50fbf0c35d
2009-07-20 Benjamin Kosnik <bkoz@redhat.com> * doc/xml/manual/intro.xml: Escape '&', validate. * doc/xml/manual/using.xml: Validate, dead link check. * doc/xml/manual/strings.xml: Same. * doc/xml/manual/appendix_contributing.xml: Same. * doc/xml/manual/iterators.xml: Same. * doc/xml/manual/spine.xml: Same. * doc/xml/faq.xml: Remove redundant xreflabel entities. * doc/xml/gnu/gpl-3.0.xml: Same. * doc/xml/manual/mt_allocator.xml: Same. * doc/xml/manual/allocator.xml: Same. * doc/xml/manual/ctype.xml: Same. * doc/xml/manual/codecvt.xml: Same. * doc/xml/manual/backwards_compatibility.xml: Same. * doc/xml/manual/shared_ptr.xml: Same. * doc/xml/manual/abi.xml: Same. * doc/xml/manual/auto_ptr.xml: Same. * doc/xml/manual/internals.xml: Same. * doc/xml/manual/parallel_mode.xml: Same. * doc/xml/manual/bitmap_allocator.xml: Same. * doc/xml/manual/build_hacking.xml: Same. * doc/xml/manual/evolution.xml: Same. * doc/xml/manual/debug.xml: Same. * doc/xml/manual/localization.xml: Same. * doc/xml/manual/appendix_contributing.xml: Same. * doc/xml/manual/locale.xml: Same. * doc/xml/manual/messages.xml: Same. * doc/xml/manual/spine.xml: Same. * doc/xml/manual/test.xml: Same. * doc/xml/book.txml: Same. * doc/xml/spine.xml: Same. * doc/xml/api.xml: Clean up ulink targets, convert to link if possible. * doc/xml/manual/backwards_compatibility.xml: Same. * doc/xml/manual/concurrency.xml: Same. * doc/xml/manual/intro.xml: Same. * doc/xml/manual/parallel_mode.xml: Same. * doc/xml/manual/status_cxx1998.xml: Same. * doc/xml/manual/containers.xml: Same. * doc/xml/manual/io.xml: Same. * doc/xml/manual/support.xml: Same. * doc/xml/manual/strings.xml: Same. * doc/xml/manual/debug_mode.xml: Same. * doc/xml/manual/extensions.xml: Same. * doc/xml/manual/appendix_contributing.xml: Same. * doc/xml/manual/messages.xml: Same. * doc/xml/manual/test.xml: Same. * doc/html: Regenerate. From-SVN: r149844
472 lines
18 KiB
XML
472 lines
18 KiB
XML
<?xml version='1.0'?>
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<!DOCTYPE part PUBLIC "-//OASIS//DTD DocBook XML V4.5//EN"
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"http://www.oasis-open.org/docbook/xml/4.5/docbookx.dtd"
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[ ]>
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<part id="manual.containers" xreflabel="Containers">
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<?dbhtml filename="containers.html"?>
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<partinfo>
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<keywordset>
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<keyword>
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ISO C++
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</keyword>
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<keyword>
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library
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</keyword>
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</keywordset>
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</partinfo>
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<title>
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Containers
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<indexterm><primary>Containers</primary></indexterm>
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</title>
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<!-- Chapter 01 : Sequences -->
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<chapter id="manual.containers.sequences" xreflabel="Sequences">
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<?dbhtml filename="sequences.html"?>
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<title>Sequences</title>
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<sect1 id="containers.sequences.list" xreflabel="list">
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<?dbhtml filename="list.html"?>
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<title>list</title>
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<sect2 id="sequences.list.size" xreflabel="list::size() is O(n)">
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<title>list::size() is O(n)</title>
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<para>
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Yes it is, and that's okay. This is a decision that we preserved
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when we imported SGI's STL implementation. The following is
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quoted from <ulink
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url="http://www.sgi.com/tech/stl/FAQ.html">their FAQ</ulink>:
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</para>
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<blockquote>
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<para>
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The size() member function, for list and slist, takes time
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proportional to the number of elements in the list. This was a
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deliberate tradeoff. The only way to get a constant-time
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size() for linked lists would be to maintain an extra member
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variable containing the list's size. This would require taking
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extra time to update that variable (it would make splice() a
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linear time operation, for example), and it would also make the
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list larger. Many list algorithms don't require that extra
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word (algorithms that do require it might do better with
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vectors than with lists), and, when it is necessary to maintain
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an explicit size count, it's something that users can do
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themselves.
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</para>
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<para>
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This choice is permitted by the C++ standard. The standard says
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that size() <quote>should</quote> be constant time, and
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<quote>should</quote> does not mean the same thing as
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<quote>shall</quote>. This is the officially recommended ISO
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wording for saying that an implementation is supposed to do
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something unless there is a good reason not to.
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</para>
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<para>
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One implication of linear time size(): you should never write
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</para>
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<programlisting>
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if (L.size() == 0)
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...
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</programlisting>
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<para>
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Instead, you should write
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</para>
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<programlisting>
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if (L.empty())
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...
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</programlisting>
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</blockquote>
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</sect2>
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</sect1>
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<sect1 id="containers.sequences.vector" xreflabel="vector">
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<?dbhtml filename="vector.html"?>
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<title>vector</title>
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<para>
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</para>
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<sect2 id="sequences.vector.management" xreflabel="Space Overhead Management">
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<title>Space Overhead Management</title>
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<para>
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In <ulink
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url="http://gcc.gnu.org/ml/libstdc++/2002-04/msg00105.html">this
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message to the list</ulink>, Daniel Kostecky announced work on an
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alternate form of <code>std::vector</code> that would support
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hints on the number of elements to be over-allocated. The design
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was also described, along with possible implementation choices.
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</para>
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<para>
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The first two alpha releases were announced <ulink
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url="http://gcc.gnu.org/ml/libstdc++/2002-07/msg00048.html">here</ulink>
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and <ulink
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url="http://gcc.gnu.org/ml/libstdc++/2002-07/msg00111.html">here</ulink>.
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</para>
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</sect2></sect1>
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</chapter>
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<!-- Chapter 02 : Associative -->
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<chapter id="manual.containers.associative" xreflabel="Associative">
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<?dbhtml filename="associative.html"?>
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<title>Associative</title>
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<sect1 id="containers.associative.insert_hints" xreflabel="Insertion Hints">
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<title>Insertion Hints</title>
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<para>
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Section [23.1.2], Table 69, of the C++ standard lists this
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function for all of the associative containers (map, set, etc):
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</para>
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<programlisting>
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a.insert(p,t);
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</programlisting>
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<para>
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where 'p' is an iterator into the container 'a', and 't' is the
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item to insert. The standard says that <quote><code>t</code> is
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inserted as close as possible to the position just prior to
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<code>p</code>.</quote> (Library DR #233 addresses this topic,
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referring to <ulink
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url="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1780.html">N1780</ulink>.
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Since version 4.2 GCC implements the resolution to DR 233, so
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that insertions happen as close as possible to the hint. For
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earlier releases the hint was only used as described below.
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</para>
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<para>
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Here we'll describe how the hinting works in the libstdc++
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implementation, and what you need to do in order to take
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advantage of it. (Insertions can change from logarithmic
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complexity to amortized constant time, if the hint is properly
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used.) Also, since the current implementation is based on the
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SGI STL one, these points may hold true for other library
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implementations also, since the HP/SGI code is used in a lot of
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places.
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</para>
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<para>
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In the following text, the phrases <emphasis>greater
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than</emphasis> and <emphasis>less than</emphasis> refer to the
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results of the strict weak ordering imposed on the container by
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its comparison object, which defaults to (basically)
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<quote><</quote>. Using those phrases is semantically sloppy,
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but I didn't want to get bogged down in syntax. I assume that if
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you are intelligent enough to use your own comparison objects,
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you are also intelligent enough to assign <quote>greater</quote>
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and <quote>lesser</quote> their new meanings in the next
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paragraph. *grin*
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</para>
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<para>
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If the <code>hint</code> parameter ('p' above) is equivalent to:
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</para>
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<itemizedlist>
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<listitem>
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<para>
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<code>begin()</code>, then the item being inserted should
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have a key less than all the other keys in the container.
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The item will be inserted at the beginning of the container,
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becoming the new entry at <code>begin()</code>.
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</para>
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</listitem>
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<listitem>
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<para>
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<code>end()</code>, then the item being inserted should have
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a key greater than all the other keys in the container. The
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item will be inserted at the end of the container, becoming
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the new entry at <code>end()</code>.
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</para>
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</listitem>
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<listitem>
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<para>
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neither <code>begin()</code> nor <code>end()</code>, then:
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Let <code>h</code> be the entry in the container pointed to
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by <code>hint</code>, that is, <code>h = *hint</code>. Then
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the item being inserted should have a key less than that of
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<code>h</code>, and greater than that of the item preceding
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<code>h</code>. The new item will be inserted between
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<code>h</code> and <code>h</code>'s predecessor.
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</para>
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</listitem>
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</itemizedlist>
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<para>
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For <code>multimap</code> and <code>multiset</code>, the
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restrictions are slightly looser: <quote>greater than</quote>
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should be replaced by <quote>not less than</quote>and <quote>less
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than</quote> should be replaced by <quote>not greater
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than.</quote> (Why not replace greater with
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greater-than-or-equal-to? You probably could in your head, but
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the mathematicians will tell you that it isn't the same thing.)
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</para>
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<para>
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If the conditions are not met, then the hint is not used, and the
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insertion proceeds as if you had called <code> a.insert(t)
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</code> instead. (<emphasis>Note </emphasis> that GCC releases
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prior to 3.0.2 had a bug in the case with <code>hint ==
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begin()</code> for the <code>map</code> and <code>set</code>
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classes. You should not use a hint argument in those releases.)
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</para>
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<para>
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This behavior goes well with other containers'
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<code>insert()</code> functions which take an iterator: if used,
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the new item will be inserted before the iterator passed as an
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argument, same as the other containers.
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</para>
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<para>
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<emphasis>Note </emphasis> also that the hint in this
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implementation is a one-shot. The older insertion-with-hint
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routines check the immediately surrounding entries to ensure that
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the new item would in fact belong there. If the hint does not
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point to the correct place, then no further local searching is
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done; the search begins from scratch in logarithmic time.
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</para>
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</sect1>
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<sect1 id="containers.associative.bitset" xreflabel="bitset">
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<?dbhtml filename="bitset.html"?>
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<title>bitset</title>
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<sect2 id="associative.bitset.size_variable" xreflabel="Variable">
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<title>Size Variable</title>
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<para>
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No, you cannot write code of the form
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</para>
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<!-- Careful, the leading spaces in PRE show up directly. -->
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<programlisting>
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#include <bitset>
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void foo (size_t n)
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{
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std::bitset<n> bits;
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....
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}
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</programlisting>
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<para>
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because <code>n</code> must be known at compile time. Your
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compiler is correct; it is not a bug. That's the way templates
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work. (Yes, it <emphasis>is</emphasis> a feature.)
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</para>
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<para>
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There are a couple of ways to handle this kind of thing. Please
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consider all of them before passing judgement. They include, in
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no particular order:
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</para>
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<itemizedlist>
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<listitem><para>A very large N in <code>bitset<N></code>.</para></listitem>
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<listitem><para>A container<bool>.</para></listitem>
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<listitem><para>Extremely weird solutions.</para></listitem>
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</itemizedlist>
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<para>
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<emphasis>A very large N in
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<code>bitset<N></code>. </emphasis> It has been
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pointed out a few times in newsgroups that N bits only takes up
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(N/8) bytes on most systems, and division by a factor of eight is
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pretty impressive when speaking of memory. Half a megabyte given
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over to a bitset (recall that there is zero space overhead for
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housekeeping info; it is known at compile time exactly how large
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the set is) will hold over four million bits. If you're using
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those bits as status flags (e.g.,
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<quote>changed</quote>/<quote>unchanged</quote> flags), that's a
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<emphasis>lot</emphasis> of state.
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</para>
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<para>
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You can then keep track of the <quote>maximum bit used</quote>
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during some testing runs on representative data, make note of how
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many of those bits really need to be there, and then reduce N to
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a smaller number. Leave some extra space, of course. (If you
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plan to write code like the incorrect example above, where the
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bitset is a local variable, then you may have to talk your
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compiler into allowing that much stack space; there may be zero
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space overhead, but it's all allocated inside the object.)
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</para>
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<para>
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<emphasis>A container<bool>. </emphasis> The
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Committee made provision for the space savings possible with that
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(N/8) usage previously mentioned, so that you don't have to do
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wasteful things like <code>Container<char></code> or
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<code>Container<short int></code>. Specifically,
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<code>vector<bool></code> is required to be specialized for
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that space savings.
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</para>
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<para>
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The problem is that <code>vector<bool></code> doesn't
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behave like a normal vector anymore. There have been recent
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journal articles which discuss the problems (the ones by Herb
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Sutter in the May and July/August 1999 issues of C++ Report cover
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it well). Future revisions of the ISO C++ Standard will change
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the requirement for <code>vector<bool></code>
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specialization. In the meantime, <code>deque<bool></code>
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is recommended (although its behavior is sane, you probably will
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not get the space savings, but the allocation scheme is different
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than that of vector).
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</para>
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<para>
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<emphasis>Extremely weird solutions. </emphasis> If
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you have access to the compiler and linker at runtime, you can do
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something insane, like figuring out just how many bits you need,
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then writing a temporary source code file. That file contains an
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instantiation of <code>bitset</code> for the required number of
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bits, inside some wrapper functions with unchanging signatures.
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Have your program then call the compiler on that file using
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Position Independent Code, then open the newly-created object
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file and load those wrapper functions. You'll have an
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instantiation of <code>bitset<N></code> for the exact
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<code>N</code> that you need at the time. Don't forget to delete
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the temporary files. (Yes, this <emphasis>can</emphasis> be, and
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<emphasis>has been</emphasis>, done.)
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</para>
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<!-- I wonder if this next paragraph will get me in trouble... -->
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<para>
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This would be the approach of either a visionary genius or a
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raving lunatic, depending on your programming and management
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style. Probably the latter.
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</para>
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<para>
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Which of the above techniques you use, if any, are up to you and
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your intended application. Some time/space profiling is
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indicated if it really matters (don't just guess). And, if you
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manage to do anything along the lines of the third category, the
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author would love to hear from you...
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</para>
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<para>
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Also note that the implementation of bitset used in libstdc++ has
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<link linkend="manual.ext.containers.sgi">some extensions</link>.
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</para>
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</sect2>
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<sect2 id="associative.bitset.type_string" xreflabel="Type String">
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<title>Type String</title>
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<para>
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</para>
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<para>
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Bitmasks do not take char* nor const char* arguments in their
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constructors. This is something of an accident, but you can read
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about the problem: follow the library's <quote>Links</quote> from
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the homepage, and from the C++ information <quote>defect
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reflector</quote> link, select the library issues list. Issue
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number 116 describes the problem.
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</para>
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<para>
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For now you can simply make a temporary string object using the
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constructor expression:
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</para>
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<programlisting>
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std::bitset<5> b ( std::string(<quote>10110</quote>) );
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</programlisting>
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<para>
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instead of
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</para>
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<programlisting>
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std::bitset<5> b ( <quote>10110</quote> ); // invalid
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</programlisting>
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</sect2>
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</sect1>
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</chapter>
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<!-- Chapter 03 : Interacting with C -->
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<chapter id="manual.containers.c" xreflabel="Interacting with C">
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<?dbhtml filename="containers_and_c.html"?>
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<title>Interacting with C</title>
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<sect1 id="containers.c.vs_array" xreflabel="Containers vs. Arrays">
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<title>Containers vs. Arrays</title>
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<para>
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You're writing some code and can't decide whether to use builtin
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arrays or some kind of container. There are compelling reasons
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to use one of the container classes, but you're afraid that
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you'll eventually run into difficulties, change everything back
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to arrays, and then have to change all the code that uses those
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data types to keep up with the change.
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</para>
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<para>
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If your code makes use of the standard algorithms, this isn't as
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scary as it sounds. The algorithms don't know, nor care, about
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the kind of <quote>container</quote> on which they work, since
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the algorithms are only given endpoints to work with. For the
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container classes, these are iterators (usually
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<code>begin()</code> and <code>end()</code>, but not always).
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For builtin arrays, these are the address of the first element
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and the <link linkend="iterators.predefined.end">past-the-end</link> element.
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</para>
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<para>
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Some very simple wrapper functions can hide all of that from the
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rest of the code. For example, a pair of functions called
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<code>beginof</code> can be written, one that takes an array,
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another that takes a vector. The first returns a pointer to the
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first element, and the second returns the vector's
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<code>begin()</code> iterator.
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</para>
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<para>
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The functions should be made template functions, and should also
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be declared inline. As pointed out in the comments in the code
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below, this can lead to <code>beginof</code> being optimized out
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of existence, so you pay absolutely nothing in terms of increased
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code size or execution time.
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</para>
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<para>
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The result is that if all your algorithm calls look like
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</para>
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<programlisting>
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std::transform(beginof(foo), endof(foo), beginof(foo), SomeFunction);
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</programlisting>
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<para>
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then the type of foo can change from an array of ints to a vector
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of ints to a deque of ints and back again, without ever changing
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any client code.
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</para>
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<programlisting>
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// beginof
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template<typename T>
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inline typename vector<T>::iterator
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beginof(vector<T> &v)
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{ return v.begin(); }
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template<typename T, unsigned int sz>
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inline T*
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beginof(T (&array)[sz]) { return array; }
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// endof
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template<typename T>
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inline typename vector<T>::iterator
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endof(vector<T> &v)
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{ return v.end(); }
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|
|
|
template<typename T, unsigned int sz>
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|
inline T*
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|
endof(T (&array)[sz]) { return array + sz; }
|
|
|
|
// lengthof
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|
template<typename T>
|
|
inline typename vector<T>::size_type
|
|
lengthof(vector<T> &v)
|
|
{ return v.size(); }
|
|
|
|
template<typename T, unsigned int sz>
|
|
inline unsigned int
|
|
lengthof(T (&)[sz]) { return sz; }
|
|
</programlisting>
|
|
|
|
<para>
|
|
Astute readers will notice two things at once: first, that the
|
|
container class is still a <code>vector<T></code> instead
|
|
of a more general <code>Container<T></code>. This would
|
|
mean that three functions for <code>deque</code> would have to be
|
|
added, another three for <code>list</code>, and so on. This is
|
|
due to problems with getting template resolution correct; I find
|
|
it easier just to give the extra three lines and avoid confusion.
|
|
</para>
|
|
<para>
|
|
Second, the line
|
|
</para>
|
|
<programlisting>
|
|
inline unsigned int lengthof (T (&)[sz]) { return sz; }
|
|
</programlisting>
|
|
<para>
|
|
looks just weird! Hint: unused parameters can be left nameless.
|
|
</para>
|
|
</sect1>
|
|
|
|
</chapter>
|
|
|
|
</part>
|