00d86ac99f
From-SVN: r212837
135 lines
3.7 KiB
Go
135 lines
3.7 KiB
Go
// Copyright 2011 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package sync
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import (
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"sync/atomic"
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"unsafe"
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)
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// A WaitGroup waits for a collection of goroutines to finish.
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// The main goroutine calls Add to set the number of
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// goroutines to wait for. Then each of the goroutines
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// runs and calls Done when finished. At the same time,
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// Wait can be used to block until all goroutines have finished.
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type WaitGroup struct {
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m Mutex
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counter int32
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waiters int32
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sema *uint32
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}
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// WaitGroup creates a new semaphore each time the old semaphore
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// is released. This is to avoid the following race:
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//
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// G1: Add(1)
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// G1: go G2()
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// G1: Wait() // Context switch after Unlock() and before Semacquire().
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// G2: Done() // Release semaphore: sema == 1, waiters == 0. G1 doesn't run yet.
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// G3: Wait() // Finds counter == 0, waiters == 0, doesn't block.
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// G3: Add(1) // Makes counter == 1, waiters == 0.
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// G3: go G4()
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// G3: Wait() // G1 still hasn't run, G3 finds sema == 1, unblocked! Bug.
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// Add adds delta, which may be negative, to the WaitGroup counter.
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// If the counter becomes zero, all goroutines blocked on Wait are released.
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// If the counter goes negative, Add panics.
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//
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// Note that calls with positive delta must happen before the call to Wait,
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// or else Wait may wait for too small a group. Typically this means the calls
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// to Add should execute before the statement creating the goroutine or
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// other event to be waited for. See the WaitGroup example.
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func (wg *WaitGroup) Add(delta int) {
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if raceenabled {
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_ = wg.m.state // trigger nil deref early
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if delta < 0 {
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// Synchronize decrements with Wait.
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raceReleaseMerge(unsafe.Pointer(wg))
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}
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raceDisable()
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defer raceEnable()
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}
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v := atomic.AddInt32(&wg.counter, int32(delta))
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if raceenabled {
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if delta > 0 && v == int32(delta) {
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// The first increment must be synchronized with Wait.
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// Need to model this as a read, because there can be
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// several concurrent wg.counter transitions from 0.
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raceRead(unsafe.Pointer(&wg.sema))
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}
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}
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if v < 0 {
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panic("sync: negative WaitGroup counter")
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}
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if v > 0 || atomic.LoadInt32(&wg.waiters) == 0 {
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return
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}
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wg.m.Lock()
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if atomic.LoadInt32(&wg.counter) == 0 {
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for i := int32(0); i < wg.waiters; i++ {
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runtime_Semrelease(wg.sema)
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}
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wg.waiters = 0
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wg.sema = nil
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}
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wg.m.Unlock()
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}
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// Done decrements the WaitGroup counter.
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func (wg *WaitGroup) Done() {
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wg.Add(-1)
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}
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// Wait blocks until the WaitGroup counter is zero.
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func (wg *WaitGroup) Wait() {
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if raceenabled {
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_ = wg.m.state // trigger nil deref early
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raceDisable()
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}
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if atomic.LoadInt32(&wg.counter) == 0 {
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if raceenabled {
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raceEnable()
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raceAcquire(unsafe.Pointer(wg))
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}
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return
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}
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wg.m.Lock()
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w := atomic.AddInt32(&wg.waiters, 1)
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// This code is racing with the unlocked path in Add above.
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// The code above modifies counter and then reads waiters.
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// We must modify waiters and then read counter (the opposite order)
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// to avoid missing an Add.
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if atomic.LoadInt32(&wg.counter) == 0 {
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atomic.AddInt32(&wg.waiters, -1)
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if raceenabled {
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raceEnable()
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raceAcquire(unsafe.Pointer(wg))
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raceDisable()
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}
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wg.m.Unlock()
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if raceenabled {
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raceEnable()
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}
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return
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}
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if raceenabled && w == 1 {
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// Wait must be synchronized with the first Add.
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// Need to model this is as a write to race with the read in Add.
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// As a consequence, can do the write only for the first waiter,
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// otherwise concurrent Waits will race with each other.
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raceWrite(unsafe.Pointer(&wg.sema))
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}
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if wg.sema == nil {
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wg.sema = new(uint32)
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}
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s := wg.sema
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wg.m.Unlock()
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runtime_Semacquire(s)
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if raceenabled {
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raceEnable()
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raceAcquire(unsafe.Pointer(wg))
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}
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}
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