e0f69f36ea
Previously the libgo Makefile explicitly listed the set of files to compile for each package. For packages that use build tags, this required a lot of awkward automake conditionals in the Makefile. This CL changes the build to look at the build tags in the files. The new shell script libgo/match.sh does the matching. This required adjusting a lot of build tags, and removing some files that are never used. I verified that the exact same sets of files are compiled on amd64 GNU/Linux. I also tested the build on i386 Solaris. Writing match.sh revealed some bugs in the build tag handling that already exists, in a slightly different form, in the gotest shell script. This CL fixes those problems as well. The old code used automake conditionals to handle systems that were missing strerror_r and wait4. Rather than deal with those in Go, those functions are now implemented in runtime/go-nosys.c when necessary, so the Go code can simply assume that they exist. The os testsuite looked for dir_unix.go, which was never built for gccgo and has now been removed. I changed the testsuite to look for dir.go instead. Reviewed-on: https://go-review.googlesource.com/25546 From-SVN: r239189
56 lines
1.0 KiB
Go
56 lines
1.0 KiB
Go
// Copyright 2015 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// -build math_big_pure_go
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package big
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func mulWW(x, y Word) (z1, z0 Word) {
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return mulWW_g(x, y)
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}
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func divWW(x1, x0, y Word) (q, r Word) {
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return divWW_g(x1, x0, y)
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}
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func addVV(z, x, y []Word) (c Word) {
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return addVV_g(z, x, y)
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}
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func subVV(z, x, y []Word) (c Word) {
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return subVV_g(z, x, y)
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}
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func addVW(z, x []Word, y Word) (c Word) {
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return addVW_g(z, x, y)
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}
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func subVW(z, x []Word, y Word) (c Word) {
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return subVW_g(z, x, y)
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}
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func shlVU(z, x []Word, s uint) (c Word) {
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return shlVU_g(z, x, s)
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}
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func shrVU(z, x []Word, s uint) (c Word) {
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return shrVU_g(z, x, s)
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}
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func mulAddVWW(z, x []Word, y, r Word) (c Word) {
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return mulAddVWW_g(z, x, y, r)
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}
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func addMulVVW(z, x []Word, y Word) (c Word) {
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return addMulVVW_g(z, x, y)
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}
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func divWVW(z []Word, xn Word, x []Word, y Word) (r Word) {
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return divWVW_g(z, xn, x, y)
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}
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func bitLen(x Word) (n int) {
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return bitLen_g(x)
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}
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