22b955cca5
Reviewed-on: https://go-review.googlesource.com/25150 From-SVN: r238662
514 lines
14 KiB
Go
514 lines
14 KiB
Go
// Copyright 2014 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package regexp
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import (
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"bytes"
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"regexp/syntax"
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"sort"
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"unicode"
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)
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// "One-pass" regexp execution.
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// Some regexps can be analyzed to determine that they never need
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// backtracking: they are guaranteed to run in one pass over the string
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// without bothering to save all the usual NFA state.
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// Detect those and execute them more quickly.
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// A onePassProg is a compiled one-pass regular expression program.
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// It is the same as syntax.Prog except for the use of onePassInst.
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type onePassProg struct {
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Inst []onePassInst
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Start int // index of start instruction
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NumCap int // number of InstCapture insts in re
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}
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// A onePassInst is a single instruction in a one-pass regular expression program.
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// It is the same as syntax.Inst except for the new 'Next' field.
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type onePassInst struct {
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syntax.Inst
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Next []uint32
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}
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// OnePassPrefix returns a literal string that all matches for the
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// regexp must start with. Complete is true if the prefix
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// is the entire match. Pc is the index of the last rune instruction
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// in the string. The OnePassPrefix skips over the mandatory
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// EmptyBeginText
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func onePassPrefix(p *syntax.Prog) (prefix string, complete bool, pc uint32) {
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i := &p.Inst[p.Start]
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if i.Op != syntax.InstEmptyWidth || (syntax.EmptyOp(i.Arg))&syntax.EmptyBeginText == 0 {
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return "", i.Op == syntax.InstMatch, uint32(p.Start)
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}
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pc = i.Out
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i = &p.Inst[pc]
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for i.Op == syntax.InstNop {
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pc = i.Out
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i = &p.Inst[pc]
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}
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// Avoid allocation of buffer if prefix is empty.
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if iop(i) != syntax.InstRune || len(i.Rune) != 1 {
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return "", i.Op == syntax.InstMatch, uint32(p.Start)
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}
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// Have prefix; gather characters.
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var buf bytes.Buffer
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for iop(i) == syntax.InstRune && len(i.Rune) == 1 && syntax.Flags(i.Arg)&syntax.FoldCase == 0 {
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buf.WriteRune(i.Rune[0])
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pc, i = i.Out, &p.Inst[i.Out]
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}
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if i.Op == syntax.InstEmptyWidth &&
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syntax.EmptyOp(i.Arg)&syntax.EmptyEndText != 0 &&
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p.Inst[i.Out].Op == syntax.InstMatch {
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complete = true
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}
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return buf.String(), complete, pc
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}
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// OnePassNext selects the next actionable state of the prog, based on the input character.
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// It should only be called when i.Op == InstAlt or InstAltMatch, and from the one-pass machine.
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// One of the alternates may ultimately lead without input to end of line. If the instruction
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// is InstAltMatch the path to the InstMatch is in i.Out, the normal node in i.Next.
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func onePassNext(i *onePassInst, r rune) uint32 {
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next := i.MatchRunePos(r)
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if next >= 0 {
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return i.Next[next]
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}
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if i.Op == syntax.InstAltMatch {
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return i.Out
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}
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return 0
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}
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func iop(i *syntax.Inst) syntax.InstOp {
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op := i.Op
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switch op {
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case syntax.InstRune1, syntax.InstRuneAny, syntax.InstRuneAnyNotNL:
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op = syntax.InstRune
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}
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return op
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}
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// Sparse Array implementation is used as a queueOnePass.
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type queueOnePass struct {
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sparse []uint32
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dense []uint32
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size, nextIndex uint32
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}
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func (q *queueOnePass) empty() bool {
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return q.nextIndex >= q.size
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}
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func (q *queueOnePass) next() (n uint32) {
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n = q.dense[q.nextIndex]
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q.nextIndex++
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return
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}
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func (q *queueOnePass) clear() {
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q.size = 0
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q.nextIndex = 0
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}
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func (q *queueOnePass) contains(u uint32) bool {
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if u >= uint32(len(q.sparse)) {
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return false
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}
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return q.sparse[u] < q.size && q.dense[q.sparse[u]] == u
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}
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func (q *queueOnePass) insert(u uint32) {
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if !q.contains(u) {
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q.insertNew(u)
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}
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}
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func (q *queueOnePass) insertNew(u uint32) {
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if u >= uint32(len(q.sparse)) {
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return
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}
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q.sparse[u] = q.size
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q.dense[q.size] = u
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q.size++
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}
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func newQueue(size int) (q *queueOnePass) {
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return &queueOnePass{
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sparse: make([]uint32, size),
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dense: make([]uint32, size),
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}
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}
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// mergeRuneSets merges two non-intersecting runesets, and returns the merged result,
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// and a NextIp array. The idea is that if a rune matches the OnePassRunes at index
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// i, NextIp[i/2] is the target. If the input sets intersect, an empty runeset and a
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// NextIp array with the single element mergeFailed is returned.
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// The code assumes that both inputs contain ordered and non-intersecting rune pairs.
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const mergeFailed = uint32(0xffffffff)
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var (
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noRune = []rune{}
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noNext = []uint32{mergeFailed}
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)
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func mergeRuneSets(leftRunes, rightRunes *[]rune, leftPC, rightPC uint32) ([]rune, []uint32) {
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leftLen := len(*leftRunes)
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rightLen := len(*rightRunes)
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if leftLen&0x1 != 0 || rightLen&0x1 != 0 {
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panic("mergeRuneSets odd length []rune")
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}
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var (
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lx, rx int
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)
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merged := make([]rune, 0)
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next := make([]uint32, 0)
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ok := true
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defer func() {
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if !ok {
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merged = nil
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next = nil
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}
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}()
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ix := -1
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extend := func(newLow *int, newArray *[]rune, pc uint32) bool {
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if ix > 0 && (*newArray)[*newLow] <= merged[ix] {
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return false
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}
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merged = append(merged, (*newArray)[*newLow], (*newArray)[*newLow+1])
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*newLow += 2
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ix += 2
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next = append(next, pc)
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return true
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}
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for lx < leftLen || rx < rightLen {
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switch {
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case rx >= rightLen:
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ok = extend(&lx, leftRunes, leftPC)
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case lx >= leftLen:
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ok = extend(&rx, rightRunes, rightPC)
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case (*rightRunes)[rx] < (*leftRunes)[lx]:
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ok = extend(&rx, rightRunes, rightPC)
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default:
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ok = extend(&lx, leftRunes, leftPC)
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}
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if !ok {
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return noRune, noNext
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}
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}
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return merged, next
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}
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// cleanupOnePass drops working memory, and restores certain shortcut instructions.
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func cleanupOnePass(prog *onePassProg, original *syntax.Prog) {
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for ix, instOriginal := range original.Inst {
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switch instOriginal.Op {
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case syntax.InstAlt, syntax.InstAltMatch, syntax.InstRune:
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case syntax.InstCapture, syntax.InstEmptyWidth, syntax.InstNop, syntax.InstMatch, syntax.InstFail:
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prog.Inst[ix].Next = nil
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case syntax.InstRune1, syntax.InstRuneAny, syntax.InstRuneAnyNotNL:
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prog.Inst[ix].Next = nil
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prog.Inst[ix] = onePassInst{Inst: instOriginal}
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}
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}
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}
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// onePassCopy creates a copy of the original Prog, as we'll be modifying it
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func onePassCopy(prog *syntax.Prog) *onePassProg {
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p := &onePassProg{
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Start: prog.Start,
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NumCap: prog.NumCap,
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}
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for _, inst := range prog.Inst {
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p.Inst = append(p.Inst, onePassInst{Inst: inst})
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}
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// rewrites one or more common Prog constructs that enable some otherwise
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// non-onepass Progs to be onepass. A:BD (for example) means an InstAlt at
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// ip A, that points to ips B & C.
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// A:BC + B:DA => A:BC + B:CD
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// A:BC + B:DC => A:DC + B:DC
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for pc := range p.Inst {
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switch p.Inst[pc].Op {
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default:
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continue
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case syntax.InstAlt, syntax.InstAltMatch:
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// A:Bx + B:Ay
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p_A_Other := &p.Inst[pc].Out
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p_A_Alt := &p.Inst[pc].Arg
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// make sure a target is another Alt
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instAlt := p.Inst[*p_A_Alt]
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if !(instAlt.Op == syntax.InstAlt || instAlt.Op == syntax.InstAltMatch) {
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p_A_Alt, p_A_Other = p_A_Other, p_A_Alt
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instAlt = p.Inst[*p_A_Alt]
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if !(instAlt.Op == syntax.InstAlt || instAlt.Op == syntax.InstAltMatch) {
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continue
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}
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}
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instOther := p.Inst[*p_A_Other]
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// Analyzing both legs pointing to Alts is for another day
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if instOther.Op == syntax.InstAlt || instOther.Op == syntax.InstAltMatch {
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// too complicated
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continue
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}
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// simple empty transition loop
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// A:BC + B:DA => A:BC + B:DC
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p_B_Alt := &p.Inst[*p_A_Alt].Out
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p_B_Other := &p.Inst[*p_A_Alt].Arg
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patch := false
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if instAlt.Out == uint32(pc) {
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patch = true
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} else if instAlt.Arg == uint32(pc) {
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patch = true
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p_B_Alt, p_B_Other = p_B_Other, p_B_Alt
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}
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if patch {
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*p_B_Alt = *p_A_Other
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}
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// empty transition to common target
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// A:BC + B:DC => A:DC + B:DC
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if *p_A_Other == *p_B_Alt {
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*p_A_Alt = *p_B_Other
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}
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}
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}
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return p
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}
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// runeSlice exists to permit sorting the case-folded rune sets.
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type runeSlice []rune
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func (p runeSlice) Len() int { return len(p) }
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func (p runeSlice) Less(i, j int) bool { return p[i] < p[j] }
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func (p runeSlice) Swap(i, j int) { p[i], p[j] = p[j], p[i] }
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// Sort is a convenience method.
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func (p runeSlice) Sort() {
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sort.Sort(p)
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}
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var anyRuneNotNL = []rune{0, '\n' - 1, '\n' + 1, unicode.MaxRune}
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var anyRune = []rune{0, unicode.MaxRune}
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// makeOnePass creates a onepass Prog, if possible. It is possible if at any alt,
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// the match engine can always tell which branch to take. The routine may modify
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// p if it is turned into a onepass Prog. If it isn't possible for this to be a
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// onepass Prog, the Prog notOnePass is returned. makeOnePass is recursive
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// to the size of the Prog.
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func makeOnePass(p *onePassProg) *onePassProg {
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// If the machine is very long, it's not worth the time to check if we can use one pass.
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if len(p.Inst) >= 1000 {
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return notOnePass
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}
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var (
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instQueue = newQueue(len(p.Inst))
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visitQueue = newQueue(len(p.Inst))
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check func(uint32, map[uint32]bool) bool
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onePassRunes = make([][]rune, len(p.Inst))
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)
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// check that paths from Alt instructions are unambiguous, and rebuild the new
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// program as a onepass program
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check = func(pc uint32, m map[uint32]bool) (ok bool) {
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ok = true
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inst := &p.Inst[pc]
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if visitQueue.contains(pc) {
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return
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}
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visitQueue.insert(pc)
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switch inst.Op {
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case syntax.InstAlt, syntax.InstAltMatch:
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ok = check(inst.Out, m) && check(inst.Arg, m)
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// check no-input paths to InstMatch
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matchOut := m[inst.Out]
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matchArg := m[inst.Arg]
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if matchOut && matchArg {
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ok = false
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break
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}
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// Match on empty goes in inst.Out
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if matchArg {
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inst.Out, inst.Arg = inst.Arg, inst.Out
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matchOut, matchArg = matchArg, matchOut
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}
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if matchOut {
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m[pc] = true
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inst.Op = syntax.InstAltMatch
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}
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// build a dispatch operator from the two legs of the alt.
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onePassRunes[pc], inst.Next = mergeRuneSets(
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&onePassRunes[inst.Out], &onePassRunes[inst.Arg], inst.Out, inst.Arg)
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if len(inst.Next) > 0 && inst.Next[0] == mergeFailed {
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ok = false
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break
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}
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case syntax.InstCapture, syntax.InstNop:
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ok = check(inst.Out, m)
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m[pc] = m[inst.Out]
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// pass matching runes back through these no-ops.
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onePassRunes[pc] = append([]rune{}, onePassRunes[inst.Out]...)
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inst.Next = []uint32{}
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for i := len(onePassRunes[pc]) / 2; i >= 0; i-- {
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inst.Next = append(inst.Next, inst.Out)
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}
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case syntax.InstEmptyWidth:
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ok = check(inst.Out, m)
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m[pc] = m[inst.Out]
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onePassRunes[pc] = append([]rune{}, onePassRunes[inst.Out]...)
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inst.Next = []uint32{}
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for i := len(onePassRunes[pc]) / 2; i >= 0; i-- {
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inst.Next = append(inst.Next, inst.Out)
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}
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case syntax.InstMatch, syntax.InstFail:
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m[pc] = inst.Op == syntax.InstMatch
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break
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case syntax.InstRune:
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m[pc] = false
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if len(inst.Next) > 0 {
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break
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}
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instQueue.insert(inst.Out)
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if len(inst.Rune) == 0 {
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onePassRunes[pc] = []rune{}
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inst.Next = []uint32{inst.Out}
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break
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}
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runes := make([]rune, 0)
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if len(inst.Rune) == 1 && syntax.Flags(inst.Arg)&syntax.FoldCase != 0 {
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r0 := inst.Rune[0]
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runes = append(runes, r0, r0)
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for r1 := unicode.SimpleFold(r0); r1 != r0; r1 = unicode.SimpleFold(r1) {
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runes = append(runes, r1, r1)
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}
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sort.Sort(runeSlice(runes))
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} else {
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runes = append(runes, inst.Rune...)
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}
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onePassRunes[pc] = runes
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inst.Next = []uint32{}
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for i := len(onePassRunes[pc]) / 2; i >= 0; i-- {
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inst.Next = append(inst.Next, inst.Out)
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}
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inst.Op = syntax.InstRune
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case syntax.InstRune1:
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m[pc] = false
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if len(inst.Next) > 0 {
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break
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}
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instQueue.insert(inst.Out)
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runes := []rune{}
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// expand case-folded runes
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if syntax.Flags(inst.Arg)&syntax.FoldCase != 0 {
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r0 := inst.Rune[0]
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runes = append(runes, r0, r0)
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for r1 := unicode.SimpleFold(r0); r1 != r0; r1 = unicode.SimpleFold(r1) {
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runes = append(runes, r1, r1)
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}
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sort.Sort(runeSlice(runes))
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} else {
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runes = append(runes, inst.Rune[0], inst.Rune[0])
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}
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onePassRunes[pc] = runes
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inst.Next = []uint32{}
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for i := len(onePassRunes[pc]) / 2; i >= 0; i-- {
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inst.Next = append(inst.Next, inst.Out)
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}
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inst.Op = syntax.InstRune
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case syntax.InstRuneAny:
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m[pc] = false
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if len(inst.Next) > 0 {
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break
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}
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instQueue.insert(inst.Out)
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onePassRunes[pc] = append([]rune{}, anyRune...)
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inst.Next = []uint32{inst.Out}
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case syntax.InstRuneAnyNotNL:
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m[pc] = false
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if len(inst.Next) > 0 {
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break
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}
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instQueue.insert(inst.Out)
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onePassRunes[pc] = append([]rune{}, anyRuneNotNL...)
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inst.Next = []uint32{}
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for i := len(onePassRunes[pc]) / 2; i >= 0; i-- {
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inst.Next = append(inst.Next, inst.Out)
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}
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}
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return
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}
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instQueue.clear()
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instQueue.insert(uint32(p.Start))
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m := make(map[uint32]bool, len(p.Inst))
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for !instQueue.empty() {
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visitQueue.clear()
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pc := instQueue.next()
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if !check(pc, m) {
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p = notOnePass
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break
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}
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}
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if p != notOnePass {
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for i := range p.Inst {
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p.Inst[i].Rune = onePassRunes[i]
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}
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}
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return p
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}
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var notOnePass *onePassProg = nil
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// compileOnePass returns a new *syntax.Prog suitable for onePass execution if the original Prog
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// can be recharacterized as a one-pass regexp program, or syntax.notOnePass if the
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// Prog cannot be converted. For a one pass prog, the fundamental condition that must
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// be true is: at any InstAlt, there must be no ambiguity about what branch to take.
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func compileOnePass(prog *syntax.Prog) (p *onePassProg) {
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if prog.Start == 0 {
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return notOnePass
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}
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// onepass regexp is anchored
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if prog.Inst[prog.Start].Op != syntax.InstEmptyWidth ||
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syntax.EmptyOp(prog.Inst[prog.Start].Arg)&syntax.EmptyBeginText != syntax.EmptyBeginText {
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return notOnePass
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}
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// every instruction leading to InstMatch must be EmptyEndText
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for _, inst := range prog.Inst {
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opOut := prog.Inst[inst.Out].Op
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switch inst.Op {
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default:
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if opOut == syntax.InstMatch {
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return notOnePass
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}
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case syntax.InstAlt, syntax.InstAltMatch:
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if opOut == syntax.InstMatch || prog.Inst[inst.Arg].Op == syntax.InstMatch {
|
|
return notOnePass
|
|
}
|
|
case syntax.InstEmptyWidth:
|
|
if opOut == syntax.InstMatch {
|
|
if syntax.EmptyOp(inst.Arg)&syntax.EmptyEndText == syntax.EmptyEndText {
|
|
continue
|
|
}
|
|
return notOnePass
|
|
}
|
|
}
|
|
}
|
|
// Creates a slightly optimized copy of the original Prog
|
|
// that cleans up some Prog idioms that block valid onepass programs
|
|
p = onePassCopy(prog)
|
|
|
|
// checkAmbiguity on InstAlts, build onepass Prog if possible
|
|
p = makeOnePass(p)
|
|
|
|
if p != notOnePass {
|
|
cleanupOnePass(p, prog)
|
|
}
|
|
return p
|
|
}
|