dee5ea7a0b
From-SVN: r210743
164 lines
4.5 KiB
C++
164 lines
4.5 KiB
C++
//===-- sanitizer_bvgraph.h -------------------------------------*- C++ -*-===//
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file is a part of Sanitizer runtime.
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// BVGraph -- a directed graph.
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//
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//===----------------------------------------------------------------------===//
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#ifndef SANITIZER_BVGRAPH_H
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#define SANITIZER_BVGRAPH_H
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#include "sanitizer_common.h"
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#include "sanitizer_bitvector.h"
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namespace __sanitizer {
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// Directed graph of fixed size implemented as an array of bit vectors.
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// Not thread-safe, all accesses should be protected by an external lock.
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template<class BV>
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class BVGraph {
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public:
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enum SizeEnum { kSize = BV::kSize };
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uptr size() const { return kSize; }
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// No CTOR.
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void clear() {
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for (uptr i = 0; i < size(); i++)
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v[i].clear();
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}
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bool empty() const {
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for (uptr i = 0; i < size(); i++)
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if (!v[i].empty())
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return false;
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return true;
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}
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// Returns true if a new edge was added.
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bool addEdge(uptr from, uptr to) {
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check(from, to);
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return v[from].setBit(to);
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}
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// Returns true if at least one new edge was added.
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uptr addEdges(const BV &from, uptr to, uptr added_edges[],
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uptr max_added_edges) {
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uptr res = 0;
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t1.copyFrom(from);
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while (!t1.empty()) {
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uptr node = t1.getAndClearFirstOne();
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if (v[node].setBit(to))
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if (res < max_added_edges)
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added_edges[res++] = node;
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}
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return res;
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}
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// *EXPERIMENTAL*
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// Returns true if an edge from=>to exist.
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// This function does not use any global state except for 'this' itself,
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// and thus can be called from different threads w/o locking.
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// This would be racy.
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// FIXME: investigate how much we can prove about this race being "benign".
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bool hasEdge(uptr from, uptr to) { return v[from].getBit(to); }
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// Returns true if the edge from=>to was removed.
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bool removeEdge(uptr from, uptr to) {
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return v[from].clearBit(to);
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}
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// Returns true if at least one edge *=>to was removed.
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bool removeEdgesTo(const BV &to) {
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bool res = 0;
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for (uptr from = 0; from < size(); from++) {
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if (v[from].setDifference(to))
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res = true;
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}
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return res;
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}
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// Returns true if at least one edge from=>* was removed.
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bool removeEdgesFrom(const BV &from) {
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bool res = false;
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t1.copyFrom(from);
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while (!t1.empty()) {
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uptr idx = t1.getAndClearFirstOne();
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if (!v[idx].empty()) {
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v[idx].clear();
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res = true;
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}
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}
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return res;
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}
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void removeEdgesFrom(uptr from) {
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return v[from].clear();
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}
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bool hasEdge(uptr from, uptr to) const {
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check(from, to);
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return v[from].getBit(to);
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}
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// Returns true if there is a path from the node 'from'
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// to any of the nodes in 'targets'.
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bool isReachable(uptr from, const BV &targets) {
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BV &to_visit = t1,
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&visited = t2;
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to_visit.copyFrom(v[from]);
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visited.clear();
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visited.setBit(from);
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while (!to_visit.empty()) {
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uptr idx = to_visit.getAndClearFirstOne();
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if (visited.setBit(idx))
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to_visit.setUnion(v[idx]);
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}
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return targets.intersectsWith(visited);
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}
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// Finds a path from 'from' to one of the nodes in 'target',
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// stores up to 'path_size' items of the path into 'path',
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// returns the path length, or 0 if there is no path of size 'path_size'.
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uptr findPath(uptr from, const BV &targets, uptr *path, uptr path_size) {
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if (path_size == 0)
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return 0;
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path[0] = from;
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if (targets.getBit(from))
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return 1;
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// The function is recursive, so we don't want to create BV on stack.
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// Instead of a getAndClearFirstOne loop we use the slower iterator.
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for (typename BV::Iterator it(v[from]); it.hasNext(); ) {
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uptr idx = it.next();
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if (uptr res = findPath(idx, targets, path + 1, path_size - 1))
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return res + 1;
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}
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return 0;
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}
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// Same as findPath, but finds a shortest path.
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uptr findShortestPath(uptr from, const BV &targets, uptr *path,
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uptr path_size) {
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for (uptr p = 1; p <= path_size; p++)
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if (findPath(from, targets, path, p) == p)
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return p;
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return 0;
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}
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private:
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void check(uptr idx1, uptr idx2) const {
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CHECK_LT(idx1, size());
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CHECK_LT(idx2, size());
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}
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BV v[kSize];
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// Keep temporary vectors here since we can not create large objects on stack.
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BV t1, t2;
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};
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} // namespace __sanitizer
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#endif // SANITIZER_BVGRAPH_H
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