gcc/libgo/go/flag/flag.go
Ian Lance Taylor f8d9fa9e80 libgo, compiler: Upgrade libgo to Go 1.4, except for runtime.
This upgrades all of libgo other than the runtime package to
the Go 1.4 release.  In Go 1.4 much of the runtime was
rewritten into Go.  Merging that code will take more time and
will not change the API, so I'm putting it off for now.

There are a few runtime changes anyhow, to accomodate other
packages that rely on minor modifications to the runtime
support.

The compiler changes slightly to add a one-bit flag to each
type descriptor kind that is stored directly in an interface,
which for gccgo is currently only pointer types.  Another
one-bit flag (gcprog) is reserved because it is used by the gc
compiler, but gccgo does not currently use it.

There is another error check in the compiler since I ran
across it during testing.

gotools/:
	* Makefile.am (go_cmd_go_files): Sort entries.  Add generate.go.
	* Makefile.in: Rebuild.

From-SVN: r219627
2015-01-15 00:27:56 +00:00

859 lines
27 KiB
Go

// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
/*
Package flag implements command-line flag parsing.
Usage:
Define flags using flag.String(), Bool(), Int(), etc.
This declares an integer flag, -flagname, stored in the pointer ip, with type *int.
import "flag"
var ip = flag.Int("flagname", 1234, "help message for flagname")
If you like, you can bind the flag to a variable using the Var() functions.
var flagvar int
func init() {
flag.IntVar(&flagvar, "flagname", 1234, "help message for flagname")
}
Or you can create custom flags that satisfy the Value interface (with
pointer receivers) and couple them to flag parsing by
flag.Var(&flagVal, "name", "help message for flagname")
For such flags, the default value is just the initial value of the variable.
After all flags are defined, call
flag.Parse()
to parse the command line into the defined flags.
Flags may then be used directly. If you're using the flags themselves,
they are all pointers; if you bind to variables, they're values.
fmt.Println("ip has value ", *ip)
fmt.Println("flagvar has value ", flagvar)
After parsing, the arguments after the flag are available as the
slice flag.Args() or individually as flag.Arg(i).
The arguments are indexed from 0 through flag.NArg()-1.
Command line flag syntax:
-flag
-flag=x
-flag x // non-boolean flags only
One or two minus signs may be used; they are equivalent.
The last form is not permitted for boolean flags because the
meaning of the command
cmd -x *
will change if there is a file called 0, false, etc. You must
use the -flag=false form to turn off a boolean flag.
Flag parsing stops just before the first non-flag argument
("-" is a non-flag argument) or after the terminator "--".
Integer flags accept 1234, 0664, 0x1234 and may be negative.
Boolean flags may be:
1, 0, t, f, T, F, true, false, TRUE, FALSE, True, False
Duration flags accept any input valid for time.ParseDuration.
The default set of command-line flags is controlled by
top-level functions. The FlagSet type allows one to define
independent sets of flags, such as to implement subcommands
in a command-line interface. The methods of FlagSet are
analogous to the top-level functions for the command-line
flag set.
*/
package flag
import (
"errors"
"fmt"
"io"
"os"
"sort"
"strconv"
"time"
)
// ErrHelp is the error returned if the -help or -h flag is invoked
// but no such flag is defined.
var ErrHelp = errors.New("flag: help requested")
// -- bool Value
type boolValue bool
func newBoolValue(val bool, p *bool) *boolValue {
*p = val
return (*boolValue)(p)
}
func (b *boolValue) Set(s string) error {
v, err := strconv.ParseBool(s)
*b = boolValue(v)
return err
}
func (b *boolValue) Get() interface{} { return bool(*b) }
func (b *boolValue) String() string { return fmt.Sprintf("%v", *b) }
func (b *boolValue) IsBoolFlag() bool { return true }
// optional interface to indicate boolean flags that can be
// supplied without "=value" text
type boolFlag interface {
Value
IsBoolFlag() bool
}
// -- int Value
type intValue int
func newIntValue(val int, p *int) *intValue {
*p = val
return (*intValue)(p)
}
func (i *intValue) Set(s string) error {
v, err := strconv.ParseInt(s, 0, 64)
*i = intValue(v)
return err
}
func (i *intValue) Get() interface{} { return int(*i) }
func (i *intValue) String() string { return fmt.Sprintf("%v", *i) }
// -- int64 Value
type int64Value int64
func newInt64Value(val int64, p *int64) *int64Value {
*p = val
return (*int64Value)(p)
}
func (i *int64Value) Set(s string) error {
v, err := strconv.ParseInt(s, 0, 64)
*i = int64Value(v)
return err
}
func (i *int64Value) Get() interface{} { return int64(*i) }
func (i *int64Value) String() string { return fmt.Sprintf("%v", *i) }
// -- uint Value
type uintValue uint
func newUintValue(val uint, p *uint) *uintValue {
*p = val
return (*uintValue)(p)
}
func (i *uintValue) Set(s string) error {
v, err := strconv.ParseUint(s, 0, 64)
*i = uintValue(v)
return err
}
func (i *uintValue) Get() interface{} { return uint(*i) }
func (i *uintValue) String() string { return fmt.Sprintf("%v", *i) }
// -- uint64 Value
type uint64Value uint64
func newUint64Value(val uint64, p *uint64) *uint64Value {
*p = val
return (*uint64Value)(p)
}
func (i *uint64Value) Set(s string) error {
v, err := strconv.ParseUint(s, 0, 64)
*i = uint64Value(v)
return err
}
func (i *uint64Value) Get() interface{} { return uint64(*i) }
func (i *uint64Value) String() string { return fmt.Sprintf("%v", *i) }
// -- string Value
type stringValue string
func newStringValue(val string, p *string) *stringValue {
*p = val
return (*stringValue)(p)
}
func (s *stringValue) Set(val string) error {
*s = stringValue(val)
return nil
}
func (s *stringValue) Get() interface{} { return string(*s) }
func (s *stringValue) String() string { return fmt.Sprintf("%s", *s) }
// -- float64 Value
type float64Value float64
func newFloat64Value(val float64, p *float64) *float64Value {
*p = val
return (*float64Value)(p)
}
func (f *float64Value) Set(s string) error {
v, err := strconv.ParseFloat(s, 64)
*f = float64Value(v)
return err
}
func (f *float64Value) Get() interface{} { return float64(*f) }
func (f *float64Value) String() string { return fmt.Sprintf("%v", *f) }
// -- time.Duration Value
type durationValue time.Duration
func newDurationValue(val time.Duration, p *time.Duration) *durationValue {
*p = val
return (*durationValue)(p)
}
func (d *durationValue) Set(s string) error {
v, err := time.ParseDuration(s)
*d = durationValue(v)
return err
}
func (d *durationValue) Get() interface{} { return time.Duration(*d) }
func (d *durationValue) String() string { return (*time.Duration)(d).String() }
// Value is the interface to the dynamic value stored in a flag.
// (The default value is represented as a string.)
//
// If a Value has an IsBoolFlag() bool method returning true,
// the command-line parser makes -name equivalent to -name=true
// rather than using the next command-line argument.
type Value interface {
String() string
Set(string) error
}
// Getter is an interface that allows the contents of a Value to be retrieved.
// It wraps the Value interface, rather than being part of it, because it
// appeared after Go 1 and its compatibility rules. All Value types provided
// by this package satisfy the Getter interface.
type Getter interface {
Value
Get() interface{}
}
// ErrorHandling defines how to handle flag parsing errors.
type ErrorHandling int
const (
ContinueOnError ErrorHandling = iota
ExitOnError
PanicOnError
)
// A FlagSet represents a set of defined flags. The zero value of a FlagSet
// has no name and has ContinueOnError error handling.
type FlagSet struct {
// Usage is the function called when an error occurs while parsing flags.
// The field is a function (not a method) that may be changed to point to
// a custom error handler.
Usage func()
name string
parsed bool
actual map[string]*Flag
formal map[string]*Flag
args []string // arguments after flags
errorHandling ErrorHandling
output io.Writer // nil means stderr; use out() accessor
}
// A Flag represents the state of a flag.
type Flag struct {
Name string // name as it appears on command line
Usage string // help message
Value Value // value as set
DefValue string // default value (as text); for usage message
}
// sortFlags returns the flags as a slice in lexicographical sorted order.
func sortFlags(flags map[string]*Flag) []*Flag {
list := make(sort.StringSlice, len(flags))
i := 0
for _, f := range flags {
list[i] = f.Name
i++
}
list.Sort()
result := make([]*Flag, len(list))
for i, name := range list {
result[i] = flags[name]
}
return result
}
func (f *FlagSet) out() io.Writer {
if f.output == nil {
return os.Stderr
}
return f.output
}
// SetOutput sets the destination for usage and error messages.
// If output is nil, os.Stderr is used.
func (f *FlagSet) SetOutput(output io.Writer) {
f.output = output
}
// VisitAll visits the flags in lexicographical order, calling fn for each.
// It visits all flags, even those not set.
func (f *FlagSet) VisitAll(fn func(*Flag)) {
for _, flag := range sortFlags(f.formal) {
fn(flag)
}
}
// VisitAll visits the command-line flags in lexicographical order, calling
// fn for each. It visits all flags, even those not set.
func VisitAll(fn func(*Flag)) {
CommandLine.VisitAll(fn)
}
// Visit visits the flags in lexicographical order, calling fn for each.
// It visits only those flags that have been set.
func (f *FlagSet) Visit(fn func(*Flag)) {
for _, flag := range sortFlags(f.actual) {
fn(flag)
}
}
// Visit visits the command-line flags in lexicographical order, calling fn
// for each. It visits only those flags that have been set.
func Visit(fn func(*Flag)) {
CommandLine.Visit(fn)
}
// Lookup returns the Flag structure of the named flag, returning nil if none exists.
func (f *FlagSet) Lookup(name string) *Flag {
return f.formal[name]
}
// Lookup returns the Flag structure of the named command-line flag,
// returning nil if none exists.
func Lookup(name string) *Flag {
return CommandLine.formal[name]
}
// Set sets the value of the named flag.
func (f *FlagSet) Set(name, value string) error {
flag, ok := f.formal[name]
if !ok {
return fmt.Errorf("no such flag -%v", name)
}
err := flag.Value.Set(value)
if err != nil {
return err
}
if f.actual == nil {
f.actual = make(map[string]*Flag)
}
f.actual[name] = flag
return nil
}
// Set sets the value of the named command-line flag.
func Set(name, value string) error {
return CommandLine.Set(name, value)
}
// PrintDefaults prints, to standard error unless configured
// otherwise, the default values of all defined flags in the set.
func (f *FlagSet) PrintDefaults() {
f.VisitAll(func(flag *Flag) {
format := " -%s=%s: %s\n"
if _, ok := flag.Value.(*stringValue); ok {
// put quotes on the value
format = " -%s=%q: %s\n"
}
fmt.Fprintf(f.out(), format, flag.Name, flag.DefValue, flag.Usage)
})
}
// PrintDefaults prints to standard error the default values of all defined command-line flags.
func PrintDefaults() {
CommandLine.PrintDefaults()
}
// defaultUsage is the default function to print a usage message.
func defaultUsage(f *FlagSet) {
if f.name == "" {
fmt.Fprintf(f.out(), "Usage:\n")
} else {
fmt.Fprintf(f.out(), "Usage of %s:\n", f.name)
}
f.PrintDefaults()
}
// NOTE: Usage is not just defaultUsage(CommandLine)
// because it serves (via godoc flag Usage) as the example
// for how to write your own usage function.
// Usage prints to standard error a usage message documenting all defined command-line flags.
// It is called when an error occurs while parsing flags.
// The function is a variable that may be changed to point to a custom function.
var Usage = func() {
fmt.Fprintf(os.Stderr, "Usage of %s:\n", os.Args[0])
PrintDefaults()
}
// NFlag returns the number of flags that have been set.
func (f *FlagSet) NFlag() int { return len(f.actual) }
// NFlag returns the number of command-line flags that have been set.
func NFlag() int { return len(CommandLine.actual) }
// Arg returns the i'th argument. Arg(0) is the first remaining argument
// after flags have been processed.
func (f *FlagSet) Arg(i int) string {
if i < 0 || i >= len(f.args) {
return ""
}
return f.args[i]
}
// Arg returns the i'th command-line argument. Arg(0) is the first remaining argument
// after flags have been processed.
func Arg(i int) string {
return CommandLine.Arg(i)
}
// NArg is the number of arguments remaining after flags have been processed.
func (f *FlagSet) NArg() int { return len(f.args) }
// NArg is the number of arguments remaining after flags have been processed.
func NArg() int { return len(CommandLine.args) }
// Args returns the non-flag arguments.
func (f *FlagSet) Args() []string { return f.args }
// Args returns the non-flag command-line arguments.
func Args() []string { return CommandLine.args }
// BoolVar defines a bool flag with specified name, default value, and usage string.
// The argument p points to a bool variable in which to store the value of the flag.
func (f *FlagSet) BoolVar(p *bool, name string, value bool, usage string) {
f.Var(newBoolValue(value, p), name, usage)
}
// BoolVar defines a bool flag with specified name, default value, and usage string.
// The argument p points to a bool variable in which to store the value of the flag.
func BoolVar(p *bool, name string, value bool, usage string) {
CommandLine.Var(newBoolValue(value, p), name, usage)
}
// Bool defines a bool flag with specified name, default value, and usage string.
// The return value is the address of a bool variable that stores the value of the flag.
func (f *FlagSet) Bool(name string, value bool, usage string) *bool {
p := new(bool)
f.BoolVar(p, name, value, usage)
return p
}
// Bool defines a bool flag with specified name, default value, and usage string.
// The return value is the address of a bool variable that stores the value of the flag.
func Bool(name string, value bool, usage string) *bool {
return CommandLine.Bool(name, value, usage)
}
// IntVar defines an int flag with specified name, default value, and usage string.
// The argument p points to an int variable in which to store the value of the flag.
func (f *FlagSet) IntVar(p *int, name string, value int, usage string) {
f.Var(newIntValue(value, p), name, usage)
}
// IntVar defines an int flag with specified name, default value, and usage string.
// The argument p points to an int variable in which to store the value of the flag.
func IntVar(p *int, name string, value int, usage string) {
CommandLine.Var(newIntValue(value, p), name, usage)
}
// Int defines an int flag with specified name, default value, and usage string.
// The return value is the address of an int variable that stores the value of the flag.
func (f *FlagSet) Int(name string, value int, usage string) *int {
p := new(int)
f.IntVar(p, name, value, usage)
return p
}
// Int defines an int flag with specified name, default value, and usage string.
// The return value is the address of an int variable that stores the value of the flag.
func Int(name string, value int, usage string) *int {
return CommandLine.Int(name, value, usage)
}
// Int64Var defines an int64 flag with specified name, default value, and usage string.
// The argument p points to an int64 variable in which to store the value of the flag.
func (f *FlagSet) Int64Var(p *int64, name string, value int64, usage string) {
f.Var(newInt64Value(value, p), name, usage)
}
// Int64Var defines an int64 flag with specified name, default value, and usage string.
// The argument p points to an int64 variable in which to store the value of the flag.
func Int64Var(p *int64, name string, value int64, usage string) {
CommandLine.Var(newInt64Value(value, p), name, usage)
}
// Int64 defines an int64 flag with specified name, default value, and usage string.
// The return value is the address of an int64 variable that stores the value of the flag.
func (f *FlagSet) Int64(name string, value int64, usage string) *int64 {
p := new(int64)
f.Int64Var(p, name, value, usage)
return p
}
// Int64 defines an int64 flag with specified name, default value, and usage string.
// The return value is the address of an int64 variable that stores the value of the flag.
func Int64(name string, value int64, usage string) *int64 {
return CommandLine.Int64(name, value, usage)
}
// UintVar defines a uint flag with specified name, default value, and usage string.
// The argument p points to a uint variable in which to store the value of the flag.
func (f *FlagSet) UintVar(p *uint, name string, value uint, usage string) {
f.Var(newUintValue(value, p), name, usage)
}
// UintVar defines a uint flag with specified name, default value, and usage string.
// The argument p points to a uint variable in which to store the value of the flag.
func UintVar(p *uint, name string, value uint, usage string) {
CommandLine.Var(newUintValue(value, p), name, usage)
}
// Uint defines a uint flag with specified name, default value, and usage string.
// The return value is the address of a uint variable that stores the value of the flag.
func (f *FlagSet) Uint(name string, value uint, usage string) *uint {
p := new(uint)
f.UintVar(p, name, value, usage)
return p
}
// Uint defines a uint flag with specified name, default value, and usage string.
// The return value is the address of a uint variable that stores the value of the flag.
func Uint(name string, value uint, usage string) *uint {
return CommandLine.Uint(name, value, usage)
}
// Uint64Var defines a uint64 flag with specified name, default value, and usage string.
// The argument p points to a uint64 variable in which to store the value of the flag.
func (f *FlagSet) Uint64Var(p *uint64, name string, value uint64, usage string) {
f.Var(newUint64Value(value, p), name, usage)
}
// Uint64Var defines a uint64 flag with specified name, default value, and usage string.
// The argument p points to a uint64 variable in which to store the value of the flag.
func Uint64Var(p *uint64, name string, value uint64, usage string) {
CommandLine.Var(newUint64Value(value, p), name, usage)
}
// Uint64 defines a uint64 flag with specified name, default value, and usage string.
// The return value is the address of a uint64 variable that stores the value of the flag.
func (f *FlagSet) Uint64(name string, value uint64, usage string) *uint64 {
p := new(uint64)
f.Uint64Var(p, name, value, usage)
return p
}
// Uint64 defines a uint64 flag with specified name, default value, and usage string.
// The return value is the address of a uint64 variable that stores the value of the flag.
func Uint64(name string, value uint64, usage string) *uint64 {
return CommandLine.Uint64(name, value, usage)
}
// StringVar defines a string flag with specified name, default value, and usage string.
// The argument p points to a string variable in which to store the value of the flag.
func (f *FlagSet) StringVar(p *string, name string, value string, usage string) {
f.Var(newStringValue(value, p), name, usage)
}
// StringVar defines a string flag with specified name, default value, and usage string.
// The argument p points to a string variable in which to store the value of the flag.
func StringVar(p *string, name string, value string, usage string) {
CommandLine.Var(newStringValue(value, p), name, usage)
}
// String defines a string flag with specified name, default value, and usage string.
// The return value is the address of a string variable that stores the value of the flag.
func (f *FlagSet) String(name string, value string, usage string) *string {
p := new(string)
f.StringVar(p, name, value, usage)
return p
}
// String defines a string flag with specified name, default value, and usage string.
// The return value is the address of a string variable that stores the value of the flag.
func String(name string, value string, usage string) *string {
return CommandLine.String(name, value, usage)
}
// Float64Var defines a float64 flag with specified name, default value, and usage string.
// The argument p points to a float64 variable in which to store the value of the flag.
func (f *FlagSet) Float64Var(p *float64, name string, value float64, usage string) {
f.Var(newFloat64Value(value, p), name, usage)
}
// Float64Var defines a float64 flag with specified name, default value, and usage string.
// The argument p points to a float64 variable in which to store the value of the flag.
func Float64Var(p *float64, name string, value float64, usage string) {
CommandLine.Var(newFloat64Value(value, p), name, usage)
}
// Float64 defines a float64 flag with specified name, default value, and usage string.
// The return value is the address of a float64 variable that stores the value of the flag.
func (f *FlagSet) Float64(name string, value float64, usage string) *float64 {
p := new(float64)
f.Float64Var(p, name, value, usage)
return p
}
// Float64 defines a float64 flag with specified name, default value, and usage string.
// The return value is the address of a float64 variable that stores the value of the flag.
func Float64(name string, value float64, usage string) *float64 {
return CommandLine.Float64(name, value, usage)
}
// DurationVar defines a time.Duration flag with specified name, default value, and usage string.
// The argument p points to a time.Duration variable in which to store the value of the flag.
// The flag accepts a value acceptable to time.ParseDuration.
func (f *FlagSet) DurationVar(p *time.Duration, name string, value time.Duration, usage string) {
f.Var(newDurationValue(value, p), name, usage)
}
// DurationVar defines a time.Duration flag with specified name, default value, and usage string.
// The argument p points to a time.Duration variable in which to store the value of the flag.
// The flag accepts a value acceptable to time.ParseDuration.
func DurationVar(p *time.Duration, name string, value time.Duration, usage string) {
CommandLine.Var(newDurationValue(value, p), name, usage)
}
// Duration defines a time.Duration flag with specified name, default value, and usage string.
// The return value is the address of a time.Duration variable that stores the value of the flag.
// The flag accepts a value acceptable to time.ParseDuration.
func (f *FlagSet) Duration(name string, value time.Duration, usage string) *time.Duration {
p := new(time.Duration)
f.DurationVar(p, name, value, usage)
return p
}
// Duration defines a time.Duration flag with specified name, default value, and usage string.
// The return value is the address of a time.Duration variable that stores the value of the flag.
// The flag accepts a value acceptable to time.ParseDuration.
func Duration(name string, value time.Duration, usage string) *time.Duration {
return CommandLine.Duration(name, value, usage)
}
// Var defines a flag with the specified name and usage string. The type and
// value of the flag are represented by the first argument, of type Value, which
// typically holds a user-defined implementation of Value. For instance, the
// caller could create a flag that turns a comma-separated string into a slice
// of strings by giving the slice the methods of Value; in particular, Set would
// decompose the comma-separated string into the slice.
func (f *FlagSet) Var(value Value, name string, usage string) {
// Remember the default value as a string; it won't change.
flag := &Flag{name, usage, value, value.String()}
_, alreadythere := f.formal[name]
if alreadythere {
var msg string
if f.name == "" {
msg = fmt.Sprintf("flag redefined: %s", name)
} else {
msg = fmt.Sprintf("%s flag redefined: %s", f.name, name)
}
fmt.Fprintln(f.out(), msg)
panic(msg) // Happens only if flags are declared with identical names
}
if f.formal == nil {
f.formal = make(map[string]*Flag)
}
f.formal[name] = flag
}
// Var defines a flag with the specified name and usage string. The type and
// value of the flag are represented by the first argument, of type Value, which
// typically holds a user-defined implementation of Value. For instance, the
// caller could create a flag that turns a comma-separated string into a slice
// of strings by giving the slice the methods of Value; in particular, Set would
// decompose the comma-separated string into the slice.
func Var(value Value, name string, usage string) {
CommandLine.Var(value, name, usage)
}
// failf prints to standard error a formatted error and usage message and
// returns the error.
func (f *FlagSet) failf(format string, a ...interface{}) error {
err := fmt.Errorf(format, a...)
fmt.Fprintln(f.out(), err)
f.usage()
return err
}
// usage calls the Usage method for the flag set if one is specified,
// or the appropriate default usage function otherwise.
func (f *FlagSet) usage() {
if f.Usage == nil {
if f == CommandLine {
Usage()
} else {
defaultUsage(f)
}
} else {
f.Usage()
}
}
// parseOne parses one flag. It reports whether a flag was seen.
func (f *FlagSet) parseOne() (bool, error) {
if len(f.args) == 0 {
return false, nil
}
s := f.args[0]
if len(s) == 0 || s[0] != '-' || len(s) == 1 {
return false, nil
}
num_minuses := 1
if s[1] == '-' {
num_minuses++
if len(s) == 2 { // "--" terminates the flags
f.args = f.args[1:]
return false, nil
}
}
name := s[num_minuses:]
if len(name) == 0 || name[0] == '-' || name[0] == '=' {
return false, f.failf("bad flag syntax: %s", s)
}
// it's a flag. does it have an argument?
f.args = f.args[1:]
has_value := false
value := ""
for i := 1; i < len(name); i++ { // equals cannot be first
if name[i] == '=' {
value = name[i+1:]
has_value = true
name = name[0:i]
break
}
}
m := f.formal
flag, alreadythere := m[name] // BUG
if !alreadythere {
if name == "help" || name == "h" { // special case for nice help message.
f.usage()
return false, ErrHelp
}
return false, f.failf("flag provided but not defined: -%s", name)
}
if fv, ok := flag.Value.(boolFlag); ok && fv.IsBoolFlag() { // special case: doesn't need an arg
if has_value {
if err := fv.Set(value); err != nil {
return false, f.failf("invalid boolean value %q for -%s: %v", value, name, err)
}
} else {
fv.Set("true")
}
} else {
// It must have a value, which might be the next argument.
if !has_value && len(f.args) > 0 {
// value is the next arg
has_value = true
value, f.args = f.args[0], f.args[1:]
}
if !has_value {
return false, f.failf("flag needs an argument: -%s", name)
}
if err := flag.Value.Set(value); err != nil {
return false, f.failf("invalid value %q for flag -%s: %v", value, name, err)
}
}
if f.actual == nil {
f.actual = make(map[string]*Flag)
}
f.actual[name] = flag
return true, nil
}
// Parse parses flag definitions from the argument list, which should not
// include the command name. Must be called after all flags in the FlagSet
// are defined and before flags are accessed by the program.
// The return value will be ErrHelp if -help or -h were set but not defined.
func (f *FlagSet) Parse(arguments []string) error {
f.parsed = true
f.args = arguments
for {
seen, err := f.parseOne()
if seen {
continue
}
if err == nil {
break
}
switch f.errorHandling {
case ContinueOnError:
return err
case ExitOnError:
os.Exit(2)
case PanicOnError:
panic(err)
}
}
return nil
}
// Parsed reports whether f.Parse has been called.
func (f *FlagSet) Parsed() bool {
return f.parsed
}
// Parse parses the command-line flags from os.Args[1:]. Must be called
// after all flags are defined and before flags are accessed by the program.
func Parse() {
// Ignore errors; CommandLine is set for ExitOnError.
CommandLine.Parse(os.Args[1:])
}
// Parsed returns true if the command-line flags have been parsed.
func Parsed() bool {
return CommandLine.Parsed()
}
// CommandLine is the default set of command-line flags, parsed from os.Args.
// The top-level functions such as BoolVar, Arg, and so on are wrappers for the
// methods of CommandLine.
var CommandLine = NewFlagSet(os.Args[0], ExitOnError)
// NewFlagSet returns a new, empty flag set with the specified name and
// error handling property.
func NewFlagSet(name string, errorHandling ErrorHandling) *FlagSet {
f := &FlagSet{
name: name,
errorHandling: errorHandling,
}
return f
}
// Init sets the name and error handling property for a flag set.
// By default, the zero FlagSet uses an empty name and the
// ContinueOnError error handling policy.
func (f *FlagSet) Init(name string, errorHandling ErrorHandling) {
f.name = name
f.errorHandling = errorHandling
}