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347 lines
17 KiB
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<META NAME="AUTHOR" CONTENT="pme@sources.redhat.com (Phil Edwards)">
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<META NAME="KEYWORDS" CONTENT="HOWTO, libstdc++, GCC, g++, libg++, STL">
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<META NAME="DESCRIPTION" CONTENT="HOWTO for the libstdc++ chapter 27.">
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<META NAME="GENERATOR" CONTENT="vi and eight fingers">
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<TITLE>libstdc++-v3 HOWTO: Chapter 27</TITLE>
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<!-- $Id: howto.html,v 1.2 2000/07/11 21:45:08 pme Exp $ -->
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<BODY>
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<H1 CLASS="centered"><A NAME="top">Chapter 27: Input/Output</A></H1>
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<P>Chapter 27 deals with iostreams and all their subcomponents
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and extensions. All <EM>kinds</EM> of fun stuff.
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</P>
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<!-- ####################################################### -->
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<HR>
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<H1>Contents</H1>
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<UL>
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<LI><A HREF="#1">Copying a file</A>
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<LI><A HREF="#2">The buffering is screwing up my program!</A>
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<LI><A HREF="#3">Binary I/O</A>
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<LI><A HREF="#4">Iostreams class hierarchy diagram</A>
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<LI><A HREF="#5">What is this <sstream>/stringstreams thing?</A>
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</UL>
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<HR>
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<!-- ####################################################### -->
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<H2><A NAME="1">Copying a file</A></H2>
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<P>So you want to copy a file quickly and easily, and most important,
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completely portably. And since this is C++, you have an open
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ifstream (call it IN) and an open ofstream (call it OUT):
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<PRE>
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#include <fstream>
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std::ifstream IN ("input_file");
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std::ofstream OUT ("output_file"); </PRE>
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</P>
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<P>Here's the easiest way to get it completely wrong:
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<PRE>
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OUT << IN;</PRE>
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For those of you who don't already know why this doesn't work
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(probably from having done it before), I invite you to quickly
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create a simple text file called "input_file" containing
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the sentence
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<PRE>
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The quick brown fox jumped over the lazy dog.</PRE>
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surrounded by blank lines. Code it up and try it. The contents
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of "output_file" may surprise you.
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</P>
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<P>Seriously, go do it. Get surprised, then come back. It's worth it.
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</P>
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<HR WIDTH="60%">
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<P>The thing to remember is that the <TT>basic_[io]stream</TT> classes
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handle formatting, nothing else. In particular, they break up on
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whitespace. The actual reading, writing, and storing of data is
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handled by the <TT>basic_streambuf</TT> family. Fortunately, the
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<TT>operator<<</TT> is overloaded to take an ostream and
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a pointer-to-streambuf, in order to help with just this kind of
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"dump the data verbatim" situation.
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</P>
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<P>Why a <EM>pointer</EM> to streambuf and not just a streambuf? Well,
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the [io]streams hold pointers (or references, depending on the
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implementation) to their buffers, not the actual
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buffers. This allows polymorphic behavior on the part of the buffers
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as well as the streams themselves. The pointer is easily retrieved
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using the <TT>rdbuf()</TT> member function. Therefore, the easiest
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way to copy the file is:
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<PRE>
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OUT << IN.rdbuf();</PRE>
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</P>
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<P>So what <EM>was</EM> happening with OUT<<IN? Undefined
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behavior, since that particular << isn't defined by the Standard.
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I have seen instances where it is implemented, but the character
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extraction process removes all the whitespace, leaving you with no
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blank lines and only "Thequickbrownfox...". With
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libraries that do not define that operator, IN (or one of IN's
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member pointers) sometimes gets converted to a void*, and the output
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file then contains a perfect text representation of a hexidecimal
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address (quite a big surprise). Others don't compile at all.
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</P>
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<P>Also note that none of this is specific to o<B>*f*</B>streams.
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The operators shown above are all defined in the parent
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basic_ostream class and are therefore available with all possible
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descendents.
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</P>
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<P>Return <A HREF="#top">to top of page</A> or
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<A HREF="../faq/index.html">to the FAQ</A>.
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</P>
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<HR>
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<H2><A NAME="2">The buffering is screwing up my program!</A></H2>
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<!--
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This is not written very well. I need to redo this section.
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-->
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<P>First, are you sure that you understand buffering? Particularly
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the fact that C++ may not, in fact, have anything to do with it?
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</P>
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<P>The rules for buffering can be a little odd, but they aren't any
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different from those of C. (Maybe that's why they can be a bit
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odd.) Many people think that writing a newline to an output
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stream automatically flushes the output buffer. This is true only
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when the output stream is, in fact, a terminal and not a file
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or some other device -- and <EM>that</EM> may not even be true
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since C++ says nothing about files nor terminals. All of that is
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system-dependant. (The "newline-buffer-flushing only occuring
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on terminals" thing is mostly true on Unix systems, though.)
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</P>
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<P>Some people also believe that sending <TT>endl</TT> down an
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output stream only writes a newline. This is incorrect; after a
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newline is written, the buffer is also flushed. Perhaps this
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is the effect you want when writing to a screen -- get the text
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out as soon as possible, etc -- but the buffering is largely
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wasted when doing this to a file:
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<PRE>
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output << "a line of text" << endl;
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output << some_data_variable << endl;
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output << "another line of text" << endl; </PRE>
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The proper thing to do in this case to just write the data out
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and let the libraries and the system worry about the buffering.
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If you need a newline, just write a newline:
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<PRE>
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output << "a line of text\n"
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<< some_data_variable << '\n'
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<< "another line of text\n"; </PRE>
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I have also joined the output statements into a single statement.
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You could make the code prettier by moving the single newline to
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the start of the quoted text on the thing line, for example.
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</P>
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<P>If you do need to flush the buffer above, you can send an
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<TT>endl</TT> if you also need a newline, or just flush the buffer
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yourself:
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<PRE>
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output << ...... << flush; // can use std::flush manipulator
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output.flush(); // or call a member fn </PRE>
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</P>
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<P>On the other hand, there are times when writing to a file should
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be like writing to standard error; no buffering should be done
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because the data needs to appear quickly (a prime example is a
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log file for security-related information). The way to do this is
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just to turn off the buffering <EM>before any I/O operations at
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all</EM> have been done, i.e., as soon as possible after opening:
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<PRE>
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std::ofstream os ("/foo/bar/baz");
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std::ifstream is ("/qux/quux/quuux");
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int i;
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os.rdbuf()->pubsetbuf(0,0);
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is.rdbuf()->pubsetbuf(0,0);
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...
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os << "this data is written immediately\n";
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is >> i; // and this will probably cause a disk read </PRE>
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</P>
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<P>Since all aspects of buffering are handled by a streambuf-derived
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member, it is necessary to get at that member with <TT>rdbuf()</TT>.
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Then the public version of <TT>setbuf</TT> can be called. The
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arguments are the same as those for the Standard C I/O Library
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function (a buffer area followed by its size).
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</P>
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<P>A great deal of this is implementation-dependant. For example,
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<TT>streambuf</TT> does not specify any actions for its own
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<TT>setbuf()</TT>-ish functions; the classes derived from
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<TT>streambuf</TT> each define behavior that "makes
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sense" for that class: an argument of (0,0) turns off
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buffering for <TT>filebuf</TT> but has undefined behavior for
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its sibling <TT>stringbuf</TT>, and specifying anything other
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than (0,0) has varying effects. Other user-defined class derived
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from streambuf can do whatever they want.
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</P>
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<P>A last reminder: there are usually more buffers involved than
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just those at the language/library level. Kernel buffers, disk
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buffers, and the like will also have an effect. Inspecting and
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changing those are system-dependant.
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</P>
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<P>Return <A HREF="#top">to top of page</A> or
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<A HREF="../faq/index.html">to the FAQ</A>.
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</P>
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<HR>
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<H2><A NAME="3">Binary I/O</A></H2>
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<P>The first and most important thing to remember about binary I/O is
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that opening a file with <TT>ios::binary</TT> is not, repeat
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<EM>not</EM>, the only thing you have to do. It is not a silver
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bullet, and will not allow you to use the <TT><</>></TT>
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operators of the normal fstreams to do binary I/O.
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</P>
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<P>Sorry. Them's the breaks.
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</P>
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<P>This isn't going to try and be a complete tutorial on reading and
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writing binary files (because "binary" covers a lot of
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ground), but we will try and clear up a couple of misconceptions
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and common errors.
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</P>
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<P>First, <TT>ios::binary</TT> has exactly one defined effect, no more
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and no less. Normal text mode has to be concerned with the newline
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characters, and the runtime system will translate between (for
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example) '\n' and the appropriate end-of-line sequence (LF on Unix,
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CRLF on DOS, CR on Macintosh, etc). (There are other things that
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normal mode does, but that's the most obvious.) Opening a file in
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binary mode disables this conversion, so reading a CRLF sequence
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under Windows won't accidentally get mapped to a '\n' character, etc.
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Binary mode is not supposed to suddenly give you a bitstream, and
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if it is doing so in your program then you've discovered a bug in
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your vendor's compiler (or some other part of the C++ implementation,
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possibly the runtime system).
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</P>
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<P>Second, using <TT><<</TT> to write and <TT>>></TT> to
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read isn't going to work with the standard file stream classes, even
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if you use <TT>skipws</TT> during reading. Why not? Because
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ifstream and ofstream exist for the purpose of <EM>formatting</EM>,
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not reading and writing. Their job is to interpret the data into
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text characters, and that's exactly what you don't want to happen
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during binary I/O.
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</P>
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<P>Third, using the <TT>get()</TT> and <TT>put()/write()</TT> member
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functions still aren't guaranteed to help you. These are
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"unformatted" I/O functions, but still character-based.
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(This may or may not be what you want.)
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</P>
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<P>Notice how all the problems here are due to the inappropriate use
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of <EM>formatting</EM> functions and classes to perform something
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which <EM>requires</EM> that formatting not be done? There are a
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seemingly infinite number of solutions, and a few are listed here:
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<UL>
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<LI>"Derive your own fstream-type classes and write your own
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<</>> operators to do binary I/O on whatever data
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types you're using." This is a Bad Thing, because while
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the compiler would probably be just fine with it, other humans
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are going to be confused. The overloaded bitshift operators
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have a well-defined meaning (formatting), and this breaks it.
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<LI>"Build the file structure in memory, then <TT>mmap()</TT>
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the file and copy the structure." Well, this is easy to
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make work, and easy to break, and is pretty equivalent to
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using <TT>::read()</TT> and <TT>::write()</TT> directly, and
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makes no use of the iostream library at all...
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<LI>"Use streambufs, that's what they're there for."
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While not trivial for the beginner, this is the best of all
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solutions. The streambuf/filebuf layer is the layer that is
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responsible for actual I/O. If you want to use the C++
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library for binary I/O, this is where you start.
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</UL>
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</P>
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<P>How to go about using streambufs is a bit beyond the scope of this
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document (at least for now), but while streambufs go a long way,
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they still leave a couple of things up to you, the programmer.
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As an example, byte ordering is completely between you and the
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operating system, and you have to handle it yourself.
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</P>
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<P>Deriving a streambuf or filebuf
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class from the standard ones, one that is specific to your data
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types (or an abstraction thereof) is probably a good idea, and
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lots of examples exist in journals and on Usenet. Using the
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standard filebufs directly (either by declaring your own or by
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using the pointer returned from an fstream's <TT>rdbuf()</TT>)
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is certainly feasible as well.
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</P>
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<P>One area that causes problems is trying to do bit-by-bit operations
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with filebufs. C++ is no different from C in this respect: I/O
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must be done at the byte level. If you're trying to read or write
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a few bits at a time, you're going about it the wrong way. You
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must read/write an integral number of bytes and then process the
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bytes. (For example, the streambuf functions take and return
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variables of type <TT>int_type</TT>.)
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</P>
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<P>Another area of problems is opening text files in binary mode.
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Generally, binary mode is intended for binary files, and opening
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text files in binary mode means that you now have to deal with all of
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those end-of-line and end-of-file problems that we mentioned before.
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An instructive thread from comp.lang.c++.moderated delved off into
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this topic starting more or less at
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<A HREF="http://www.deja.com/getdoc.xp?AN=436187505">this</A>
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article and continuing to the end of the thread. (You'll have to
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sort through some flames every couple of paragraphs, but the points
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made are good ones.)
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</P>
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<HR>
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<H2><A NAME="4">Iostreams class hierarchy diagram</A></H2>
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<P>The <A HREF="iostreams_hierarchy.pdf">diagram</A> is in PDF. Rumor
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has it that once Benjamin Kosnik has been dead for a few decades,
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this work of his will be hung next to the Mona Lisa in the
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<A HREF="http://www.louvre.fr/">Musee du Louvre</A>.
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</P>
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<HR>
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<H2><A NAME="5">What is this <sstream>/stringstreams thing?</A></H2>
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<P>Stringstreams (defined in the header <TT><sstream></TT>)
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are in this author's opinion one of the coolest things since
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sliced time. An example of their use is in the Received Wisdom
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section for Chapter 21 (Strings),
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<A HREF="../21_strings/howto.html#1.1internal"> describing how to
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format strings</A>.
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</P>
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<P>The quick definition is: they are siblings of ifstream and ofstream,
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and they do for <TT>std::string</TT> what their siblings do for
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files. All that work you put into writing <TT><<</TT> and
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<TT>>></TT> functions for your classes now pays off
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<EM>again!</EM> Need to format a string before passing the string
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to a function? Send your stuff via <TT><<</TT> to an
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ostringstream. You've read a string as input and need to parse it?
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Initialize an istringstream with that string, and then pull pieces
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out of it with <TT>>></TT>. Have a stringstream and need to
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get a copy of the string inside? Just call the <TT>str()</TT>
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member function.
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</P>
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<P>This only works if you've written your
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<TT><<</TT>/<TT>>></TT> functions correctly, though,
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and correctly means that they take istreams and ostreams as
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parameters, not i<B>f</B>streams and o<B>f</B>streams. If they
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take the latter, then your I/O operators will work fine with
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file streams, but with nothing else -- including stringstreams.
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</P>
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<P>If you are a user of the strstream classes, you need to update
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your code. You don't have to explicitly append <TT>ends</TT> to
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terminate the C-style character array, you don't have to mess with
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"freezing" functions, and you don't have to manage the
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memory yourself. The strstreams have been officially deprecated,
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which means that 1) future revisions of the C++ Standard won't
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support them, and 2) if you use them, people will laugh at you.
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</P>
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<!-- ####################################################### -->
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<HR>
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<P CLASS="fineprint"><EM>
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Comments and suggestions are welcome, and may be sent to
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<A HREF="mailto:pme@sources.redhat.com">Phil Edwards</A> or
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<A HREF="mailto:gdr@gcc.gnu.org">Gabriel Dos Reis</A>.
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<BR> $Id: howto.html,v 1.2 2000/07/11 21:45:08 pme Exp $
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</EM></P>
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