777bb1d438
* java/lang/StrictMath.java: Typo fix. * java/lang/Math.java: Typo fix. 2003-08-26 Stephen Crawley <crawley@dstc.edu.au> * java/lang/ThreadGroup.java (removeThread): null the 'group' field of the removed Thread. 2003-08-26 Mark Wielaard <mark@klomp.org> Reported by David Holmes <dholmes@dltech.com.au>. * java/lang/InheritableThreadLocal.java (threadMap): Wrap inside Collections.synchronizedMap. * java/lang/ThreadLocal.java (valueMap): Likewise. From-SVN: r70828
644 lines
23 KiB
Java
644 lines
23 KiB
Java
/* java.lang.Math -- common mathematical functions, native allowed
|
|
Copyright (C) 1998, 2001, 2002, 2003 Free Software Foundation, Inc.
|
|
|
|
This file is part of GNU Classpath.
|
|
|
|
GNU Classpath is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2, or (at your option)
|
|
any later version.
|
|
|
|
GNU Classpath is distributed in the hope that it will be useful, but
|
|
WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with GNU Classpath; see the file COPYING. If not, write to the
|
|
Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
|
|
02111-1307 USA.
|
|
|
|
Linking this library statically or dynamically with other modules is
|
|
making a combined work based on this library. Thus, the terms and
|
|
conditions of the GNU General Public License cover the whole
|
|
combination.
|
|
|
|
As a special exception, the copyright holders of this library give you
|
|
permission to link this library with independent modules to produce an
|
|
executable, regardless of the license terms of these independent
|
|
modules, and to copy and distribute the resulting executable under
|
|
terms of your choice, provided that you also meet, for each linked
|
|
independent module, the terms and conditions of the license of that
|
|
module. An independent module is a module which is not derived from
|
|
or based on this library. If you modify this library, you may extend
|
|
this exception to your version of the library, but you are not
|
|
obligated to do so. If you do not wish to do so, delete this
|
|
exception statement from your version. */
|
|
|
|
|
|
package java.lang;
|
|
|
|
import java.util.Random;
|
|
import gnu.classpath.Configuration;
|
|
|
|
/**
|
|
* Helper class containing useful mathematical functions and constants.
|
|
* <P>
|
|
*
|
|
* Note that angles are specified in radians. Conversion functions are
|
|
* provided for your convenience.
|
|
*
|
|
* @author Paul Fisher
|
|
* @author John Keiser
|
|
* @author Eric Blake <ebb9@email.byu.edu>
|
|
* @since 1.0
|
|
*/
|
|
public final class Math
|
|
{
|
|
/**
|
|
* Math is non-instantiable
|
|
*/
|
|
private Math()
|
|
{
|
|
}
|
|
|
|
static
|
|
{
|
|
if (Configuration.INIT_LOAD_LIBRARY)
|
|
{
|
|
System.loadLibrary("javalang");
|
|
}
|
|
}
|
|
|
|
/**
|
|
* A random number generator, initialized on first use.
|
|
*/
|
|
private static Random rand;
|
|
|
|
/**
|
|
* The most accurate approximation to the mathematical constant <em>e</em>:
|
|
* <code>2.718281828459045</code>. Used in natural log and exp.
|
|
*
|
|
* @see #log(double)
|
|
* @see #exp(double)
|
|
*/
|
|
public static final double E = 2.718281828459045;
|
|
|
|
/**
|
|
* The most accurate approximation to the mathematical constant <em>pi</em>:
|
|
* <code>3.141592653589793</code>. This is the ratio of a circle's diameter
|
|
* to its circumference.
|
|
*/
|
|
public static final double PI = 3.141592653589793;
|
|
|
|
/**
|
|
* Take the absolute value of the argument.
|
|
* (Absolute value means make it positive.)
|
|
* <P>
|
|
*
|
|
* Note that the the largest negative value (Integer.MIN_VALUE) cannot
|
|
* be made positive. In this case, because of the rules of negation in
|
|
* a computer, MIN_VALUE is what will be returned.
|
|
* This is a <em>negative</em> value. You have been warned.
|
|
*
|
|
* @param i the number to take the absolute value of
|
|
* @return the absolute value
|
|
* @see Integer#MIN_VALUE
|
|
*/
|
|
public static int abs(int i)
|
|
{
|
|
return (i < 0) ? -i : i;
|
|
}
|
|
|
|
/**
|
|
* Take the absolute value of the argument.
|
|
* (Absolute value means make it positive.)
|
|
* <P>
|
|
*
|
|
* Note that the the largest negative value (Long.MIN_VALUE) cannot
|
|
* be made positive. In this case, because of the rules of negation in
|
|
* a computer, MIN_VALUE is what will be returned.
|
|
* This is a <em>negative</em> value. You have been warned.
|
|
*
|
|
* @param l the number to take the absolute value of
|
|
* @return the absolute value
|
|
* @see Long#MIN_VALUE
|
|
*/
|
|
public static long abs(long l)
|
|
{
|
|
return (l < 0) ? -l : l;
|
|
}
|
|
|
|
/**
|
|
* Take the absolute value of the argument.
|
|
* (Absolute value means make it positive.)
|
|
* <P>
|
|
*
|
|
* This is equivalent, but faster than, calling
|
|
* <code>Float.intBitsToFloat(0x7fffffff & Float.floatToIntBits(a))</code>.
|
|
*
|
|
* @param f the number to take the absolute value of
|
|
* @return the absolute value
|
|
*/
|
|
public static float abs(float f)
|
|
{
|
|
return (f <= 0) ? 0 - f : f;
|
|
}
|
|
|
|
/**
|
|
* Take the absolute value of the argument.
|
|
* (Absolute value means make it positive.)
|
|
*
|
|
* This is equivalent, but faster than, calling
|
|
* <code>Double.longBitsToDouble(Double.doubleToLongBits(a)
|
|
* << 1) >>> 1);</code>.
|
|
*
|
|
* @param d the number to take the absolute value of
|
|
* @return the absolute value
|
|
*/
|
|
public static double abs(double d)
|
|
{
|
|
return (d <= 0) ? 0 - d : d;
|
|
}
|
|
|
|
/**
|
|
* Return whichever argument is smaller.
|
|
*
|
|
* @param a the first number
|
|
* @param b a second number
|
|
* @return the smaller of the two numbers
|
|
*/
|
|
public static int min(int a, int b)
|
|
{
|
|
return (a < b) ? a : b;
|
|
}
|
|
|
|
/**
|
|
* Return whichever argument is smaller.
|
|
*
|
|
* @param a the first number
|
|
* @param b a second number
|
|
* @return the smaller of the two numbers
|
|
*/
|
|
public static long min(long a, long b)
|
|
{
|
|
return (a < b) ? a : b;
|
|
}
|
|
|
|
/**
|
|
* Return whichever argument is smaller. If either argument is NaN, the
|
|
* result is NaN, and when comparing 0 and -0, -0 is always smaller.
|
|
*
|
|
* @param a the first number
|
|
* @param b a second number
|
|
* @return the smaller of the two numbers
|
|
*/
|
|
public static float min(float a, float b)
|
|
{
|
|
// this check for NaN, from JLS 15.21.1, saves a method call
|
|
if (a != a)
|
|
return a;
|
|
// no need to check if b is NaN; < will work correctly
|
|
// recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special
|
|
if (a == 0 && b == 0)
|
|
return -(-a - b);
|
|
return (a < b) ? a : b;
|
|
}
|
|
|
|
/**
|
|
* Return whichever argument is smaller. If either argument is NaN, the
|
|
* result is NaN, and when comparing 0 and -0, -0 is always smaller.
|
|
*
|
|
* @param a the first number
|
|
* @param b a second number
|
|
* @return the smaller of the two numbers
|
|
*/
|
|
public static double min(double a, double b)
|
|
{
|
|
// this check for NaN, from JLS 15.21.1, saves a method call
|
|
if (a != a)
|
|
return a;
|
|
// no need to check if b is NaN; < will work correctly
|
|
// recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special
|
|
if (a == 0 && b == 0)
|
|
return -(-a - b);
|
|
return (a < b) ? a : b;
|
|
}
|
|
|
|
/**
|
|
* Return whichever argument is larger.
|
|
*
|
|
* @param a the first number
|
|
* @param b a second number
|
|
* @return the larger of the two numbers
|
|
*/
|
|
public static int max(int a, int b)
|
|
{
|
|
return (a > b) ? a : b;
|
|
}
|
|
|
|
/**
|
|
* Return whichever argument is larger.
|
|
*
|
|
* @param a the first number
|
|
* @param b a second number
|
|
* @return the larger of the two numbers
|
|
*/
|
|
public static long max(long a, long b)
|
|
{
|
|
return (a > b) ? a : b;
|
|
}
|
|
|
|
/**
|
|
* Return whichever argument is larger. If either argument is NaN, the
|
|
* result is NaN, and when comparing 0 and -0, 0 is always larger.
|
|
*
|
|
* @param a the first number
|
|
* @param b a second number
|
|
* @return the larger of the two numbers
|
|
*/
|
|
public static float max(float a, float b)
|
|
{
|
|
// this check for NaN, from JLS 15.21.1, saves a method call
|
|
if (a != a)
|
|
return a;
|
|
// no need to check if b is NaN; > will work correctly
|
|
// recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special
|
|
if (a == 0 && b == 0)
|
|
return a - -b;
|
|
return (a > b) ? a : b;
|
|
}
|
|
|
|
/**
|
|
* Return whichever argument is larger. If either argument is NaN, the
|
|
* result is NaN, and when comparing 0 and -0, 0 is always larger.
|
|
*
|
|
* @param a the first number
|
|
* @param b a second number
|
|
* @return the larger of the two numbers
|
|
*/
|
|
public static double max(double a, double b)
|
|
{
|
|
// this check for NaN, from JLS 15.21.1, saves a method call
|
|
if (a != a)
|
|
return a;
|
|
// no need to check if b is NaN; > will work correctly
|
|
// recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special
|
|
if (a == 0 && b == 0)
|
|
return a - -b;
|
|
return (a > b) ? a : b;
|
|
}
|
|
|
|
/**
|
|
* The trigonometric function <em>sin</em>. The sine of NaN or infinity is
|
|
* NaN, and the sine of 0 retains its sign. This is accurate within 1 ulp,
|
|
* and is semi-monotonic.
|
|
*
|
|
* @param a the angle (in radians)
|
|
* @return sin(a)
|
|
*/
|
|
public native static double sin(double a);
|
|
|
|
/**
|
|
* The trigonometric function <em>cos</em>. The cosine of NaN or infinity is
|
|
* NaN. This is accurate within 1 ulp, and is semi-monotonic.
|
|
*
|
|
* @param a the angle (in radians)
|
|
* @return cos(a)
|
|
*/
|
|
public native static double cos(double a);
|
|
|
|
/**
|
|
* The trigonometric function <em>tan</em>. The tangent of NaN or infinity
|
|
* is NaN, and the tangent of 0 retains its sign. This is accurate within 1
|
|
* ulp, and is semi-monotonic.
|
|
*
|
|
* @param a the angle (in radians)
|
|
* @return tan(a)
|
|
*/
|
|
public native static double tan(double a);
|
|
|
|
/**
|
|
* The trigonometric function <em>arcsin</em>. The range of angles returned
|
|
* is -pi/2 to pi/2 radians (-90 to 90 degrees). If the argument is NaN or
|
|
* its absolute value is beyond 1, the result is NaN; and the arcsine of
|
|
* 0 retains its sign. This is accurate within 1 ulp, and is semi-monotonic.
|
|
*
|
|
* @param a the sin to turn back into an angle
|
|
* @return arcsin(a)
|
|
*/
|
|
public native static double asin(double a);
|
|
|
|
/**
|
|
* The trigonometric function <em>arccos</em>. The range of angles returned
|
|
* is 0 to pi radians (0 to 180 degrees). If the argument is NaN or
|
|
* its absolute value is beyond 1, the result is NaN. This is accurate
|
|
* within 1 ulp, and is semi-monotonic.
|
|
*
|
|
* @param a the cos to turn back into an angle
|
|
* @return arccos(a)
|
|
*/
|
|
public native static double acos(double a);
|
|
|
|
/**
|
|
* The trigonometric function <em>arcsin</em>. The range of angles returned
|
|
* is -pi/2 to pi/2 radians (-90 to 90 degrees). If the argument is NaN, the
|
|
* result is NaN; and the arctangent of 0 retains its sign. This is accurate
|
|
* within 1 ulp, and is semi-monotonic.
|
|
*
|
|
* @param a the tan to turn back into an angle
|
|
* @return arcsin(a)
|
|
* @see #atan2(double, double)
|
|
*/
|
|
public native static double atan(double a);
|
|
|
|
/**
|
|
* A special version of the trigonometric function <em>arctan</em>, for
|
|
* converting rectangular coordinates <em>(x, y)</em> to polar
|
|
* <em>(r, theta)</em>. This computes the arctangent of x/y in the range
|
|
* of -pi to pi radians (-180 to 180 degrees). Special cases:<ul>
|
|
* <li>If either argument is NaN, the result is NaN.</li>
|
|
* <li>If the first argument is positive zero and the second argument is
|
|
* positive, or the first argument is positive and finite and the second
|
|
* argument is positive infinity, then the result is positive zero.</li>
|
|
* <li>If the first argument is negative zero and the second argument is
|
|
* positive, or the first argument is negative and finite and the second
|
|
* argument is positive infinity, then the result is negative zero.</li>
|
|
* <li>If the first argument is positive zero and the second argument is
|
|
* negative, or the first argument is positive and finite and the second
|
|
* argument is negative infinity, then the result is the double value
|
|
* closest to pi.</li>
|
|
* <li>If the first argument is negative zero and the second argument is
|
|
* negative, or the first argument is negative and finite and the second
|
|
* argument is negative infinity, then the result is the double value
|
|
* closest to -pi.</li>
|
|
* <li>If the first argument is positive and the second argument is
|
|
* positive zero or negative zero, or the first argument is positive
|
|
* infinity and the second argument is finite, then the result is the
|
|
* double value closest to pi/2.</li>
|
|
* <li>If the first argument is negative and the second argument is
|
|
* positive zero or negative zero, or the first argument is negative
|
|
* infinity and the second argument is finite, then the result is the
|
|
* double value closest to -pi/2.</li>
|
|
* <li>If both arguments are positive infinity, then the result is the
|
|
* double value closest to pi/4.</li>
|
|
* <li>If the first argument is positive infinity and the second argument
|
|
* is negative infinity, then the result is the double value closest to
|
|
* 3*pi/4.</li>
|
|
* <li>If the first argument is negative infinity and the second argument
|
|
* is positive infinity, then the result is the double value closest to
|
|
* -pi/4.</li>
|
|
* <li>If both arguments are negative infinity, then the result is the
|
|
* double value closest to -3*pi/4.</li>
|
|
*
|
|
* </ul><p>This is accurate within 2 ulps, and is semi-monotonic. To get r,
|
|
* use sqrt(x*x+y*y).
|
|
*
|
|
* @param y the y position
|
|
* @param x the x position
|
|
* @return <em>theta</em> in the conversion of (x, y) to (r, theta)
|
|
* @see #atan(double)
|
|
*/
|
|
public native static double atan2(double y, double x);
|
|
|
|
/**
|
|
* Take <em>e</em><sup>a</sup>. The opposite of <code>log()</code>. If the
|
|
* argument is NaN, the result is NaN; if the argument is positive infinity,
|
|
* the result is positive infinity; and if the argument is negative
|
|
* infinity, the result is positive zero. This is accurate within 1 ulp,
|
|
* and is semi-monotonic.
|
|
*
|
|
* @param a the number to raise to the power
|
|
* @return the number raised to the power of <em>e</em>
|
|
* @see #log(double)
|
|
* @see #pow(double, double)
|
|
*/
|
|
public native static double exp(double a);
|
|
|
|
/**
|
|
* Take ln(a) (the natural log). The opposite of <code>exp()</code>. If the
|
|
* argument is NaN or negative, the result is NaN; if the argument is
|
|
* positive infinity, the result is positive infinity; and if the argument
|
|
* is either zero, the result is negative infinity. This is accurate within
|
|
* 1 ulp, and is semi-monotonic.
|
|
*
|
|
* <p>Note that the way to get log<sub>b</sub>(a) is to do this:
|
|
* <code>ln(a) / ln(b)</code>.
|
|
*
|
|
* @param a the number to take the natural log of
|
|
* @return the natural log of <code>a</code>
|
|
* @see #exp(double)
|
|
*/
|
|
public native static double log(double a);
|
|
|
|
/**
|
|
* Take a square root. If the argument is NaN or negative, the result is
|
|
* NaN; if the argument is positive infinity, the result is positive
|
|
* infinity; and if the result is either zero, the result is the same.
|
|
* This is accurate within the limits of doubles.
|
|
*
|
|
* <p>For other roots, use pow(a, 1 / rootNumber).
|
|
*
|
|
* @param a the numeric argument
|
|
* @return the square root of the argument
|
|
* @see #pow(double, double)
|
|
*/
|
|
public native static double sqrt(double a);
|
|
|
|
/**
|
|
* Raise a number to a power. Special cases:<ul>
|
|
* <li>If the second argument is positive or negative zero, then the result
|
|
* is 1.0.</li>
|
|
* <li>If the second argument is 1.0, then the result is the same as the
|
|
* first argument.</li>
|
|
* <li>If the second argument is NaN, then the result is NaN.</li>
|
|
* <li>If the first argument is NaN and the second argument is nonzero,
|
|
* then the result is NaN.</li>
|
|
* <li>If the absolute value of the first argument is greater than 1 and
|
|
* the second argument is positive infinity, or the absolute value of the
|
|
* first argument is less than 1 and the second argument is negative
|
|
* infinity, then the result is positive infinity.</li>
|
|
* <li>If the absolute value of the first argument is greater than 1 and
|
|
* the second argument is negative infinity, or the absolute value of the
|
|
* first argument is less than 1 and the second argument is positive
|
|
* infinity, then the result is positive zero.</li>
|
|
* <li>If the absolute value of the first argument equals 1 and the second
|
|
* argument is infinite, then the result is NaN.</li>
|
|
* <li>If the first argument is positive zero and the second argument is
|
|
* greater than zero, or the first argument is positive infinity and the
|
|
* second argument is less than zero, then the result is positive zero.</li>
|
|
* <li>If the first argument is positive zero and the second argument is
|
|
* less than zero, or the first argument is positive infinity and the
|
|
* second argument is greater than zero, then the result is positive
|
|
* infinity.</li>
|
|
* <li>If the first argument is negative zero and the second argument is
|
|
* greater than zero but not a finite odd integer, or the first argument is
|
|
* negative infinity and the second argument is less than zero but not a
|
|
* finite odd integer, then the result is positive zero.</li>
|
|
* <li>If the first argument is negative zero and the second argument is a
|
|
* positive finite odd integer, or the first argument is negative infinity
|
|
* and the second argument is a negative finite odd integer, then the result
|
|
* is negative zero.</li>
|
|
* <li>If the first argument is negative zero and the second argument is
|
|
* less than zero but not a finite odd integer, or the first argument is
|
|
* negative infinity and the second argument is greater than zero but not a
|
|
* finite odd integer, then the result is positive infinity.</li>
|
|
* <li>If the first argument is negative zero and the second argument is a
|
|
* negative finite odd integer, or the first argument is negative infinity
|
|
* and the second argument is a positive finite odd integer, then the result
|
|
* is negative infinity.</li>
|
|
* <li>If the first argument is less than zero and the second argument is a
|
|
* finite even integer, then the result is equal to the result of raising
|
|
* the absolute value of the first argument to the power of the second
|
|
* argument.</li>
|
|
* <li>If the first argument is less than zero and the second argument is a
|
|
* finite odd integer, then the result is equal to the negative of the
|
|
* result of raising the absolute value of the first argument to the power
|
|
* of the second argument.</li>
|
|
* <li>If the first argument is finite and less than zero and the second
|
|
* argument is finite and not an integer, then the result is NaN.</li>
|
|
* <li>If both arguments are integers, then the result is exactly equal to
|
|
* the mathematical result of raising the first argument to the power of
|
|
* the second argument if that result can in fact be represented exactly as
|
|
* a double value.</li>
|
|
*
|
|
* </ul><p>(In the foregoing descriptions, a floating-point value is
|
|
* considered to be an integer if and only if it is a fixed point of the
|
|
* method {@link #ceil(double)} or, equivalently, a fixed point of the
|
|
* method {@link #floor(double)}. A value is a fixed point of a one-argument
|
|
* method if and only if the result of applying the method to the value is
|
|
* equal to the value.) This is accurate within 1 ulp, and is semi-monotonic.
|
|
*
|
|
* @param a the number to raise
|
|
* @param b the power to raise it to
|
|
* @return a<sup>b</sup>
|
|
*/
|
|
public native static double pow(double a, double b);
|
|
|
|
/**
|
|
* Get the IEEE 754 floating point remainder on two numbers. This is the
|
|
* value of <code>x - y * <em>n</em></code>, where <em>n</em> is the closest
|
|
* double to <code>x / y</code> (ties go to the even n); for a zero
|
|
* remainder, the sign is that of <code>x</code>. If either argument is NaN,
|
|
* the first argument is infinite, or the second argument is zero, the result
|
|
* is NaN; if x is finite but y is infinite, the result is x. This is
|
|
* accurate within the limits of doubles.
|
|
*
|
|
* @param x the dividend (the top half)
|
|
* @param y the divisor (the bottom half)
|
|
* @return the IEEE 754-defined floating point remainder of x/y
|
|
* @see #rint(double)
|
|
*/
|
|
public native static double IEEEremainder(double x, double y);
|
|
|
|
/**
|
|
* Take the nearest integer that is that is greater than or equal to the
|
|
* argument. If the argument is NaN, infinite, or zero, the result is the
|
|
* same; if the argument is between -1 and 0, the result is negative zero.
|
|
* Note that <code>Math.ceil(x) == -Math.floor(-x)</code>.
|
|
*
|
|
* @param a the value to act upon
|
|
* @return the nearest integer >= <code>a</code>
|
|
*/
|
|
public native static double ceil(double a);
|
|
|
|
/**
|
|
* Take the nearest integer that is that is less than or equal to the
|
|
* argument. If the argument is NaN, infinite, or zero, the result is the
|
|
* same. Note that <code>Math.ceil(x) == -Math.floor(-x)</code>.
|
|
*
|
|
* @param a the value to act upon
|
|
* @return the nearest integer <= <code>a</code>
|
|
*/
|
|
public native static double floor(double a);
|
|
|
|
/**
|
|
* Take the nearest integer to the argument. If it is exactly between
|
|
* two integers, the even integer is taken. If the argument is NaN,
|
|
* infinite, or zero, the result is the same.
|
|
*
|
|
* @param a the value to act upon
|
|
* @return the nearest integer to <code>a</code>
|
|
*/
|
|
public native static double rint(double a);
|
|
|
|
/**
|
|
* Take the nearest integer to the argument. This is equivalent to
|
|
* <code>(int) Math.floor(a + 0.5f). If the argument is NaN, the result
|
|
* is 0; otherwise if the argument is outside the range of int, the result
|
|
* will be Integer.MIN_VALUE or Integer.MAX_VALUE, as appropriate.
|
|
*
|
|
* @param a the argument to round
|
|
* @return the nearest integer to the argument
|
|
* @see Integer#MIN_VALUE
|
|
* @see Integer#MAX_VALUE
|
|
*/
|
|
public static int round(float a)
|
|
{
|
|
return (int) floor(a + 0.5f);
|
|
}
|
|
|
|
/**
|
|
* Take the nearest long to the argument. This is equivalent to
|
|
* <code>(long) Math.floor(a + 0.5)</code>. If the argument is NaN, the
|
|
* result is 0; otherwise if the argument is outside the range of long, the
|
|
* result will be Long.MIN_VALUE or Long.MAX_VALUE, as appropriate.
|
|
*
|
|
* @param a the argument to round
|
|
* @return the nearest long to the argument
|
|
* @see Long#MIN_VALUE
|
|
* @see Long#MAX_VALUE
|
|
*/
|
|
public static long round(double a)
|
|
{
|
|
return (long) floor(a + 0.5d);
|
|
}
|
|
|
|
/**
|
|
* Get a random number. This behaves like Random.nextDouble(), seeded by
|
|
* System.currentTimeMillis() when first called. In other words, the number
|
|
* is from a pseudorandom sequence, and lies in the range [+0.0, 1.0).
|
|
* This random sequence is only used by this method, and is threadsafe,
|
|
* although you may want your own random number generator if it is shared
|
|
* among threads.
|
|
*
|
|
* @return a random number
|
|
* @see Random#nextDouble()
|
|
* @see System#currentTimeMillis()
|
|
*/
|
|
public static synchronized double random()
|
|
{
|
|
if (rand == null)
|
|
rand = new Random();
|
|
return rand.nextDouble();
|
|
}
|
|
|
|
/**
|
|
* Convert from degrees to radians. The formula for this is
|
|
* radians = degrees * (pi/180); however it is not always exact given the
|
|
* limitations of floating point numbers.
|
|
*
|
|
* @param degrees an angle in degrees
|
|
* @return the angle in radians
|
|
* @since 1.2
|
|
*/
|
|
public static double toRadians(double degrees)
|
|
{
|
|
return degrees * (PI / 180);
|
|
}
|
|
|
|
/**
|
|
* Convert from radians to degrees. The formula for this is
|
|
* degrees = radians * (180/pi); however it is not always exact given the
|
|
* limitations of floating point numbers.
|
|
*
|
|
* @param rads an angle in radians
|
|
* @return the angle in degrees
|
|
* @since 1.2
|
|
*/
|
|
public static double toDegrees(double rads)
|
|
{
|
|
return rads * (180 / PI);
|
|
}
|
|
}
|