f8d9fa9e80
This upgrades all of libgo other than the runtime package to the Go 1.4 release. In Go 1.4 much of the runtime was rewritten into Go. Merging that code will take more time and will not change the API, so I'm putting it off for now. There are a few runtime changes anyhow, to accomodate other packages that rely on minor modifications to the runtime support. The compiler changes slightly to add a one-bit flag to each type descriptor kind that is stored directly in an interface, which for gccgo is currently only pointer types. Another one-bit flag (gcprog) is reserved because it is used by the gc compiler, but gccgo does not currently use it. There is another error check in the compiler since I ran across it during testing. gotools/: * Makefile.am (go_cmd_go_files): Sort entries. Add generate.go. * Makefile.in: Rebuild. From-SVN: r219627
318 lines
8.6 KiB
Go
318 lines
8.6 KiB
Go
// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package rpc
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import (
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"bufio"
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"encoding/gob"
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"errors"
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"io"
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"log"
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"net"
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"net/http"
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"sync"
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)
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// ServerError represents an error that has been returned from
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// the remote side of the RPC connection.
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type ServerError string
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func (e ServerError) Error() string {
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return string(e)
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}
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var ErrShutdown = errors.New("connection is shut down")
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// Call represents an active RPC.
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type Call struct {
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ServiceMethod string // The name of the service and method to call.
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Args interface{} // The argument to the function (*struct).
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Reply interface{} // The reply from the function (*struct).
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Error error // After completion, the error status.
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Done chan *Call // Strobes when call is complete.
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}
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// Client represents an RPC Client.
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// There may be multiple outstanding Calls associated
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// with a single Client, and a Client may be used by
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// multiple goroutines simultaneously.
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type Client struct {
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codec ClientCodec
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reqMutex sync.Mutex // protects following
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request Request
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mutex sync.Mutex // protects following
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seq uint64
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pending map[uint64]*Call
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closing bool // user has called Close
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shutdown bool // server has told us to stop
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}
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// A ClientCodec implements writing of RPC requests and
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// reading of RPC responses for the client side of an RPC session.
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// The client calls WriteRequest to write a request to the connection
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// and calls ReadResponseHeader and ReadResponseBody in pairs
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// to read responses. The client calls Close when finished with the
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// connection. ReadResponseBody may be called with a nil
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// argument to force the body of the response to be read and then
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// discarded.
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type ClientCodec interface {
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// WriteRequest must be safe for concurrent use by multiple goroutines.
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WriteRequest(*Request, interface{}) error
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ReadResponseHeader(*Response) error
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ReadResponseBody(interface{}) error
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Close() error
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}
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func (client *Client) send(call *Call) {
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client.reqMutex.Lock()
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defer client.reqMutex.Unlock()
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// Register this call.
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client.mutex.Lock()
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if client.shutdown || client.closing {
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call.Error = ErrShutdown
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client.mutex.Unlock()
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call.done()
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return
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}
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seq := client.seq
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client.seq++
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client.pending[seq] = call
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client.mutex.Unlock()
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// Encode and send the request.
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client.request.Seq = seq
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client.request.ServiceMethod = call.ServiceMethod
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err := client.codec.WriteRequest(&client.request, call.Args)
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if err != nil {
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client.mutex.Lock()
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call = client.pending[seq]
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delete(client.pending, seq)
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client.mutex.Unlock()
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if call != nil {
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call.Error = err
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call.done()
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}
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}
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}
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func (client *Client) input() {
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var err error
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var response Response
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for err == nil {
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response = Response{}
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err = client.codec.ReadResponseHeader(&response)
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if err != nil {
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break
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}
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seq := response.Seq
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client.mutex.Lock()
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call := client.pending[seq]
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delete(client.pending, seq)
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client.mutex.Unlock()
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switch {
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case call == nil:
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// We've got no pending call. That usually means that
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// WriteRequest partially failed, and call was already
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// removed; response is a server telling us about an
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// error reading request body. We should still attempt
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// to read error body, but there's no one to give it to.
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err = client.codec.ReadResponseBody(nil)
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if err != nil {
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err = errors.New("reading error body: " + err.Error())
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}
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case response.Error != "":
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// We've got an error response. Give this to the request;
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// any subsequent requests will get the ReadResponseBody
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// error if there is one.
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call.Error = ServerError(response.Error)
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err = client.codec.ReadResponseBody(nil)
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if err != nil {
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err = errors.New("reading error body: " + err.Error())
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}
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call.done()
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default:
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err = client.codec.ReadResponseBody(call.Reply)
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if err != nil {
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call.Error = errors.New("reading body " + err.Error())
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}
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call.done()
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}
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}
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// Terminate pending calls.
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client.reqMutex.Lock()
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client.mutex.Lock()
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client.shutdown = true
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closing := client.closing
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if err == io.EOF {
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if closing {
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err = ErrShutdown
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} else {
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err = io.ErrUnexpectedEOF
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}
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}
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for _, call := range client.pending {
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call.Error = err
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call.done()
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}
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client.mutex.Unlock()
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client.reqMutex.Unlock()
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if debugLog && err != io.EOF && !closing {
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log.Println("rpc: client protocol error:", err)
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}
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}
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func (call *Call) done() {
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select {
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case call.Done <- call:
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// ok
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default:
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// We don't want to block here. It is the caller's responsibility to make
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// sure the channel has enough buffer space. See comment in Go().
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if debugLog {
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log.Println("rpc: discarding Call reply due to insufficient Done chan capacity")
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}
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}
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}
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// NewClient returns a new Client to handle requests to the
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// set of services at the other end of the connection.
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// It adds a buffer to the write side of the connection so
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// the header and payload are sent as a unit.
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func NewClient(conn io.ReadWriteCloser) *Client {
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encBuf := bufio.NewWriter(conn)
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client := &gobClientCodec{conn, gob.NewDecoder(conn), gob.NewEncoder(encBuf), encBuf}
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return NewClientWithCodec(client)
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}
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// NewClientWithCodec is like NewClient but uses the specified
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// codec to encode requests and decode responses.
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func NewClientWithCodec(codec ClientCodec) *Client {
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client := &Client{
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codec: codec,
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pending: make(map[uint64]*Call),
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}
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go client.input()
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return client
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}
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type gobClientCodec struct {
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rwc io.ReadWriteCloser
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dec *gob.Decoder
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enc *gob.Encoder
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encBuf *bufio.Writer
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}
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func (c *gobClientCodec) WriteRequest(r *Request, body interface{}) (err error) {
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if err = c.enc.Encode(r); err != nil {
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return
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}
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if err = c.enc.Encode(body); err != nil {
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return
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}
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return c.encBuf.Flush()
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}
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func (c *gobClientCodec) ReadResponseHeader(r *Response) error {
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return c.dec.Decode(r)
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}
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func (c *gobClientCodec) ReadResponseBody(body interface{}) error {
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return c.dec.Decode(body)
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}
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func (c *gobClientCodec) Close() error {
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return c.rwc.Close()
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}
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// DialHTTP connects to an HTTP RPC server at the specified network address
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// listening on the default HTTP RPC path.
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func DialHTTP(network, address string) (*Client, error) {
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return DialHTTPPath(network, address, DefaultRPCPath)
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}
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// DialHTTPPath connects to an HTTP RPC server
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// at the specified network address and path.
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func DialHTTPPath(network, address, path string) (*Client, error) {
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var err error
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conn, err := net.Dial(network, address)
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if err != nil {
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return nil, err
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}
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io.WriteString(conn, "CONNECT "+path+" HTTP/1.0\n\n")
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// Require successful HTTP response
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// before switching to RPC protocol.
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resp, err := http.ReadResponse(bufio.NewReader(conn), &http.Request{Method: "CONNECT"})
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if err == nil && resp.Status == connected {
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return NewClient(conn), nil
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}
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if err == nil {
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err = errors.New("unexpected HTTP response: " + resp.Status)
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}
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conn.Close()
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return nil, &net.OpError{
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Op: "dial-http",
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Net: network + " " + address,
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Addr: nil,
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Err: err,
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}
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}
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// Dial connects to an RPC server at the specified network address.
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func Dial(network, address string) (*Client, error) {
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conn, err := net.Dial(network, address)
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if err != nil {
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return nil, err
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}
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return NewClient(conn), nil
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}
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func (client *Client) Close() error {
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client.mutex.Lock()
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if client.closing {
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client.mutex.Unlock()
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return ErrShutdown
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}
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client.closing = true
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client.mutex.Unlock()
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return client.codec.Close()
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}
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// Go invokes the function asynchronously. It returns the Call structure representing
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// the invocation. The done channel will signal when the call is complete by returning
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// the same Call object. If done is nil, Go will allocate a new channel.
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// If non-nil, done must be buffered or Go will deliberately crash.
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func (client *Client) Go(serviceMethod string, args interface{}, reply interface{}, done chan *Call) *Call {
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call := new(Call)
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call.ServiceMethod = serviceMethod
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call.Args = args
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call.Reply = reply
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if done == nil {
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done = make(chan *Call, 10) // buffered.
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} else {
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// If caller passes done != nil, it must arrange that
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// done has enough buffer for the number of simultaneous
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// RPCs that will be using that channel. If the channel
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// is totally unbuffered, it's best not to run at all.
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if cap(done) == 0 {
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log.Panic("rpc: done channel is unbuffered")
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}
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}
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call.Done = done
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client.send(call)
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return call
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}
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// Call invokes the named function, waits for it to complete, and returns its error status.
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func (client *Client) Call(serviceMethod string, args interface{}, reply interface{}) error {
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call := <-client.Go(serviceMethod, args, reply, make(chan *Call, 1)).Done
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return call.Error
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}
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