b7b6879f0b
Rather than early-include sys/socket.h, let's allow the includer to tell cody no networking. libcody/ * cody.hh: Allow user to set CODY_NETWORKING. gcc/cp/ * mapper-resolver.cc: Remove early include of sys/socket.h. Specify no CODY_NETWORKING instead. * module.cc: Specify no CODY_NETWORKING.
805 lines
22 KiB
C++
805 lines
22 KiB
C++
// CODYlib -*- mode:c++ -*-
|
|
// Copyright (C) 2020 Nathan Sidwell, nathan@acm.org
|
|
// License: Apache v2.0
|
|
|
|
#ifndef CODY_HH
|
|
#define CODY_HH 1
|
|
|
|
// If the user specifies this as non-zero, it must be what we expect,
|
|
// generally only good for requesting no networking
|
|
#if !defined (CODY_NETWORKING)
|
|
// Have a known-good list of networking systems
|
|
#if defined (__unix__) || defined (__MACH__)
|
|
#define CODY_NETWORKING 1
|
|
#else
|
|
#define CODY_NETWORKING 0
|
|
#endif
|
|
#if 0 // For testing
|
|
#undef CODY_NETWORKING
|
|
#define CODY_NETWORKING 0
|
|
#endif
|
|
#endif
|
|
|
|
// C++
|
|
#include <memory>
|
|
#include <string>
|
|
#include <vector>
|
|
// C
|
|
#include <cstddef>
|
|
// OS
|
|
#include <errno.h>
|
|
#include <sys/types.h>
|
|
#if CODY_NETWORKING
|
|
#include <sys/socket.h>
|
|
#endif
|
|
|
|
namespace Cody {
|
|
|
|
// Set version to 1, as this is completely incompatible with 0.
|
|
// Fortunately both versions 0 and 1 will recognize each other's HELLO
|
|
// messages sufficiently to error out
|
|
constexpr unsigned Version = 1;
|
|
|
|
// FIXME: I guess we need a file-handle abstraction here
|
|
// Is windows DWORDPTR still?, or should it be FILE *? (ew).
|
|
|
|
namespace Detail {
|
|
|
|
// C++11 doesn't have utf8 character literals :(
|
|
|
|
template<unsigned I>
|
|
constexpr char S2C (char const (&s)[I])
|
|
{
|
|
static_assert (I == 2, "only single octet strings may be converted");
|
|
return s[0];
|
|
}
|
|
|
|
/// Internal buffering class. Used to concatenate outgoing messages
|
|
/// and Lex incoming ones.
|
|
class MessageBuffer
|
|
{
|
|
std::vector<char> buffer; ///< buffer holding the message
|
|
size_t lastBol = 0; ///< location of the most recent Beginning Of
|
|
///< Line, or position we've readed when writing
|
|
|
|
public:
|
|
MessageBuffer () = default;
|
|
~MessageBuffer () = default;
|
|
MessageBuffer (MessageBuffer &&) = default;
|
|
MessageBuffer &operator= (MessageBuffer &&) = default;
|
|
|
|
public:
|
|
///
|
|
/// Finalize a buffer to be written. No more lines can be added to
|
|
/// the buffer. Use before a sequence of Write calls.
|
|
void PrepareToWrite ()
|
|
{
|
|
buffer.push_back (u8"\n"[0]);
|
|
lastBol = 0;
|
|
}
|
|
///
|
|
/// Prepare a buffer for reading. Use before a sequence of Read calls.
|
|
void PrepareToRead ()
|
|
{
|
|
buffer.clear ();
|
|
lastBol = 0;
|
|
}
|
|
|
|
public:
|
|
/// Begin a message line. Use before a sequence of Append and
|
|
/// related calls.
|
|
void BeginLine ();
|
|
/// End a message line. Use after a sequence of Append and related calls.
|
|
void EndLine () {}
|
|
|
|
public:
|
|
/// Append a string to the current line. No whitespace is prepended
|
|
/// or appended.
|
|
///
|
|
/// @param str the string to be written
|
|
/// @param maybe_quote indicate if there's a possibility the string
|
|
/// contains characters that need quoting. Defaults to false.
|
|
/// It is always safe to set
|
|
/// this true, but that causes an additional scan of the string.
|
|
/// @param len The length of the string. If not specified, strlen
|
|
/// is used to find the length.
|
|
void Append (char const *str, bool maybe_quote = false,
|
|
size_t len = ~size_t (0));
|
|
|
|
///
|
|
/// Add whitespace word separator. Multiple adjacent whitespace is fine.
|
|
void Space ()
|
|
{
|
|
Append (Detail::S2C(u8" "));
|
|
}
|
|
|
|
public:
|
|
/// Add a word as with Append, but prefixing whitespace to make a
|
|
/// separate word
|
|
void AppendWord (char const *str, bool maybe_quote = false,
|
|
size_t len = ~size_t (0))
|
|
{
|
|
if (buffer.size () != lastBol)
|
|
Space ();
|
|
Append (str, maybe_quote, len);
|
|
}
|
|
/// Add a word as with AppendWord
|
|
/// @param str the string to append
|
|
/// @param maybe_quote string might need quoting, as for Append
|
|
void AppendWord (std::string const &str, bool maybe_quote = false)
|
|
{
|
|
AppendWord (str.data (), maybe_quote, str.size ());
|
|
}
|
|
///
|
|
/// Add an integral value, prepending a space.
|
|
void AppendInteger (unsigned u);
|
|
|
|
private:
|
|
/// Append a literal character.
|
|
/// @param c character to append
|
|
void Append (char c);
|
|
|
|
public:
|
|
/// Lex the next input line into a vector of words.
|
|
/// @param words filled with a vector of lexed strings
|
|
/// @result 0 if no errors, an errno value on lexxing error such as
|
|
/// there being no next line (ENOENT), or malformed quoting (EINVAL)
|
|
int Lex (std::vector<std::string> &words);
|
|
|
|
public:
|
|
/// Append the most-recently lexxed line to a string. May be useful
|
|
/// in error messages. The unparsed line is appended -- before any
|
|
/// unquoting.
|
|
/// If we had c++17 string_view, we'd simply return a view of the
|
|
/// line, and leave it to the caller to do any concatenation.
|
|
/// @param l string to-which the lexxed line is appended.
|
|
void LexedLine (std::string &l);
|
|
|
|
public:
|
|
/// Detect if we have reached the end of the input buffer.
|
|
/// I.e. there are no more lines to Lex
|
|
/// @result True if at end
|
|
bool IsAtEnd () const
|
|
{
|
|
return lastBol == buffer.size ();
|
|
}
|
|
|
|
public:
|
|
/// Read from end point into a read buffer, as with read(2). This will
|
|
/// not block , unless FD is blocking, and there is nothing
|
|
/// immediately available.
|
|
/// @param fd file descriptor to read from. This may be a regular
|
|
/// file, pipe or socket.
|
|
/// @result on error returns errno. If end of file occurs, returns
|
|
/// -1. At end of message returns 0. If there is more needed
|
|
/// returns EAGAIN (or possibly EINTR). If the message is
|
|
/// malformed, returns EINVAL.
|
|
int Read (int fd) noexcept;
|
|
|
|
public:
|
|
/// Write to an end point from a write buffer, as with write(2). As
|
|
/// with Read, this will not usually block.
|
|
/// @param fd file descriptor to write to. This may be a regular
|
|
/// file, pipe or socket.
|
|
/// @result on error returns errno.
|
|
/// At end of message returns 0. If there is more to write
|
|
/// returns EAGAIN (or possibly EINTR).
|
|
int Write (int fd) noexcept;
|
|
};
|
|
|
|
///
|
|
/// Request codes. Perhaps this should be exposed? These are likely
|
|
/// useful to servers that queue requests.
|
|
enum RequestCode
|
|
{
|
|
RC_CONNECT,
|
|
RC_MODULE_REPO,
|
|
RC_MODULE_EXPORT,
|
|
RC_MODULE_IMPORT,
|
|
RC_MODULE_COMPILED,
|
|
RC_INCLUDE_TRANSLATE,
|
|
RC_HWM
|
|
};
|
|
|
|
/// Internal file descriptor tuple. It's used as an anonymous union member.
|
|
struct FD
|
|
{
|
|
int from; ///< Read from this FD
|
|
int to; ///< Write to this FD
|
|
};
|
|
|
|
}
|
|
|
|
// Flags for various requests
|
|
enum class Flags : unsigned
|
|
{
|
|
None,
|
|
NameOnly = 1<<0, // Only querying for CMI names, not contents
|
|
};
|
|
|
|
inline Flags operator& (Flags a, Flags b)
|
|
{
|
|
return Flags (unsigned (a) & unsigned (b));
|
|
}
|
|
inline Flags operator| (Flags a, Flags b)
|
|
{
|
|
return Flags (unsigned (a) | unsigned (b));
|
|
}
|
|
|
|
///
|
|
/// Response data for a request. Returned by Client's request calls,
|
|
/// which return a single Packet. When the connection is Corked, the
|
|
/// Uncork call will return a vector of Packets.
|
|
class Packet
|
|
{
|
|
public:
|
|
///
|
|
/// Packet is a variant structure. These are the possible content types.
|
|
enum Category { INTEGER, STRING, VECTOR};
|
|
|
|
private:
|
|
// std:variant is a C++17 thing, so we're doing this ourselves.
|
|
union
|
|
{
|
|
size_t integer; ///< Integral value
|
|
std::string string; ///< String value
|
|
std::vector<std::string> vector; ///< Vector of string value
|
|
};
|
|
Category cat : 2; ///< Discriminator
|
|
|
|
private:
|
|
unsigned short code = 0; ///< Packet type
|
|
unsigned short request = 0;
|
|
|
|
public:
|
|
Packet (unsigned c, size_t i = 0)
|
|
: integer (i), cat (INTEGER), code (c)
|
|
{
|
|
}
|
|
Packet (unsigned c, std::string &&s)
|
|
: string (std::move (s)), cat (STRING), code (c)
|
|
{
|
|
}
|
|
Packet (unsigned c, std::string const &s)
|
|
: string (s), cat (STRING), code (c)
|
|
{
|
|
}
|
|
Packet (unsigned c, std::vector<std::string> &&v)
|
|
: vector (std::move (v)), cat (VECTOR), code (c)
|
|
{
|
|
}
|
|
// No non-move constructor from a vector. You should not be doing
|
|
// that.
|
|
|
|
// Only move constructor and move assignment
|
|
Packet (Packet &&t)
|
|
{
|
|
Create (std::move (t));
|
|
}
|
|
Packet &operator= (Packet &&t)
|
|
{
|
|
Destroy ();
|
|
Create (std::move (t));
|
|
|
|
return *this;
|
|
}
|
|
~Packet ()
|
|
{
|
|
Destroy ();
|
|
}
|
|
|
|
private:
|
|
///
|
|
/// Variant move creation from another packet
|
|
void Create (Packet &&t);
|
|
///
|
|
/// Variant destruction
|
|
void Destroy ();
|
|
|
|
public:
|
|
///
|
|
/// Return the packet type
|
|
unsigned GetCode () const
|
|
{
|
|
return code;
|
|
}
|
|
///
|
|
/// Return the packet type
|
|
unsigned GetRequest () const
|
|
{
|
|
return request;
|
|
}
|
|
void SetRequest (unsigned r)
|
|
{
|
|
request = r;
|
|
}
|
|
///
|
|
/// Return the category of the packet's payload
|
|
Category GetCategory () const
|
|
{
|
|
return cat;
|
|
}
|
|
|
|
public:
|
|
///
|
|
/// Return an integral payload. Undefined if the category is not INTEGER
|
|
size_t GetInteger () const
|
|
{
|
|
return integer;
|
|
}
|
|
///
|
|
/// Return (a reference to) a string payload. Undefined if the
|
|
/// category is not STRING
|
|
std::string const &GetString () const
|
|
{
|
|
return string;
|
|
}
|
|
std::string &GetString ()
|
|
{
|
|
return string;
|
|
}
|
|
///
|
|
/// Return (a reference to) a constant vector of strings payload.
|
|
/// Undefined if the category is not VECTOR
|
|
std::vector<std::string> const &GetVector () const
|
|
{
|
|
return vector;
|
|
}
|
|
///
|
|
/// Return (a reference to) a non-conatant vector of strings payload.
|
|
/// Undefined if the category is not VECTOR
|
|
std::vector<std::string> &GetVector ()
|
|
{
|
|
return vector;
|
|
}
|
|
};
|
|
|
|
class Server;
|
|
|
|
///
|
|
/// Client-side (compiler) object.
|
|
class Client
|
|
{
|
|
public:
|
|
/// Response packet codes
|
|
enum PacketCode
|
|
{
|
|
PC_CORKED, ///< Messages are corked
|
|
PC_CONNECT, ///< Packet is integer version
|
|
PC_ERROR, ///< Packet is error string
|
|
PC_OK,
|
|
PC_BOOL,
|
|
PC_PATHNAME
|
|
};
|
|
|
|
private:
|
|
Detail::MessageBuffer write; ///< Outgoing write buffer
|
|
Detail::MessageBuffer read; ///< Incoming read buffer
|
|
std::string corked; ///< Queued request tags
|
|
union
|
|
{
|
|
Detail::FD fd; ///< FDs connecting to server
|
|
Server *server; ///< Directly connected server
|
|
};
|
|
bool is_direct = false; ///< Discriminator
|
|
bool is_connected = false; /// Connection handshake succesful
|
|
|
|
private:
|
|
Client ();
|
|
public:
|
|
/// Direct connection constructor.
|
|
/// @param s Server to directly connect
|
|
Client (Server *s)
|
|
: Client ()
|
|
{
|
|
is_direct = true;
|
|
server = s;
|
|
}
|
|
/// Communication connection constructor
|
|
/// @param from file descriptor to read from
|
|
/// @param to file descriptor to write to, defaults to from
|
|
Client (int from, int to = -1)
|
|
: Client ()
|
|
{
|
|
fd.from = from;
|
|
fd.to = to < 0 ? from : to;
|
|
}
|
|
~Client ();
|
|
// We have to provide our own move variants, because of the variant member.
|
|
Client (Client &&);
|
|
Client &operator= (Client &&);
|
|
|
|
public:
|
|
///
|
|
/// Direct connection predicate
|
|
bool IsDirect () const
|
|
{
|
|
return is_direct;
|
|
}
|
|
///
|
|
/// Successful handshake predicate
|
|
bool IsConnected () const
|
|
{
|
|
return is_connected;
|
|
}
|
|
|
|
public:
|
|
///
|
|
/// Get the read FD
|
|
/// @result the FD to read from, -1 if a direct connection
|
|
int GetFDRead () const
|
|
{
|
|
return is_direct ? -1 : fd.from;
|
|
}
|
|
///
|
|
/// Get the write FD
|
|
/// @result the FD to write to, -1 if a direct connection
|
|
int GetFDWrite () const
|
|
{
|
|
return is_direct ? -1 : fd.to;
|
|
}
|
|
///
|
|
/// Get the directly-connected server
|
|
/// @result the server, or nullptr if a communication connection
|
|
Server *GetServer () const
|
|
{
|
|
return is_direct ? server : nullptr;
|
|
}
|
|
|
|
public:
|
|
///
|
|
/// Perform connection handshake. All othe requests will result in
|
|
/// errors, until handshake is succesful.
|
|
/// @param agent compiler identification
|
|
/// @param ident compilation identifiation (maybe nullptr)
|
|
/// @param alen length of agent string, if known
|
|
/// @param ilen length of ident string, if known
|
|
/// @result packet indicating success (or deferrment) of the
|
|
/// connection, payload is optional flags
|
|
Packet Connect (char const *agent, char const *ident,
|
|
size_t alen = ~size_t (0), size_t ilen = ~size_t (0));
|
|
/// std::string wrapper for connection
|
|
/// @param agent compiler identification
|
|
/// @param ident compilation identification
|
|
Packet Connect (std::string const &agent, std::string const &ident)
|
|
{
|
|
return Connect (agent.c_str (), ident.c_str (),
|
|
agent.size (), ident.size ());
|
|
}
|
|
|
|
public:
|
|
/// Request compiler module repository
|
|
/// @result packet indicating repo
|
|
Packet ModuleRepo ();
|
|
|
|
public:
|
|
/// Inform of compilation of a named module interface or partition,
|
|
/// or a header unit
|
|
/// @param str module or header-unit
|
|
/// @param len name length, if known
|
|
/// @result CMI name (or deferrment/error)
|
|
Packet ModuleExport (char const *str, Flags flags, size_t len = ~size_t (0));
|
|
|
|
Packet ModuleExport (char const *str)
|
|
{
|
|
return ModuleExport (str, Flags::None, ~size_t (0));
|
|
}
|
|
Packet ModuleExport (std::string const &s, Flags flags = Flags::None)
|
|
{
|
|
return ModuleExport (s.c_str (), flags, s.size ());
|
|
}
|
|
|
|
public:
|
|
/// Importation of a module, partition or header-unit
|
|
/// @param str module or header-unit
|
|
/// @param len name length, if known
|
|
/// @result CMI name (or deferrment/error)
|
|
Packet ModuleImport (char const *str, Flags flags, size_t len = ~size_t (0));
|
|
|
|
Packet ModuleImport (char const *str)
|
|
{
|
|
return ModuleImport (str, Flags::None, ~size_t (0));
|
|
}
|
|
Packet ModuleImport (std::string const &s, Flags flags = Flags::None)
|
|
{
|
|
return ModuleImport (s.c_str (), flags, s.size ());
|
|
}
|
|
|
|
public:
|
|
/// Successful compilation of a module interface, partition or
|
|
/// header-unit. Must have been preceeded by a ModuleExport
|
|
/// request.
|
|
/// @param str module or header-unit
|
|
/// @param len name length, if known
|
|
/// @result OK (or deferment/error)
|
|
Packet ModuleCompiled (char const *str, Flags flags, size_t len = ~size_t (0));
|
|
|
|
Packet ModuleCompiled (char const *str)
|
|
{
|
|
return ModuleCompiled (str, Flags::None, ~size_t (0));
|
|
}
|
|
Packet ModuleCompiled (std::string const &s, Flags flags = Flags::None)
|
|
{
|
|
return ModuleCompiled (s.c_str (), flags, s.size ());
|
|
}
|
|
|
|
/// Include translation query.
|
|
/// @param str header unit name
|
|
/// @param len name length, if known
|
|
/// @result Packet indicating include translation boolean, or CMI
|
|
/// name (or deferment/error)
|
|
Packet IncludeTranslate (char const *str, Flags flags,
|
|
size_t len = ~size_t (0));
|
|
|
|
Packet IncludeTranslate (char const *str)
|
|
{
|
|
return IncludeTranslate (str, Flags::None, ~size_t (0));
|
|
}
|
|
Packet IncludeTranslate (std::string const &s, Flags flags = Flags::None)
|
|
{
|
|
return IncludeTranslate (s.c_str (), flags, s.size ());
|
|
}
|
|
|
|
public:
|
|
/// Cork the connection. All requests are queued up. Each request
|
|
/// call will return a PC_CORKED packet.
|
|
void Cork ();
|
|
|
|
/// Uncork the connection. All queued requests are sent to the
|
|
/// server, and a block of responses waited for.
|
|
/// @result A vector of packets, containing the in-order responses to the
|
|
/// queued requests.
|
|
std::vector<Packet> Uncork ();
|
|
///
|
|
/// Indicate corkedness of connection
|
|
bool IsCorked () const
|
|
{
|
|
return !corked.empty ();
|
|
}
|
|
|
|
private:
|
|
Packet ProcessResponse (std::vector<std::string> &, unsigned code,
|
|
bool isLast);
|
|
Packet MaybeRequest (unsigned code);
|
|
int CommunicateWithServer ();
|
|
};
|
|
|
|
/// This server-side class is used to resolve requests from one or
|
|
/// more clients. You are expected to derive from it and override the
|
|
/// virtual functions it provides. The connection resolver may return
|
|
/// a different resolved object to service the remainder of the
|
|
/// connection -- for instance depending on the compiler that is
|
|
/// making the requests.
|
|
class Resolver
|
|
{
|
|
public:
|
|
Resolver () = default;
|
|
virtual ~Resolver ();
|
|
|
|
protected:
|
|
/// Mapping from a module or header-unit name to a CMI file name.
|
|
/// @param module module name
|
|
/// @result CMI name
|
|
virtual std::string GetCMIName (std::string const &module);
|
|
|
|
/// Return the CMI file suffix to use
|
|
/// @result CMI suffix, a statically allocated string
|
|
virtual char const *GetCMISuffix ();
|
|
|
|
public:
|
|
/// When the requests of a directly-connected server are processed,
|
|
/// we may want to wait for the requests to complete (for instance a
|
|
/// set of subjobs).
|
|
/// @param s directly connected server.
|
|
virtual void WaitUntilReady (Server *s);
|
|
|
|
public:
|
|
/// Provide an error response.
|
|
/// @param s the server to provide the response to.
|
|
/// @param msg the error message
|
|
virtual void ErrorResponse (Server *s, std::string &&msg);
|
|
|
|
public:
|
|
/// Connection handshake. Provide response to server and return new
|
|
/// (or current) resolver, or nullptr.
|
|
/// @param s server to provide response to
|
|
/// @param version the client's version number
|
|
/// @param agent the client agent (compiler identification)
|
|
/// @param ident the compilation identification (may be empty)
|
|
/// @result nullptr in the case of an error. An error response will
|
|
/// be sent. If handing off to another resolver, return that,
|
|
/// otherwise this
|
|
virtual Resolver *ConnectRequest (Server *s, unsigned version,
|
|
std::string &agent, std::string &ident);
|
|
|
|
public:
|
|
// return 0 on ok, ERRNO on failure, -1 on unspecific error
|
|
virtual int ModuleRepoRequest (Server *s);
|
|
|
|
virtual int ModuleExportRequest (Server *s, Flags flags,
|
|
std::string &module);
|
|
virtual int ModuleImportRequest (Server *s, Flags flags,
|
|
std::string &module);
|
|
virtual int ModuleCompiledRequest (Server *s, Flags flags,
|
|
std::string &module);
|
|
virtual int IncludeTranslateRequest (Server *s, Flags flags,
|
|
std::string &include);
|
|
};
|
|
|
|
|
|
/// This server-side (build system) class handles a single connection
|
|
/// to a client. It has 3 states, READING:accumulating a message
|
|
/// block froma client, WRITING:writing a message block to a client
|
|
/// and PROCESSING:resolving requests. If the server does not spawn
|
|
/// jobs to build needed artifacts, the PROCESSING state will be brief.
|
|
class Server
|
|
{
|
|
public:
|
|
enum Direction
|
|
{
|
|
READING, // Server is waiting for completion of a (set of)
|
|
// requests from client. The next state will be PROCESSING.
|
|
WRITING, // Server is writing a (set of) responses to client.
|
|
// The next state will be READING.
|
|
PROCESSING // Server is processing client request(s). The next
|
|
// state will be WRITING.
|
|
};
|
|
|
|
private:
|
|
Detail::MessageBuffer write;
|
|
Detail::MessageBuffer read;
|
|
Resolver *resolver;
|
|
Detail::FD fd;
|
|
bool is_connected = false;
|
|
Direction direction : 2;
|
|
|
|
public:
|
|
Server (Resolver *r);
|
|
Server (Resolver *r, int from, int to = -1)
|
|
: Server (r)
|
|
{
|
|
fd.from = from;
|
|
fd.to = to >= 0 ? to : from;
|
|
}
|
|
~Server ();
|
|
Server (Server &&);
|
|
Server &operator= (Server &&);
|
|
|
|
public:
|
|
bool IsConnected () const
|
|
{
|
|
return is_connected;
|
|
}
|
|
|
|
public:
|
|
void SetDirection (Direction d)
|
|
{
|
|
direction = d;
|
|
}
|
|
|
|
public:
|
|
Direction GetDirection () const
|
|
{
|
|
return direction;
|
|
}
|
|
int GetFDRead () const
|
|
{
|
|
return fd.from;
|
|
}
|
|
int GetFDWrite () const
|
|
{
|
|
return fd.to;
|
|
}
|
|
Resolver *GetResolver () const
|
|
{
|
|
return resolver;
|
|
}
|
|
|
|
public:
|
|
/// Process requests from a directly-connected client. This is a
|
|
/// small wrapper around ProcessRequests, with some buffer swapping
|
|
/// for communication. It is expected that such processessing is
|
|
/// immediate.
|
|
/// @param from message block from client
|
|
/// @param to message block to client
|
|
void DirectProcess (Detail::MessageBuffer &from, Detail::MessageBuffer &to);
|
|
|
|
public:
|
|
/// Process the messages queued in the read buffer. We enter the
|
|
/// PROCESSING state, and each message line causes various resolver
|
|
/// methods to be called. Once processed, the server may need to
|
|
/// wait for all the requests to be ready, or it may be able to
|
|
/// immediately write responses back.
|
|
void ProcessRequests ();
|
|
|
|
public:
|
|
/// Accumulate an error response.
|
|
/// @param error the error message to encode
|
|
/// @param elen length of error, if known
|
|
void ErrorResponse (char const *error, size_t elen = ~size_t (0));
|
|
void ErrorResponse (std::string const &error)
|
|
{
|
|
ErrorResponse (error.data (), error.size ());
|
|
}
|
|
|
|
/// Accumulate an OK response
|
|
void OKResponse ();
|
|
|
|
/// Accumulate a boolean response
|
|
void BoolResponse (bool);
|
|
|
|
/// Accumulate a pathname response
|
|
/// @param path (may be nullptr, or empty)
|
|
/// @param rlen length, if known
|
|
void PathnameResponse (char const *path, size_t plen = ~size_t (0));
|
|
void PathnameResponse (std::string const &path)
|
|
{
|
|
PathnameResponse (path.data (), path.size ());
|
|
}
|
|
|
|
public:
|
|
/// Accumulate a (successful) connection response
|
|
/// @param agent the server-side agent
|
|
/// @param alen agent length, if known
|
|
void ConnectResponse (char const *agent, size_t alen = ~size_t (0));
|
|
void ConnectResponse (std::string const &agent)
|
|
{
|
|
ConnectResponse (agent.data (), agent.size ());
|
|
}
|
|
|
|
public:
|
|
/// Write message block to client. Semantics as for
|
|
/// MessageBuffer::Write.
|
|
/// @result errno or completion (0).
|
|
int Write ()
|
|
{
|
|
return write.Write (fd.to);
|
|
}
|
|
/// Initialize for writing a message block. All responses to the
|
|
/// incomping message block must be complete Enters WRITING state.
|
|
void PrepareToWrite ()
|
|
{
|
|
write.PrepareToWrite ();
|
|
direction = WRITING;
|
|
}
|
|
|
|
public:
|
|
/// Read message block from client. Semantics as for
|
|
/// MessageBuffer::Read.
|
|
/// @result errno, eof (-1) or completion (0)
|
|
int Read ()
|
|
{
|
|
return read.Read (fd.from);
|
|
}
|
|
/// Initialize for reading a message block. Enters READING state.
|
|
void PrepareToRead ()
|
|
{
|
|
read.PrepareToRead ();
|
|
direction = READING;
|
|
}
|
|
};
|
|
|
|
// Helper network stuff
|
|
|
|
#if CODY_NETWORKING
|
|
// Socket with specific address
|
|
int OpenSocket (char const **, sockaddr const *sock, socklen_t len);
|
|
int ListenSocket (char const **, sockaddr const *sock, socklen_t len,
|
|
unsigned backlog);
|
|
|
|
// Local domain socket (eg AF_UNIX)
|
|
int OpenLocal (char const **, char const *name);
|
|
int ListenLocal (char const **, char const *name, unsigned backlog = 0);
|
|
|
|
// ipv6 socket
|
|
int OpenInet6 (char const **e, char const *name, int port);
|
|
int ListenInet6 (char const **, char const *name, int port,
|
|
unsigned backlog = 0);
|
|
#endif
|
|
|
|
// FIXME: Mapping file utilities?
|
|
|
|
}
|
|
|
|
#endif // CODY_HH
|