gcc/libgomp/splay-tree.c
Jakub Jelinek e460634820 omp-low.c (lower_omp_ordered): Add argument to GOMP_SMD_ORDERED_* internal calls - 0 if...
gcc/
2015-11-14  Jakub Jelinek  <jakub@redhat.com>

	* omp-low.c (lower_omp_ordered): Add argument to GOMP_SMD_ORDERED_*
	internal calls - 0 if ordered simd and 1 for ordered threads simd.
	* tree-vectorizer.c (adjust_simduid_builtins): If GOMP_SIMD_ORDERED_*
	argument is 1, replace it with GOMP_ordered_* call instead of removing
	it.
gcc/c/
2015-11-14  Jakub Jelinek  <jakub@redhat.com>

	* c-typeck.c (c_finish_omp_clauses): Don't mark
	GOMP_MAP_FIRSTPRIVATE_POINTER decls addressable.
gcc/cp/
2015-11-14  Jakub Jelinek  <jakub@redhat.com>

	* semantics.c (finish_omp_clauses): Don't mark
	GOMP_MAP_FIRSTPRIVATE_POINTER decls addressable.
libgomp/
2015-11-14  Jakub Jelinek  <jakub@redhat.com>
	    Aldy Hernandez  <aldyh@redhat.com>
	    Ilya Verbin  <ilya.verbin@intel.com>

	* ordered.c (gomp_doacross_init, GOMP_doacross_post,
	GOMP_doacross_wait, gomp_doacross_ull_init, GOMP_doacross_ull_post,
	GOMP_doacross_ull_wait): For GFS_GUIDED don't divide number of
	iterators or IV by chunk size.
	* parallel.c (gomp_resolve_num_threads): Don't assume that
	if thr->ts.team is non-NULL, then pool must be non-NULL.
	* libgomp-plugin.h (GOMP_PLUGIN_target_task_completion): Declare.
	* libgomp.map (GOMP_PLUGIN_1.1): New symbol version, export
	GOMP_PLUGIN_target_task_completion.
	* Makefile.am (libgomp_la_SOURCES): Add priority_queue.c.
	* Makefile.in: Regenerate.
	* libgomp.h: Shuffle prototypes and forward definitions around so
	priority queues can be defined.
	(enum gomp_task_kind): Add GOMP_TASK_ASYNC_RUNNING.
	(enum gomp_target_task_state): New enum.
	(struct gomp_target_task): Add state, tgt, task and team fields.
	(gomp_create_target_task): Change return type to bool, add
	state argument.
	(gomp_target_task_fn): Change return type to bool.
	(struct gomp_device_descr): Add async_run_func.
	(struct gomp_task): Remove children, next_child, prev_child,
	next_queue, prev_queue, next_taskgroup, prev_taskgroup.
	Add pnode field.
	(struct gomp_taskgroup): Remove children.
	Add taskgroup_queue.
	(struct gomp_team): Change task_queue type to a priority queue.
	(splay_compare): Define inline.
	(priority_queue_offset): New.
	(priority_node_to_task): New.
	(task_to_priority_node): New.
	* oacc-mem.c: Do not include splay-tree.h.
	* priority_queue.c: New file.
	* priority_queue.h: New file.
	* splay-tree.c: Do not include splay-tree.h.
	(splay_tree_foreach_internal): New.
	(splay_tree_foreach): New.
	* splay-tree.h: Become re-entrant if splay_tree_prefix is defined.
	(splay_tree_callback): Define typedef.
	* target.c (splay_compare): Move to libgomp.h.
	(GOMP_target): Don't adjust *thr in any way around running offloaded
	task.
	(GOMP_target_ext): Likewise.  Handle target nowait.
	(GOMP_target_update_ext, GOMP_target_enter_exit_data): Check
	return value from gomp_create_target_task, if false, fallthrough
	as if no dependencies exist.
	(gomp_target_task_fn): Change return type to bool, return true
	if the task should have another part scheduled later.  Handle
	target nowait.
	(gomp_load_plugin_for_device): Initialize async_run.
	* task.c (gomp_init_task): Initialize children_queue.
	(gomp_clear_parent_in_list): New.
	(gomp_clear_parent_in_tree): New.
	(gomp_clear_parent): Handle priorities.
	(GOMP_task): Likewise.
	(priority_queue_move_task_first,
	gomp_target_task_completion, GOMP_PLUGIN_target_task_completion):
	New functions.
	(gomp_create_target_task): Use priority queues.  Change return type
	to bool, add state argument, return false if for async
	{{enter,exit} data,update} constructs no dependencies need to be
	waited for, handle target nowait.  Set task->fn to NULL instead of
	gomp_target_task_fn.
	(verify_children_queue): Remove.
	(priority_list_upgrade_task): New.
	(priority_queue_upgrade_task): New.
	(verify_task_queue): Remove.
	(priority_list_downgrade_task): New.
	(priority_queue_downgrade_task): New.
	(gomp_task_run_pre): Use priority queues.
	Abstract code out to priority_queue_downgrade_task.
	(gomp_task_run_post_handle_dependers): Use priority queues.
	(gomp_task_run_post_remove_parent): Likewise.
	(gomp_task_run_post_remove_taskgroup): Likewise.
	(gomp_barrier_handle_tasks): Likewise.  Handle target nowait target
	tasks specially.
	(GOMP_taskwait): Likewise.
	(gomp_task_maybe_wait_for_dependencies): Likewise.  Abstract code to
	priority-queue_upgrade_task.
	(GOMP_taskgroup_start): Use priority queues.
	(GOMP_taskgroup_end): Likewise.  Handle target nowait target tasks
	specially.  If taskgroup is NULL, and thr->ts.level is 0, act as a
	barrier.
	* taskloop.c (GOMP_taskloop): Handle priorities.
	* team.c (gomp_new_team): Call priority_queue_init.
	(free_team): Call priority_queue_free.
	(gomp_free_thread): Call gomp_team_end if thr->ts.team is artificial
	team created for target nowait in implicit parallel region.
	(gomp_team_start): For nested check, test thr->ts.level instead of
	thr->ts.team != NULL.
	* testsuite/libgomp.c/doacross-3.c: New test.
	* testsuite/libgomp.c/ordered-5.c: New test.
	* testsuite/libgomp.c/priority.c: New test.
	* testsuite/libgomp.c/target-31.c: New test.
	* testsuite/libgomp.c/target-32.c: New test.
	* testsuite/libgomp.c/target-33.c: New test.
	* testsuite/libgomp.c/target-34.c: New test.
liboffloadmic/
2015-11-14  Ilya Verbin  <ilya.verbin@intel.com>

	* runtime/offload_host.cpp (task_completion_callback): New
	variable.
	(offload_proxy_task_completed_ooo): Call task_completion_callback.
	(__offload_register_task_callback): New function.
	* runtime/offload_host.h (__offload_register_task_callback): New
	declaration.
	* plugin/libgomp-plugin-intelmic.cpp (offload): Add async_data
	argument, handle async offloading.
	(register_main_image): Call register_main_image.
	(GOMP_OFFLOAD_init_device, get_target_table, GOMP_OFFLOAD_alloc,
	GOMP_OFFLOAD_free, GOMP_OFFLOAD_host2dev, GOMP_OFFLOAD_dev2host,
	GOMP_OFFLOAD_dev2dev) Adjust offload callers.
	(GOMP_OFFLOAD_async_run): New function.
	(GOMP_OFFLOAD_run): Implement using GOMP_OFFLOAD_async_run.

From-SVN: r230381
2015-11-14 19:42:13 +01:00

239 lines
5.9 KiB
C

/* A splay-tree datatype.
Copyright (C) 1998-2015 Free Software Foundation, Inc.
Contributed by Mark Mitchell (mark@markmitchell.com).
This file is part of the GNU Offloading and Multi Processing Library
(libgomp).
Libgomp is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3, or (at your option)
any later version.
Libgomp is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for
more details.
Under Section 7 of GPL version 3, you are granted additional
permissions described in the GCC Runtime Library Exception, version
3.1, as published by the Free Software Foundation.
You should have received a copy of the GNU General Public License and
a copy of the GCC Runtime Library Exception along with this program;
see the files COPYING3 and COPYING.RUNTIME respectively. If not, see
<http://www.gnu.org/licenses/>. */
/* The splay tree code copied from include/splay-tree.h and adjusted,
so that all the data lives directly in splay_tree_node_s structure
and no extra allocations are needed. */
/* For an easily readable description of splay-trees, see:
Lewis, Harry R. and Denenberg, Larry. Data Structures and Their
Algorithms. Harper-Collins, Inc. 1991.
The major feature of splay trees is that all basic tree operations
are amortized O(log n) time for a tree with n nodes. */
#include "libgomp.h"
/* Rotate the edge joining the left child N with its parent P. PP is the
grandparents' pointer to P. */
static inline void
rotate_left (splay_tree_node *pp, splay_tree_node p, splay_tree_node n)
{
splay_tree_node tmp;
tmp = n->right;
n->right = p;
p->left = tmp;
*pp = n;
}
/* Rotate the edge joining the right child N with its parent P. PP is the
grandparents' pointer to P. */
static inline void
rotate_right (splay_tree_node *pp, splay_tree_node p, splay_tree_node n)
{
splay_tree_node tmp;
tmp = n->left;
n->left = p;
p->right = tmp;
*pp = n;
}
/* Bottom up splay of KEY. */
static void
splay_tree_splay (splay_tree sp, splay_tree_key key)
{
if (sp->root == NULL)
return;
do {
int cmp1, cmp2;
splay_tree_node n, c;
n = sp->root;
cmp1 = splay_compare (key, &n->key);
/* Found. */
if (cmp1 == 0)
return;
/* Left or right? If no child, then we're done. */
if (cmp1 < 0)
c = n->left;
else
c = n->right;
if (!c)
return;
/* Next one left or right? If found or no child, we're done
after one rotation. */
cmp2 = splay_compare (key, &c->key);
if (cmp2 == 0
|| (cmp2 < 0 && !c->left)
|| (cmp2 > 0 && !c->right))
{
if (cmp1 < 0)
rotate_left (&sp->root, n, c);
else
rotate_right (&sp->root, n, c);
return;
}
/* Now we have the four cases of double-rotation. */
if (cmp1 < 0 && cmp2 < 0)
{
rotate_left (&n->left, c, c->left);
rotate_left (&sp->root, n, n->left);
}
else if (cmp1 > 0 && cmp2 > 0)
{
rotate_right (&n->right, c, c->right);
rotate_right (&sp->root, n, n->right);
}
else if (cmp1 < 0 && cmp2 > 0)
{
rotate_right (&n->left, c, c->right);
rotate_left (&sp->root, n, n->left);
}
else if (cmp1 > 0 && cmp2 < 0)
{
rotate_left (&n->right, c, c->left);
rotate_right (&sp->root, n, n->right);
}
} while (1);
}
/* Insert a new NODE into SP. The NODE shouldn't exist in the tree. */
attribute_hidden void
splay_tree_insert (splay_tree sp, splay_tree_node node)
{
int comparison = 0;
splay_tree_splay (sp, &node->key);
if (sp->root)
comparison = splay_compare (&sp->root->key, &node->key);
if (sp->root && comparison == 0)
gomp_fatal ("Duplicate node");
else
{
/* Insert it at the root. */
if (sp->root == NULL)
node->left = node->right = NULL;
else if (comparison < 0)
{
node->left = sp->root;
node->right = node->left->right;
node->left->right = NULL;
}
else
{
node->right = sp->root;
node->left = node->right->left;
node->right->left = NULL;
}
sp->root = node;
}
}
/* Remove node with KEY from SP. It is not an error if it did not exist. */
attribute_hidden void
splay_tree_remove (splay_tree sp, splay_tree_key key)
{
splay_tree_splay (sp, key);
if (sp->root && splay_compare (&sp->root->key, key) == 0)
{
splay_tree_node left, right;
left = sp->root->left;
right = sp->root->right;
/* One of the children is now the root. Doesn't matter much
which, so long as we preserve the properties of the tree. */
if (left)
{
sp->root = left;
/* If there was a right child as well, hang it off the
right-most leaf of the left child. */
if (right)
{
while (left->right)
left = left->right;
left->right = right;
}
}
else
sp->root = right;
}
}
/* Lookup KEY in SP, returning NODE if present, and NULL
otherwise. */
attribute_hidden splay_tree_key
splay_tree_lookup (splay_tree sp, splay_tree_key key)
{
splay_tree_splay (sp, key);
if (sp->root && splay_compare (&sp->root->key, key) == 0)
return &sp->root->key;
else
return NULL;
}
/* Helper function for splay_tree_foreach.
Run FUNC on every node in KEY. */
static void
splay_tree_foreach_internal (splay_tree_node node, splay_tree_callback func,
void *data)
{
if (!node)
return;
func (&node->key, data);
splay_tree_foreach_internal (node->left, func, data);
/* Yeah, whatever. GCC can fix my tail recursion. */
splay_tree_foreach_internal (node->right, func, data);
}
/* Run FUNC on each of the nodes in SP. */
attribute_hidden void
splay_tree_foreach (splay_tree sp, splay_tree_callback func, void *data)
{
splay_tree_foreach_internal (sp->root, func, data);
}