849 lines
30 KiB
Go
849 lines
30 KiB
Go
// Copyright 2021 The Go Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style
|
|
// license that can be found in the LICENSE file.
|
|
|
|
package runtime
|
|
|
|
import (
|
|
"internal/cpu"
|
|
"runtime/internal/atomic"
|
|
"unsafe"
|
|
)
|
|
|
|
const (
|
|
// gcGoalUtilization is the goal CPU utilization for
|
|
// marking as a fraction of GOMAXPROCS.
|
|
gcGoalUtilization = 0.30
|
|
|
|
// gcBackgroundUtilization is the fixed CPU utilization for background
|
|
// marking. It must be <= gcGoalUtilization. The difference between
|
|
// gcGoalUtilization and gcBackgroundUtilization will be made up by
|
|
// mark assists. The scheduler will aim to use within 50% of this
|
|
// goal.
|
|
//
|
|
// Setting this to < gcGoalUtilization avoids saturating the trigger
|
|
// feedback controller when there are no assists, which allows it to
|
|
// better control CPU and heap growth. However, the larger the gap,
|
|
// the more mutator assists are expected to happen, which impact
|
|
// mutator latency.
|
|
gcBackgroundUtilization = 0.25
|
|
|
|
// gcCreditSlack is the amount of scan work credit that can
|
|
// accumulate locally before updating gcController.scanWork and,
|
|
// optionally, gcController.bgScanCredit. Lower values give a more
|
|
// accurate assist ratio and make it more likely that assists will
|
|
// successfully steal background credit. Higher values reduce memory
|
|
// contention.
|
|
gcCreditSlack = 2000
|
|
|
|
// gcAssistTimeSlack is the nanoseconds of mutator assist time that
|
|
// can accumulate on a P before updating gcController.assistTime.
|
|
gcAssistTimeSlack = 5000
|
|
|
|
// gcOverAssistWork determines how many extra units of scan work a GC
|
|
// assist does when an assist happens. This amortizes the cost of an
|
|
// assist by pre-paying for this many bytes of future allocations.
|
|
gcOverAssistWork = 64 << 10
|
|
|
|
// defaultHeapMinimum is the value of heapMinimum for GOGC==100.
|
|
defaultHeapMinimum = 4 << 20
|
|
)
|
|
|
|
func init() {
|
|
if offset := unsafe.Offsetof(gcController.heapLive); offset%8 != 0 {
|
|
println(offset)
|
|
throw("gcController.heapLive not aligned to 8 bytes")
|
|
}
|
|
}
|
|
|
|
// gcController implements the GC pacing controller that determines
|
|
// when to trigger concurrent garbage collection and how much marking
|
|
// work to do in mutator assists and background marking.
|
|
//
|
|
// It uses a feedback control algorithm to adjust the gcController.trigger
|
|
// trigger based on the heap growth and GC CPU utilization each cycle.
|
|
// This algorithm optimizes for heap growth to match GOGC and for CPU
|
|
// utilization between assist and background marking to be 25% of
|
|
// GOMAXPROCS. The high-level design of this algorithm is documented
|
|
// at https://golang.org/s/go15gcpacing.
|
|
//
|
|
// All fields of gcController are used only during a single mark
|
|
// cycle.
|
|
var gcController gcControllerState
|
|
|
|
type gcControllerState struct {
|
|
// Initialized from $GOGC. GOGC=off means no GC.
|
|
gcPercent int32
|
|
|
|
_ uint32 // padding so following 64-bit values are 8-byte aligned
|
|
|
|
// heapMinimum is the minimum heap size at which to trigger GC.
|
|
// For small heaps, this overrides the usual GOGC*live set rule.
|
|
//
|
|
// When there is a very small live set but a lot of allocation, simply
|
|
// collecting when the heap reaches GOGC*live results in many GC
|
|
// cycles and high total per-GC overhead. This minimum amortizes this
|
|
// per-GC overhead while keeping the heap reasonably small.
|
|
//
|
|
// During initialization this is set to 4MB*GOGC/100. In the case of
|
|
// GOGC==0, this will set heapMinimum to 0, resulting in constant
|
|
// collection even when the heap size is small, which is useful for
|
|
// debugging.
|
|
heapMinimum uint64
|
|
|
|
// triggerRatio is the heap growth ratio that triggers marking.
|
|
//
|
|
// E.g., if this is 0.6, then GC should start when the live
|
|
// heap has reached 1.6 times the heap size marked by the
|
|
// previous cycle. This should be ≤ GOGC/100 so the trigger
|
|
// heap size is less than the goal heap size. This is set
|
|
// during mark termination for the next cycle's trigger.
|
|
//
|
|
// Protected by mheap_.lock or a STW.
|
|
triggerRatio float64
|
|
|
|
// trigger is the heap size that triggers marking.
|
|
//
|
|
// When heapLive ≥ trigger, the mark phase will start.
|
|
// This is also the heap size by which proportional sweeping
|
|
// must be complete.
|
|
//
|
|
// This is computed from triggerRatio during mark termination
|
|
// for the next cycle's trigger.
|
|
//
|
|
// Protected by mheap_.lock or a STW.
|
|
trigger uint64
|
|
|
|
// heapGoal is the goal heapLive for when next GC ends.
|
|
// Set to ^uint64(0) if disabled.
|
|
//
|
|
// Read and written atomically, unless the world is stopped.
|
|
heapGoal uint64
|
|
|
|
// lastHeapGoal is the value of heapGoal for the previous GC.
|
|
// Note that this is distinct from the last value heapGoal had,
|
|
// because it could change if e.g. gcPercent changes.
|
|
//
|
|
// Read and written with the world stopped or with mheap_.lock held.
|
|
lastHeapGoal uint64
|
|
|
|
// heapLive is the number of bytes considered live by the GC.
|
|
// That is: retained by the most recent GC plus allocated
|
|
// since then. heapLive ≤ memstats.heapAlloc, since heapAlloc includes
|
|
// unmarked objects that have not yet been swept (and hence goes up as we
|
|
// allocate and down as we sweep) while heapLive excludes these
|
|
// objects (and hence only goes up between GCs).
|
|
//
|
|
// This is updated atomically without locking. To reduce
|
|
// contention, this is updated only when obtaining a span from
|
|
// an mcentral and at this point it counts all of the
|
|
// unallocated slots in that span (which will be allocated
|
|
// before that mcache obtains another span from that
|
|
// mcentral). Hence, it slightly overestimates the "true" live
|
|
// heap size. It's better to overestimate than to
|
|
// underestimate because 1) this triggers the GC earlier than
|
|
// necessary rather than potentially too late and 2) this
|
|
// leads to a conservative GC rate rather than a GC rate that
|
|
// is potentially too low.
|
|
//
|
|
// Reads should likewise be atomic (or during STW).
|
|
//
|
|
// Whenever this is updated, call traceHeapAlloc() and
|
|
// this gcControllerState's revise() method.
|
|
heapLive uint64
|
|
|
|
// heapScan is the number of bytes of "scannable" heap. This
|
|
// is the live heap (as counted by heapLive), but omitting
|
|
// no-scan objects and no-scan tails of objects.
|
|
//
|
|
// Whenever this is updated, call this gcControllerState's
|
|
// revise() method.
|
|
//
|
|
// Read and written atomically or with the world stopped.
|
|
heapScan uint64
|
|
|
|
// heapMarked is the number of bytes marked by the previous
|
|
// GC. After mark termination, heapLive == heapMarked, but
|
|
// unlike heapLive, heapMarked does not change until the
|
|
// next mark termination.
|
|
heapMarked uint64
|
|
|
|
// scanWork is the total scan work performed this cycle. This
|
|
// is updated atomically during the cycle. Updates occur in
|
|
// bounded batches, since it is both written and read
|
|
// throughout the cycle. At the end of the cycle, this is how
|
|
// much of the retained heap is scannable.
|
|
//
|
|
// Currently this is the bytes of heap scanned. For most uses,
|
|
// this is an opaque unit of work, but for estimation the
|
|
// definition is important.
|
|
scanWork int64
|
|
|
|
// bgScanCredit is the scan work credit accumulated by the
|
|
// concurrent background scan. This credit is accumulated by
|
|
// the background scan and stolen by mutator assists. This is
|
|
// updated atomically. Updates occur in bounded batches, since
|
|
// it is both written and read throughout the cycle.
|
|
bgScanCredit int64
|
|
|
|
// assistTime is the nanoseconds spent in mutator assists
|
|
// during this cycle. This is updated atomically. Updates
|
|
// occur in bounded batches, since it is both written and read
|
|
// throughout the cycle.
|
|
assistTime int64
|
|
|
|
// dedicatedMarkTime is the nanoseconds spent in dedicated
|
|
// mark workers during this cycle. This is updated atomically
|
|
// at the end of the concurrent mark phase.
|
|
dedicatedMarkTime int64
|
|
|
|
// fractionalMarkTime is the nanoseconds spent in the
|
|
// fractional mark worker during this cycle. This is updated
|
|
// atomically throughout the cycle and will be up-to-date if
|
|
// the fractional mark worker is not currently running.
|
|
fractionalMarkTime int64
|
|
|
|
// idleMarkTime is the nanoseconds spent in idle marking
|
|
// during this cycle. This is updated atomically throughout
|
|
// the cycle.
|
|
idleMarkTime int64
|
|
|
|
// markStartTime is the absolute start time in nanoseconds
|
|
// that assists and background mark workers started.
|
|
markStartTime int64
|
|
|
|
// dedicatedMarkWorkersNeeded is the number of dedicated mark
|
|
// workers that need to be started. This is computed at the
|
|
// beginning of each cycle and decremented atomically as
|
|
// dedicated mark workers get started.
|
|
dedicatedMarkWorkersNeeded int64
|
|
|
|
// assistWorkPerByte is the ratio of scan work to allocated
|
|
// bytes that should be performed by mutator assists. This is
|
|
// computed at the beginning of each cycle and updated every
|
|
// time heapScan is updated.
|
|
//
|
|
// Stored as a uint64, but it's actually a float64. Use
|
|
// float64frombits to get the value.
|
|
//
|
|
// Read and written atomically.
|
|
assistWorkPerByte uint64
|
|
|
|
// assistBytesPerWork is 1/assistWorkPerByte.
|
|
//
|
|
// Stored as a uint64, but it's actually a float64. Use
|
|
// float64frombits to get the value.
|
|
//
|
|
// Read and written atomically.
|
|
//
|
|
// Note that because this is read and written independently
|
|
// from assistWorkPerByte users may notice a skew between
|
|
// the two values, and such a state should be safe.
|
|
assistBytesPerWork uint64
|
|
|
|
// fractionalUtilizationGoal is the fraction of wall clock
|
|
// time that should be spent in the fractional mark worker on
|
|
// each P that isn't running a dedicated worker.
|
|
//
|
|
// For example, if the utilization goal is 25% and there are
|
|
// no dedicated workers, this will be 0.25. If the goal is
|
|
// 25%, there is one dedicated worker, and GOMAXPROCS is 5,
|
|
// this will be 0.05 to make up the missing 5%.
|
|
//
|
|
// If this is zero, no fractional workers are needed.
|
|
fractionalUtilizationGoal float64
|
|
|
|
_ cpu.CacheLinePad
|
|
}
|
|
|
|
func (c *gcControllerState) init(gcPercent int32) {
|
|
c.heapMinimum = defaultHeapMinimum
|
|
|
|
// Set a reasonable initial GC trigger.
|
|
c.triggerRatio = 7 / 8.0
|
|
|
|
// Fake a heapMarked value so it looks like a trigger at
|
|
// heapMinimum is the appropriate growth from heapMarked.
|
|
// This will go into computing the initial GC goal.
|
|
c.heapMarked = uint64(float64(c.heapMinimum) / (1 + c.triggerRatio))
|
|
|
|
// This will also compute and set the GC trigger and goal.
|
|
c.setGCPercent(gcPercent)
|
|
}
|
|
|
|
// startCycle resets the GC controller's state and computes estimates
|
|
// for a new GC cycle. The caller must hold worldsema and the world
|
|
// must be stopped.
|
|
func (c *gcControllerState) startCycle() {
|
|
c.scanWork = 0
|
|
c.bgScanCredit = 0
|
|
c.assistTime = 0
|
|
c.dedicatedMarkTime = 0
|
|
c.fractionalMarkTime = 0
|
|
c.idleMarkTime = 0
|
|
|
|
// Ensure that the heap goal is at least a little larger than
|
|
// the current live heap size. This may not be the case if GC
|
|
// start is delayed or if the allocation that pushed gcController.heapLive
|
|
// over trigger is large or if the trigger is really close to
|
|
// GOGC. Assist is proportional to this distance, so enforce a
|
|
// minimum distance, even if it means going over the GOGC goal
|
|
// by a tiny bit.
|
|
if c.heapGoal < c.heapLive+1024*1024 {
|
|
c.heapGoal = c.heapLive + 1024*1024
|
|
}
|
|
|
|
// Compute the background mark utilization goal. In general,
|
|
// this may not come out exactly. We round the number of
|
|
// dedicated workers so that the utilization is closest to
|
|
// 25%. For small GOMAXPROCS, this would introduce too much
|
|
// error, so we add fractional workers in that case.
|
|
totalUtilizationGoal := float64(gomaxprocs) * gcBackgroundUtilization
|
|
c.dedicatedMarkWorkersNeeded = int64(totalUtilizationGoal + 0.5)
|
|
utilError := float64(c.dedicatedMarkWorkersNeeded)/totalUtilizationGoal - 1
|
|
const maxUtilError = 0.3
|
|
if utilError < -maxUtilError || utilError > maxUtilError {
|
|
// Rounding put us more than 30% off our goal. With
|
|
// gcBackgroundUtilization of 25%, this happens for
|
|
// GOMAXPROCS<=3 or GOMAXPROCS=6. Enable fractional
|
|
// workers to compensate.
|
|
if float64(c.dedicatedMarkWorkersNeeded) > totalUtilizationGoal {
|
|
// Too many dedicated workers.
|
|
c.dedicatedMarkWorkersNeeded--
|
|
}
|
|
c.fractionalUtilizationGoal = (totalUtilizationGoal - float64(c.dedicatedMarkWorkersNeeded)) / float64(gomaxprocs)
|
|
} else {
|
|
c.fractionalUtilizationGoal = 0
|
|
}
|
|
|
|
// In STW mode, we just want dedicated workers.
|
|
if debug.gcstoptheworld > 0 {
|
|
c.dedicatedMarkWorkersNeeded = int64(gomaxprocs)
|
|
c.fractionalUtilizationGoal = 0
|
|
}
|
|
|
|
// Clear per-P state
|
|
for _, p := range allp {
|
|
p.gcAssistTime = 0
|
|
p.gcFractionalMarkTime = 0
|
|
}
|
|
|
|
// Compute initial values for controls that are updated
|
|
// throughout the cycle.
|
|
c.revise()
|
|
|
|
if debug.gcpacertrace > 0 {
|
|
assistRatio := float64frombits(atomic.Load64(&c.assistWorkPerByte))
|
|
print("pacer: assist ratio=", assistRatio,
|
|
" (scan ", gcController.heapScan>>20, " MB in ",
|
|
work.initialHeapLive>>20, "->",
|
|
c.heapGoal>>20, " MB)",
|
|
" workers=", c.dedicatedMarkWorkersNeeded,
|
|
"+", c.fractionalUtilizationGoal, "\n")
|
|
}
|
|
}
|
|
|
|
// revise updates the assist ratio during the GC cycle to account for
|
|
// improved estimates. This should be called whenever gcController.heapScan,
|
|
// gcController.heapLive, or gcController.heapGoal is updated. It is safe to
|
|
// call concurrently, but it may race with other calls to revise.
|
|
//
|
|
// The result of this race is that the two assist ratio values may not line
|
|
// up or may be stale. In practice this is OK because the assist ratio
|
|
// moves slowly throughout a GC cycle, and the assist ratio is a best-effort
|
|
// heuristic anyway. Furthermore, no part of the heuristic depends on
|
|
// the two assist ratio values being exact reciprocals of one another, since
|
|
// the two values are used to convert values from different sources.
|
|
//
|
|
// The worst case result of this raciness is that we may miss a larger shift
|
|
// in the ratio (say, if we decide to pace more aggressively against the
|
|
// hard heap goal) but even this "hard goal" is best-effort (see #40460).
|
|
// The dedicated GC should ensure we don't exceed the hard goal by too much
|
|
// in the rare case we do exceed it.
|
|
//
|
|
// It should only be called when gcBlackenEnabled != 0 (because this
|
|
// is when assists are enabled and the necessary statistics are
|
|
// available).
|
|
func (c *gcControllerState) revise() {
|
|
gcPercent := c.gcPercent
|
|
if gcPercent < 0 {
|
|
// If GC is disabled but we're running a forced GC,
|
|
// act like GOGC is huge for the below calculations.
|
|
gcPercent = 100000
|
|
}
|
|
live := atomic.Load64(&c.heapLive)
|
|
scan := atomic.Load64(&c.heapScan)
|
|
work := atomic.Loadint64(&c.scanWork)
|
|
|
|
// Assume we're under the soft goal. Pace GC to complete at
|
|
// heapGoal assuming the heap is in steady-state.
|
|
heapGoal := int64(atomic.Load64(&c.heapGoal))
|
|
|
|
// Compute the expected scan work remaining.
|
|
//
|
|
// This is estimated based on the expected
|
|
// steady-state scannable heap. For example, with
|
|
// GOGC=100, only half of the scannable heap is
|
|
// expected to be live, so that's what we target.
|
|
//
|
|
// (This is a float calculation to avoid overflowing on
|
|
// 100*heapScan.)
|
|
scanWorkExpected := int64(float64(scan) * 100 / float64(100+gcPercent))
|
|
|
|
if int64(live) > heapGoal || work > scanWorkExpected {
|
|
// We're past the soft goal, or we've already done more scan
|
|
// work than we expected. Pace GC so that in the worst case it
|
|
// will complete by the hard goal.
|
|
const maxOvershoot = 1.1
|
|
heapGoal = int64(float64(heapGoal) * maxOvershoot)
|
|
|
|
// Compute the upper bound on the scan work remaining.
|
|
scanWorkExpected = int64(scan)
|
|
}
|
|
|
|
// Compute the remaining scan work estimate.
|
|
//
|
|
// Note that we currently count allocations during GC as both
|
|
// scannable heap (heapScan) and scan work completed
|
|
// (scanWork), so allocation will change this difference
|
|
// slowly in the soft regime and not at all in the hard
|
|
// regime.
|
|
scanWorkRemaining := scanWorkExpected - work
|
|
if scanWorkRemaining < 1000 {
|
|
// We set a somewhat arbitrary lower bound on
|
|
// remaining scan work since if we aim a little high,
|
|
// we can miss by a little.
|
|
//
|
|
// We *do* need to enforce that this is at least 1,
|
|
// since marking is racy and double-scanning objects
|
|
// may legitimately make the remaining scan work
|
|
// negative, even in the hard goal regime.
|
|
scanWorkRemaining = 1000
|
|
}
|
|
|
|
// Compute the heap distance remaining.
|
|
heapRemaining := heapGoal - int64(live)
|
|
if heapRemaining <= 0 {
|
|
// This shouldn't happen, but if it does, avoid
|
|
// dividing by zero or setting the assist negative.
|
|
heapRemaining = 1
|
|
}
|
|
|
|
// Compute the mutator assist ratio so by the time the mutator
|
|
// allocates the remaining heap bytes up to heapGoal, it will
|
|
// have done (or stolen) the remaining amount of scan work.
|
|
// Note that the assist ratio values are updated atomically
|
|
// but not together. This means there may be some degree of
|
|
// skew between the two values. This is generally OK as the
|
|
// values shift relatively slowly over the course of a GC
|
|
// cycle.
|
|
assistWorkPerByte := float64(scanWorkRemaining) / float64(heapRemaining)
|
|
assistBytesPerWork := float64(heapRemaining) / float64(scanWorkRemaining)
|
|
atomic.Store64(&c.assistWorkPerByte, float64bits(assistWorkPerByte))
|
|
atomic.Store64(&c.assistBytesPerWork, float64bits(assistBytesPerWork))
|
|
}
|
|
|
|
// endCycle computes the trigger ratio for the next cycle.
|
|
// userForced indicates whether the current GC cycle was forced
|
|
// by the application.
|
|
func (c *gcControllerState) endCycle(userForced bool) float64 {
|
|
if userForced {
|
|
// Forced GC means this cycle didn't start at the
|
|
// trigger, so where it finished isn't good
|
|
// information about how to adjust the trigger.
|
|
// Just leave it where it is.
|
|
return c.triggerRatio
|
|
}
|
|
|
|
// Proportional response gain for the trigger controller. Must
|
|
// be in [0, 1]. Lower values smooth out transient effects but
|
|
// take longer to respond to phase changes. Higher values
|
|
// react to phase changes quickly, but are more affected by
|
|
// transient changes. Values near 1 may be unstable.
|
|
const triggerGain = 0.5
|
|
|
|
// Compute next cycle trigger ratio. First, this computes the
|
|
// "error" for this cycle; that is, how far off the trigger
|
|
// was from what it should have been, accounting for both heap
|
|
// growth and GC CPU utilization. We compute the actual heap
|
|
// growth during this cycle and scale that by how far off from
|
|
// the goal CPU utilization we were (to estimate the heap
|
|
// growth if we had the desired CPU utilization). The
|
|
// difference between this estimate and the GOGC-based goal
|
|
// heap growth is the error.
|
|
goalGrowthRatio := c.effectiveGrowthRatio()
|
|
actualGrowthRatio := float64(c.heapLive)/float64(c.heapMarked) - 1
|
|
assistDuration := nanotime() - c.markStartTime
|
|
|
|
// Assume background mark hit its utilization goal.
|
|
utilization := gcBackgroundUtilization
|
|
// Add assist utilization; avoid divide by zero.
|
|
if assistDuration > 0 {
|
|
utilization += float64(c.assistTime) / float64(assistDuration*int64(gomaxprocs))
|
|
}
|
|
|
|
triggerError := goalGrowthRatio - c.triggerRatio - utilization/gcGoalUtilization*(actualGrowthRatio-c.triggerRatio)
|
|
|
|
// Finally, we adjust the trigger for next time by this error,
|
|
// damped by the proportional gain.
|
|
triggerRatio := c.triggerRatio + triggerGain*triggerError
|
|
|
|
if debug.gcpacertrace > 0 {
|
|
// Print controller state in terms of the design
|
|
// document.
|
|
H_m_prev := c.heapMarked
|
|
h_t := c.triggerRatio
|
|
H_T := c.trigger
|
|
h_a := actualGrowthRatio
|
|
H_a := c.heapLive
|
|
h_g := goalGrowthRatio
|
|
H_g := int64(float64(H_m_prev) * (1 + h_g))
|
|
u_a := utilization
|
|
u_g := gcGoalUtilization
|
|
W_a := c.scanWork
|
|
print("pacer: H_m_prev=", H_m_prev,
|
|
" h_t=", h_t, " H_T=", H_T,
|
|
" h_a=", h_a, " H_a=", H_a,
|
|
" h_g=", h_g, " H_g=", H_g,
|
|
" u_a=", u_a, " u_g=", u_g,
|
|
" W_a=", W_a,
|
|
" goalΔ=", goalGrowthRatio-h_t,
|
|
" actualΔ=", h_a-h_t,
|
|
" u_a/u_g=", u_a/u_g,
|
|
"\n")
|
|
}
|
|
|
|
return triggerRatio
|
|
}
|
|
|
|
// enlistWorker encourages another dedicated mark worker to start on
|
|
// another P if there are spare worker slots. It is used by putfull
|
|
// when more work is made available.
|
|
//
|
|
//go:nowritebarrier
|
|
func (c *gcControllerState) enlistWorker() {
|
|
// If there are idle Ps, wake one so it will run an idle worker.
|
|
// NOTE: This is suspected of causing deadlocks. See golang.org/issue/19112.
|
|
//
|
|
// if atomic.Load(&sched.npidle) != 0 && atomic.Load(&sched.nmspinning) == 0 {
|
|
// wakep()
|
|
// return
|
|
// }
|
|
|
|
// There are no idle Ps. If we need more dedicated workers,
|
|
// try to preempt a running P so it will switch to a worker.
|
|
if c.dedicatedMarkWorkersNeeded <= 0 {
|
|
return
|
|
}
|
|
// Pick a random other P to preempt.
|
|
if gomaxprocs <= 1 {
|
|
return
|
|
}
|
|
gp := getg()
|
|
if gp == nil || gp.m == nil || gp.m.p == 0 {
|
|
return
|
|
}
|
|
myID := gp.m.p.ptr().id
|
|
for tries := 0; tries < 5; tries++ {
|
|
id := int32(fastrandn(uint32(gomaxprocs - 1)))
|
|
if id >= myID {
|
|
id++
|
|
}
|
|
p := allp[id]
|
|
if p.status != _Prunning {
|
|
continue
|
|
}
|
|
if preemptone(p) {
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
// findRunnableGCWorker returns a background mark worker for _p_ if it
|
|
// should be run. This must only be called when gcBlackenEnabled != 0.
|
|
func (c *gcControllerState) findRunnableGCWorker(_p_ *p) *g {
|
|
if gcBlackenEnabled == 0 {
|
|
throw("gcControllerState.findRunnable: blackening not enabled")
|
|
}
|
|
|
|
if !gcMarkWorkAvailable(_p_) {
|
|
// No work to be done right now. This can happen at
|
|
// the end of the mark phase when there are still
|
|
// assists tapering off. Don't bother running a worker
|
|
// now because it'll just return immediately.
|
|
return nil
|
|
}
|
|
|
|
// Grab a worker before we commit to running below.
|
|
node := (*gcBgMarkWorkerNode)(gcBgMarkWorkerPool.pop())
|
|
if node == nil {
|
|
// There is at least one worker per P, so normally there are
|
|
// enough workers to run on all Ps, if necessary. However, once
|
|
// a worker enters gcMarkDone it may park without rejoining the
|
|
// pool, thus freeing a P with no corresponding worker.
|
|
// gcMarkDone never depends on another worker doing work, so it
|
|
// is safe to simply do nothing here.
|
|
//
|
|
// If gcMarkDone bails out without completing the mark phase,
|
|
// it will always do so with queued global work. Thus, that P
|
|
// will be immediately eligible to re-run the worker G it was
|
|
// just using, ensuring work can complete.
|
|
return nil
|
|
}
|
|
|
|
decIfPositive := func(ptr *int64) bool {
|
|
for {
|
|
v := atomic.Loadint64(ptr)
|
|
if v <= 0 {
|
|
return false
|
|
}
|
|
|
|
if atomic.Casint64(ptr, v, v-1) {
|
|
return true
|
|
}
|
|
}
|
|
}
|
|
|
|
if decIfPositive(&c.dedicatedMarkWorkersNeeded) {
|
|
// This P is now dedicated to marking until the end of
|
|
// the concurrent mark phase.
|
|
_p_.gcMarkWorkerMode = gcMarkWorkerDedicatedMode
|
|
} else if c.fractionalUtilizationGoal == 0 {
|
|
// No need for fractional workers.
|
|
gcBgMarkWorkerPool.push(&node.node)
|
|
return nil
|
|
} else {
|
|
// Is this P behind on the fractional utilization
|
|
// goal?
|
|
//
|
|
// This should be kept in sync with pollFractionalWorkerExit.
|
|
delta := nanotime() - c.markStartTime
|
|
if delta > 0 && float64(_p_.gcFractionalMarkTime)/float64(delta) > c.fractionalUtilizationGoal {
|
|
// Nope. No need to run a fractional worker.
|
|
gcBgMarkWorkerPool.push(&node.node)
|
|
return nil
|
|
}
|
|
// Run a fractional worker.
|
|
_p_.gcMarkWorkerMode = gcMarkWorkerFractionalMode
|
|
}
|
|
|
|
// Run the background mark worker.
|
|
gp := node.gp.ptr()
|
|
casgstatus(gp, _Gwaiting, _Grunnable)
|
|
if trace.enabled {
|
|
traceGoUnpark(gp, 0)
|
|
}
|
|
return gp
|
|
}
|
|
|
|
// commit sets the trigger ratio and updates everything
|
|
// derived from it: the absolute trigger, the heap goal, mark pacing,
|
|
// and sweep pacing.
|
|
//
|
|
// This can be called any time. If GC is the in the middle of a
|
|
// concurrent phase, it will adjust the pacing of that phase.
|
|
//
|
|
// This depends on gcPercent, gcController.heapMarked, and
|
|
// gcController.heapLive. These must be up to date.
|
|
//
|
|
// mheap_.lock must be held or the world must be stopped.
|
|
func (c *gcControllerState) commit(triggerRatio float64) {
|
|
assertWorldStoppedOrLockHeld(&mheap_.lock)
|
|
|
|
// Compute the next GC goal, which is when the allocated heap
|
|
// has grown by GOGC/100 over the heap marked by the last
|
|
// cycle.
|
|
goal := ^uint64(0)
|
|
if c.gcPercent >= 0 {
|
|
goal = c.heapMarked + c.heapMarked*uint64(c.gcPercent)/100
|
|
}
|
|
|
|
// Set the trigger ratio, capped to reasonable bounds.
|
|
if c.gcPercent >= 0 {
|
|
scalingFactor := float64(c.gcPercent) / 100
|
|
// Ensure there's always a little margin so that the
|
|
// mutator assist ratio isn't infinity.
|
|
maxTriggerRatio := 0.95 * scalingFactor
|
|
if triggerRatio > maxTriggerRatio {
|
|
triggerRatio = maxTriggerRatio
|
|
}
|
|
|
|
// If we let triggerRatio go too low, then if the application
|
|
// is allocating very rapidly we might end up in a situation
|
|
// where we're allocating black during a nearly always-on GC.
|
|
// The result of this is a growing heap and ultimately an
|
|
// increase in RSS. By capping us at a point >0, we're essentially
|
|
// saying that we're OK using more CPU during the GC to prevent
|
|
// this growth in RSS.
|
|
//
|
|
// The current constant was chosen empirically: given a sufficiently
|
|
// fast/scalable allocator with 48 Ps that could drive the trigger ratio
|
|
// to <0.05, this constant causes applications to retain the same peak
|
|
// RSS compared to not having this allocator.
|
|
minTriggerRatio := 0.6 * scalingFactor
|
|
if triggerRatio < minTriggerRatio {
|
|
triggerRatio = minTriggerRatio
|
|
}
|
|
} else if triggerRatio < 0 {
|
|
// gcPercent < 0, so just make sure we're not getting a negative
|
|
// triggerRatio. This case isn't expected to happen in practice,
|
|
// and doesn't really matter because if gcPercent < 0 then we won't
|
|
// ever consume triggerRatio further on in this function, but let's
|
|
// just be defensive here; the triggerRatio being negative is almost
|
|
// certainly undesirable.
|
|
triggerRatio = 0
|
|
}
|
|
c.triggerRatio = triggerRatio
|
|
|
|
// Compute the absolute GC trigger from the trigger ratio.
|
|
//
|
|
// We trigger the next GC cycle when the allocated heap has
|
|
// grown by the trigger ratio over the marked heap size.
|
|
trigger := ^uint64(0)
|
|
if c.gcPercent >= 0 {
|
|
trigger = uint64(float64(c.heapMarked) * (1 + triggerRatio))
|
|
// Don't trigger below the minimum heap size.
|
|
minTrigger := c.heapMinimum
|
|
if !isSweepDone() {
|
|
// Concurrent sweep happens in the heap growth
|
|
// from gcController.heapLive to trigger, so ensure
|
|
// that concurrent sweep has some heap growth
|
|
// in which to perform sweeping before we
|
|
// start the next GC cycle.
|
|
sweepMin := atomic.Load64(&c.heapLive) + sweepMinHeapDistance
|
|
if sweepMin > minTrigger {
|
|
minTrigger = sweepMin
|
|
}
|
|
}
|
|
if trigger < minTrigger {
|
|
trigger = minTrigger
|
|
}
|
|
if int64(trigger) < 0 {
|
|
print("runtime: heapGoal=", c.heapGoal, " heapMarked=", c.heapMarked, " gcController.heapLive=", c.heapLive, " initialHeapLive=", work.initialHeapLive, "triggerRatio=", triggerRatio, " minTrigger=", minTrigger, "\n")
|
|
throw("trigger underflow")
|
|
}
|
|
if trigger > goal {
|
|
// The trigger ratio is always less than GOGC/100, but
|
|
// other bounds on the trigger may have raised it.
|
|
// Push up the goal, too.
|
|
goal = trigger
|
|
}
|
|
}
|
|
|
|
// Commit to the trigger and goal.
|
|
c.trigger = trigger
|
|
atomic.Store64(&c.heapGoal, goal)
|
|
if trace.enabled {
|
|
traceHeapGoal()
|
|
}
|
|
|
|
// Update mark pacing.
|
|
if gcphase != _GCoff {
|
|
c.revise()
|
|
}
|
|
|
|
// Update sweep pacing.
|
|
if isSweepDone() {
|
|
mheap_.sweepPagesPerByte = 0
|
|
} else {
|
|
// Concurrent sweep needs to sweep all of the in-use
|
|
// pages by the time the allocated heap reaches the GC
|
|
// trigger. Compute the ratio of in-use pages to sweep
|
|
// per byte allocated, accounting for the fact that
|
|
// some might already be swept.
|
|
heapLiveBasis := atomic.Load64(&c.heapLive)
|
|
heapDistance := int64(trigger) - int64(heapLiveBasis)
|
|
// Add a little margin so rounding errors and
|
|
// concurrent sweep are less likely to leave pages
|
|
// unswept when GC starts.
|
|
heapDistance -= 1024 * 1024
|
|
if heapDistance < _PageSize {
|
|
// Avoid setting the sweep ratio extremely high
|
|
heapDistance = _PageSize
|
|
}
|
|
pagesSwept := atomic.Load64(&mheap_.pagesSwept)
|
|
pagesInUse := atomic.Load64(&mheap_.pagesInUse)
|
|
sweepDistancePages := int64(pagesInUse) - int64(pagesSwept)
|
|
if sweepDistancePages <= 0 {
|
|
mheap_.sweepPagesPerByte = 0
|
|
} else {
|
|
mheap_.sweepPagesPerByte = float64(sweepDistancePages) / float64(heapDistance)
|
|
mheap_.sweepHeapLiveBasis = heapLiveBasis
|
|
// Write pagesSweptBasis last, since this
|
|
// signals concurrent sweeps to recompute
|
|
// their debt.
|
|
atomic.Store64(&mheap_.pagesSweptBasis, pagesSwept)
|
|
}
|
|
}
|
|
|
|
gcPaceScavenger()
|
|
}
|
|
|
|
// effectiveGrowthRatio returns the current effective heap growth
|
|
// ratio (GOGC/100) based on heapMarked from the previous GC and
|
|
// heapGoal for the current GC.
|
|
//
|
|
// This may differ from gcPercent/100 because of various upper and
|
|
// lower bounds on gcPercent. For example, if the heap is smaller than
|
|
// heapMinimum, this can be higher than gcPercent/100.
|
|
//
|
|
// mheap_.lock must be held or the world must be stopped.
|
|
func (c *gcControllerState) effectiveGrowthRatio() float64 {
|
|
assertWorldStoppedOrLockHeld(&mheap_.lock)
|
|
|
|
egogc := float64(atomic.Load64(&c.heapGoal)-c.heapMarked) / float64(c.heapMarked)
|
|
if egogc < 0 {
|
|
// Shouldn't happen, but just in case.
|
|
egogc = 0
|
|
}
|
|
return egogc
|
|
}
|
|
|
|
// setGCPercent updates gcPercent and all related pacer state.
|
|
// Returns the old value of gcPercent.
|
|
//
|
|
// The world must be stopped, or mheap_.lock must be held.
|
|
func (c *gcControllerState) setGCPercent(in int32) int32 {
|
|
assertWorldStoppedOrLockHeld(&mheap_.lock)
|
|
|
|
out := c.gcPercent
|
|
if in < 0 {
|
|
in = -1
|
|
}
|
|
c.gcPercent = in
|
|
c.heapMinimum = defaultHeapMinimum * uint64(c.gcPercent) / 100
|
|
// Update pacing in response to gcPercent change.
|
|
c.commit(c.triggerRatio)
|
|
|
|
return out
|
|
}
|
|
|
|
//go:linkname setGCPercent runtime_1debug.setGCPercent
|
|
func setGCPercent(in int32) (out int32) {
|
|
// Run on the system stack since we grab the heap lock.
|
|
systemstack(func() {
|
|
lock(&mheap_.lock)
|
|
out = gcController.setGCPercent(in)
|
|
unlock(&mheap_.lock)
|
|
})
|
|
|
|
// If we just disabled GC, wait for any concurrent GC mark to
|
|
// finish so we always return with no GC running.
|
|
if in < 0 {
|
|
gcWaitOnMark(atomic.Load(&work.cycles))
|
|
}
|
|
|
|
return out
|
|
}
|
|
|
|
func readGOGC() int32 {
|
|
p := gogetenv("GOGC")
|
|
if p == "off" {
|
|
return -1
|
|
}
|
|
if n, ok := atoi32(p); ok {
|
|
return n
|
|
}
|
|
return 100
|
|
}
|