 0.
__objc_thread_get_priority(void), int
Query a thread's priority, called by objc_thread_get_priority.
Return -1 if error otherwise return the priority.
__objc_thread_yield(void), void
Yields the processor, called by objc_thread_yield.
__objc_thread_exit(void), int
Terminates the thread, called by objc_thread_exit.
Return -1 if error otherwise function does not return.
__objc_thread_id(void), objc_thread_t
Returns the current thread's id, called by objc_thread_id.
Return -1 if error otherwise return thread id.
__objc_thread_set_data(void *value), int
Set pointer for thread local storage, called by objc_thread_set_data.
Returns -1 if error otherwise return 0.
__objc_thread_get_data(void), void *
Returns the pointer to the thread's local storage.
Returns NULL if error, called by objc_thread_get_data.
******************************************************************************
* Mutexes:
Mutexes can be locked recursively. Each locked mutex remembers
its owner (by thread id) and how many times it has been locked. The
last unlock on a mutex removes the system lock and allows other
threads to access the mutex.
*****
* Frontend mutex functions
* User programs should use these functions.
objc_mutex_allocate(void), objc_mutex_t
Allocates a new mutex. Mutex is initially unlocked.
Return NULL if error otherwise return mutex pointer.
objc_mutex_deallocate(objc_mutex_t mutex), int
Free a mutex. Before freeing the mutex, makes sure that no
one else is using it.
Return -1 if error otherwise return 0.
objc_mutex_lock(objc_mutex_t mutex), int
Locks a mutex. As mentioned earlier, the same thread may call
this routine repeatedly.
Return -1 if error otherwise return 0.
objc_mutex_trylock(objc_mutex_t mutex), int
Attempts to lock a mutex. If lock on mutex can be acquired
then function operates exactly as objc_mutex_lock.
Return -1 if failed to acquire lock otherwise return 0.
objc_mutex_unlock(objc_mutex_t mutex), int
Unlocks the mutex by one level. Other threads may not acquire
the mutex until this thread has released all locks on it.
Return -1 if error otherwise return 0.
*****
* Backend mutex functions
* User programs should *NOT* directly call these functions.
__objc_mutex_allocate(objc_mutex_t mutex), int
Allocates a new mutex, called by objc_mutex_allocate.
Return -1 if error otherwise return 0.
__objc_mutex_deallocate(objc_mutex_t mutex), int
Free a mutex, called by objc_mutex_deallocate.
Return -1 if error otherwise return 0.
__objc_mutex_lock(objc_mutex_t mutex), int
Locks a mutex, called by objc_mutex_lock.
Return -1 if error otherwise return 0.
__objc_mutex_trylock(objc_mutex_t mutex), int
Attempts to lock a mutex, called by objc_mutex_trylock.
Return -1 if failed to acquire lock or error otherwise return 0.
__objc_mutex_unlock(objc_mutex_t mutex), int
Unlocks the mutex, called by objc_mutex_unlock.
Return -1 if error otherwise return 0.
******************************************************************************
* Condition Mutexes:
Mutexes can be locked recursively. Each locked mutex remembers
its owner (by thread id) and how many times it has been locked. The
last unlock on a mutex removes the system lock and allows other
threads to access the mutex.
*
* Frontend condition mutex functions
* User programs should use these functions.
*
objc_condition_allocate(void), objc_condition_t
Allocate a condition mutex.
Return NULL if error otherwise return condition pointer.
objc_condition_deallocate(objc_condition_t condition), int
Deallocate a condition. Note that this includes an implicit
condition_broadcast to insure that waiting threads have the
opportunity to wake. It is legal to dealloc a condition only
if no other thread is/will be using it. Does NOT check for
other threads waiting but just wakes them up.
Return -1 if error otherwise return 0.
objc_condition_wait(objc_condition_t condition, objc_mutex_t mutex), int
Wait on the condition unlocking the mutex until objc_condition_signal()
or objc_condition_broadcast() are called for the same condition. The
given mutex *must* have the depth 1 so that it can be unlocked
here, for someone else can lock it and signal/broadcast the condition.
The mutex is used to lock access to the shared data that make up the
"condition" predicate.
Return -1 if error otherwise return 0.
objc_condition_broadcast(objc_condition_t condition), int
Wake up all threads waiting on this condition. It is recommended that
the called would lock the same mutex as the threads in
objc_condition_wait before changing the "condition predicate"
and make this call and unlock it right away after this call.
Return -1 if error otherwise return 0.
objc_condition_signal(objc_condition_t condition), int
Wake up one thread waiting on this condition.
Return -1 if error otherwise return 0.
*
* Backend condition mutex functions
* User programs should *NOT* directly call these functions.
*
__objc_condition_allocate(objc_condition_t condition), int
Allocate a condition mutex, called by objc_condition_allocate.
Return -1 if error otherwise return 0.
__objc_condition_deallocate(objc_condition_t condition), int
Deallocate a condition, called by objc_condition_deallocate.
Return -1 if error otherwise return 0.
__objc_condition_wait(objc_condition_t condition, objc_mutex_t mutex), int
Wait on the condition, called by objc_condition_wait.
Return -1 if error otherwise return 0 when condition is met.
__objc_condition_broadcast(objc_condition_t condition), int
Wake up all threads waiting on this condition.
Called by objc_condition_broadcast.
Return -1 if error otherwise return 0.
__objc_condition_signal(objc_condition_t condition), int
Wake up one thread waiting on this condition.
Called by objc_condition_signal.
Return -1 if error otherwise return 0.