97b8365caf
From-SVN: r120621
434 lines
15 KiB
Java
434 lines
15 KiB
Java
/* LookAndFeel.java --
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Copyright (C) 2002, 2004, 2005, 2006, Free Software Foundation, Inc.
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING. If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library. Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module. An independent module is a module which is not derived from
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or based on this library. If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so. If you do not wish to do so, delete this
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exception statement from your version. */
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package javax.swing;
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import java.awt.Color;
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import java.awt.Component;
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import java.awt.Font;
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import java.awt.Toolkit;
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import java.net.URL;
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import javax.swing.border.Border;
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import javax.swing.plaf.ComponentInputMapUIResource;
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import javax.swing.plaf.IconUIResource;
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import javax.swing.plaf.InputMapUIResource;
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import javax.swing.plaf.UIResource;
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import javax.swing.plaf.metal.MetalLookAndFeel;
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import javax.swing.text.JTextComponent;
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/**
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* A <i>look-and-feel</i> controls most aspects of the appearance and
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* operation of user interface components in <code>javax.swing</code>. A
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* cross-platform look-and-feel (the {@link MetalLookAndFeel}) is provided.
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*
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* @see UIManager#getInstalledLookAndFeels()
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* @see UIManager#setLookAndFeel(LookAndFeel)
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*/
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public abstract class LookAndFeel
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{
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/**
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* Creates and returns a look-and-feel specific defaults table. This method
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* is called once by {@link UIManager#setLookAndFeel(LookAndFeel)} and
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* shouldn't be called again (as it creates a large table of defaults).
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*
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* @return The UI defaults.
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*/
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public UIDefaults getDefaults()
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{
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return null;
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}
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/**
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* Returns a description of the look and feel.
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*
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* @return A description of the look and feel.
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*/
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public abstract String getDescription();
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/**
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* Returns the value of <code>Toolkit.getDefaultToolkit()
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* .getDesktopProperty(systemPropertyName)</code>, or
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* <code>fallbackValue</code> if no such property is defined.
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*
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* @param systemPropertyName the system property name.
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* @param fallbackValue the fallback value.
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*
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* @return The property value or <code>fallbackValue</code>.
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*/
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public static Object getDesktopPropertyValue(String systemPropertyName,
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Object fallbackValue)
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{
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Object value = Toolkit.getDefaultToolkit().getDesktopProperty(
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systemPropertyName);
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return value != null ? value : fallbackValue;
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}
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/**
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* Returns an identifier for the look and feel.
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*
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* @return An identifier for the look and feel.
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*/
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public abstract String getID();
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/**
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* Returns the name for the look and feel.
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*
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* @return The name for the look and feel.
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*/
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public abstract String getName();
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/**
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* Returns <code>true</code> when the look-and-feel supports window
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* decorations, and <code>false</code> otherwise. This default implementation
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* always returns <code>false</code> and needs to be overridden when the
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* derived look-and-feel supports this.
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*
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* @return <code>false</code>.
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*
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* @since 1.4
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*/
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public boolean getSupportsWindowDecorations()
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{
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return false;
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}
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/**
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* Initializes the look-and-feel. The
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* {@link UIManager#setLookAndFeel(LookAndFeel)} method calls this method
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* before the first call (and typically the only call) to
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* {@link #getDefaults()}. This default implementation does nothing, but
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* subclasses can override this behaviour.
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*/
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public void initialize()
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{
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// We do nothing here. This method is meant to be overridden by
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// LookAndFeel implementations.
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}
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/**
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* Convenience method for installing a component's default {@link Border}
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* object on the specified component if either the border is currently
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* <code>null</code> or already an instance of {@link UIResource}.
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*
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* @param c the component (<code>null</code> not permitted).
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* @param defaultBorderName the border name (for lookup in the UIDefaults
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* table).
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*/
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public static void installBorder(JComponent c, String defaultBorderName)
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{
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Border b = c.getBorder();
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if (b == null || b instanceof UIResource)
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c.setBorder(UIManager.getBorder(defaultBorderName));
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}
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/**
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* Convenience method for initializing a component's foreground and
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* background color properties with values from the current defaults table.
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*
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* @param c the component (<code>null</code> not permitted).
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* @param defaultBgName the key for the background color in the UIDefaults
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* table.
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* @param defaultFgName the key for the foreground color in the UIDefaults
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* table.
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*/
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public static void installColors(JComponent c, String defaultBgName,
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String defaultFgName)
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{
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// Install background.
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Color bg = c.getBackground();
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if (bg == null || bg instanceof UIResource)
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c.setBackground(UIManager.getColor(defaultBgName));
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// Install foreground.
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Color fg = c.getForeground();
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if (fg == null || fg instanceof UIResource)
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c.setForeground(UIManager.getColor(defaultFgName));
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}
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/**
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* Convenience method for initializing a component's foreground, background
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* and font properties with values from the current defaults table.
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*
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* @param component the component (<code>null</code> not permitted).
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* @param defaultBgName the key for the background color in the UIDefaults
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* table.
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* @param defaultFgName the key for the foreground color in the UIDefaults
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* table.
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* @param defaultFontName the key for the font in the UIDefaults table.
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*/
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public static void installColorsAndFont(JComponent component,
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String defaultBgName,
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String defaultFgName,
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String defaultFontName)
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{
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// Install colors.
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installColors(component, defaultBgName, defaultFgName);
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// Install font.
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Font f = component.getFont();
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if (f == null || f instanceof UIResource)
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component.setFont(UIManager.getFont(defaultFontName));
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}
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/**
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* Returns <code>true</code> if the look-and-feel is the "native"
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* look-and-feel for the current platform, and <code>false</code> otherwise.
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* A native look-and-feel emulates the appearance and behaviour of the
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* default windowing system on the host operating system.
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*
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* @return A flag indicating whether or not this is the native look and feel
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* for the current platform.
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*/
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public abstract boolean isNativeLookAndFeel();
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/**
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* Returns <code>true</code> if the look-and-feel is supported on the
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* current operating system, and <code>false</code> otherwise. This
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* mechanism is provided so that it is possible to prevent a look-and-feel
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* from being used on some operating systems (usually for legal, not
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* technical, reasons).
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*
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* @return A flag indicating whether or not the look-and-feel is supported
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* on the current platform.
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*/
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public abstract boolean isSupportedLookAndFeel();
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/**
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* Loads the bindings in keys into retMap. Does not remove existing entries
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* from retMap. <code>keys</code> describes the InputMap, every even indexed
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* item is either a KeyStroke or a String representing a KeyStroke and every
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* odd indexed item is the Object associated with that KeyStroke in an
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* ActionMap.
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*
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* @param retMap the InputMap into which we load bindings
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* @param keys the Object array describing the InputMap as above
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*/
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public static void loadKeyBindings(InputMap retMap, Object[] keys)
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{
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if (keys == null)
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return;
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for (int i = 0; i < keys.length - 1; i += 2)
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{
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Object key = keys[i];
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KeyStroke keyStroke;
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if (key instanceof KeyStroke)
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keyStroke = (KeyStroke) key;
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else
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keyStroke = KeyStroke.getKeyStroke((String) key);
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retMap.put(keyStroke, keys[i + 1]);
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}
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}
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/**
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* Creates a ComponentInputMap from keys.
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* <code>keys</code> describes the InputMap, every even indexed
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* item is either a KeyStroke or a String representing a KeyStroke and every
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* odd indexed item is the Object associated with that KeyStroke in an
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* ActionMap.
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*
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* @param c the JComponent associated with the ComponentInputMap
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* @param keys the Object array describing the InputMap as above
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*
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* @return A new input map.
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*/
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public static ComponentInputMap makeComponentInputMap(JComponent c,
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Object[] keys)
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{
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ComponentInputMap retMap = new ComponentInputMapUIResource(c);
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loadKeyBindings(retMap, keys);
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return retMap;
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}
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/**
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* Utility method that creates a UIDefaults.LazyValue that creates an
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* ImageIcon UIResource for the specified gifFile filename.
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*
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* @param baseClass the base class for accessing the icon resource.
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* @param gifFile the file name.
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*
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* @return A {@link UIDefaults.LazyValue} that serves up an
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* {@link IconUIResource}.
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*/
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public static Object makeIcon(Class<?> baseClass, String gifFile)
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{
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final URL file = baseClass.getResource(gifFile);
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return new UIDefaults.LazyValue()
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{
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public Object createValue(UIDefaults table)
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{
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return new IconUIResource(new ImageIcon(file));
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}
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};
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}
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/**
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* Creates a InputMap from keys.
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* <code>keys</code> describes the InputMap, every even indexed
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* item is either a KeyStroke or a String representing a KeyStroke and every
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* odd indexed item is the Object associated with that KeyStroke in an
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* ActionMap.
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*
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* @param keys the Object array describing the InputMap as above
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*
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* @return A new input map.
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*/
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public static InputMap makeInputMap(Object[] keys)
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{
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InputMap retMap = new InputMapUIResource();
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loadKeyBindings(retMap, keys);
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return retMap;
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}
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/**
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* Convenience method for building lists of KeyBindings.
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* <code>keyBindingList</code> is an array of KeyStroke-Action pairs where
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* even indexed elements are KeyStrokes or Strings representing KeyStrokes
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* and odd indexed elements are the associated Actions.
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*
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* @param keyBindingList the array of KeyStroke-Action pairs
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* @return a JTextComponent.KeyBinding array
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*/
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public static JTextComponent.KeyBinding[] makeKeyBindings(
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Object[] keyBindingList)
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{
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JTextComponent.KeyBinding[] retBindings =
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new JTextComponent.KeyBinding[keyBindingList.length / 2];
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for (int i = 0; i < keyBindingList.length - 1; i += 2)
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{
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KeyStroke stroke;
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if (keyBindingList[i] instanceof KeyStroke)
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stroke = (KeyStroke) keyBindingList[i];
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else
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stroke = KeyStroke.getKeyStroke((String) keyBindingList[i]);
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retBindings[i / 2] = new JTextComponent.KeyBinding(stroke,
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(String) keyBindingList[i + 1]);
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}
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return retBindings;
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}
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/**
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* Invoked when the user attempts an invalid operation. The default
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* implementation just beeps. Subclasses that wish to change this need to
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* override this method.
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*
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* @param component the component the error occured in
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*/
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public void provideErrorFeedback(Component component)
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{
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Toolkit.getDefaultToolkit().beep();
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}
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/**
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* Returns a string that displays and identifies this object's properties.
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*
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* @return string containing the description and class name.
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*/
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public String toString()
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{
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return getDescription() + " " + getClass().getName();
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}
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/**
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* UIManager.setLookAndFeel calls this method just before we're replaced by
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* a new default look and feel.
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*/
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public void uninitialize()
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{
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// We do nothing here. This method is meant to be overridden by
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// LookAndFeel implementations.
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}
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/**
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* Convenience method for un-installing a component's default border on the
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* specified component if the border is currently an instance of UIResource.
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*
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* @param c the component (<code>null</code> not permitted).
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*/
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public static void uninstallBorder(JComponent c)
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{
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if (c.getBorder() instanceof UIResource)
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c.setBorder(null);
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}
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/**
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* This methods installs a UI property if it hasn't already been set by an
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* application. This method is used by UI delegates that install a default
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* value for a property with a primitive type but do not want to override
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* a value that has been set by an application.
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*
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* The supported properties depend on the actual type of the component and
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* are listed in the table below. The supported properties are of course
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* inherited to subclasses.
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*
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* <table>
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* <tr><th>Type</th><th>Supported properties</th></tr>
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* <tr><td><code>JComponent</code></td>
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* <td><code>opaque, autoscrolls</code></td></tr>
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* <tr><td><code>AbstractButton</code></td>
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* <td><code>borderPainted, rolloverEnabled, iconTextGap,
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* contentAreaFilled</code></td></tr>
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* <tr><td><code>JDesktopPane</code></td>
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* <td><code>dragMode</code></td></tr>
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* <tr><td><code>JSplitPane</code></td>
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* <td><code>dividerSize, oneTouchExpandable</code></td></tr>
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* <tr><td><code>JTable</code></td>
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* <td><code>rowHeight</code></td></tr>
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* <tr><td><code>JTree</code></td>
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* <td><code>rowHeight, scrollsOnExpand, showsRootHandles</code></td></tr>
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* </table>
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*
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* @param c the component to install the property to
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* @param propertyName the name of the property
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* @param value the value of the property
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*
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* @throws IllegalArgumentException if the specified property cannot be set
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* by this method
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* @throws ClassCastException if the property value does not match the
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* property type
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* @throws NullPointerException if <code>c</code> or
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* <code>propertyValue</code> is <code>null</code>
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*
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* @since 1.5
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*/
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public static void installProperty(JComponent c, String propertyName,
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Object value)
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{
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c.setUIProperty(propertyName, value);
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}
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}
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